3:16 In Update 0.7.11, the mechanics of torpedoes dealing damage to a destroyed part of a ship were changed. Now, a torpedo hitting a ship in any such part will cause guaranteed 1/10 of the maximum damage. 4:26 Please note that the game interface has been updated since the release of this video
FYI inre Chinese Autonomous Torpedo with 1000KM range, 4000Kg warhead, 45 knot speed, onboard AI, and antitorpedo decoys. Found following: The Maritime Systems Division of the Leidos Defense Group is seeking a highly capable mid-level Systems Engineer with a broad background, to support a variety of maritime projects, including work associated with the development and testing of autonomous underwater vehicles (AUVs). Job was at Poulsbo where torpedos are tested.
Dear viewers, Fuso wants to thank everyone from the bottom of her citadel for petitioning to WG to stop bullying her for the sake of creating videos. She would also like to thank Alabama for taking her place as a test subject for this video.
@@franciscodetonne4797 still, you launched them, you are responsible. You can not look into the future and predict whatever your teammate is gonna do. Maybe he has a different plan, maybe he wants to go into a different direction. Whatever it is, your teammate (should) not have to take into account that, not only the opponents, but ALSO his teammates are shooting torps in his direction. A 'friendly' torpedo doesnt exist. A torpedo in the water is equally dangerous to everybody on the map. Remember that.
@ invisible Name calling, eh? That's classy. Now that I read this again, "that you should NEVER fire torpedoes in front of teammates". You mean, "you should never launch torps when a teammate is in front of you"? Because if you're already in front of the teammate (toward the direction of the enemy), it's safe to do it.
Long time ago aboard ijn fuso Ijn Officer: captain there is some thing in the sky Captain: what is it. Officer:it not an american planes.....it look like ....a Flying ship!!!!!! meanwhile at usa ...2 days later. Random man: Hey have you seen the army news. Random man 2: what is it. Random man: the army have built a new weapon!! A flying battleship.......
Wargaming is gona burn if Yamashiro find out those videos bullying me WG you better run Also very nice that of throw me a battleship How likes that doesnt hurt too Heck off >.
And thus is another reasson for the current DW mechanic being utter crap. When implementing they could have gone for a physical model checking target's draft, but no, they went for the stupid class based approach... so no If they do not modify anything submarines should never be hit by DW, but if according to depth (and then what depth) they should be hit, WG has some coding and explanation to do...
@@BayushiTawa Exactly.. See DW torpedoes according to me should hit subs simply because they are always in DEEP WATER. A sub, if surfaced can avoid DW but as soon as it is even in periscope depth it should be vulnerable to DW... otherwise DW is basically useless and dd's get butchered once again.
+ World of Warships Official Channel Are you going to add some "torpedo beats" in the next episode? BTW, speaking up the Unlucky Fusou... when are you going to add the Ise-class Battleships?
Are you ever gonna give the Japanese destroyers back their Long Lance torpedoes? You have around their maximum effective range in as their absolute maximum range even though they were rated for much farther. At the standard 42kn (78km/h 48m/h) their maximum effective range was 11km with a standard effective firing range of 22km but their maximum range was just over 40km. Not to mention you only gave the type 93 to Kagero and up when they were in service by 1933 which means they were deployed by all their ships by the time of world war 2 as opposed to all the ridiculous variants you have in game. They were the most powerful and devastating torpedoes in the world at the time. America had better planes and the best AP rounds, DamCon, and AA in the world, the Japanese had the worlds best torpedoes and heavier guns as a necessity.
Probably never, say they say: "Balancing issues". Also, 40km is basically almost larger than some lower tier maps, higher tier maps only get 48kmx48km, it'll be very OP if it does so
Yup...thx for the explanation...as I'm grinding IJN DD line for the past month and saw a omaha took 6 of my fubuki torps and live, as well as a oknotik take 3 and live. I was legit freaking out.....
These kind of Videos are more than overdue. However I like to see them coming one after the other to finally get the playerbase inforemed about how your game actually works :)
Needs more elaboration at 1:10. When does a torp inflict only 1/6 + 1/6 = 1/3 of its damage? On the subsequent scene a torp from Minotaur caused 10K+ damage, which is way beyond 1/3 of its max damage (16k).
