I want a more open kirby game now. Forgotten land was a fantastic step in the right direction but seeing a theme park and not being able to just explore it hurt my soul
I found this after watching your YIIK review and am severely surprised this didn't take off. When I saw the number of views I assumed that your previous videos weren't as well put together as the YIIK one but this is really well done too. You have a relaxing voice, good humor, and great editing. I would love to see more from you.
Thanks so much! We're making another right now that should be done in a month or 2. Editing and making music for them just takes awhile. I wish I could be like one of those crazy guys who upload something every week haha.
@@RunningShine I'm glad that you don't upload every week because it's very apparent that you put a lot of quality and thought into your reviews that make them sound professional and fair.
Dedede is not really an enemy. He's like that one friend that sometimes says something really inappropriate and needs a little roughing up, but after that you're still pals.
This is one of those rare videos that you come across that are absolutely amazing. This review is perfect, and I favorited it when I saw the water part, and it just kept getting better and better.
Forgotten land did a pretty good job at making kirby 3d. So much much so that it feels like a standard kirby game. A lot of the gameplay elements and game/stage design seem very carefully considered and implemented. It seems you had the right idea about the camera, since you can't change its position, but you can slightly change the angle.
Great game, the comfiness was pretty phenomenal even amongst the largely comfy library of the N64. This game, Paper Mario and Bomberman 64: Second Attack were my favourites games on the console, a whole lot of loving detail was put into each of them. The little multiplayer games in Crystal Shards were great too, especially that one where you coloured the tiles to make other players fall to their grisly deaths.
I’m just enjoying this video and then right at the end you basically changed my life, I didn’t know you could hold non powerup enemies using that new thing, the fact I could’ve flown holding a Bruno Burt is insane
Hoo. I can't believe the 3d take is actually going to be tested. It looks like they might have figured it out I think there's rom hacks that speeds kirby up to a much more comfortable pace
I think that this ends up still being relevant, my impression from the trailer was that the areas were relatively sectioned off open arenas than a fully open world.
@@deadliestvice5356 He wasn't talking about a potential open world game in this video though. You think they were considering a 3d open-world kirby game for the gamecube? lmao
Something kind of weird about this game is how a handful of enemies/designs look similar to some Evangelion monsters, like how the desert cube ship looks like Ramiel, and 02 reminds me a lot of Sahaquiel. I know this seems like a stretch, but I have a bit of evidence that it was intentional: in beta screenshots and footage of the game, you can see that the attack for the double spike power (Swiss Army Kirby, according to the wiki) was actually different. In this version, one of the spiky things Kirby attacks with is the Spear of Longinus from Evangelion. However, in the final game (maybe for copyright reasons), the Spear was removed and replaced with a cactus. EDIT: I forgot, there's another one as well, a black spider-like enemy called Mariel, whose appearance and name closely resembles Matarael.
@gibbdude Sorry for the late response. Here's the wiki article for the ability, with the screenshot of Swiss Army Kirby near the bottom of the article, with the Spear of Longinus-like object on the right: kirby.fandom.com/wiki/Swiss_Army
Squeak Squad/Mouse Attack. You could unlock the ability to combine Sword with Fire, Freeze and Spark. You can also combine Bomb with Freeze and Spark. Sadly there aren't anything other combos, which sucks since it's basically just the bog standard fantasy magic trifecta in either melee or ranged form. At least Ghost was neat and the Star Rod is fun.
this game is actually better if the speed can be increased a bit , i did that on an emulator on an old computer once more than a decade ago , i unlimited the frame cap but the com could only handle processing the game at like 1.25x speed which felt really good to play lol....
Dude I could NEVER beat this game as a kid. I sucked so bad! :,( My favorite combo was the double rock, my sister and I just loved crushing things with it.
