REALISTIC VRAY MATERIALS with Displacement and Normal Maps - Vray for SketchUp Tutorial

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  • Опубліковано 21 лис 2018
  • In this video, learn to use displacement and normal maps to make your flat textures in Vray look REAL. These maps help you fake realistic geometry and shadows without having to adjust your geometry in SketchUp!
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  • Наука та технологія

КОМЕНТАРІ • 85

  • @jewel00717
    @jewel00717 4 роки тому +31

    "Apply the material to a group." Just wasted 1 hour of my life trying to figure out why the displacement isn't working. I've been applying the material inside a group and not to a group the whole time. CRAZY. Thank you Justin!!!

    • @Thesketchupessentials
      @Thesketchupessentials  4 роки тому +7

      Yeah - this one took me a while to figure out as well. You'd think they'd advertise this more...

    • @drponcealegre
      @drponcealegre 4 роки тому +1

      2hs here

    • @G6C3E
      @G6C3E 4 роки тому +2

      @@Thesketchupessentials ... same aswell, but the question is how to adjust the position or etc of the material which is applied outside of the group? Any idea?

    • @G6C3E
      @G6C3E 4 роки тому +3

      Hey again, i think i've figured out. First apply the material outside of the group just as Justin did, then right click on the group, go to option V-ray UV tools, then choose which option you prefer. Then you can get in the group to adjust the texture like we do all the time with texture option.

    • @cic018
      @cic018 3 роки тому

      @@G6C3E This then seems to affect the scale of the texture so it won't work for bricks. Have you found the same?

  • @hedenbladstradgard
    @hedenbladstradgard 3 роки тому

    Thanx for all of your tutorials! It is so helpful!

  • @enmanuelcampusano3704
    @enmanuelcampusano3704 4 роки тому +1

    Thank you, clear enough for guys like starting in this world! Thanks again...

  • @jahaaneishq2248
    @jahaaneishq2248 3 роки тому +1

    Justin yours vedios are really big help.......you have proved to be a best tutor.well can just help us more with the configuration of your system...to get such renders without being crashed........I'll be highly thankful to you buddy.

  • @darkamethystos
    @darkamethystos 5 років тому +6

    Awesommme! i'me been looking in to maps but not too deeply, your explanation was great, i am so excited to improve my renders

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому

      Cool! These maps make a BIG difference in your render quality. Make sure to check out these two videos as well - they talk a bit more about using maps in your renderings - ua-cam.com/video/Ads4DV7eKiI/v-deo.html , ua-cam.com/video/GPMATGrunrE/v-deo.html - Thanks!

  • @abarkan6426
    @abarkan6426 4 роки тому +1

    Siempre vuelvo a tus videos cuando olvido algo Muchas gracias

  • @beaumccarthy7392
    @beaumccarthy7392 Рік тому

    amazing, you da bomb Jason!

  • @delll372
    @delll372 4 роки тому

    YOU ARE A LIFE SAVERR

  • @stalledimagination
    @stalledimagination 3 роки тому

    youre the best man, excelent explanation, suscribing here

  • @fabianernestopacheco
    @fabianernestopacheco 4 роки тому +2

    You're a master, thank you!!!

  • @fashionactivation
    @fashionactivation 3 роки тому

    Thank you so much for this helpful video!

  • @bernabefernandez3408
    @bernabefernandez3408 5 років тому +1

    Excelente !!!

  • @karielacy1708
    @karielacy1708 4 роки тому +2

    Thank you for your videos! You seem to have a video for every question I have. I need to create a render with a very specific tile and need to create a map like this with a jpeg of the material. Unfortunately Materialize doesn't work on a Mac. Any suggestions on how to do this?

  • @kayotic321
    @kayotic321 5 років тому +6

    Nice video Justin keep it up! Here are a few extra things worth sharing
    - The displacement units normally equal sketchup modelling units (inches/mm/cm)
    - You can fix the jagged displacement by adding more filter blur to the displacement map or cranking up the edge length (higher numbers means smoother geometry and faster renders / lower numbers means more geometry so slower renders - 15 works well most cases)
    - if your normal map makes your diffuse look darker or off coloured - change the colour space of the map from 'Sceen Space sRGB" to "Render Space linear" and put bump type to "normal - tangent" option

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому +3

      These are really great tips! Thanks so much for sharing - I'm curious...what do you do with 3D? These are really good...

