Perhaps the reason why many rides work against normal gravity and move quicker has to do with the ride incorporating magnets in order to keep the ride on track. Magnets would be a feasible reason why a ride would appear to move faster than gravity.
The kids level rides aren’t meant to be extremely over the top. Otherwise they would be too intense for kids. Or at least that’s what makes sense to me.
30:30 which makes it the perfect ride for teenagers/everyone wanting to get closer to their crush... but remember to sit on the outside to not crush your crush
I feel like the ride animations are at 30 fps... But since your computer is running at 60, all the animations are about twice as fast. Haven't seen hardware-dependent speed ups like that since the old DOS games that had a "slow, fast, and MAX" setting, for how fast the game went. If you picked 'MAX', the game basically played as fast as your hardware could make it go, which would result in some rather odd behavior.
There’s this short film called the Centrifuge Brain Project that might of been the inspiration of this game but either way the creators of Park Beyond should work with the creators of the film so they could add some of the rides from the film to the game like the Spherothon, Wedding Cake, The Expander, The Dandelion and the Catapult ride at the end (probably with some changes for certain reasons) plus they could even make even more crazy and crazier rides together
Planet Coaster > Park Beyond. Park beyond has a lot of issues atm. Incomplete features, bugs and even game breaking bugs. Campaign also needs a lot of tuning and adjustment. But assuming Park beyond gets some fixes, patches, updates etc.. I think eventually it will become a really solid product overall. And only when it gets there can I make a debate on which one you should consider buy. Because I think both games offer completely different features and fun factor. So its subjective to your preference. Once park beyond is fixed. I think it excels more at being over the top creative. Insane coasters that you launch over canyons using rockets and impossifying flatrides. Is just something you cannot do in planet coaster. Park beyond also has a really fun simulation and campaign, unfortunately its not balanced, tuned or working properly at the moment. Planet coaster is a polished product through and through and offers thousands of hours of replayability.
The immersion of this game goes to zero, because everything looks so unrealistic. Therefore I think this will not have a long future. I would definitely buy a game, where you can impossify things, but in a physically realistic manner - so things can go wrong.
@@Channel5Gaming lol I can tell. I can understand it from the perspective of wanting to see the animations better, but as far as having realistic gravity in a game where they are slingshotting ppl is hilarious 😂
Perhaps the reason why many rides work against normal gravity and move quicker has to do with the ride incorporating magnets in order to keep the ride on track. Magnets would be a feasible reason why a ride would appear to move faster than gravity.
The kids level rides aren’t meant to be extremely over the top. Otherwise they would be too intense for kids. Or at least that’s what makes sense to me.
I love the 3rd level ferris wheel 😂 it's just so absurd and imagine getting on that contraption
I want too, if this is a simulation then they sure made it boring
If you've ever wanted to know what it feels like to ride a serpentine belt. Attach it to a giant diesel engine and speed it up.
30:30 which makes it the perfect ride for teenagers/everyone wanting to get closer to their crush... but remember to sit on the outside to not crush your crush
LMAOOOOO this is so funny
Just saw part 1, letsgo with part 2!!
I wonder if Johnny Cash would be thrilled with this "Ring of Fire"?
It looks like rockets are pushing the drop tower on level 3, maybe that’s why it looks fast?
Maybe but for the other gravity issues for the other rides I’m sure they’ll fix it in the future
32:16 if a stand up roller coaster was in the Game, it would probably have that feature
The pirate ship reminds me of the kraken ride, if the kraken and the pirate ride combined that would be cool
6:58 the animations aren’t too fast that’s how strong gravity is
I feel like the ride animations are at 30 fps... But since your computer is running at 60, all the animations are about twice as fast. Haven't seen hardware-dependent speed ups like that since the old DOS games that had a "slow, fast, and MAX" setting, for how fast the game went. If you picked 'MAX', the game basically played as fast as your hardware could make it go, which would result in some rather odd behavior.
You can do advanced rotate on pc if you hold down R
oh really?! nice ill have to try that, thanks for the tip!
There’s this short film called the Centrifuge Brain Project that might of been the inspiration of this game but either way the creators of Park Beyond should work with the creators of the film so they could add some of the rides from the film to the game like the Spherothon, Wedding Cake, The Expander, The Dandelion and the Catapult ride at the end (probably with some changes for certain reasons) plus they could even make even more crazy and crazier rides together
Part 2 wooooo
7:00 Your are talking about realism in this game?
The guests can't find their way because there's no information kiosk to get a park map.
Wowwwwwww
Hyped for the video
So would u suggest planet coaster or park beyond? (overall)
Planet Coaster > Park Beyond. Park beyond has a lot of issues atm. Incomplete features, bugs and even game breaking bugs. Campaign also needs a lot of tuning and adjustment.
But assuming Park beyond gets some fixes, patches, updates etc.. I think eventually it will become a really solid product overall. And only when it gets there can I make a debate on which one you should consider buy. Because I think both games offer completely different features and fun factor. So its subjective to your preference.
Once park beyond is fixed. I think it excels more at being over the top creative. Insane coasters that you launch over canyons using rockets and impossifying flatrides. Is just something you cannot do in planet coaster. Park beyond also has a really fun simulation and campaign, unfortunately its not balanced, tuned or working properly at the moment.
Planet coaster is a polished product through and through and offers thousands of hours of replayability.
The immersion of this game goes to zero, because everything looks so unrealistic.
Therefore I think this will not have a long future. I would definitely buy a game, where you can impossify things, but in a physically realistic manner - so things can go wrong.
Could you make a video impossifiing coasters please
ua-cam.com/video/TH5vxZ4KT74/v-deo.html
let go of the gravity thing. lol It's not that big of a deal considering the rides are super unrealistic anyway
Ehh hard to let it go, it looks odd to me and it goes to fast to appreciate the animations. I personally think it should be adjusted a bit.
@@Channel5Gaming lol I can tell. I can understand it from the perspective of wanting to see the animations better, but as far as having realistic gravity in a game where they are slingshotting ppl is hilarious 😂
He loves to complain about the animations even though they look good
Nice❤
Too much nagging on the physics, just enjoy the game bro!
I’m sure he is