How To Play: The One Ring 2e

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  • Опубліковано 17 лип 2022
  • In this video, we're going to learn how to play The One Ring 2e by Free League! If you found this video helpful, please let us know in the comment section below.
    World of Game Design Website: wogd.com/
    The One Ring Website: freeleaguepublishing.com/en/g...
    Email: zac(at)wogd(dot)com
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    Thank you so much for your viewership and subscriptions.
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КОМЕНТАРІ • 63

  • @dominickeefe2454
    @dominickeefe2454 4 місяці тому +4

    This is one of the most holistic and sociable systems I've come across. Seems to really emphasize the minutiae of each individual contributing special personal qualities to a team.

  • @johnwhite2412
    @johnwhite2412 Рік тому +52

    Rolling an 11, or the Eye of Sauron is not an automatic failure. The feat day counts as zero. But if the sum of the d6s equal or exceed the TN, the skill attempt or combat attack succeeds.
    The Eye though triggers negative effects.

    • @MRdaBakkle
      @MRdaBakkle Рік тому +8

      An eye is automatic failure when a character is miserable.

  • @teethhuller8275
    @teethhuller8275 4 місяці тому +2

    Thank you for actually waiting until after you’ve played the game before doing the video! There are more than enough “box openings”, “flip throughs” & summaries.

  • @stu1043
    @stu1043 5 місяців тому +4

    This is my favorite TTRPG system ever created. Great video, BTW!

  • @mattparkinson8471
    @mattparkinson8471 Рік тому +11

    This video was a god send, thank you for taking the time to explain the systems. Not all heroes wear capes, some teach RPGs

  • @benvalle8253
    @benvalle8253 Рік тому +2

    Loved and subbed. Best explanation of the rules to date. Helped clarify some concepts that were a little vague.

  • @madisonsmith9583
    @madisonsmith9583 Рік тому

    Thanks for making this! Great descriptions and explanations of everything!

  • @turtlecheese8
    @turtlecheese8 Рік тому +1

    My friend was telling me about the game and stumbled upon this video. Nice break down, sounds like a fun game!

  • @MRdaBakkle
    @MRdaBakkle Рік тому +3

    Loremasters also shouldn't feel forced by the three systems. An adventure could include all three or only one and there is kind of a fourth called skill endeavors that work kind of like councils but are to do a certain task. Delving into and exploring ancient mines in the misty mountains might be a skill endeavor, and a way to run exploration allowing characters to determine how they proceed. Some skills might be more or less useful. And these systems can be mixed and matched, a council might happen during a journey. Or a combat might trigger the start of a journey. Or a failed council might end in s combat, or have the players enter a skill endeavor to escape from people you wanted to ally with.

  • @leolionsinger
    @leolionsinger 5 місяців тому

    Thank you for explaining the game so well! Really helped me out!🎉

  • @silverwolf5101
    @silverwolf5101 Рік тому +4

    Nicely done! As much as I'm getting enjoyment from reading the book, it's good to have an overview. I hope it's as much fun to play.

  • @MarioReischer
    @MarioReischer Рік тому +2

    I really love the council rules!

  • @Dissent1
    @Dissent1 Рік тому +1

    Thanks a lot, I've shared this video with my group to help them jump into this game!

  • @NickGalvin
    @NickGalvin Рік тому +1

    Fantastic overview! Thanks for the video!

  • @christinwhite2317
    @christinwhite2317 Рік тому +3

    Just started a campaign in this system. Very excited, but still trying to get a grasp on the mechanics. This is pretty helpful in figuring out what my dwarf Messenger can do

    • @WorldofGameDesign
      @WorldofGameDesign  Рік тому +3

      Right on! A lot of it will click within a few sessions of play.

  • @RogAlb1
    @RogAlb1 Рік тому +2

    Thanks! I was waiting for a good TOR how to video. Please give me more

  • @desenhoerpg
    @desenhoerpg Рік тому +1

    Thanks man. It was better than a lot o contest about.

  • @eastargamemanufacturing6914
    @eastargamemanufacturing6914 Рік тому +2

    Thank you for the video, especially the pictures are very clear! 🤣

  • @Velzhaed
    @Velzhaed Рік тому

    Thanks for making this video; very helpful.

  • @aaroncriderphotography6924
    @aaroncriderphotography6924 11 місяців тому

    Thank you! Very helpful!

  • @reluctantartsy
    @reluctantartsy Рік тому +15

    Brilliant explanation and graphics. Thank you. Please give us more on TOR

  • @Jimmy.1979
    @Jimmy.1979 Рік тому

    Great video. Thanks!

  • @RyanoftheNorth
    @RyanoftheNorth Рік тому

    Great descriptioin of the system and game. Nicely Done! Really like your graphic re: Battle Stances...

  • @zonegamma8197
    @zonegamma8197 Рік тому

    thanks it is helping a lot

  • @erwanmuro887
    @erwanmuro887 Рік тому

    Thank you :)

  • @jordidelmetall1
    @jordidelmetall1 Рік тому +1

    Thank you so much. Such a well done and complete video. Just one observation. Why don't you add your Treasure points to the Load points?