This video was as enjoyable as the game. Though as a kid I sucked at it, I loved it and playing with all the combos. I think the reason that pop star level has all the powers is for dumb kids like me who could never beat the first boss but I still got to have fun with all the combos.
i've been searching for kirby retrospectives and reviews for quite a while now i just click on whatever pops up and hope for the best i've seen all the ones done by popular yt channels, a few lesser known, and a small bit of the low quality ones that are either outdated or straight-up terrible but this? huuuge exception i was so thoroughly entertained with your sense of humor the timing, the effort, the writing that went into this there's so much passion and personality, i genuinely had to hold in my laugh at a few parts the pacing of the video feels so energetic which is perfect for a review over kirby 64 this was a very stellar video, i really hope you cover more kirby games in the near future!
This was a great video! Thank you for putting all this effort in just to make something for someone like me to enjoy. I know this is old, but thank you for still sticking around and creating. I hope you keep making even more :)
I'm from the future where a 3D kirby game came out, and it is one of the best games on the not just the franchise, the Switch, Nintendo , and just game in general.
Man, I loved this game growing up. Watching this was like a blast from my past, good job covering it. Also, hashbrown sausage egg biscuit at McDonalds has been my shit for years
Now that Sakurai has his own game design Channel, he made a video about the whole thing with animations having to stop the whole way vs cutting them short to give you control thing. You better believe the very first thing i thought of was this video and the crouch canceling rant.
Christ your videos have insane replay value. I really love the bgm here and I kind of like how you let the comedy just settle instead of putting attention into the gag and letting the video speak for itself. Looking forward to the Klonoa video. I know nothing about the game so curious to see how you're gonna go about it
Everyone and their mother is going to make a comment on how Forgotten Lands nailed 3D Kirby, but the rant still works at the time. FL borrows a lot from the Mario 3D land and Galaxy formula which weren't developed until a decade after The Crystal Shards. So yeah the rant is a touch dated by saying Kirby will NEVER work with a Z axis, it still relevant given the context of the time period in which the game was developed in.
Not to mention that a 3D kirby game has been prototype'd either inhouse (Kirby Air Ride) or through mini-games (Triple Deluxe) and both times they still don't feel quite right.
No, it really doesn't work, because the rant is talking about the concept of 3D Kirby in general, not just about the time Crystal Shards was made, and the only argument given against the concept ever working is that the powers wouldn't translate to 3D (which like... you just change how they work...? or make new abilities like they do in every 2D game anyway?). Even well before the announcement of Forgotten Lands it wasn't a convincing argument at all. Plus even for Crystal Shards' time, the right people with the right ideas could have made it work. It almost certainly wouldn't be the same as what we ultimately got, but the concept was never even remotely unworkable, regardless whether they experimented in-house a couple times and weren't satisfied. I mean, do you really think something akin to Bomberman 64 or Bomberman Hero or Crash Bandicoot but with Kirby was impossible for the time (I'm thinking mainly in terms of camera and progression here, and all of these predate Crystal Shards by at least two years)? You really can't imagine how any of those could have been good, let alone any number of other gameplay possibilities? It's almost always a bad idea to say that some very broad concept for a piece of media is impossible to do well, and I really don't understand why you'd feel the need to defend that. Running Shine can make a mistake. Accept it. It will be okay.
Air Ride was a great example of the many ways a Kirby game can work in 3D. They took the easy-going nature of Kirby and translated it into a racing game, with some of the abilities being carried over, only this time running on a timer.
I do honestly think you could make a Kirby game in 3D, but...it would have to be pretty wildly different from the 2D games. Probably enough that it wouldn't feel like Kirby anymore, which does defeat most of the point. Basically all of the iconic abilities would have to be reworked, and the overall level design philosophy, and everything and it's...honestly probably not worth it. There's nothing wrong with being in 2D, and changing things just for the sake of trying to be different is one of Nintendo's biggest weaknesses imo. For every really innovative game they put out, there's several that just come out half-baked.
Great video! I'm curious, how do you feel about the new 3D kirby announced for switch? I'm wondering if your opinion has changed over the years compared to your thoughts on the beginning(ish) of this video.
