CAD to Blender | MOI3D.step

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  • Опубліковано 19 січ 2025

КОМЕНТАРІ • 108

  • @divyanshporwal9720
    @divyanshporwal9720 3 роки тому +8

    ayo whats up boiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii....... pin this

  • @trmosala
    @trmosala 3 роки тому +10

    Literally just saved me two weeks of work at my new job! Thank you!!

  • @milo6102
    @milo6102 3 роки тому +3

    a big thank you to you, you saved me. I've already spent several hours trying out everything possible so that I can finally load my customer's step file into my blender with beautiful geometry. (this add-on called "stepper" worked, but it was a terrible geometry), and with the test version i was able to save and export everything was really amazed me.
    Thanks again!

    • @DamianMathew
      @DamianMathew  3 роки тому +1

      awesome! Yeah i am not deep into the subject, but I have the feeling FreeCAD, Stepper and others use the same library wich result in the same. MOI3D seams to use something else or probably even their own techniques of converting.

    • @milo6102
      @milo6102 3 роки тому +2

      yes, it must be, I was really as happy as I found your tutorial haha😂🙏

  • @ashishac7913
    @ashishac7913 3 роки тому +2

    Can you make tutorial.
    How can I rig this bikes tyer for rendering a moving bike?
    When I import .obj file I don't get materials which I gave in solidworks so how can I give them again in blender, my model is somewhat similar to this bike so it's very difficult to give material to single component of my model as there are way too many components.
    Could you or anyone can help me with this issue.
    Thanks.

    • @DamianMathew
      @DamianMathew  3 роки тому

      I never rigged a bike actually .... but I do have that on my video ideas. Materials in Solidworks -> no idea. But it could be that it's more like 'color' than 'material'. But not sure :/

    • @mikkohorkko7576
      @mikkohorkko7576 3 роки тому +2

      Here's what I do: open your part/assy in Solidworks Visualize (comes free with professional and premium) export as .obj and import that into blender (check "split by object" and "split by group"). Works nicely and even stuff like textures and bump maps come through. To adjust your tesselation use the image quality slider in document properties in SW :)

    • @ashishac7913
      @ashishac7913 3 роки тому +1

      @@mikkohorkko7576 will try Thank you

  • @Greatswordgamers
    @Greatswordgamers Рік тому

    Thank you, i have a problem though. If i do this in text, i cannot get good results. Why is that? I mean, lets say i want to do a text animation in blender and i want the text with a font in quads. If i create a text in moi with a chosen font, when i export to obj i get the same result as in blender when you transform text to object. Is there any reason for this and what could a be a good solution?

  • @4115steve
    @4115steve 2 роки тому

    thank you, this video was great info. Can I import from fusion 360 into moi, then into blender and get the same results you had in this video? The reason I'm wondering this is because it seems that fusion 360 has more features than moi, therefore saving me time by avoiding a smaller toolset to choose from.

  • @easymax2323
    @easymax2323 3 роки тому +1

    Can you please explain how to import autocad dxf file properly with all layers.

    • @DamianMathew
      @DamianMathew  3 роки тому

      I rarely work with dxf, but I have use Rhino, Fusion360 and FreeCAD before as well for certain conversions. I think even Sketch up has a DXF importer.

  • @mikkohorkko7576
    @mikkohorkko7576 3 роки тому +2

    Awesome video! I'm seriously considering getting MOI3D now because of that n-gon exporting. I wish blender would introduce something similar, like a step import -addon with similar retopology...

    • @DamianMathew
      @DamianMathew  3 роки тому +4

      Yeah there’s an add-on but it’s more like FreeCAD quality. MOI is a one time purchase so at least you own it not like other software nowadays. Also I once had a question and the developer him self responded to me quite fast. So far I’m very happy with it. At least I haven’t found anything better yet.

  • @canitbe8453
    @canitbe8453 Рік тому

    I am getting an error “ insufficient memory” while converting to obj 😅.. My PC has i7 10 gen, 32 gb ram, rtx2070, 2tb had... Why am unable to convert

  • @MrEbawu
    @MrEbawu 2 роки тому

    Hi Damian! What is i do my CAD models in fusion360, then export it to moi3d for its cool export feauture and finish it in blender? I want to adopt this workflow to make guns for aaa games. I know that every top tier hard surface gun artists are using this workflow. What do you think?

