I remember in RDR2 you're supposed to arm back many weapons , such as single action revolvers, bolt action rifles and pump shotguns, so you could, technically , do it in the game
Does RDR2 have you pressing two separate buttons (primary and reload) or is it all done with the same button? I'm specifically talking about two separate buttons in this video because it enables the fancy pumping technique
DayZ does it like this. You also have to press -R- to cycle it after every shot with the left mouse click. It's the same for singleaction rifles. You have to cycle the bolt after every shot by pressing -R-.
Shotguns are heavily used IRL, but are normally nerfed hard in games to the point where they only have a small set of uses. Glad to see someone is making a more faithful version of their real world counterparts.
Because most of the games were we see them featured mostly are war games. And shotguns arent that widspread in the field, they exist, they have their uses but you arent going around with a shotgun when your enemy is a 500m and throwing morters at you. Police,swat,etc do make huge use of them specially for breaking in, and those are represented in games(Swat, Ready or not,etc). And hunting games represent them too quite well. They are nerfed in COD,BF,etc because we're playing in a fictional battlefield were people run around throwing nukes at each other while bunny hopping, they need to be balanced.
Really? I thought I remember reading somewhere that shotguns were actually banned from being used in wars and conflicts and such not sure if thats what you meant
@@kidmosey that’s still a direct nerf tho. It might take more skill but even then it’s just an inconvenient extra button press which just makes it worse to use in a fight.
You don’t press the reload button, or at least you don’t have to. Racking the bolt and slide can be done by clicking mouse. Regardless, manually do it is much cooler than auto.
The RO1 mod Darkest Hour: Europe '44-'45 has the Winchester and models this as well. Also in RO1/DH this feature wasn't optional, only RO2 onwards made it a toggle.
In DayZ you had to pump a shotgun with R, but i dont know if you can slamfire. This actually saved my life once, where the oponent didnt know about the pumping, sneaked up to me and only shot once (with a lot of firing pin clicking afterwards), giving me time to react and win the fight
Hideous Destructor, a mod for the DOS Dooms (running through GZDoom), also uses two buttons for firing and pumping the pump-action shotgun, and it also allows for slam-fire with it.
To add to that, you also need to time your button presses because releasing the rack button too early results in a short stroke and you end up with no round in the chamber.
I also came here to post about Hideous Destructor, it's nice because it's not bound to "reload" but to "secondary fire" instead you can hold down secondary fire, tap reload, then release secondary fire to get a shell right into the chamber with as little delay as possible, very useful for finishing off a demon or sustaining fire when you are caught out of cover with the gun empty only game that I know that allows that specific action
In Hunt Showdown you can not fire as fast as this shotgun, but the two pump action shotguns in the game can have their pump manually pumped instead of the game doing it automatically for you. This is done by holding and releasing the fire button instead of clicking. A purpose of this in the game is to reload faster for a shotgun called the specter, because if you're going to reload your gun, there is no reason to pump the shotgun then half pump in order to put shells in the tube. The specter has to have its pump pulled back in order to open the tube for reloading. Another reason is that the specter has to release a shell from the chamber when half pumping. If you reload after firing and cycling then you have to eject the new shell that was cycled after the fired shell, so holding the fire button will prevent automatic cycling and reloading will open the chamber and release the empty shell instead of a newly cycled shell. This also applies for most of the bolt action rifles in the game that have to open the chamber and release a round in order to reload.
the classic Doom mod Hideous Destructor does this! It actually has the most detailed pump shotgun modeling of any game I've ever seen, allowing you to chamber load vs tube load, manually work the pump at any time, use side-saddles, and yes, slamfire. Semi-auto and select-fire variants too.
Hideous Destructor has manual shotgun pumping and in that game you operate the pump with the right mouse button and actually need to hold it long enough for it to cycle. It also lets you slamfire, plus that the shotgun has a semi-auto mode which can sometimes have a malfunction, requiring a manual pumping to fix it.
Receiver 1 had a mod pack that worked that way. You had a key to use the pump and another to shoot. The whole series is a good test on "how many keys can you get before its overkill"
There's a great mod for Doom 3 - "Overthinked Doom 3" - that makes you manually rack the slide after every shot by pressing the reload key. I don't remember if this allowed you to significantly increase your firing speed or not.
i cant wait for road to vostok its probably one of the most ambitious public indie games out there but by the progress so far it doesnt seem too far out of reach of the dev
@@VinnyUnion its similar to stalker in terms of the map, levels connected by exits and entrences, but has a dayz style weapon system. im not that good at explaing things so id go suggest watching the devs videos on it.👍 id suggest watching them from the start to get an idea of how far its progressed and for the potential of the game. and also from what ive seen most of the combat will be sparatic door to door cqb but im unsure as to if that will change
@@medul8039 that dayz part is intriguing. I'll check it out in a bit. The similarily stalker part, so is it going to be a big map with multiple houses? I think i did once see a dev blog and it was one house
@@VinnyUnion the whole map is comprised of a whole bunch of smaller village sized maps (probably around 4-7 houses) nothing is set in stone just yet so it might be changed. id also recommend getting the free demo for it on steam to get an idea of some of the mechanics in the game but just know the demo isnt supposed to demonstrate the game itself and only demonstrates mainly the visuals of the game however it does contain some of the gun and combat mechanics.