Question for #WorldofWarships. Last night I noticed that Allot, ALLOT of my torpedoes would disappear at the point of impact without causing any damage. To be clear the torpedoes were well within range, if one missed it would keep going past the ship quit a distance but the bubble trail of the other would run into the ship and disappear without causing any damage and without continuing on the other side. It is difficult to see how often this happens when firing from a Cruiser or Destroyer but when I drop them from aircraft and either follow the torpedoes or if the aircraft are killed and I wait to watch the impact I definitely see the torpedoes disappear at the point of impact. This is quit infuriating as I was completely useless in battle last night resulting in constant losses one after another.
Great, but they did not explain why sometimes the torpedoes exceed their maximum damage. Example: I managed to erase a Kurfurst with 5 Minotaur torpedoes without flood or detonation.
I have a question if I put on a signal that eliminates the risk of my magazine detonation and another one that is +5% magazine detonation will it be 5% or 0%?
How it Works: Torpedoes Your guns will manage to track targets while you turn your ship (if they can turn fast enough), but if you try to torp someone while turning, they will miss! This is because of what most people call a bug in the game. Wargaming apologists on the forums call it an obvious and fair mechanic though. Beware!
So, just to be clear, the bow and stern can be damage saturated by torpedoes to the point that further torpedo hits do no damage. However, I can still set those parts on fire and do more damage to the ship that way? I feel like this damage saturation should apply to fire damage somehow as well. Has this been considered? If so, with what results? Or, perhaps I just misunderstood. Hope to hear from you WG!!
Definitly take it in the bow if you can, since that can't one-shot you, while you can take a full life OS in middle section, like it was explained in one of the first episode of this.
Okay, I'm confused. A torp does 1/6 its damage to the section hit and 1/6 to the hull. What about the other 4/6? And is the extra damage from the blast cube from the torp's total, or does it come from thin air? Blast cube affects "all parts of the ship" .. including modules? magazine? etc? This overview just seems too cursory.
Magazines are modules. The blast cube models the effects of the explosion. It affects modules, but not the ship itself. Damage to the ship is applied directly based on hit location, torpedo protection, and warhead size. See the wiki.
Torpedoes, how it works? That pointy end hits the ship's hull and it goes boom. Still, if I had to point toward the one biggest issue I got with Torpedoes in World of Warships, is that they are lethal at ANY range. Best way to aim the torpedoes for maximum damage is to move super close, shoot all available torpedoes at less than 20-30 meter and it's a guarantied kill. Even with all the work done to the torpedoes' damage, the 2 most basic principles of their uses have not be implemented into World of Warships at all : Arming and Depth. In World of Warships, depth is simplified by "Normal" and "Deep Water". That's bullcrap in terms of simplification. Arming is the main security feature that made it possible to use torpedoes from the start and avoid them from exploding when released from the torpedoes' tubes. To put it in simple terms, there's a simple spring-based clock on each torpedoes which were armed. As long as those clock weren't reaching their "end", the fuse in the torpedoes weren't active and if the torpedoes were to hit anything before the fuse was active, it wouldn't have exploded at all. Why such a thing? Simple. The force applied to the torpedoes when it hits the water (or gets hit by the water) as well as the force when it reach maximum water velocity and accelerate was enough to make it blows up if the fuse was active. In reality, the timer on the torpedoes was set usually to a minimum of 12 secs (15 most of the time) and shorter fuse was only used during emergencies. In World of Warship, there's no fuse. The torpedoes blows up as soon as it hits the water if there's a ship there. This is why a destroyer that gets close to any other ship can instantly destroy that ship with torpedoes because "fuck the distance". Steel Ocean (another naval MMO) did it right. Torpedoes have a depth (same system as the submarines) and a fuse time of a minimum of 5 secs (also Friendly fire).
However the Battleships are not suitable for war, in addition to their large size, they're also easy targets for torpedoes. Therefore the Battleships are not longer used today.