This came out super good man! You've got yourself something super solid here and I hope to see a lot more! If you don't mind, I do have a criticism though: you went from using reaction images (mainly from Spongebob) early on the review and then stopped halfway. While in the second half you spoke more candidly and used your own jokes, which came off as more genuine to me. I think that more than half of what sold me on this was your personality which really came out later and I feel that if you stuck with this, it would create a genuinely more interesting presentation. Good luck man, and I hope to see more from you!
Never have a problem with criticism! I agree, it's not very natural for me to talk about history stuff, especially during this review as it was my first attempt. With the video I'm making now I'm trying to cut down on the google images and using more downloaded clips as it'll fit the video format better and make the sections flow much better. I think one of the biggest issues I have is that I have a tough time figuring out how to start and end videos. It's something I am getting better at with practice but it's still going to take a bit before I can really write some good stuff for those parts and feel comfortable with it. Thanks for the comment!
Running Shine That's super good to hear, man! I subbed so I'll be seeing it when it comes out! And as far as the opening and closing of videos go, I too am trying to figure that stuff out myself... It really does seem to just come with experience does it?
Not sure how much I can say as I've only made a couple videos, but along with experience I think it's important to really think of ways to improve scripts and editing so that the video can flow better. Try to experiment also with editing and writing styles, even if it doesn't work out at least you'll probably learn something important from it.
Anybody else found out that you can pick up enemies in the game with your hands from this video? Played this game all the darn time as a kid and never found that out
Speaking of shoving 2D characters into a 3D environment they don't belong in, I'd love to see you do a video on Bomberman and its first foray into 3D. It's awful! :D
Also there are parts where the music being a little bit too loud and him having a shouting delivery makes it sound like he's desperately trying to talk over the music.
@@joshzuker8308 since when did UA-cam videos get deleted fo having game music? Usually it's regular music that can do that. Also Streamers and let's players are the biggest UA-camrs and out there and they use the game music
I've watched this video before, but I just realized something: are the gameplay segments between tangents supposed to be dhort breaks? Like, instead of packing the video full of dense chatting, you break it up into sections with a bit of gameplay, allowing the viewers to collect themselves before moving on. I like the idea a lot, and I hope you experiment with it more, but I can see why it was kinda phased out in this blatant use of the concept. It was kind of confusing to me on a first watch, because I thought you were trying to show me some kind of joke in the gameplay, but it was just kinda... gameplay. But I do often think videos can be pretty dense without a break, especially if the narrator has a monotone voice (you don't, but I'm just saying as an example).
I honestly don’t know why I stopped doing this. I use straight gameplay footage a bit for the YIIK video to help transition into different environments and keep things understandable, but I’ve stopped using it as a way to show off more of the game and give the viewer a break from me. Maybe that’s because I’ve become a bit obsessed with making sure the videos aren’t wasting any time, but if I’m already going to be making the videos more long form, I might as well have some uninterrupted gameplay now and then to give the viewer a breather from the commentary, and help immerse them more into the atmosphere of the game. There’s definitely some intended humor going on with the clips I used, the ones of Kirby falling head first into a big spike and being totally fine and messing up the spring miniboss while it does nothing to fight back still crack me up, but that’s probably just because I’m a dummy and think everything is funny. Looking back, I think I might have subconsciously picked this up from Mark Bussler’s Classic Game Room reviews, Mark would often talk for a bit, play some gameplay footage, and then come in with more commentary. It let things breathe a bit more and gave his reviews a really cozy atmosphere. He seems to have stopped doing videos after trying to shift to doing reviews on art supplies and comic books, all of which were very low effort and recorded with his phone. I’m not really sure what he was trying to accomplish with those and it’s sad to see him retire, but he made a lot of great videos from 2008 to 2015 that are still available and I recommend checking them out, especially the hardware reviews. He even has archives of a really old review show he did with his roommate called “The Game Room” that they did in the late 90’s, and they’re also surprisingly good. Thanks so much for the comment!
