Thank you very much explaining the game ! It was very comprehensive and it helps a lot understanding what the game is about ! And I'm all down for it thanks to your video. I can see how much every one on my gaming group will love it ! What a fresh new cute cool interesting board game !
Wow! Uploaded nine hours ago... perfect timing since I just got home from work about five hours ago to find my prototype copy of FLOE sitting on my doorstep! Thank you as always for your helpful tutorials, Jon! ❄
Great video as always. This taught me to save my money for something more up my alley. Too much going on for me. I hope this trend runs its course soon. Stop throwing the kitchen sink into every game.
While cute and seemingly simple to understand, there are WAY too many Cards, Tiles and tokens for my taste! I wonder how long is the setup and pick-up. These kinds of games make me thing not enough time was spent properly designing the board game, as there are too many ideas.. and the easiest way to do it all, is to just add a bunch of parts.
With heavy heart I have to agree with this. There are way too many things moving and while I appreciate the tentative to combine three genres in one big bundle, this is too convoluted and fiddly. "Get a key, move this up but if you have it up already then the key is wasted. Reach the top of the track and get half VP, your companion has the token up? then its a whole point. Move the floe stone up otherwise you can't move your resource indicator, but then go back one step when you use the village and then build a house, send out your companion, get a reward, move the villagers clockwise... Gawd I got dizzy after a while and I haven't even talked about the cave exploration and iceberg movements (with annexed Landmarks which keep moving too!). It's just TOO much stuff! All the resources scattered around remind me of those free MMORPG where you have an endless series of subtypes which you need to interface with to progress and ultimately end up damaging severely the game flow and overall enjoyment. Too bad cause I really wanted this game but looking at it, it's just a beautiful concept with beautiful art and a pretty messy game design 😢
Already backed, but your excellent play through confirmed my decision. There are many things that look great about this. The exploring, resource gathering, upgrading of everything, fighting, variety in the game. I much prefer games with many more scoring for victory points, but this game looks like fun without worrying about them. My only other detractor is May 2025 delivery. I was hoping that it was a typo and they meant 2024…😢 I assume that the selection and pairing of hero and familiar are also more variety in the game. Thanks once again for your clear run through.
27:56 What is the point of pushing the flow further up, then? Or is it just that after playing the card, with those actions, it requires you to push it forward, making it more difficult?… And also, I believe you said something happens once the floe gets all the way to the top of your board, right?
Same here. I obviously do not process information from reading well at all. I almost always just end up frustrated and shelving the game until a good rules-teach becomes available.
Thanks Jon! Looks like the exploration map is NOT modular, right? It is set up the same way every time (based on the graphics)? Thanks for the excellent tutorial!
Looking at the backs of the boards, they can be placed in any of the 4 corners (the edges match the appropriate touching edge). This is indicated by the 6 boxes at the bottom of them I think; the centre two are the village and other board, the others have ? marks I assume mean "This board can be placed in any of these spaces with a ? symbol". Although the devs have said on the KS page that expansions will add more maps to the mix.
Well the game looks really good ! Sadly they went on some other ways on many rules presented here. I know it was a prototype but every thing seems complete and fun to me Right now with their last update I dont agree on many of their choices
Good tutorial but man this game is trying to do twelve different things at once and it feels less and less cohesive as I watch it played. Like there's something there but it feels very general. A little bit of this and that in order to gain VPs.
Thank you very much explaining the game ! It was very comprehensive and it helps a lot understanding what the game is about ! And I'm all down for it thanks to your video. I can see how much every one on my gaming group will love it ! What a fresh new cute cool interesting board game !
Nice play through. As always, thank you for the hard work making it easier for the rest of us!
Wow! Uploaded nine hours ago... perfect timing since I just got home from work about five hours ago to find my prototype copy of FLOE sitting on my doorstep! Thank you as always for your helpful tutorials, Jon! ❄
Thank you for the teach and playthrough brother! This looks very cool.
Jon, thank you, thank you for another amazing tutorial video! This game looks fantastic 💕
Great video as always. This taught me to save my money for something more up my alley. Too much going on for me. I hope this trend runs its course soon. Stop throwing the kitchen sink into every game.