    • @WorldofGameDesign
      @WorldofGameDesign  Рік тому +1

      You do! Sorry, I probably should have covered that, but you absolutely add Treasure to Load....which means you'll sometimes have to make hard choices deep within the mine.

    • @jordidelmetall1
      @jordidelmetall1 Рік тому

      @@WorldofGameDesign I can give you some feedback. I had the chance to talk directly with the author, Francesco Nepitello, in a book sign session, and he told me that the initial treasure points are not counted in the load, since it is supposed like you have them at "home". After that, any treasure you are carrying with you, you have to add these points to the load.

  • @Glowing0rb
    @Glowing0rb Рік тому +1

    19:50 Where do you read on page 96 that the percentage of enemies attacking you depends on your stance? Maybe I am overlooking something, but to me it reads like the Loremaster puts one enemy against one close-combat hero (if there are enough enemies) and after that distributes additional enemies freely (limited by engangement limits).

    • @arackan1
      @arackan1 Рік тому +1

      I think he's just mistaken, forward stance just means you're easier to hit. The Loremaster is encouraged to assign any remaining foes to combatants in that stance, to a maximum of 3v1 (page 97), the rest goes ranged. The only % limit is that in order to be rearward, there must be 2 or more close combat allies, and enemies can be no more than twice the number of player characters (so company of 3 can have 1 ranged unless they fight 7 or more enemies).

  • @hellion76
    @hellion76 Рік тому +1

    So in the last edition the TN changed according to stances and now you gain or loose a dice according to stances and the TN is always the same right ?
    Thanks ! :-)

    • @WorldofGameDesign
      @WorldofGameDesign  Рік тому +2

      I believe that is correct, yes. Having not played the original edition, I'm hesitant to compare them directly, but I believe you've got this right from the 2e side of things.

  • @AdrianLParker
    @AdrianLParker 10 місяців тому

    @11:16 so it is the same difficulty to lift 50 or 500 lb (20 subtract my strength rating for either)?

    • @Kenomica
      @Kenomica 5 днів тому

      If something is supposed to be easier or harder, the Loremaster can modify the roll by adding or removing D6s.

  • @johannesutstljohannessen2200
    @johannesutstljohannessen2200 Рік тому +1

    Where did you get that character sheet? Haven't seen it before.

    • @WorldofGameDesign
      @WorldofGameDesign  Рік тому +2

      This is the character sheet that is available on Free League's website: freeleaguepublishing.com/en/games/the-one-ring/?downloads

    • @bupobm
      @bupobm Рік тому

      @@WorldofGameDesign thank you for the link!! This is great!!

  • @mackyd955
    @mackyd955 Рік тому

    you think I should get this? or should I skip it and get The Lord of the Rings™ Roleplaying - EARLY ACCESS with 5e rules

    • @mackyd955
      @mackyd955 Рік тому

      i just read the new 1 isnt stand alone

    • @WorldofGameDesign
      @WorldofGameDesign  Рік тому +1

      Right. The new one is a 5e setting, so you'll need at least the Player's Handbook for D&D 5e to play it.
      If you want your game to be heavy on combat and action, go 5e. If you want traveling from place to place and encountering important people to be meaningful, play One Ring. :)

  • @sethpeterson8261
    @sethpeterson8261 15 днів тому

    You've doing a how-to-play overview, and just finished a campaign, but might not even get all the rules right? Why wouldn't you wait to make the video with better notes/script or edit it so that it is 100% correct?

  • @sunsin1592
    @sunsin1592 Рік тому +2

    Yes, TOR is indeed a model of poor game design. It's basically a board game masquerading as an RPG. Their hamfisted attempt to rehash the books misses badly in that they conflate roleplaying with roll playing. This is too bad, because the book looks great and they convey the feel of Middle Earth. So we're just using the ideas with a better system. I've even found a way to incorporate their special dice.

    • @WorldofGameDesign
      @WorldofGameDesign  Рік тому +1

      "A board game masquerading as an RPG" is a good way of putting it. It definitely strays toward that line. I still kinda dig it, but it's a hard thing to sell to a lot of folks.

    • @RobertWF42
      @RobertWF42 Рік тому

      Have you played Decipher's Lord of the Rings rpg? It's more rules crunchy, feels like a proper roleplaying game. I GMed a campaign (using old maps & books from the MERP system).
      It was released back in 2002 but you can still find copies for sale online.

  • @mookiewilson4166
    @mookiewilson4166 Рік тому

    Just an absolutely fantastic video, explaining a rules set which is first class in terms of flavour, art, design and complexity-ruined by a thoroughly dopey mechanics set. I cannot fathom how anyone enjoys the mechanics generally or the combat specifically. I would advice everyone to buy this game, but use mechanics from another rpg.

    • @WorldofGameDesign
      @WorldofGameDesign  Рік тому

      I think the mechanics for travel are especially interesting and well presented, and I'm having a great time in my second campaign of this....but you're right. The combat struggles to convey energy or agency and feels like you've stepped into a more rigid, non-roleplay RPG for the duration.