Not all bgm but it's better than nothing: 1:26 "Big Bazookas" by Chris Egan & Trystan Francis 5:00 "Super Powers" by Chris Egan & Luke Richards The rest, just try search "Chris Egan"
That game mechanic ruling that an infinite number of torpedo will do ZERO damage to al already "destroyed" forward or aft part of a ship is an aberration. If such part is hit by such a powerful weapon ship should just sink or at very least take significant damage to adjacent part of the ship. Here you should take some lessons from that decades old board game Battletech, or it's online incarnation.
War Gaming: Can you please make playlists which contain only how it works stuff... very hard to navigate your youtube chan as there are so many videos and none of them are catigorized into sections.
Stupid when destroyers are able to get directly alongside you, and still launch torps point blank; close enough to put them onto the deck and still get the kill. It'd be nice if there was self torp damage.
3:16 In Update 0.7.11, the mechanics of torpedoes dealing damage to a destroyed part of a ship were changed. Now, a torpedo hitting a ship in any such part will cause guaranteed 1/10 of the maximum damage.
4:26 Please note that the game interface has been updated since the release of this video
why Kaga planes die to fast when hosho's planes can survive
I’m gay
The replys are just LOL
FYI inre Chinese Autonomous Torpedo with 1000KM range, 4000Kg warhead, 45 knot speed, onboard AI, and antitorpedo decoys. Found following:
The Maritime Systems Division of the Leidos Defense Group is seeking a highly capable mid-level Systems Engineer with a broad background, to support a variety of maritime projects, including work associated with the development and testing of autonomous underwater vehicles (AUVs). Job was at Poulsbo where torpedos are tested.
instead of launching torps to fuso, you throw a battleship at fuso hmmm
Lmao
xd
I live in alabama
Oh my GOD !!!
I can't stop laughing after just watching comment "stop bullying Fuso" and watching your comment
LMAO
FOR REAL, help me XD
But why throw 40000 tons at it. Give her some love bruh.
Our cries have been heard!
Society of Prevention of Cruelty to Fusōs represent?
(Weather report: Beware of flying Alabamas)
XD haha
eyy Intercon
GuguInsect l seiji09 :SerB:
#alabamahaditlongtimecomming :D
Lmao
i want in
save fuso-chan today
Guy's, i REALY love what you did with the #stopFusoAbuse trend :P
Fuso name : HELP_ME!
I say the same
I live in alabama why not Iowa
Huummm are you a furry?.... cool OwO
@@caydehernandez7240 Don't OwO or UwU me.
@@krios4141 Why? ^~^
just notice ID of Fuso is HELP_ME1 LOL
youkingtube76 where
@@williekuong3600 around 1:18 (look above Fuso)
Good eye
Dear viewers, Fuso wants to thank everyone from the bottom of her citadel for petitioning to WG to stop bullying her for the sake of creating videos. She would also like to thank Alabama for taking her place as a test subject for this video.
However, Fuso is also angry WG threw a battleship at her, and demands an apology
She also said if you use her one more time she will kill all
Alabama has a new gimmick: "Death from Above" :P
From thanos cock
Is that the same name from Rise of Tomb Raider? 😂
Don’t give wargaming the idea of making a aircraft carrier that can launch flying alabamas
Your under fire he’s roaming higher higher the king of the sky
@@krisshnapeswanipeswani3190 He´s flying too fast and he´s flying too high;
This better have a PSA that you should NEVER fire torpedoes in front of teammates. Cause whatever happens, YOU are responsible
Knodsil thats so anoying its like they do it on purpose
Sometimes it is THEM who sail in front of your torps for whatever reason. That happens.
@@franciscodetonne4797 still, you launched them, you are responsible. You can not look into the future and predict whatever your teammate is gonna do. Maybe he has a different plan, maybe he wants to go into a different direction. Whatever it is, your teammate (should) not have to take into account that, not only the opponents, but ALSO his teammates are shooting torps in his direction.
A 'friendly' torpedo doesnt exist. A torpedo in the water is equally dangerous to everybody on the map. Remember that.