Besides the ones other commenters have mentioned already, Synthetik does it this way! It's a 2D shooter, but some aspects of it can still be translated to 3D. Also please lower the music volume, it's difficult to hear your speech c:
A Minecraft gun mod of all things does something similar, requiring you to press the fire button once to shoot, and again to pump back the shotgun. They also did this for bolt action rifles. Name of the mod is Vic's Modern Warfare. It's been discontinued though sadly.
I've been watching your content since the very beginning and I am honestly surprised you haven't done a video on Ravenfield and games like it yet. It has some great potential for a video.
If you think this might be clunky/annoying you might be right but another game called Synthetik has something similar with how reloading takes two button presses, one to eject the mag and another to slot a fresh one in. It'll become a rhythm to you after some time and you'll barely notice it.
@@owobigboy7327 it kinda needs to be on separate Buttons in order for it to actually impact Gameplay. if it's all on one Button then simply mashing the Button is matching par for operation. which doesn't add anything, arguably makes People disconnect their Brain even more.
@@owobigboy7327 having an incentive to pay attention like Synthetik adds does certainly help bandaid such things. some positive reinforcement can help but i do think you should have some negative reinforcement to just not allow the Player to be careless.
Aside from the other games everyone else is mentioning, some custom weapon addons for GMod require the player to manually cycle pump actions and bolt actions as well
As a former competition shooter and a current game developer who cares about game feel and gun feel I may add this to my western to make reloading all weapons more deliberate.
A Doom mod by the name of Hideous Destructor also has this feature, though racking the slide of a shotgun is done with alt-fire. It is the only way to get any sort of rapid fire out of a pump action shotgun, while the combat shotgun has a fire selector switch (not unlike the SPAS-12) to fire in semi-automatic or even fully automatic (a very rare variant).
If I recall correctly (I'm not sure, I havent played it in a good while) but Rising Storm 2 also allows the player to do a similiar thing with bolt and pump actions, but by clicking mouse 1 again rather than another spearate key (this is a feature enabled in the options menu).
In a mod for classic doom called “Live through Doom” you have to press R after every shot with the pump action shotgun. This manual racking can be disabled in the settings, but it is an option.
I don't know how far back into the mod's history it was implemented, but I know for a fact that Project Reality (The now-standalone Battlefield 2 Mod) requires you to manually activate the animation for pumping a Pump Action Shotgun or cycling the bolt for a Bolt Action Sniper Rifle after firing a shot. I think it does this with a second press of the fire input, which is another Mouse Click for most. Squad, the commercial game originally developed by ex-Project Reality developers, also does this with it's Bolt Action Rifles and quite a number of eagerly-close-to-reality games such as Insurgency, Day of Infamy, Insurgency: Sandstorm, Red Orchestra & Rising Storm (Both of the latter have been mentioned already, with them letting you set the option for it to be automatic or manual) also do this, along with others such as ARMA III probably doing this too in a similar manner. Although if there is any game that has you press a different input such as the reload key to cycle the action of a weapon, I can't recall hearing about them until now.
Back in 2011 or so I had a mod in Gmod that added a lot of realistic weapons and they required you to tap the reload key to cycle the actions for bolts and pumps
RDR2 already did this, but instead of pressing Reload, you Fire again to cock the hammer, pull the repeater lever, pull the bolt, or pump the action of a shotgun. However, if you hold to aim the player will automatically do the above. So you shoot, run to cover, and aim again, the player will perform the action.
There was an old Half-life 1 mod called "The Trenches" which did not have ironsights, so the LMB was used for firing and the RMB was used for bolt-action for rifles, clearing jams on semi-automatic pistols, and pulling back the hammer on revolvers.
in rising storm and red orcestra, you have the option to chose "manual realoading" for bolt action rifles wich gives you the ability to do the same technique
You can do this same trick in DayZ with the BK133 (Mp133) shotgun. It isn’t as smooth since the animation requires you to remove the sights from view, but it does allow for a quick tube-dump if you need to send 3-4 slugs or clumps of buckshot at a bandit.
In Hunt:Showdown, you can hold down the fire key on any weapon that requires you to manually cycle the next round to prevent the next round from being cycled until you release it, such as the games equivalent of the Spencer 1882 shotgun. This can be useful in game since ammo isn't super plentiful, and reloading early with most of these weapons causes the ejected round to be lost, so if you reload before the next round cycles, you will just eject the spent casing and ensure you're ammo efficient.
I remember in BC2, maybe even in BC1, where for bolt action snipers, they don't automatically rack the bolt and the player would have to use the RT or the fire button to do it after every shot.
It's not an official feature in a game but I once made an 1897 weapon mod where I had it set up as a full auto weapon but with the fire rate slow enough that if you hold down the trigger your next shot fires just as the pump animation finishes, effectively simulating the slam fire functionality.
