This was an incredible video. I can't thank you enough for all the hard work and testing you put into this. You've earned yourself a sub, and I've shared this around to my Lost Ark buddies.
I rarely find a useful Lost Ark videos, but this one is so GEWD! Please do DPS one, like how Atk Power, Weapon Power, Engravings, etc... affects DPS, with their respective calculation. That'd be the GOAT!
@@riquelme121with 40% uptime it's 0,1% difference but on AH it's double the price, it's almost a similar situation to crit rate, crit dmg for dps but for sups the difference is little
I didn't realize until I tested that the Ally Damage increases your T Skill buff in addition to your Identity, which makes the 2 stats closer than they would be otherwise. I'm guessing a large part of the community doesn't know this as well.
Very good and helpful video. I like ur style of video and explaining. I was always wondering how CD works in this Game and how increasing my CD Gems effects my Damage in an ideal scenario.
Hey, great video, just want to check with what you said at 4:37. Aren't these % value dps increases for the party? Why would you need to divide by 3 to get individual increase, wouldn't the individual increase be the same %?
Thanks for all the testing Midir, very useful info! One thing i wanted to check, did you test out the meter gen values with the Neck effect or were those just math'd? According to the Arkesia Ignited Release notes i believe those should be a straight multiplicative increase to meter gen now (6%=6% more more meter gen not ~4%) Here is the update note: "Changed Bard and Artist's Specialty Meter increase effect from Specialization Stat to be multiplicative instead of additive."
I did the math and verified with a quick test, but after I saw this comment I decided to test it in a more detailed way to be sure since the difference is small. The test was how many sound shocks to reach 3 bubble max gauge. I used max spec and 0% meter gen from ark passive: 0% Meter on Neck = 78 Sound Shocks to reach max 6% Meter on Neck = 75 Sound Shocks to reach max 78/75 = 1.04 = ~4% Now, this test isn't granular enough to get an exact %, but assuming it was purely multiplicative, I'd expect it to take 78/1.06 = 73.58 (74) sound shocks. Thus, I don't believe it is a 6% multiplier.
Apologies if I missed this but for future proofing elixirs and finding accesories. Am I prioritizing Weapon power or Intelligence? For Example for necklace would a low int Neck with max roll weapon power (non %) be better then going for a really high int but lower weapon power? And for Elixirs would Luminary + Int be better or Luminary + WP? I am specficially asking as a Bard and in case it matters I currently have about 112861 WP and 416445 INT
In terms of Weapon Power and Intelligence, the only purpose of these stats are to scale your Basic AP by the formula: Square Root ( (Weapon Power * Main Stat) / 6). So, what does this mean? Essentially whichever one is lower is worth more. How much more? Main Stat / WP = Main Stat equivalent of 1 WP 416445 / 112861 = 3.7 Main Stat 3.7 Main Stat = 1 WP So, you pick INT if it is over 3.7 to 1 ratio to WP, otherwise pick WP. For example, if you are choosing between 500 INT or 100 WP, then INT is 5 to 1 which is over 3.7 thus you pick INT. As time goes on and your stats change, this ratio will change as well.
In the AP Buff calculation, where would the 1.5% AP from a 9/7 rock be included? Would it just be added to the gem part, so in your video example, you have 6%, so would it be 7.5% with a 9/7 rock, or is that 1.5% from a 9/7 calculated differently? Thanks.
I just want to ask a thing. I did some test with necklace with meter gain, i dont understand why the incresed gain doesnt show up in the detail section profile where it show ur meter gain, but the brand power gain is updated when you put it
In terms of providing damage, I believe Brand Power on neck is the better option. If we assume that 4% meter gain is 4% better uptime, then your ~40% uptime aura becomes a ~41.6% uptime aura. Let's assume your identity provides the max 15.5% Damage. Old Damage Increase: (15.5*0.4) = 6.2% New Damage Increase: (15.5*0.416) = 6.448% Total Increase: 106.448 / 106.2 = .2335% Party Damage Increase: .2335 * 3 = .7% While Brand Power is at 1.91%.
This is the lost ark content we need
This was an incredible video. I can't thank you enough for all the hard work and testing you put into this. You've earned yourself a sub, and I've shared this around to my Lost Ark buddies.
I am glad that i found this great channel , great video .
Stupendous work as always, thank you!
I rarely find a useful Lost Ark videos, but this one is so GEWD!
Please do DPS one, like how Atk Power, Weapon Power, Engravings, etc... affects DPS, with their respective calculation. That'd be the GOAT!