    • @kayotic321
      @kayotic321 5 років тому +2

      @@Thesketchupessentials Thanks, i'm a junior architect atm, but I've been teaching myself V-Ray and visualisation since I started studying. Archviz is a hobby now and I sometimes upload Vray models to 3D warehouse for fun.

  • @ga4038
    @ga4038 4 роки тому

    Thank you very much :)

  • @jkdrawing2730
    @jkdrawing2730 3 роки тому

    thank you very much

  • @user-ck7dv5hm2n
    @user-ck7dv5hm2n 8 місяців тому

    thank you

  • @evangeliapentari5031
    @evangeliapentari5031 2 роки тому +2

    Hello there. Great job, keep going. I have a question for you. You actually put bitmap file (3 bit map & 1 jpg) , but i can't undrestand where do you find them?! I mean, do you actually install them, or do you create them? Thank you for your time.

  • @JoseMaria-ng1qp
    @JoseMaria-ng1qp 4 роки тому

    I can't thank you enough man.....

  • @shaikzakeer4944
    @shaikzakeer4944 3 роки тому

    Hello for what textures Weill add maps .can we add map for every textures we applied in projects like fabrics,tiles,wood etc... May I know please

  • @zviad911
    @zviad911 2 роки тому

    hi :) can I use materials created in materialize for enscape?

  • @dracumelenios
    @dracumelenios 5 років тому +1

    This is great! Can you do Quixel Mixer too? Its a free beta and it does the same thing but more advamced.

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому +1

      I'll give it a look - I haven't done anything with Mixer, but would like to learn more about Quixel's stuff anyway - thanks!

  • @pabloechanove7729
    @pabloechanove7729 4 роки тому

    You rule!

  • @radioactiveag2531
    @radioactiveag2531 3 роки тому

    Curious but I am using an older sketchup and vray 2016 I believe. Is there a way to convert the displacement to a mesh? I am getting some really cool abstract effects in the renders but I want to take the sketchup vray displacement result over to a 3d animation program. Any suggestions? Thanks!

  • @______iman___6110
    @______iman___6110 Рік тому

    whats the name of app or site that export maps ?

  • @bacazterchovej2235
    @bacazterchovej2235 5 років тому

    what is your graphic card ? i need to know how quick is vray when render through GC .

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому +1

      My PC is linked in the notes below the video - I'm running a GEForce 1080ti

  • @David2751
    @David2751 5 років тому +1

    Do I have to create a map image for every texture (if so, how?) or where can I find those?

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому

      Depends on what you're trying to do really. You don't have to, but the maps do make the images more realistic

  • @user-uh7kb8xf9n
    @user-uh7kb8xf9n 4 роки тому

    Justin thank yoy bro

  • @karunamorlekar7977
    @karunamorlekar7977 2 роки тому

    need a little help, my sketchup file is stuck at building light cache (0 % not moving beyond that )while rendering using vray, please let me know what could be the probable reason and is you can help me with that

  • @steamsteam6607
    @steamsteam6607 5 років тому

    That's great but what about procedural texturing of a floor and such I can't set the overlap decently.

  • @hoanthan1104
    @hoanthan1104 4 роки тому

    Hi! I make be like you but pebble not floating in blocks, pls help me, thanks and best regard!!!

  • @thexbox540
    @thexbox540 3 роки тому

    Hey ! I follow from a long time ago ! Thx for all your tips ! I've a question for u, my displacment maps are not working any more one Vray -- Do you have an idea ? Thank you again for evry thing ! T.

    • @Thesketchupessentials
      @Thesketchupessentials  3 роки тому

      Did you apply the material to the outside of your group?

    • @thexbox540
      @thexbox540 3 роки тому

      @@Thesketchupessentials Hey ! Thx for your anwer ! i was not really excpected it ! thank you very much for your disponibility and all your videos ! i learn v-ray because of u !