A game that doesn't have this with shotguns but sort of with Bolt actions is Verdun (and it's eastern front counterpart Tannenberg and Italian Isonzo) where after each shot you need to click your primary again to load the next shot. Doesn't have too many gameplay effects except that you need to remember to do this, but it just reminded me of that (:
Reminds me of Metro style weapons where you need to pump the air in order to shoot, rare mechanic in shooting games but definitely gives same vibe of something "extra" you need to do, not just clicking R
In Halo Infinite, the Bulldog pump shotgun can be fired by holding down the trigger, which is unusual for single shot weapons in this game. Technically it is listed as "pump-action", so maybe that's why it can be fired in this pseudo-slamfire way. The "Rabid Fire" loading screen tip says "automatically when you hold down the trigger", but it fires as soon as the gun ends the pump animation and normally allows firing. When the clip runs out, the pump is slid back and forth one last time when the trigger is held down, and then the clip removed. When firing without holding, the clip is removed as soon as the last shot is done.
If you're interested in cool reloading mechanics, I recommend checking out BPM bullets per minute, where you have to time your reloading with the rhythm of a song, and it's different for each gun, mostly in how many times you need to press reload, but for the shotgun, the revolver, and the rpg, you reload individual rounds per reload press, which is cool, although ultimately just makes the guns not that good, aside from the rpg they have way better equivalents
In Red Dead Redemption 2, When using the pump or lever action shotguns, You first press aim which pumps the first shot into the chamber, then after you fire, you have to let go of fire, then press it once to engage the pump action and rack the next shell, And then you have to press fire again to shoot. Essentially, you need to press the button one extra time for each shot compared to most other games. Also in Insurgency Sandstorm when using pump shotguns, the animation of pumping doesn't happen until you let go of the fire button after firing a shot.
dayz standalone has a system like this for most of not all the manual action weapons like pump shotguns and bolt action rifles, it also has a system that lets you drop one round into the chamber if you don't have a magazine
I know one! There's a mod for DooM (1993) called Hideous Destructor, which aims for nauseating levels of realism with operating firearms and combating hellspawn, all while retaining the 1993 graphics style. You have to manually operate shotguns in that mod in the same fashion. Both the pump action one, and the double barrel break-open "super shotgun". There's an additional level of realism that I'm unsure the game you mentioned has that this mod does have. You can just press R to quickly pump the shotgun and discard whatever goes out, even if it's an actual shotgun shell, and pick it up from the ground later; or you can hold R to use your hand to pick it up and put it in your inventory instead, but that is slower and may be disadvantageous. Same mechanic applies to other weapon magazines and such, obviously. And after shooting you can pick up the empty bullet shells that can be combined with powder to make new bullets for some weapons. Oh, and with the shotgun, you can store additional shells on the side, which are faster to use when reloading the shotgun. If there's none there, you can pull shells out of your pocket, which is slower too. And you have to reload the holder separately too. ...This mod is intense.
BattleBit does something similar with its snipers where you gotta click to shoot and click again to chamber the bolt, pretty cool idea and for slower paced shooter I like that idea of being "more involved" when handling weapons in tactical shooters.
Auto cycling is a bolt upgrade though and it also reduces the time it takes to work the bolt in Battlebit. So its essentially just a low level handicap that sorts itself out after you get some kills with the gun
Medal of honor on the Wii had that feature. You had to shake the nunchuck to pump the gun. It was an optional feature but it would pump faster than if you enabled the automatic pump action. Great game :)
I've actually been planning out a game to make once I have the time & resources where for pump action shotguns [along with single action revolvers, lever action, bolt, etc.] you would click to fire then click again to in this case pump it and then your next click is to fire again.
In Insurgency Sandstorm (which is one of the games you displayed) you have to lift your finger from the left mouse button for it to cycle. For example if you press the button and don't lift your hand, it doesn't pump the shotgun or clear the chamber if you are using a bolt action.
Recently released game BattleBit: Remastered has a similar feature with sniper rifles. After firing a shot you have to manually rack the slide again by left clicking after a shot.
Red Orchestra does this for bolt actions although idk if it did for shotguns cause I dont remember using them. Battlebit also has manual bolting. Some arma mods do it too. One game that does a similar thing is Hunt Showdown but it cycles when you let go of the mouse button, that way you can keep holding the button and reload certain guns without rechambering a round first that would be lost otherwise (you need a special perk to reload without loosing rounds on many guns like the mosin, M1887, spencer shotgun, bornheim etc.), this way it's less tedius in normal gameplay but if you actually control your rechambering you can get an advantage out of it too.
That feature in Road To Vostok is also(kind of) present on a DOOM mod(of all games) by the name of Live through Doom, where you have to manually rack the slide of the pump shotty by holding the R key down.
I didnt know it was an actual tactic, but i would do the quick pump technique for any VR shooters with shotguns pretty often. I just figured it out with time and it felt natural
One roblox game called deadline has very advanced guns customisations but also uses manual action from the player to cycle a round in bolt action/pump actions guns.
I had an add-on on Garry's Mod that did this. It also required you to do it for bolt-action rifles. In my opinion, it makes fighting much more intense and stressful, in the same way that games without auto reload do. When you pull the trigger and nothing happens, that'll get your adrenaline flowing. I used that add-on against HL2 zombies a lot, it made it a lot scarier.