While cute and seemingly simple to understand, there are WAY too many Cards, Tiles and tokens for my taste! I wonder how long is the setup and pick-up.
These kinds of games make me thing not enough time was spent properly designing the board game, as there are too many ideas.. and the easiest way to do it all, is to just add a bunch of parts.
With heavy heart I have to agree with this. There are way too many things moving and while I appreciate the tentative to combine three genres in one big bundle, this is too convoluted and fiddly. "Get a key, move this up but if you have it up already then the key is wasted. Reach the top of the track and get half VP, your companion has the token up? then its a whole point. Move the floe stone up otherwise you can't move your resource indicator, but then go back one step when you use the village and then build a house, send out your companion, get a reward, move the villagers clockwise... Gawd I got dizzy after a while and I haven't even talked about the cave exploration and iceberg movements (with annexed Landmarks which keep moving too!). It's just TOO much stuff! All the resources scattered around remind me of those free MMORPG where you have an endless series of subtypes which you need to interface with to progress and ultimately end up damaging severely the game flow and overall enjoyment. Too bad cause I really wanted this game but looking at it, it's just a beautiful concept with beautiful art and a pretty messy game design 😢
Best video out there to understand how it's played, thank you !
Hurray, a JGG! My lazy ass's favourite way of learning a game 😅
the best way to learn. 👍
@@ianw0ngAgreed! 💯%!!!!!!!
Very helpful video :) it looks like the game is a lot of fun!
I was just waiting for you Jon!! The true All Might of tutorials. (Stain: I endorse this message)
@51:40 - looks like there's a typo on the player aid combat card (laterns).
Already backed, but your excellent play through confirmed my decision. There are many things that look great about this. The exploring, resource gathering, upgrading of everything, fighting, variety in the game. I much prefer games with many more scoring for victory points, but this game looks like fun without worrying about them. My only other detractor is May 2025 delivery. I was hoping that it was a typo and they meant 2024…😢
I assume that the selection and pairing of hero and familiar are also more variety in the game.
Thanks once again for your clear run through.
fantastic video again. Thanks!
27:56 What is the point of pushing the flow further up, then? Or is it just that after playing the card, with those actions, it requires you to push it forward, making it more difficult?… And also, I believe you said something happens once the floe gets all the way to the top of your board, right?
If you push the flow stone all the way to the top, and assign it to a shrine, you'll get a full point. You want the point.
This game looks very nice!
i literally always check if you or rodney have a video on a game. if not i don't consider buying it. it's so hard for me to learn from rulebooks
Same here. I obviously do not process information from reading well at all. I almost always just end up frustrated and shelving the game until a good rules-teach becomes available.
Good video but the game doesn't feel streamlined. Too much different ideas stacked together.
Thanks Jon! Looks like the exploration map is NOT modular, right? It is set up the same way every time (based on the graphics)? Thanks for the excellent tutorial!
Hi there! The 4 face-down map boards on the sides are modular.
Looking at the backs of the boards, they can be placed in any of the 4 corners (the edges match the appropriate touching edge). This is indicated by the 6 boxes at the bottom of them I think; the centre two are the village and other board, the others have ? marks I assume mean "This board can be placed in any of these spaces with a ? symbol".
Although the devs have said on the KS page that expansions will add more maps to the mix.
Well the game looks really good ! Sadly they went on some other ways on many rules presented here.
I know it was a prototype but every thing seems complete and fun to me
Right now with their last update I dont agree on many of their choices
Is the map setup random every game?
The central two map boards are always placed like that, the other four are fully randomized (rotation too).
19:20 maximum of 4 wood maybe?
Yeah, looks like I mispoke there.
1:12:01 But you shouldn’t have gotten that half victory point! Because you are only at Level 3, not 4!
Good tutorial but man this game is trying to do twelve different things at once and it feels less and less cohesive as I watch it played.
Like there's something there but it feels very general. A little bit of this and that in order to gain VPs.
27:36 Looks like you skipped from showing us Level II to Level IV, before you had finally shown us Level III… A little out of order!