  • @BarryLester
    @BarryLester 2 роки тому

    great tutorial. I used to use cad assistant from occ to convert step to gltf because gltf retains cad hierarchy which is essential if you want to make assembly animation. the problem is you have no control over the conversion quality. moi 3d is great, though I have to use fbx, for the same hierarchy reason. way cheaper than rhino or solidworks.

  • @infinitestroke2826
    @infinitestroke2826 3 роки тому

    How to set the blueprint in moi3d??

  • @YouZetrox
    @YouZetrox 3 роки тому +1

    finally! I've been waiting for this for so long! ❤️

  • @ErikGreisson
    @ErikGreisson 3 роки тому +3

    Man, wish you had made this a six months ago :) As a UX Designer (and Blender hobbyist) I received interior stp files that we were to show within a Settings UI. Converted them to fbx using Fusion 360, but the topology was (of course) an unworkable mess so it was incredibly difficult to tweak them enough for rendering. With quads that would have been a completely different matter... Does Moi allow you to combine/reduce the number of separate objects, or does that depend entirely on the CAD file? With the files I had there was about 500K objects after converting, which Blender is not really built to handle... just joining them was super tedious.

    • @DamianMathew
      @DamianMathew  3 роки тому +1

      Oh I see ..... you can check out the trial for sure and see how it performs. But I think, it also might be a suicide mission. One time I exported multiple groups, because my RAM was filling up. In blender, I then cleaned and merged the groups step by step. Otherwise, you can delete stuff inside of MOI, but not sure if that's what you want. Main benefit of MOI is, that you can set the resolution/polycount. Sometimes the files are just generally not poly friendly, because as nurbs, they use up way less memory.

    • @ErikGreisson
      @ErikGreisson 3 роки тому

      @@DamianMathew thanks! I'll give the trial a shot

  • @4115steve
    @4115steve 2 роки тому

    I think a lot of people would like more videos about CAD NERB to blender. I’m learning blender and fusion 360 and I would much rather make all of my game assets and 3d printing files in Fusion

  • @Derestricted1
    @Derestricted1 2 роки тому

    Thank you!!! Been looking for something like this for ages, you rock!

  • @smooooon
    @smooooon 3 роки тому

    hi, is there a way to update CAD models without getting duplicate geometries and without having to reapply textures?
    unfortunately i only know solutions for other programs like C4D or 3DS Max.

  • @nofilkhan3164
    @nofilkhan3164 3 роки тому

    Great work man !!! Can you tell me how scale it correctly ,I am not using blender key map instead more of industry kep map ,so would i do s.1 you did there ??ANyone??

  • @balladsblack3d164
    @balladsblack3d164 3 роки тому +1

    You always make qualitative videos.. a lot of very interesting free ressources on this channel, keep going please, you are doing a very great job..
    thumbs up from France

    • @DamianMathew
      @DamianMathew  3 роки тому

      Awesome, great to hear - thanks so much! :D Keeps me going!!

  • @parelt
    @parelt 3 роки тому +1

    There’s a stp addon for blender import. But yeah- I still prefer the clean mesh import from moi3d - nothing cleaner. Glad to hear that you are of the same opinion.

    • @DamianMathew
      @DamianMathew  3 роки тому

      Yeah, exactly. Most, incl the add-on, result in a fixed resolution. I had some issues a few times, that the step was way too lowpoly (often small products).

    • @parelt
      @parelt 3 роки тому

      @@DamianMathew Love your videos- the difference in quality comes from your hustle and experience in the field. I nod along to the scenarios and problems you are trying to solve- having gone through almost the exact same scenarios in the past- but you have a fresh set of eyes on the issues and a lot of fast and powerful solutions I never thought.

  • @abdokax187
    @abdokax187 3 роки тому

    Hello sir my question is how can I add a new car to TRANSPORTATION blender file I'd like to add another cars and trucks how can I do that?

  • @HCMaxi83
    @HCMaxi83 3 роки тому +1

    Based on my own experience I can say that, as much as I love MOI3D, for me it not always did the job well enough. Maybe it depends on the Step data or the CAD model itself, but I found OKINO Polytrans to be a good alternative from time to time.

    • @DamianMathew
      @DamianMathew  3 роки тому

      oooh okay interesting! I'll give it a look!

  • @abstuber1000
    @abstuber1000 3 роки тому +1

    Great vid! Any chance you could do one on cleaning up meshes to make them manifold for 3d printing?

    • @DamianMathew
      @DamianMathew  3 роки тому +1

      Oh good idea! Printing, I will see, since it's not my main passion.