Post Scriptum did it well with bolt action rifles. First mouse click to shoot, the second one to cycle the bolt. Feels so good you start loving it after a while.
rising storm 2 does this, Also does it for bolt actions. It makes sniping feel very very satisfying. In the options it has an option to enable it, it gives you a faster ROF but requires an extra click
Battlebit uses similar mechanics for lever-action rifles. They don't have shotguns, but if they ever introduce them, I can bet something simiar will be in place.
in Synthetik there is a shotgun called T 8-00-Gauge (which is based on the Winchester 1887) after every shot you have to press the reload button to manually eject the shell
This style is pretty much the standard for shotguns in VR shooters, since it would be a bit of a weird out-of-body experience if the game moved your arms and pumped it for you. The ones that are mechanically-detailed, also allow you to do stuff like continually rack them to empty the magazine tube so you can recover the ammo from it, as well as insert an extra shell if you've just pumped it and now have a shell in the chamber.
in red orchestra 2 for ex in bolt action rifles, you have to press fire and then press again to manualy use the bolt to chamber another round, one of my favorite shooters of all time actualy, it was so much fun
Pavlov does this with their pump shotgun but thats going to obviously be easier as a mechanic when you’re in VR. It’s cool to see this implemented in a flatscreen title though for sure.
RDR2 has the same feature for pump action shotgun, lever action rifles, and single action revolvers, you need to click the fire button again to load the next round/ shell. It was a painful mechanic when you double click.
There's a doom mod named Hideous Destructor that does this with the pump shotgun, holding down LMB and timing RMB will fire off shells as soon as you can chamber them.
DayZ does this with shotguns and bolt action rifles and has done this for years. You can also use the reload key to chamber a round into weapons without a mag so they can still be used.
The game you just showed here 1:08 In Insurgency Sandstorm if you click your left mouse button to shoot a shotgun/bolt action rifle and not let go, the animation to cock the shotgun or bolt the rifle won't play until you have let go of the left mouse button. It's still a single press but it work like you haven't yet let go of the trigger
I believe there are shotguns with similar mechanics in some garry's mod swep mods like CW 2.0. It has shotguns with the same primary fire to shoot and reload key to pull back mechanics but i dont know if it has the same pseudo slam-fire mechanics as shown in road to vostok. but in general i alot of those Gmod swep mods (CW 2.0; Kris CW 2.0; FAS:2 for example) are worth taking a look at since Gmod's platform allows people to make weapons with whatever mechanics they want without restricting the entire game to those ideas, allowing for some pretty sick and surprisingly detailed weapons (atleast for the source engine)
Rising Storm 2: Vietnam, Verdun (and other games in the series), and Hideous Destructor (A mod for Doom) all do this too. Hideous Destructor is notable because they let you slam fire that shotgun. All three games also apply this mechanic to bolt action rifles. That's just what I've got right now, I'm sure I missed a good few
I remember in RDR2 you're supposed to arm back many weapons , such as single action revolvers, bolt action rifles and pump shotguns, so you could, technically , do it in the game
Does RDR2 have you pressing two separate buttons (primary and reload) or is it all done with the same button? I'm specifically talking about two separate buttons in this video because it enables the fancy pumping technique
@@garbaj dayz has had this feature forever dawg
@@garbaj in rdr2 it's only a single button for the convenience
It also does it when you press the aim key again
@@rioyr6210or when you go in the iron sights
The guy who invented the 1897 also invented the BAR and the 1911
THATS A LEGENDARY HUMAN RIGHT THERE
john moses browning also worked on the M2 heavy machine gun,M1917 browning and he was the first person to make a handgun with a slide.
And the 1919 and a whole bunch more. The father of the modern firearm
gun jesus (browning)
God made man, Colt made em equal, and Browning made em equal-er
DayZ does it like this.
You also have to press -R- to cycle it after every shot with the left mouse click.
It's the same for singleaction rifles. You have to cycle the bolt after every shot by pressing -R-.
but the title says otherwise, you must be wrong
can confirm.
Yep, was just about to write this.
@@abcthecamper1799he said at the end that if there is any other game that does this lmk
it's a shame DayZ has the jankiest combat/engine/netcode ever, that game has so much potential and yet it sits somewhere between madness and genius
Shotguns are heavily used IRL, but are normally nerfed hard in games to the point where they only have a small set of uses. Glad to see someone is making a more faithful version of their real world counterparts.
Doesn’t just nerf shotguns again? What’s the point of it cause the reasons this isn’t widespread is because of how inconvenient it is.
Because most of the games were we see them featured mostly are war games. And shotguns arent that widspread in the field, they exist, they have their uses but you arent going around with a shotgun when your enemy is a 500m and throwing morters at you. Police,swat,etc do make huge use of them specially for breaking in, and those are represented in games(Swat, Ready or not,etc).
And hunting games represent them too quite well.
They are nerfed in COD,BF,etc because we're playing in a fictional battlefield were people run around throwing nukes at each other while bunny hopping, they need to be balanced.
Really? I thought I remember reading somewhere that shotguns were actually banned from being used in wars and conflicts and such not sure if thats what you meant
@@kidmosey that’s still a direct nerf tho. It might take more skill but even then it’s just an inconvenient extra button press which just makes it worse to use in a fight.
Arch has a video on this
Rising Storm (1 & 2) and Red Orchestra (1 & 2) did this for cycling bolts and racking slides, although it was a toggleable/optional feature.
If I remember correctly, at least for the rifles, manually cycling the bolt made you fire faster which was handy!
and believe it or not, a roblox game does this too! The game is called deadline and it's a tactical shooter similar to the insurgency series.