@
invisible
Name calling, eh? That's classy.
Now that I read this again, "that you should NEVER fire torpedoes in front of teammates". You mean, "you should never launch torps when a teammate is in front of you"? Because if you're already in front of the teammate (toward the direction of the enemy), it's safe to do it.
Francisco DeTonne no one cares
Long time ago aboard ijn fuso
Ijn Officer: captain there is some thing in the sky
Captain: what is it.
Officer:it not an american planes.....it look like ....a Flying ship!!!!!!
meanwhile at usa ...2 days later.
Random man: Hey have you seen the army news.
Random man 2: what is it.
Random man: the army have built a new weapon!! A flying battleship.......
Hyuuga: The unlikely age of the aviation battleship, is it?
When they said "flying boat" they really meant it
And a new tactic was form other than Kamikaze
Shipakaze
The formula to torpedo-damage is actually more complex than i expected. Thanks for explaining it!
Ours fusou save!!!!
You spell fusou like this fuso.
Oh yes and yay the fuso is afloat!!
But the fuso is pushed
@@Thegamer-rr7gk fusō*
@@viet_cong_momiji2324 thanks for telling me that.
When did flying alabamas were added to the game?
They aren’t a real part of the game, but because WG has the control over the sprites, they could basically just throw an Alabama at you
@@theheavytonk928 way to ruin a joke
@@nhandinh7404 yes
r/wooosh
Fuso's name is HELP_ME1 XD
Fuso was crying for help this whole time until Alabama was thrown at her
@@GoldnPea Alabama saved her.
Wargaming is gona burn if Yamashiro find out those videos bullying me
WG you better run
Also very nice that of throw me a battleship
How likes that doesnt hurt too
Heck off >.
Have you recovered from your injuries?
Use your repair party
PLEASE explain to me what these humanoid ships are
GermanGamer7 ever heard of azure lane?
@@pierre-alaingingras9768 you mean, Floating thots the game
Wg I love you with your Fuso memes and flying Alabamas for replacement.
1:18 That made me laugh.
The way you just throws Alabama at Fuso like that, and Fuso just is flung of to the side like that. Absolutely brilliant. XD
1:21 Holy shit my comment was featured!
These vids are absolutely fantastic. Thank you WG. Love the Fuso joke too lol 🤣👍🏻❤️
Will deep sea torps affect submarines?
??!!!! Ow its very god question ı like that
Depends on their depth, Probably not when they are surfaced, but yes when submerged.
But submerged at what depth
And thus is another reasson for the current DW mechanic being utter crap. When implementing they could have gone for a physical model checking target's draft, but no, they went for the stupid class based approach... so no If they do not modify anything submarines should never be hit by DW, but if according to depth (and then what depth) they should be hit, WG has some coding and explanation to do...
@@BayushiTawa Exactly.. See DW torpedoes according to me should hit subs simply because they are always in DEEP WATER. A sub, if surfaced can avoid DW but as soon as it is even in periscope depth it should be vulnerable to DW... otherwise DW is basically useless and dd's get butchered once again.
Thanks for not bullying Fusou today
+ World of Warships Official Channel Are you going to add some "torpedo beats" in the next episode?
BTW, speaking up the Unlucky Fusou... when are you going to add the Ise-class Battleships?
welp, Ise is here
Are you ever gonna give the Japanese destroyers back their Long Lance torpedoes? You have around their maximum effective range in as their absolute maximum range even though they were rated for much farther. At the standard 42kn (78km/h 48m/h) their maximum effective range was 11km with a standard effective firing range of 22km but their maximum range was just over 40km. Not to mention you only gave the type 93 to Kagero and up when they were in service by 1933 which means they were deployed by all their ships by the time of world war 2 as opposed to all the ridiculous variants you have in game. They were the most powerful and devastating torpedoes in the world at the time. America had better planes and the best AP rounds, DamCon, and AA in the world, the Japanese had the worlds best torpedoes and heavier guns as a necessity.