@@RunningShine Now that you mention it, I do get CGR vibes from your videos. It's especially noticable in the editing and the cadence of the writing. You also share that thing where you talk for like three minutes about a specific aspect of the game in depth. The difference is that CGR reviews were usually about five minutes long, so I personally always left the video unsatisfied (mind you, this was in 2013, long before everyone was accustomed to cheapo UA-camrs DeviantArt inflating their content to meet an arbitrary 10 minute mark to please Le Algorithm). Since RunningShine videos are as long as they need to be, your specifics mesh with the broader review and work together to tell a complete story about the game in question. Also I find you guys a lot funnier.
Also, I really hate being so mean to Classic Game Room, it pioneered online video game content and I respect it and owe a lot to it. That said, it might just be the zoomer's signature low attention span, but CGR's gameplay breaks were always too frequent and long to the point where it annoyed me.
When Kirby and the Forgotten Land got announced, I was immediately thinking of the 3D Kirby rant starting at 2:23.
Glad I wasn't the only one.
They definitely handled it well. Although the camera could be a real pain during the boss fights
Yeah I’m glad he was proven wrong. Although I probably thought the same as him until I played it for myself.
I want a more open kirby game now. Forgotten land was a fantastic step in the right direction but seeing a theme park and not being able to just explore it hurt my soul
he was always obviously wrong to begin with, they would just make the abilities work a little differently and it would be fine lol
Not gonna leave a clever comment, just want to say I enjoyed this.
“I thought I was gonna be in one of those stories where Link was gonna show up and be Chinese”
Holy shit, that one killed me.
I found this after watching your YIIK review and am severely surprised this didn't take off. When I saw the number of views I assumed that your previous videos weren't as well put together as the YIIK one but this is really well done too. You have a relaxing voice, good humor, and great editing. I would love to see more from you.
Literally exactly the same I was gonna say
Its a team of 4.
this review is pretty funny like their others but he sounds mad af thru the entire thing lmao
"Kirby would be fucking stupid in 3D"!
....well bud do I got news for ya
I'd like to see them do it again
To be fair, it was like 20 years of video game technology later
this is honestly such a good review and i implore you to make more because they are hilarious and very well put together
Thanks so much! We're making another right now that should be done in a month or 2. Editing and making music for them just takes awhile. I wish I could be like one of those crazy guys who upload something every week haha.
Chris Chavez The YIIK review is his best review.
@@RunningShine I'm glad that you don't upload every week because it's very apparent that you put a lot of quality and thought into your reviews that make them sound professional and fair.
Dedede is not really an enemy. He's like that one friend that sometimes says something really inappropriate and needs a little roughing up, but after that you're still pals.
CALLING THE POLICE ON SOME MINORITIES!
This is one of those rare videos that you come across that are absolutely amazing. This review is perfect, and I favorited it when I saw the water part, and it just kept getting better and better.
TheRealToaster2 I couldn't say it better.
I thought you were making a joke about the developer disappearing, but it's actually true. holy shit.
Kirby and the forgotten land: so about that whole 2D thing
love your channel. can't wait for more videos. also there's a pic of shinichi shimomura on the internet now
Shine please return. Your videos have so much effort put into them and are always really funny.
Forgotten land did a pretty good job at making kirby 3d. So much much so that it feels like a standard kirby game. A lot of the gameplay elements and game/stage design seem very carefully considered and implemented. It seems you had the right idea about the camera, since you can't change its position, but you can slightly change the angle.
That bit on animation detail and movement is some good shit. That's a nuance that can be observed in a lot of games.
Great game, the comfiness was pretty phenomenal even amongst the largely comfy library of the N64. This game, Paper Mario and Bomberman 64: Second Attack were my favourites games on the console, a whole lot of loving detail was put into each of them. The little multiplayer games in Crystal Shards were great too, especially that one where you coloured the tiles to make other players fall to their grisly deaths.