Came to post this.
You don’t press the reload button, or at least you don’t have to. Racking the bolt and slide can be done by clicking mouse. Regardless, manually do it is much cooler than auto.
The RO1 mod Darkest Hour: Europe '44-'45 has the Winchester and models this as well. Also in RO1/DH this feature wasn't optional, only RO2 onwards made it a toggle.
In DayZ you had to pump a shotgun with R, but i dont know if you can slamfire. This actually saved my life once, where the oponent didnt know about the pumping, sneaked up to me and only shot once (with a lot of firing pin clicking afterwards), giving me time to react and win the fight
This is one of the reasons I would always completely read the manual before playing a game when I was a little kid.
That may had been me.
Hideous Destructor, a mod for the DOS Dooms (running through GZDoom), also uses two buttons for firing and pumping the pump-action shotgun, and it also allows for slam-fire with it.
To add to that, you also need to time your button presses because releasing the rack button too early results in a short stroke and you end up with no round in the chamber.
I also came here to post about Hideous Destructor, it's nice because it's not bound to "reload" but to "secondary fire" instead
you can hold down secondary fire, tap reload, then release secondary fire to get a shell right into the chamber with as little delay as possible, very useful for finishing off a demon or sustaining fire when you are caught out of cover with the gun empty
only game that I know that allows that specific action
In Hunt Showdown you can not fire as fast as this shotgun, but the two pump action shotguns in the game can have their pump manually pumped instead of the game doing it automatically for you. This is done by holding and releasing the fire button instead of clicking. A purpose of this in the game is to reload faster for a shotgun called the specter, because if you're going to reload your gun, there is no reason to pump the shotgun then half pump in order to put shells in the tube. The specter has to have its pump pulled back in order to open the tube for reloading. Another reason is that the specter has to release a shell from the chamber when half pumping. If you reload after firing and cycling then you have to eject the new shell that was cycled after the fired shell, so holding the fire button will prevent automatic cycling and reloading will open the chamber and release the empty shell instead of a newly cycled shell.
This also applies for most of the bolt action rifles in the game that have to open the chamber and release a round in order to reload.
the classic Doom mod Hideous Destructor does this! It actually has the most detailed pump shotgun modeling of any game I've ever seen, allowing you to chamber load vs tube load, manually work the pump at any time, use side-saddles, and yes, slamfire. Semi-auto and select-fire variants too.
Hideous Destructor has manual shotgun pumping and in that game you operate the pump with the right mouse button and actually need to hold it long enough for it to cycle.
It also lets you slamfire, plus that the shotgun has a semi-auto mode which can sometimes have a malfunction, requiring a manual pumping to fix it.
So glad someone mentioned HDest. I was about to, probably has my favorite video game shotgun of all time. Racking the pump manually is just so good
God the guns in HD just feel so good to shoot, better than most AAA games even though they don't have fancy models or many animations.
Receiver 1 had a mod pack that worked that way. You had a key to use the pump and another to shoot. The whole series is a good test on "how many keys can you get before its overkill"
There's a great mod for Doom 3 - "Overthinked Doom 3" - that makes you manually rack the slide after every shot by pressing the reload key. I don't remember if this allowed you to significantly increase your firing speed or not.
There's also a mod for og DooM called Project A.L.A.L.N where you have to manually rack the slide
@@KazamaPrime The mod actually makes the game significantly better by turning Doom 3 into a proper survival horror experience
I've been waiting for these awesome videos, doesn't matter what it is you always make the videos entertaining and interesting
DayZ does this.
And Tripwire games like Red Orchestra 2 did this before others.
This happens in Rdr2
kinda reminds me of how you reload in Cruelty Squad, where you have to hold down the reload key and pull the mouse down
i cant wait for road to vostok
its probably one of the most ambitious public indie games out there but by the progress so far it doesnt seem too far out of reach of the dev
What is it exactly about? I think i once saw a vid where it looked like breach simulation simiarily to ready or not or somethin like that.
@@VinnyUnion its similar to stalker in terms of the map, levels connected by exits and entrences, but has a dayz style weapon system. im not that good at explaing things so id go suggest watching the devs videos on it.👍
id suggest watching them from the start to get an idea of how far its progressed and for the potential of the game.
and also from what ive seen most of the combat will be sparatic door to door cqb but im unsure as to if that will change
@@medul8039 that dayz part is intriguing. I'll check it out in a bit. The similarily stalker part, so is it going to be a big map with multiple houses? I think i did once see a dev blog and it was one house
@@VinnyUnion the whole map is comprised of a whole bunch of smaller village sized maps (probably around 4-7 houses)
nothing is set in stone just yet so it might be changed.
id also recommend getting the free demo for it on steam to get an idea of some of the mechanics in the game but just know the demo isnt supposed to demonstrate the game itself and only demonstrates mainly the visuals of the game
however it does contain some of the gun and combat mechanics.
@@medul8039 sound too, i heard in the explanation that a massive sound overhaul went through via a professional sound engineer
Besides the ones other commenters have mentioned already, Synthetik does it this way! It's a 2D shooter, but some aspects of it can still be translated to 3D.