  • @nachoalfonsogarcia2305
    @nachoalfonsogarcia2305 3 роки тому

    Hello Damian!! Great tutorial as usual. I'm having issues with the file, the step file has it's own folder distribution (with objects, etc) and I'm loosing all of that, even loosing some details of the step file once I export it to obj. Do you have any personal options within MOI3d so that this doesn't happend?

  • @Magic-Mark
    @Magic-Mark 3 роки тому

    Could you name some alternatives to Moi 3D? I am using Moi 3D after I saw this video for a while now and soon I either have to buy or crack it or need to try out another software which is maybe better.

  • @PixellateYT
    @PixellateYT 3 роки тому +1

    Quality Tutorial. A suggestion for a video that how to find clients. It will very helpful to almost everyone because nobody talks about these topics. Maybe make it a paid course that will be amazing.

    • @DamianMathew
      @DamianMathew  3 роки тому +2

      Complicated topic. But will come!

  • @kostask4174
    @kostask4174 3 роки тому +1

    Which CAD software do you recommend? I'm guessing that each one is good in a certain area, maybe you could make a video explaining different CAD softwares and their purpose!

    • @priuxls
      @priuxls 3 роки тому +1

      In school we use Creo Parametrics, I'm in a engineering class. It's really good, but hard to learn at first. But once you master it you can basically work with any other software without problems.

    • @DamianMathew
      @DamianMathew  3 роки тому

      Yeah, kind of like what you say, it's based on the project. But 9/10 times I use MOI3D. I'd even say most are quite similar, but MOI stands out (on a converter side of view). Also VRED and DeltaGen do a great Job.

    • @DamianMathew
      @DamianMathew  3 роки тому

      @@priuxls Actually never heard of that one! I'll check it out!

    • @dilibanb2226
      @dilibanb2226 3 роки тому

      Creo is exactly same as fusion 360

    • @robertopaolucci881
      @robertopaolucci881 3 роки тому +1

      Lol no, fusion is realy basic cad software with a lot of limitations.
      Creo is a professional Cad good for mechanical, in machinery field creo is the top.
      In automotive you will find Catia, and sometime Nx siemens.
      Because they are really good for surface and average good for solid.
      It is true that when you enter in the mindset you can use every cad, but they have a lot of differences.

  • @pieralessi7426
    @pieralessi7426 3 роки тому

    Hi, thanks for this video, I've some questions:
    1-Apart from the fact that MOI is more friendly interface, which is the radical difference in NURBS modeling quality between this MOI, Blender and FreeCad?
    2-Can MOI works with background reference images like jpg? Thanks

  • @buriedomasta3375
    @buriedomasta3375 3 роки тому

    hey damian can you make a motorcycle tire modeling with an engraved pattern....it will be much appreciated there are no videos regarding this stuff thanks

  • @yearight1205
    @yearight1205 2 роки тому +1

    I'm sorry to bother you with this, I'm trying to find a good tutorial on how to put a person on a motorcycle in Blender and make it look correct. Any chance you could consider doing something like that?

    • @DamianMathew
      @DamianMathew  2 роки тому +1

      I’m or a talented rigger 😂
      basically i’d recommend getting a human online, ideally already rigged. If not rigged, try using an auto rigger

  • @AKVisuals
    @AKVisuals 3 роки тому +1

    Can we get a CAD file of Damian?

    • @DamianMathew
      @DamianMathew  3 роки тому

      I guess I go under 'soft-body', so no? xD

    • @AKVisuals
      @AKVisuals 3 роки тому

      @@DamianMathew darn it

  • @jeffkirchoff14
    @jeffkirchoff14 3 роки тому +2

    Is ur hair dyed or natural?XD

    • @DamianMathew
      @DamianMathew  3 роки тому

      Dyed, and self cut - just ignore. I'm just kind of losing my mind recently xD

    • @jeffkirchoff14
      @jeffkirchoff14 3 роки тому +1

      @@DamianMathew looks Cool though

    • @DamianMathew
      @DamianMathew  3 роки тому +1

      @@jeffkirchoff14 thanks haha

  • @muhammadarslan3960
    @muhammadarslan3960 3 роки тому +1

    Love from Pakistan i learned a lot from you

  • @ghostcustoms3968
    @ghostcustoms3968 3 роки тому +1

    yagpdb bot is 1 minuet late now im sad

  • @NaturalArtFreak
    @NaturalArtFreak 3 роки тому +3

    Where's the intro, no intro... That's why I came 🤦🏿

  • @bdeconcept383
    @bdeconcept383 3 роки тому +1

    Thanks is was looking for solution for this issue

  • @paragwho
    @paragwho 3 роки тому +2

    tbh, i am here just to comment early on this video.