    • @thexbox540
      @thexbox540 3 роки тому

      @@Thesketchupessentials obviously, that was the problem, it can be really annoying when your group is a wall for exemple. One the outside i want some stone and ok the inside just a normal paint. so i have to dissociate the two part ?

  • @rosemelie
    @rosemelie 4 роки тому

    Would this work even if I’m using rhino? Is the bray interface the same? I’m trying to make a coral pattern.

    • @Thesketchupessentials
      @Thesketchupessentials  4 роки тому

      No clue - this is a SketchUp channel...I assume so though - most programs use image files for textures

    • @rosemelie
      @rosemelie 4 роки тому

      @@Thesketchupessentials I see, I didnt find a detailed video lied your for rhino. That's why I asked. thank you

  • @anetamikuan5533
    @anetamikuan5533 2 роки тому

    Everythink super but I have a vray 4.20.03 and I cannot find anywhere "displacement" :/.

  • @shaikmohsin9014
    @shaikmohsin9014 4 роки тому

    How to create bump material in photoshop bule colour type ?

    • @Thesketchupessentials
      @Thesketchupessentials  4 роки тому

      Personally I'd use Materialize - ua-cam.com/video/IkswklU6PM8/v-deo.html

  • @Mattsana
    @Mattsana 4 роки тому

    What would happen if you save the files as JPG instead of BMP in material? Severe loss of quality?

    • @Thesketchupessentials
      @Thesketchupessentials  4 роки тому

      I don't think so - I'm not aware of a gigantic loss in quality between those two formats, but I'm not sure

    • @Mattsana
      @Mattsana 4 роки тому

      @@Thesketchupessentials Generally they are but takes a lot of space. But I'm not sure how it affects rendering.

  • @rendericeib4513
    @rendericeib4513 5 років тому

    hello, what's your GPU?

  • @jocu89
    @jocu89 5 років тому

    I can’t determine which is the final rendered image

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому

      I don't understand what you're getting at...

    • @jocu89
      @jocu89 5 років тому

      TheSketchUpEssentials you are not showing us the final full image with the generated texture. For example the shadow in the inner part of the “pool” is grained/pixelated

  • @shaik229
    @shaik229 3 роки тому

    SIR, WHAT IS YOUR SYSTEM SPECIFICATION... THANK YOU SIR

  • @Ivanoneto81
    @Ivanoneto81 3 роки тому

    mine rocks dont pump up the texture :/

  • @leonardocapriodi1130
    @leonardocapriodi1130 3 роки тому

    So,basically there is no way to make them look more realistic without downloading the maps( bump,displacement etc) ?

    • @Thesketchupessentials
      @Thesketchupessentials  3 роки тому

      Why WOULDN'T you want to download the maps? Those are what tell the program HOW to render the material...

    • @leonardocapriodi1130
      @leonardocapriodi1130 3 роки тому

      @@Thesketchupessentials thnx for the reply, i do download lol.. sometimes i just get lost in all the parameters in vray. Thought the materials that came with vray already, dont need the maps to be downloaded..like, just change the parameter here a bit there and, voila you got the image xD

  • @Time2Wonder70
    @Time2Wonder70 5 років тому +1

    Save your texture as a JPEG and not a BMP that will make the file size smaller.

  • @benl1612
    @benl1612 4 роки тому

    you should list in the details the videos you mention in your video, its easier for us to find and for you to increase views.

  • @user-ry7ok7rc4q
    @user-ry7ok7rc4q 5 років тому

    the shadow on the stones seems unrealistic

    • @Thesketchupessentials
      @Thesketchupessentials  5 років тому

      Interesting...maybe it's a scale issue? It's still a lot more realistic than just not using a map...

  • @MageAtYou
    @MageAtYou 3 роки тому

    Does this guy not blink?

  • @Thesketchupessentials
    @Thesketchupessentials  5 років тому +1

    FIRST! Make sure to check out my tutorial on using Materialize to generate texture maps from images here - ua-cam.com/video/IkswklU6PM8/v-deo.html !

  • @qqbmz1328
    @qqbmz1328 3 роки тому

    thank you very much