Also please lower the music volume, it's difficult to hear your speech c:
A Minecraft gun mod of all things does something similar, requiring you to press the fire button once to shoot, and again to pump back the shotgun. They also did this for bolt action rifles. Name of the mod is Vic's Modern Warfare. It's been discontinued though sadly.
These are some Garbaj quality videos…
Love ‘em
I've been watching your content since the very beginning and I am honestly surprised you haven't done a video on Ravenfield and games like it yet. It has some great potential for a video.
This is like a better bluedrake in every way, thank you so much for not blasting my ears out
If you think this might be clunky/annoying you might be right but another game called Synthetik has something similar with how reloading takes two button presses, one to eject the mag and another to slot a fresh one in. It'll become a rhythm to you after some time and you'll barely notice it.
@@owobigboy7327
it kinda needs to be on separate Buttons in order for it to actually impact Gameplay. if it's all on one Button then simply mashing the Button is matching par for operation. which doesn't add anything, arguably makes People disconnect their Brain even more.
@@owobigboy7327
having an incentive to pay attention like Synthetik adds does certainly help bandaid such things. some positive reinforcement can help but i do think you should have some negative reinforcement to just not allow the Player to be careless.
Aside from the other games everyone else is mentioning, some custom weapon addons for GMod require the player to manually cycle pump actions and bolt actions as well
As a former competition shooter and a current game developer who cares about game feel and gun feel I may add this to my western to make reloading all weapons more deliberate.
Always quality content
A Doom mod by the name of Hideous Destructor also has this feature, though racking the slide of a shotgun is done with alt-fire.
It is the only way to get any sort of rapid fire out of a pump action shotgun, while the combat shotgun has a fire selector switch (not unlike the SPAS-12) to fire in semi-automatic or even fully automatic (a very rare variant).
If I recall correctly (I'm not sure, I havent played it in a good while) but Rising Storm 2 also allows the player to do a similiar thing with bolt and pump actions, but by clicking mouse 1 again rather than another spearate key (this is a feature enabled in the options menu).
In a mod for classic doom called “Live through Doom” you have to press R after every shot with the pump action shotgun. This manual racking can be disabled in the settings, but it is an option.
I don't know how far back into the mod's history it was implemented, but I know for a fact that Project Reality (The now-standalone Battlefield 2 Mod) requires you to manually activate the animation for pumping a Pump Action Shotgun or cycling the bolt for a Bolt Action Sniper Rifle after firing a shot. I think it does this with a second press of the fire input, which is another Mouse Click for most. Squad, the commercial game originally developed by ex-Project Reality developers, also does this with it's Bolt Action Rifles and quite a number of eagerly-close-to-reality games such as Insurgency, Day of Infamy, Insurgency: Sandstorm, Red Orchestra & Rising Storm (Both of the latter have been mentioned already, with them letting you set the option for it to be automatic or manual) also do this, along with others such as ARMA III probably doing this too in a similar manner.
Although if there is any game that has you press a different input such as the reload key to cycle the action of a weapon, I can't recall hearing about them until now.
Ground Branch has a manual pump and bolt action option but it works a bit more different - you rack the bolt/pump with the firing button.
In dayZ there is a mod called StalkerZ and it has shotguns that operate similarly where you have to manually click reload to load a shell
This would a nightmare on consoles
Because the reload button is square which takes your finger from the aim button
Pavlov VR (obviously) has the manual pump action, however the trench gun in game is accurately modeled as slamfire. No other shotgun in the game is
Garbaj always got the best vids. Thanks for letting me know about this!
Back in 2011 or so I had a mod in Gmod that added a lot of realistic weapons and they required you to tap the reload key to cycle the actions for bolts and pumps
RDR2 already did this, but instead of pressing Reload, you Fire again to cock the hammer, pull the repeater lever, pull the bolt, or pump the action of a shotgun.
However, if you hold to aim the player will automatically do the above. So you shoot, run to cover, and aim again, the player will perform the action.
Red dead 2 has this where you shoot then press the shoot butting again to chamber the next round, really loved that feature
There was an old Half-life 1 mod called "The Trenches" which did not have ironsights, so the LMB was used for firing and the RMB was used for bolt-action for rifles, clearing jams on semi-automatic pistols, and pulling back the hammer on revolvers.
in rising storm and red orcestra, you have the option to chose "manual realoading" for bolt action rifles wich gives you the ability to do the same technique
You can do this same trick in DayZ with the BK133 (Mp133) shotgun. It isn’t as smooth since the animation requires you to remove the sights from view, but it does allow for a quick tube-dump if you need to send 3-4 slugs or clumps of buckshot at a bandit.
That actually sounds like a really ingenious way to add immersion. I don’t know why no one thought of this before
In Hunt:Showdown, you can hold down the fire key on any weapon that requires you to manually cycle the next round to prevent the next round from being cycled until you release it, such as the games equivalent of the Spencer 1882 shotgun. This can be useful in game since ammo isn't super plentiful, and reloading early with most of these weapons causes the ejected round to be lost, so if you reload before the next round cycles, you will just eject the spent casing and ensure you're ammo efficient.
I remember in BC2, maybe even in BC1, where for bolt action snipers, they don't automatically rack the bolt and the player would have to use the RT or the fire button to do it after every shot.
In Rising Storm you can enable manual bolting which allows you to choose the moment you rack the slide of your shotgun.
