Voxeland 5
Вставка
- Опубліковано 16 вер 2024
- Voxeland features showcase.
u3d.as/4Ur
Evaluation: www.denispahuno...
Wiki: gitlab.com/den...
Bugs/Ideas: gitlab.com/den...
Using with MapMagic: www.youtube.co...
And BTW previous version videos:
v4: www.youtube.co...
v1: www.youtube.co...
Why is all your stuff so amazing! Already using mapmagic2!
I wonder how hard it would be to create your own generators and integrations, I would be so cool to see this kind of terrain build using some of my biome and terrain generators.
Fantastic!!!
Can you prepare movie tutorial for enironment like trees/grass?
Can I use with the world creator?
Hi is there some tutorials taht explains how to interact with objects collisions? i suppose that if a geant walk on voxeland, it could make big holes under its footsteps. Or a bombardement could make holes too. But unfortunately, i don't find explanations about this. Wich class can apply force? where and how in the code? thx for help.
Можно ли тут создавать острава летающие ?
Wow!😀 I have questions before I PURCHASE THIS PRODUCT. 😗Can I make the player dig holes?? Cuz it only looks like the editor can. Pls get back to me ASAP 😐
Can you make a demo for unity so we can try it out?
Sure:
Standalone build (one-file SFX, no install): www.denispahunov/voxeland/VoxelandDemoSFX.exe
Evaluation version for Unity: www.denispahunov/voxeland/Voxeland520eval.unitypackage
This tool seems amazing! However, does this come with some kind of smoothing tool? I noticed in all the videos that the terrain is very bumpy / lumpy. Is there a way to smooth the terrain out a bit while it is being generated?
yes you can add or dig voxels and you can change the material and another option is smooth. This asset is fabulous
Hi. In the full version, is there an integrated save and load function? im not skilled enough to make my own load and save combined with your work.
You can convert the voxel data to the array of bytes (gitlab.com/denispahunov/voxeland/wikis/Serializing%20voxeland%20data) and serialize it with your game serialization tools.
Just curious, was Voxeland used in Subnautica?
The makers of Subnautica used Voxeland in their project - at least at some point. I can't say for sure that it was used in the release version, but I've got support emails and forum posts from them. I suppose that if they still use Voxeland it was modified a lot - it was a while ago, Voxeland was rather basic then - had no constant painting or multithreading support.
I see, cool. I knew it was made in Unity, was walking around some caves in the game and thought: "Voxeland, is that you?" :)