I’m just enjoying this video and then right at the end you basically changed my life, I didn’t know you could hold non powerup enemies using that new thing, the fact I could’ve flown holding a Bruno Burt is insane
"Imagine how stupid Kirby would be on 3D" oh boy.
Hoo. I can't believe the 3d take is actually going to be tested. It looks like they might have figured it out
I think there's rom hacks that speeds kirby up to a much more comfortable pace
I think that this ends up still being relevant, my impression from the trailer was that the areas were relatively sectioned off open arenas than a fully open world.
" KIRBY WOULD BE FUCKIN STUPID IN 3D! "
Uh oh, no one tell him about Kirby of the wild.
Z-axis =/= giant open-world game
@@deadliestvice5356 He wasn't talking about a potential open world game in this video though. You think they were considering a 3d open-world kirby game for the gamecube? lmao
Something kind of weird about this game is how a handful of enemies/designs look similar to some Evangelion monsters, like how the desert cube ship looks like Ramiel, and 02 reminds me a lot of Sahaquiel. I know this seems like a stretch, but I have a bit of evidence that it was intentional: in beta screenshots and footage of the game, you can see that the attack for the double spike power (Swiss Army Kirby, according to the wiki) was actually different. In this version, one of the spiky things Kirby attacks with is the Spear of Longinus from Evangelion. However, in the final game (maybe for copyright reasons), the Spear was removed and replaced with a cactus.
EDIT: I forgot, there's another one as well, a black spider-like enemy called Mariel, whose appearance and name closely resembles Matarael.
Oh whoa, neat
@gibbdude Sorry for the late response. Here's the wiki article for the ability, with the screenshot of Swiss Army Kirby near the bottom of the article, with the Spear of Longinus-like object on the right: kirby.fandom.com/wiki/Swiss_Army
And then there's Void Termina's monke form...
It blows my mind that they never brought back the combining powers mechanic.
I'm pretty sure one of the ds games has it
Squeak Squad/Mouse Attack. You could unlock the ability to combine Sword with Fire, Freeze and Spark. You can also combine Bomb with Freeze and Spark. Sadly there aren't anything other combos, which sucks since it's basically just the bog standard fantasy magic trifecta in either melee or ranged form. At least Ghost was neat and the Star Rod is fun.
star allies?
I'm 4 minutes in and I'm dying from laughter. Underrated channel.
this game is actually better if the speed can be increased a bit , i did that on an emulator on an old computer once more than a decade ago , i unlimited the frame cap but the com could only handle processing the game at like 1.25x speed which felt really good to play lol....
Dude I could NEVER beat this game as a kid. I sucked so bad! :,(
My favorite combo was the double rock, my sister and I just loved crushing things with it.
I miss the way you combined abilities in this game. I want another Kirby like it.
This video was as enjoyable as the game. Though as a kid I sucked at it, I loved it and playing with all the combos. I think the reason that pop star level has all the powers is for dumb kids like me who could never beat the first boss but I still got to have fun with all the combos.
"one of those stories where link is gonna show up and be chinese" lmaooooooo
2:33 I really wanna know your thoughts on forgotten land
i've been searching for kirby retrospectives and reviews for quite a while now
i just click on whatever pops up and hope for the best
i've seen all the ones done by popular yt channels, a few lesser known, and a small bit of the low quality ones that are either outdated or straight-up terrible
but this? huuuge exception
i was so thoroughly entertained with your sense of humor
the timing, the effort, the writing that went into this
there's so much passion and personality, i genuinely had to hold in my laugh at a few parts
the pacing of the video feels so energetic which is perfect for a review over kirby 64
this was a very stellar video, i really hope you cover more kirby games in the near future!
This was a great video! Thank you for putting all this effort in just to make something for someone like me to enjoy. I know this is old, but thank you for still sticking around and creating. I hope you keep making even more :)
Back to this video because it's relevant.
Great review. Funny but also smart and well-edited.
