The absolute impromptu joy on the leaf height map, was incredibly infectious, you couldn't not smile. So excited for 9.5 and beyond, more workflow integrations and uses for these 🎉
I have my moss projected on my trunk but i made the moss mesh big so we dont see the texture repeat too much and i dont have too much vertices, since its for a game, but the edges of the mesh decal are floating so its ugly, how can i fix that ? I could scale them down and put more of them but its annoying
This is actually a nice tutorial....Pls make more of it....specially for unity HDRP pipeline and some suggestions regarding the shader. (that what shader we can use for open world game scenes....specially for vegetation from speedtree)
The absolute impromptu joy on the leaf height map, was incredibly infectious, you couldn't not smile.
So excited for 9.5 and beyond, more workflow integrations and uses for these 🎉
More tutorials like this please! This is awsome :)
This tutorial was very helpful, thank you! A tutorial on how to make a tree like this one would be so awesome.
Wow that looks so amazing!
where can we find the tutorial for that tree?
I have my moss projected on my trunk but i made the moss mesh big so we dont see the texture repeat too much and i dont have too much vertices, since its for a game, but the edges of the mesh decal are floating so its ugly, how can i fix that ? I could scale them down and put more of them but its annoying
How are flowers and stones created into the editing panel?
wish there is also a software like speedtree for rocks instead, like speedrock or something, that would be very useful.
Is this feature present in both cinema and games modeler?
Where can I find the tree?I don't see it on Speedtree store,so is there a tutorial for the tree?
Hello, we do have a tutorial coming soon featuring this tree. It's actually a part of the Unity URP sample scene found in the "Garden" room.
@@SpeedTreeMiddlewareplease bring a tutorial for photogrammetry game ready tree
@@ChillieGaming We've got a couple of these in the live stream list if you want to check out that workflow, but I'll submit this as a requested video!
@@SpeedTreeMiddlewarecan we see the creation of this tree love it
This is actually a nice tutorial....Pls make more of it....specially for unity HDRP pipeline and some suggestions regarding the shader. (that what shader we can use for open world game scenes....specially for vegetation from speedtree)
感谢分享,受益匪浅
Who are you? Why are you on my follow list
imagen if they put AI in speed tree just type the tree you want and it generate it