Voxeland 5

Поділитися
Вставка
  • Опубліковано 16 вер 2024
  • Voxeland features showcase.
    u3d.as/4Ur
    Evaluation: www.denispahuno...
    Wiki: gitlab.com/den...
    Bugs/Ideas: gitlab.com/den...
    Using with MapMagic: www.youtube.co...
    And BTW previous version videos:
    v4: www.youtube.co...
    v1: www.youtube.co...

КОМЕНТАРІ • 17

  • @patricbuchanan6735
    @patricbuchanan6735 3 роки тому +1

    Why is all your stuff so amazing! Already using mapmagic2!

  • @BlackJar72
    @BlackJar72 2 роки тому +1

    I wonder how hard it would be to create your own generators and integrations, I would be so cool to see this kind of terrain build using some of my biome and terrain generators.

  • @gaslitplanet5749
    @gaslitplanet5749 6 років тому

    Fantastic!!!

  • @ADRIANDZIKI
    @ADRIANDZIKI 6 років тому +1

    Can you prepare movie tutorial for enironment like trees/grass?

  • @regibs
    @regibs 6 років тому +1

    Can I use with the world creator?

  • @GEOzoom
    @GEOzoom 4 роки тому

    Hi is there some tutorials taht explains how to interact with objects collisions? i suppose that if a geant walk on voxeland, it could make big holes under its footsteps. Or a bombardement could make holes too. But unfortunately, i don't find explanations about this. Wich class can apply force? where and how in the code? thx for help.

  • @GMCerberus
    @GMCerberus 8 місяців тому

    Можно ли тут создавать острава летающие ?

  • @danielpam6310
    @danielpam6310 6 років тому

    Wow!😀 I have questions before I PURCHASE THIS PRODUCT. 😗Can I make the player dig holes?? Cuz it only looks like the editor can. Pls get back to me ASAP 😐

  • @guldberg75
    @guldberg75 6 років тому +1

    Can you make a demo for unity so we can try it out?

    • @denispahunov6415
      @denispahunov6415  6 років тому +3

      Sure:
      Standalone build (one-file SFX, no install): www.denispahunov/voxeland/VoxelandDemoSFX.exe
      Evaluation version for Unity: www.denispahunov/voxeland/Voxeland520eval.unitypackage

  • @StrikerTVFang
    @StrikerTVFang 6 років тому

    This tool seems amazing! However, does this come with some kind of smoothing tool? I noticed in all the videos that the terrain is very bumpy / lumpy. Is there a way to smooth the terrain out a bit while it is being generated?

    • @GEOzoom
      @GEOzoom 4 роки тому

      yes you can add or dig voxels and you can change the material and another option is smooth. This asset is fabulous

  • @guldberg75
    @guldberg75 6 років тому

    Hi. In the full version, is there an integrated save and load function? im not skilled enough to make my own load and save combined with your work.

    • @denispahunov6415
      @denispahunov6415  6 років тому

      You can convert the voxel data to the array of bytes (gitlab.com/denispahunov/voxeland/wikis/Serializing%20voxeland%20data) and serialize it with your game serialization tools.

  • @vladkostin7557
    @vladkostin7557 6 років тому

    Just curious, was Voxeland used in Subnautica?

    • @denispahunov6415
      @denispahunov6415  6 років тому +1

      The makers of Subnautica used Voxeland in their project - at least at some point. I can't say for sure that it was used in the release version, but I've got support emails and forum posts from them. I suppose that if they still use Voxeland it was modified a lot - it was a while ago, Voxeland was rather basic then - had no constant painting or multithreading support.

    • @vladkostin7557
      @vladkostin7557 6 років тому

      I see, cool. I knew it was made in Unity, was walking around some caves in the game and thought: "Voxeland, is that you?" :)