Also shoutouts to the God of LP's, Zero9teen @5:20.
Yeah that clip of Zero9teen was a blast from the past, very cultured
i just learned about hashbrown in my McGriddle because of this video and I need it now.
I don’t know what that music at the end is but goddamn it makes the beginning and end of this video so fucking comfy. Good shit bro.
I'm from the future where a 3D kirby game came out, and it is one of the best games on the not just the franchise, the Switch, Nintendo , and just game in general.
Fuck that escalated quickly. Went from normal to Plinkett in minutes, and i'm okay with this
Please keep making videos, this is so refreshing
Keep on going man! You are fantastic!!!!
Just watched your other videos, your jokes are hilarious. Hope you get more appreciation.
Man, I loved this game growing up. Watching this was like a blast from my past, good job covering it.
Also, hashbrown sausage egg biscuit at McDonalds has been my shit for years
I wish your stuff had more views, it’s really good
Now that Sakurai has his own game design Channel, he made a video about the whole thing with animations having to stop the whole way vs cutting them short to give you control thing. You better believe the very first thing i thought of was this video and the crouch canceling rant.
This is my Most Favorite Kirby Game! Keep up the good work with your videos! :)
Christ your videos have insane replay value. I really love the bgm here and I kind of like how you let the comedy just settle instead of putting attention into the gag and letting the video speak for itself. Looking forward to the Klonoa video. I know nothing about the game so curious to see how you're gonna go about it
I guess we’ll see what you say is true about open world Kirby next year
Great review, Great comedic timing (he probably would get cancelled but still funny AF), and great channel.
One of the comfiest video games of all time. Great video!
Man, JFJ was right, your awesome. Keep up the amazing work!
I still just want to know what the hell that thing Adeleine drew during her boss fight was and why it was bad enough to warrant pixelating it?
The soundtrack to this game slaps
Running Shine we love you and we miss you and no rush if you ever want to make more content!
I’d love to hear a Forgotten Land review
Everyone and their mother is going to make a comment on how Forgotten Lands nailed 3D Kirby, but the rant still works at the time. FL borrows a lot from the Mario 3D land and Galaxy formula which weren't developed until a decade after The Crystal Shards. So yeah the rant is a touch dated by saying Kirby will NEVER work with a Z axis, it still relevant given the context of the time period in which the game was developed in.
Not to mention that a 3D kirby game has been prototype'd either inhouse (Kirby Air Ride) or through mini-games (Triple Deluxe) and both times they still don't feel quite right.
No, it really doesn't work, because the rant is talking about the concept of 3D Kirby in general, not just about the time Crystal Shards was made, and the only argument given against the concept ever working is that the powers wouldn't translate to 3D (which like... you just change how they work...? or make new abilities like they do in every 2D game anyway?). Even well before the announcement of Forgotten Lands it wasn't a convincing argument at all.
Plus even for Crystal Shards' time, the right people with the right ideas could have made it work. It almost certainly wouldn't be the same as what we ultimately got, but the concept was never even remotely unworkable, regardless whether they experimented in-house a couple times and weren't satisfied.
I mean, do you really think something akin to Bomberman 64 or Bomberman Hero or Crash Bandicoot but with Kirby was impossible for the time (I'm thinking mainly in terms of camera and progression here, and all of these predate Crystal Shards by at least two years)? You really can't imagine how any of those could have been good, let alone any number of other gameplay possibilities?
It's almost always a bad idea to say that some very broad concept for a piece of media is impossible to do well, and I really don't understand why you'd feel the need to defend that.
Running Shine can make a mistake. Accept it. It will be okay.
Air Ride was a great example of the many ways a Kirby game can work in 3D. They took the easy-going nature of Kirby and translated it into a racing game, with some of the abilities being carried over, only this time running on a timer.