It's not an official feature in a game but I once made an 1897 weapon mod where I had it set up as a full auto weapon but with the fire rate slow enough that if you hold down the trigger your next shot fires just as the pump animation finishes, effectively simulating the slam fire functionality.
A game that doesn't have this with shotguns but sort of with Bolt actions is Verdun (and it's eastern front counterpart Tannenberg and Italian Isonzo) where after each shot you need to click your primary again to load the next shot. Doesn't have too many gameplay effects except that you need to remember to do this, but it just reminded me of that (:
I remember in Medal of Honor: Heroes on the WII, you would have to tilt the nunchuk controller backward to pump the shotgun
Reminds me of Metro style weapons where you need to pump the air in order to shoot, rare mechanic in shooting games but definitely gives same vibe of something "extra" you need to do, not just clicking R
This feature reminds me a lot of "manual bolting" feature in the Red Orchestra series
In Halo Infinite, the Bulldog pump shotgun can be fired by holding down the trigger, which is unusual for single shot weapons in this game. Technically it is listed as "pump-action", so maybe that's why it can be fired in this pseudo-slamfire way.
The "Rabid Fire" loading screen tip says "automatically when you hold down the trigger", but it fires as soon as the gun ends the pump animation and normally allows firing.
When the clip runs out, the pump is slid back and forth one last time when the trigger is held down, and then the clip removed.
When firing without holding, the clip is removed as soon as the last shot is done.
If you're interested in cool reloading mechanics, I recommend checking out BPM bullets per minute, where you have to time your reloading with the rhythm of a song, and it's different for each gun, mostly in how many times you need to press reload, but for the shotgun, the revolver, and the rpg, you reload individual rounds per reload press, which is cool, although ultimately just makes the guns not that good, aside from the rpg they have way better equivalents
uhh, last time i checked you channel you had around 100 subs, well done.
tapping to rack a shotgun has been in a handful of games i cant remember off the top of my head but i do know i have seen it before
In Red Dead Redemption 2, When using the pump or lever action shotguns, You first press aim which pumps the first shot into the chamber, then after you fire, you have to let go of fire, then press it once to engage the pump action and rack the next shell, And then you have to press fire again to shoot. Essentially, you need to press the button one extra time for each shot compared to most other games.
Also in Insurgency Sandstorm when using pump shotguns, the animation of pumping doesn't happen until you let go of the fire button after firing a shot.
dayz standalone has a system like this for most of not all the manual action weapons like pump shotguns and bolt action rifles, it also has a system that lets you drop one round into the chamber if you don't have a magazine
I know one! There's a mod for DooM (1993) called Hideous Destructor, which aims for nauseating levels of realism with operating firearms and combating hellspawn, all while retaining the 1993 graphics style. You have to manually operate shotguns in that mod in the same fashion. Both the pump action one, and the double barrel break-open "super shotgun".
There's an additional level of realism that I'm unsure the game you mentioned has that this mod does have. You can just press R to quickly pump the shotgun and discard whatever goes out, even if it's an actual shotgun shell, and pick it up from the ground later; or you can hold R to use your hand to pick it up and put it in your inventory instead, but that is slower and may be disadvantageous.
Same mechanic applies to other weapon magazines and such, obviously. And after shooting you can pick up the empty bullet shells that can be combined with powder to make new bullets for some weapons.
Oh, and with the shotgun, you can store additional shells on the side, which are faster to use when reloading the shotgun. If there's none there, you can pull shells out of your pocket, which is slower too. And you have to reload the holder separately too.
...This mod is intense.
Weapons Simulator 2 have this! You operate the slide or the bolt by pressing space, and R for reloading magazine instead.
Reviever is a small indy game that takes this to the extreme. Each weapon requires multiple key presses to reload and chamber.
Red Orchestra 2 has an option you can enable or disable that requires an additional click to rack the bolt on the bolt action rifles.
BattleBit does something similar with its snipers where you gotta click to shoot and click again to chamber the bolt, pretty cool idea and for slower paced shooter I like that idea of being "more involved" when handling weapons in tactical shooters.
Auto cycling is a bolt upgrade though and it also reduces the time it takes to work the bolt in Battlebit. So its essentially just a low level handicap that sorts itself out after you get some kills with the gun
Medal of honor on the Wii had that feature. You had to shake the nunchuck to pump the gun. It was an optional feature but it would pump faster than if you enabled the automatic pump action. Great game :)
I've actually been planning out a game to make once I have the time & resources where for pump action shotguns [along with single action revolvers, lever action, bolt, etc.] you would click to fire then click again to in this case pump it and then your next click is to fire again.
dayz has this too with all types of bolt, lever, and pump action weapons. always wanted to see other games include it though, pretty cool
In Insurgency Sandstorm (which is one of the games you displayed) you have to lift your finger from the left mouse button for it to cycle. For example if you press the button and don't lift your hand, it doesn't pump the shotgun or clear the chamber if you are using a bolt action.
@@_m_i_k_a_n_ I didn't know unturned was still a thing lol.
that's so cool, the only thing that comes close is i think in The Specialists where you had to click the mouse after each shot to rack the slide
in battlebit you need to manually operate the bolt (default loadout) on sniper rifles after firing a round by pressing the fire key again.