  • @kazimierzganzke9527
    @kazimierzganzke9527 3 роки тому +1

    you showed everything except the final mesh. Makes no sense

    • @DamianMathew
      @DamianMathew  3 роки тому

      Huh? What do you mean? Also in MOI you can see the final mesh.

  • @theturtle9810
    @theturtle9810 3 роки тому +1

    Hi Damian..
    was about to sleep..
    But thought I would just say HI .

  • @MMMM-sv1lk
    @MMMM-sv1lk 3 роки тому +1

    Some great nuggets of information 😊 I usually use stl files for this, I just apply "shade smooth" and turn on auto smoothing, I get decent results. But that's probably because I usually work with industrial machines which have straight planar faces... But it is good to know this workflow exists, I think it is affordable especially considering you can export quads... That's pretty crazy, I didn't even know that was possible 😏👌👌

    • @DamianMathew
      @DamianMathew  3 роки тому +1

      I'd say stl is the worst! xD But I guess in some cases it will be just fine.

    • @MMMM-sv1lk
      @MMMM-sv1lk 3 роки тому

      @@DamianMathew 😂😃😌😌

  • @pile333
    @pile333 3 роки тому +1

    Unfortunately Blender to CAD is pretty harder and a bit more unpredictable.

    • @DamianMathew
      @DamianMathew  3 роки тому

      I actually don’t know if that’s even possible? I actually never tried. I guess only something like STL will work.

    • @pile333
      @pile333 3 роки тому

      @@DamianMathew Yes, it is possible. I've done that myself just few weeks ago. Some freeware CAD softwares must be used, but some playing around is needed and it is very hard to convert the applied modifiers.

    • @onurerbay7672
      @onurerbay7672 3 роки тому +1

      The Quadremesh feature in Rhino 7 makes a pretty good job in converting OBJ or STL mesh data into quads which then can be converted into waterproof solid nurbs. I tried it with a sculpted model in Blender.

  • @carrrrrot-tv
    @carrrrrot-tv 3 роки тому +5

    xDDD everyone want's Damian's OnlyFans check description LMFAO

  • @WhiteDjayanegara
    @WhiteDjayanegara 3 роки тому

    Great video!... Thank you!.
    SUBSCRIBED!

  • @konehmes3063
    @konehmes3063 3 роки тому +1

    Looks like damian was lying about disliking all his videos 😲

    • @DamianMathew
      @DamianMathew  3 роки тому

      Delete me, report me. I'm fake. Disgrace to myself.

  • @Konnidesign
    @Konnidesign 2 роки тому

    Helpful, thanks :)

  • @mks-graphics4760
    @mks-graphics4760 3 роки тому +1

    No dislike from a certain Aussie bloke yet? Sus.

    • @DamianMathew
      @DamianMathew  3 роки тому +1

      I guess it’s 5:39 there haha. Too early

  • @theblowofanimation5779
    @theblowofanimation5779 3 роки тому +2

    😀

  • @darius55508
    @darius55508 2 роки тому

    PERFECT !! THX

  • @terrellbradshaw3504
    @terrellbradshaw3504 Рік тому

    Has anyone ever told you that you kinda look like MJK (Machine Gun Kelly)?

  • @director_unknown9
    @director_unknown9 3 роки тому +1

    😄🙏❤️

  • @mr.handsome2455
    @mr.handsome2455 3 роки тому +2

    damains onlyfans acc lol

  • @Izzat-bj1le
    @Izzat-bj1le 3 роки тому +2

    Second

    • @DamianMathew
      @DamianMathew  3 роки тому +1

      nice! Still faster than the GPU shipping xD

    • @Izzat-bj1le
      @Izzat-bj1le 3 роки тому +1

      @@DamianMathew 😅

  • @annakquinn7084
    @annakquinn7084 2 роки тому

    This guy is always in a rush. Go pee first and then do the tutorial.

  • @postmodernerkindergartner960
    @postmodernerkindergartner960 2 роки тому

    I'd like a job in 3d where i'm paid to build stuff, not where i receive a cad model to do stuff with, hopes are up