Thank you so much for putting in all the time and effort to get us this data, and for laying it out in an easy to digest format!!
na/eu have the misconception that ally atk pow rings are better, good to know both options are good
U can see in this video that ally atk is better lol
@@riquelme121with 40% uptime it's 0,1% difference but on AH it's double the price, it's almost a similar situation to crit rate, crit dmg for dps but for sups the difference is little
I didn't realize until I tested that the Ally Damage increases your T Skill buff in addition to your Identity, which makes the 2 stats closer than they would be otherwise. I'm guessing a large part of the community doesn't know this as well.
Dude this is fantastic thanks for doing this.
I had no idea my attack buffs were giving *that much* to my dps :O
Always great videos like the best, honestly love em
thank you for doing god's work
Awesome, thank you for the hard work!
doing gods work
Very good and helpful video. I like ur style of video and explaining. I was always wondering how CD works in this Game and how increasing my CD Gems effects my Damage in an ideal scenario.
Hey, great video, just want to check with what you said at 4:37. Aren't these % value dps increases for the party? Why would you need to divide by 3 to get individual increase, wouldn't the individual increase be the same %?
Thank you so much for your work 🎉
mad respect for you
Great content!
Literal GOAT
Nice video thanks so much for explaining
Thanks for all the testing Midir, very useful info! One thing i wanted to check, did you test out the meter gen values with the Neck effect or were those just math'd? According to the Arkesia Ignited Release notes i believe those should be a straight multiplicative increase to meter gen now (6%=6% more more meter gen not ~4%) Here is the update note: "Changed Bard and Artist's Specialty Meter increase effect from Specialization Stat to be multiplicative instead of additive."
I did the math and verified with a quick test, but after I saw this comment I decided to test it in a more detailed way to be sure since the difference is small.
The test was how many sound shocks to reach 3 bubble max gauge. I used max spec and 0% meter gen from ark passive:
0% Meter on Neck = 78 Sound Shocks to reach max
6% Meter on Neck = 75 Sound Shocks to reach max
78/75 = 1.04 = ~4%
Now, this test isn't granular enough to get an exact %, but assuming it was purely multiplicative, I'd expect it to take 78/1.06 = 73.58 (74) sound shocks. Thus, I don't believe it is a 6% multiplier.
Thanks again. I wonder what update even did then. Maybe it's bugged :/
Apologies if I missed this but for future proofing elixirs and finding accesories.
Am I prioritizing Weapon power or Intelligence? For Example for necklace would a low int Neck with max roll weapon power (non %) be better then going for a really high int but lower weapon power?
And for Elixirs would Luminary + Int be better or Luminary + WP?
I am specficially asking as a Bard and in case it matters I currently have about 112861 WP and 416445 INT
In terms of Weapon Power and Intelligence, the only purpose of these stats are to scale your Basic AP by the formula: Square Root ( (Weapon Power * Main Stat) / 6).
So, what does this mean? Essentially whichever one is lower is worth more. How much more?
Main Stat / WP = Main Stat equivalent of 1 WP
416445 / 112861 = 3.7 Main Stat
3.7 Main Stat = 1 WP
So, you pick INT if it is over 3.7 to 1 ratio to WP, otherwise pick WP. For example, if you are choosing between 500 INT or 100 WP, then INT is 5 to 1 which is over 3.7 thus you pick INT. As time goes on and your stats change, this ratio will change as well.
Wonderful video
In the AP Buff calculation, where would the 1.5% AP from a 9/7 rock be included? Would it just be added to the gem part, so in your video example, you have 6%, so would it be 7.5% with a 9/7 rock, or is that 1.5% from a 9/7 calculated differently? Thanks.
That is correct, the rock gives % Basic Attack Power which is equivalent to what gems provide.
Great video keep it up
can you release a video on all the apps/google docs(in eng or kr) that u use for t4?
I just want to ask a thing. I did some test with necklace with meter gain, i dont understand why the incresed gain doesnt show up in the detail section profile where it show ur meter gain, but the brand power gain is updated when you put it
I'd like to know as well. But if you test it, the extra meter gain does work as expected.
nice video sir!!!
With the way pally identity works, would meter gain still be better than brand on neck?
In terms of providing damage, I believe Brand Power on neck is the better option.
If we assume that 4% meter gain is 4% better uptime, then your ~40% uptime aura becomes a ~41.6% uptime aura.
Let's assume your identity provides the max 15.5% Damage.
Old Damage Increase:
(15.5*0.4) = 6.2%
New Damage Increase:
(15.5*0.416) = 6.448%
Total Increase:
106.448 / 106.2 = .2335%
Party Damage Increase:
.2335 * 3 = .7%
While Brand Power is at 1.91%.
ty sir
♥
gigachad
first