I do honestly think you could make a Kirby game in 3D, but...it would have to be pretty wildly different from the 2D games. Probably enough that it wouldn't feel like Kirby anymore, which does defeat most of the point. Basically all of the iconic abilities would have to be reworked, and the overall level design philosophy, and everything and it's...honestly probably not worth it. There's nothing wrong with being in 2D, and changing things just for the sake of trying to be different is one of Nintendo's biggest weaknesses imo. For every really innovative game they put out, there's several that just come out half-baked.
Great video! I'm curious, how do you feel about the new 3D kirby announced for switch? I'm wondering if your opinion has changed over the years compared to your thoughts on the beginning(ish) of this video.
Love the jab at Ontario.
… soooo about 3D Kirby
Good review, keep it up!
Not only did I rate, but I subscribed, and get this, I left a comment too
The rant about how 3d kirby wouldnt work still holds up
Nevermind
Not even a week later
I guess it still holds up since it looks like the game isnt just being "kirby but 3d"
This came out super good man! You've got yourself something super solid here and I hope to see a lot more!
If you don't mind, I do have a criticism though: you went from using reaction images (mainly from Spongebob) early on the review and then stopped halfway. While in the second half you spoke more candidly and used your own jokes, which came off as more genuine to me. I think that more than half of what sold me on this was your personality which really came out later and I feel that if you stuck with this, it would create a genuinely more interesting presentation.
Good luck man, and I hope to see more from you!
Never have a problem with criticism! I agree, it's not very natural for me to talk about history stuff, especially during this review as it was my first attempt. With the video I'm making now I'm trying to cut down on the google images and using more downloaded clips as it'll fit the video format better and make the sections flow much better. I think one of the biggest issues I have is that I have a tough time figuring out how to start and end videos. It's something I am getting better at with practice but it's still going to take a bit before I can really write some good stuff for those parts and feel comfortable with it.
Thanks for the comment!
Running Shine That's super good to hear, man! I subbed so I'll be seeing it when it comes out!
And as far as the opening and closing of videos go, I too am trying to figure that stuff out myself... It really does seem to just come with experience does it?
Not sure how much I can say as I've only made a couple videos, but along with experience I think it's important to really think of ways to improve scripts and editing so that the video can flow better. Try to experiment also with editing and writing styles, even if it doesn't work out at least you'll probably learn something important from it.
Dammit, now I want to put a nugget in a burger
2:27 What you think of Kirby and the Forgotten Land now? XD
fuck the youtube algorithm for just now recommending this channel! You are talented my man.
Amazing review,cant wait for more video's! *cough* (Star fox Zero) *Cough*
I love the "calling the police on some minorities!" Joke
Lmao
Anybody else found out that you can pick up enemies in the game with your hands from this video? Played this game all the darn time as a kid and never found that out
how do you do it?
@@jwsdreamland after inhaling an enemy, press up-c or tap shoulder buttons once iirc
Now I'm hungry for hash browns.
Does anyone know what the music right at the end is?
Speaking of shoving 2D characters into a 3D environment they don't belong in, I'd love to see you do a video on Bomberman and its first foray into 3D. It's awful! :D
This is amazing!
what was the song toward the end?
Love your content.
would you ever consider reviewing "mystical ninja 2 starring goemon"?
Unexpected Zero9teen !
Also there are parts where the music being a little bit too loud and him having a shouting delivery makes it sound like he's desperately trying to talk over the music.
I’m never going to play this fucking game but you just won’t review Earthbound so I guess I’m watching this now
I'm wondering how you're feeling about the new switch kirby ?
It looks like it could be really fun. I definitely want to play it when it comes out.
It was quite funny coming back to this review after seeing gameplay and whatnot.
Oh boy let’s see if they did it right this time
16:12 perfect
Just found your channel! Amazing work!!! Subbed!~
Are you trying to get us to buy Yes' Fragile album with subliminal messages Running Shine?
With the Kirby Odyssey announcement, I sure hope you're wrong about 3D Kirby
You convinced me to go get McDonalds
10:37
wait why cant he use the game's music?
