Unity 3D Navigation

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  • Опубліковано 11 лип 2024
  • 3D Navigation with Octree in Unity | Project Overview
    Welcome to the official project overview for the 3D Navigation system in Unity, utilizing an advanced octree data structure! 🚀 This innovative project expands Unity’s navigation capabilities from traditional surface-based navigation (NavMesh) to fully-fledged 3D space navigation, perfect for games and simulations requiring complex pathfinding and realistic agent movement.
    Features
    🔸 Octree Data Structure: Efficiently divides 3D space into cubes, optimizing pathfinding.
    🔸 Dual Graph Generation: Converts octree data into a graph for path planning.
    🔸 Path Planning Algorithms:
    🔸 A: Enhanced with heuristics for faster results.
    🔸 Post-Smoothing: Optimizes paths by reducing unnecessary turns.
    🔸 Basic Theta: Improves paths with line-of-sight checks.
    🔸 Lazy Theta: Minimizes line-of-sight checks to save computation time.
    🔸 Multi-Target Single-Source Optimization: Calculates efficient paths for multiple targets converging on a single source.
    👉 [GitHub Repository](github.com/JoyAlbertini/Unity...)
    Feel free to reach out with any questions or feedback. 🎮🔍
    #unity3d
    #unity3DNavigation
    #OctreeDataStructure
    #UnityPathfinding
    #AdvancedGameDevelopment
    #UnityTutorials
    #GameProgramming
    #3DGameDevelopment
    #UnityGameEngine
    #UnityAStarPathfinding
    #GameAINavigation
    #UnityThetaAlgorithm
    #UnityCoding
    #RealTimeGameAI
    #UnityGraphNavigation
    #UnityProjectTutorial
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