Recently released game BattleBit: Remastered has a similar feature with sniper rifles. After firing a shot you have to manually rack the slide again by left clicking after a shot.
Red Orchestra does this for bolt actions although idk if it did for shotguns cause I dont remember using them. Battlebit also has manual bolting. Some arma mods do it too.
One game that does a similar thing is Hunt Showdown but it cycles when you let go of the mouse button, that way you can keep holding the button and reload certain guns without rechambering a round first that would be lost otherwise (you need a special perk to reload without loosing rounds on many guns like the mosin, M1887, spencer shotgun, bornheim etc.), this way it's less tedius in normal gameplay but if you actually control your rechambering you can get an advantage out of it too.
Hell Let Loose has an option you can turn on in the settings that requires you to click an additional time to cycle bolts and pumps.
That feature in Road To Vostok is also(kind of) present on a DOOM mod(of all games) by the name of Live through Doom, where you have to manually rack the slide of the pump shotty by holding the R key down.
I didnt know it was an actual tactic, but i would do the quick pump technique for any VR shooters with shotguns pretty often. I just figured it out with time and it felt natural
One roblox game called deadline has very advanced guns customisations but also uses manual action from the player to cycle a round in bolt action/pump actions guns.
I had an add-on on Garry's Mod that did this. It also required you to do it for bolt-action rifles. In my opinion, it makes fighting much more intense and stressful, in the same way that games without auto reload do. When you pull the trigger and nothing happens, that'll get your adrenaline flowing.
I used that add-on against HL2 zombies a lot, it made it a lot scarier.
I like that concept. A lot.
Post Scriptum did it well with bolt action rifles. First mouse click to shoot, the second one to cycle the bolt. Feels so good you start loving it after a while.
The "Hideous Destructor" milsim mod for DOOM also does this
rising storm 2 does this, Also does it for bolt actions. It makes sniping feel very very satisfying. In the options it has an option to enable it, it gives you a faster ROF but requires an extra click
Battlebit uses similar mechanics for lever-action rifles. They don't have shotguns, but if they ever introduce them, I can bet something simiar will be in place.
in Synthetik there is a shotgun called T 8-00-Gauge (which is based on the Winchester 1887) after every shot you have to press the reload button to manually eject the shell
10000 words to describe one single mechanic in a videogame. I'm impressed.
This style is pretty much the standard for shotguns in VR shooters, since it would be a bit of a weird out-of-body experience if the game moved your arms and pumped it for you. The ones that are mechanically-detailed, also allow you to do stuff like continually rack them to empty the magazine tube so you can recover the ammo from it, as well as insert an extra shell if you've just pumped it and now have a shell in the chamber.
me with a vr headset: look what they need to mimic a fraction of our power.
in red orchestra 2 for ex in bolt action rifles, you have to press fire and then press again to manualy use the bolt to chamber another round, one of my favorite shooters of all time actualy, it was so much fun
Pavlov does this with their pump shotgun but thats going to obviously be easier as a mechanic when you’re in VR. It’s cool to see this implemented in a flatscreen title though for sure.
Rising storm did this, albeit by pressing the "fire" key one more time after firing
battlebit has a similar feature with sniper rifles where you have to manually rechamber a round
VR has you physically pumping the shotgun in most games that have them. It would be interesting to include slam fire on appropriate shotguns.
Thanks for the mention! Big fan of your channel, keep up the good work! :)
Basically in Rising Storm 2: Vietnam you can set the custom button for pumping shotguns manually
There's no case where I'd rather play a game that's animated correctly than a game that's animated beautifully
Dayz does this as well. Really enjoy this detail
RDR2 has the same feature for pump action shotgun, lever action rifles, and single action revolvers, you need to click the fire button again to load the next round/ shell. It was a painful mechanic when you double click.
VR shooters that give you full control of your weapon, such as Pavlov and H3VR have this feature.
There's a doom mod named Hideous Destructor that does this with the pump shotgun, holding down LMB and timing RMB will fire off shells as soon as you can chamber them.
DayZ does this with shotguns and bolt action rifles and has done this for years. You can also use the reload key to chamber a round into weapons without a mag so they can still be used.
Half-Life: The Specialists has this, you need to press fire again to pump.
The game you just showed here 1:08
In Insurgency Sandstorm if you click your left mouse button to shoot a shotgun/bolt action rifle and not let go, the animation to cock the shotgun or bolt the rifle won't play until you have let go of the left mouse button. It's still a single press but it work like you haven't yet let go of the trigger
I believe there are shotguns with similar mechanics in some garry's mod swep mods like CW 2.0. It has shotguns with the same primary fire to shoot and reload key to pull back mechanics but i dont know if it has the same pseudo slam-fire mechanics as shown in road to vostok.
but in general i alot of those Gmod swep mods (CW 2.0; Kris CW 2.0; FAS:2 for example) are worth taking a look at since Gmod's platform allows people to make weapons with whatever mechanics they want without restricting the entire game to those ideas, allowing for some pretty sick and surprisingly detailed weapons (atleast for the source engine)
Rising Storm 2: Vietnam, Verdun (and other games in the series), and Hideous Destructor (A mod for Doom) all do this too. Hideous Destructor is notable because they let you slam fire that shotgun. All three games also apply this mechanic to bolt action rifles. That's just what I've got right now, I'm sure I missed a good few