Probably because of copyright issues
@@joshzuker8308 since when did UA-cam videos get deleted fo having game music? Usually it's regular music that can do that. Also Streamers and let's players are the biggest UA-camrs and out there and they use the game music
How you liking Forgotten Land? Lmao
Yeah, some of these comments aged POORLY
Best power is cutter+bomb
Because it makes you feel like Narooooodoh?
Yeah, it is pretty funny that Nintendo decided to keep using cartridges instead of CDs.
Nintendo Switch:
I've watched this video before, but I just realized something: are the gameplay segments between tangents supposed to be dhort breaks? Like, instead of packing the video full of dense chatting, you break it up into sections with a bit of gameplay, allowing the viewers to collect themselves before moving on.
I like the idea a lot, and I hope you experiment with it more, but I can see why it was kinda phased out in this blatant use of the concept. It was kind of confusing to me on a first watch, because I thought you were trying to show me some kind of joke in the gameplay, but it was just kinda... gameplay. But I do often think videos can be pretty dense without a break, especially if the narrator has a monotone voice (you don't, but I'm just saying as an example).
I honestly don’t know why I stopped doing this. I use straight gameplay footage a bit for the YIIK video to help transition into different environments and keep things understandable, but I’ve stopped using it as a way to show off more of the game and give the viewer a break from me. Maybe that’s because I’ve become a bit obsessed with making sure the videos aren’t wasting any time, but if I’m already going to be making the videos more long form, I might as well have some uninterrupted gameplay now and then to give the viewer a breather from the commentary, and help immerse them more into the atmosphere of the game.
There’s definitely some intended humor going on with the clips I used, the ones of Kirby falling head first into a big spike and being totally fine and messing up the spring miniboss while it does nothing to fight back still crack me up, but that’s probably just because I’m a dummy and think everything is funny.
Looking back, I think I might have subconsciously picked this up from Mark Bussler’s Classic Game Room reviews, Mark would often talk for a bit, play some gameplay footage, and then come in with more commentary. It let things breathe a bit more and gave his reviews a really cozy atmosphere. He seems to have stopped doing videos after trying to shift to doing reviews on art supplies and comic books, all of which were very low effort and recorded with his phone. I’m not really sure what he was trying to accomplish with those and it’s sad to see him retire, but he made a lot of great videos from 2008 to 2015 that are still available and I recommend checking them out, especially the hardware reviews. He even has archives of a really old review show he did with his roommate called “The Game Room” that they did in the late 90’s, and they’re also surprisingly good.
Thanks so much for the comment!
@@RunningShine Now that you mention it, I do get CGR vibes from your videos. It's especially noticable in the editing and the cadence of the writing. You also share that thing where you talk for like three minutes about a specific aspect of the game in depth. The difference is that CGR reviews were usually about five minutes long, so I personally always left the video unsatisfied (mind you, this was in 2013, long before everyone was accustomed to cheapo UA-camrs DeviantArt inflating their content to meet an arbitrary 10 minute mark to please Le Algorithm). Since RunningShine videos are as long as they need to be, your specifics mesh with the broader review and work together to tell a complete story about the game in question. Also I find you guys a lot funnier.
Also, I really hate being so mean to Classic Game Room, it pioneered online video game content and I respect it and owe a lot to it. That said, it might just be the zoomer's signature low attention span, but CGR's gameplay breaks were always too frequent and long to the point where it annoyed me.
algorithm comment
12:15
15:00
"kirby 64 caught a bit more flack than others in the series cause critics thought it was a little gay." Lol
7:15
Having Fragile flash by while you say 'around' is the weirdest fucking edit man.
3D Kirby now exists...
This really doesn't age well after Kirby and the forgotten land got dropped. It's Kirby translated into 3d perfectly.
It's runningshine. Im not here for the gameplay. lmao
@@Robert_D_Mercer fair enough, wish he would be more active uploading
ua-cam.com/video/yueWU5K8O9w/v-deo.html game over screen right here sucka