Probably never, say they say: "Balancing issues". Also, 40km is basically almost larger than some lower tier maps, higher tier maps only get 48kmx48km, it'll be very OP if it does so
I don't even play this game. Never have. Never plan to. But these videos are fascinating to me.
The thing every battleship player dreads
This is the most entertaining guide for a game I've ever seen
there isn't a single more satisfying thing in the world as hitting a full broadside torpedoes
CV rework sneak peak at 1:23 (colorized) 2018
XD
1:18
Nice Username
Singly most educated game in history, and their narrators love memes wow
Actual all underwater explosieve devices were originally called torpedo's. That included mine's also.
Yup...thx for the explanation...as I'm grinding IJN DD line for the past month and saw a omaha took 6 of my fubuki torps and live, as well as a oknotik take 3 and live. I was legit freaking out.....
there is a Cruisier called Minotaur? ok I'm going to look into this game!
These kind of Videos are more than overdue. However I like to see them coming one after the other to finally get the playerbase inforemed about how your game actually works :)
I like the way they just throw that Alabama out of nowhere to Fuso and make the Fuso Glitches and teleported 😂
I love the new sound when you get flooding.
Needs more elaboration at 1:10. When does a torp inflict only 1/6 + 1/6 = 1/3 of its damage? On the subsequent scene a torp from Minotaur caused 10K+ damage, which is way beyond 1/3 of its max damage (16k).
4:31
Didn't Alabama's Torpedo protection Reduction use to be 51%??? When the hell did that get changed?
ARC 7157 That was a UI type/bug, where Damage Control Modification added 2% to the Torpedo Protection value.
What are single fire torpedos?
I'm getting real tired of premiere videos being listed in my subscription feed.......
Same here
same
Same
Great. When you stop abusing one ship I like, you start abusing another ship I like
Make sure he dont bullied our waifu in kancolle
1:03 "The mass of their warhead allows them to ignore any armor. *However Armor reduces the damage caused by torpedoes."*
... Then it's not ignored?
You are right XD
Think it means it will damage things on both sides of the armor relative to the location of the explosion. But the damage will be reduced as a whole
One word to describe Wow mechanics: however.
Question for #WorldofWarships. Last night I noticed that Allot, ALLOT of my torpedoes would disappear at the point of impact without causing any damage. To be clear the torpedoes were well within range, if one missed it would keep going past the ship quit a distance but the bubble trail of the other would run into the ship and disappear without causing any damage and without continuing on the other side. It is difficult to see how often this happens when firing from a Cruiser or Destroyer but when I drop them from aircraft and either follow the torpedoes or if the aircraft are killed and I wait to watch the impact I definitely see the torpedoes disappear at the point of impact. This is quit infuriating as I was completely useless in battle last night resulting in constant losses one after another.
Are the enemy ships angled?
Yes, let Fusou rest. She doesn't deserve to be bullied :P
I like the flying Alabama
Nice
Basically: If you see smoke, run.
Great, but they did not explain why sometimes the torpedoes exceed their maximum damage.
Example: I managed to erase a Kurfurst with 5 Minotaur torpedoes without flood or detonation.
woah, fuso fast lol
#FusoLifeMatters
Can you please share the soundtrack that played at the beginning? I want to learn it since the WoT guides.
1:22 fuso gets crushed
Why only the WoWs devs can put their shit together? Why WoT devs rly give no fucks? I love those tutorials! Keep it up guys! ;)
I have a question if I put on a signal that eliminates the risk of my magazine detonation and another one that is +5% magazine detonation will it be 5% or 0%?
How it Works: Torpedoes
Your guns will manage to track targets while you turn your ship (if they can turn fast enough), but if you try to torp someone while turning, they will miss! This is because of what most people call a bug in the game. Wargaming apologists on the forums call it an obvious and fair mechanic though. Beware!
Too short :
Nooooo,I miss that Fuso so muchXD
No more trauma to Fuso
So, just to be clear, the bow and stern can be damage saturated by torpedoes to the point that further torpedo hits do no damage. However, I can still set those parts on fire and do more damage to the ship that way? I feel like this damage saturation should apply to fire damage somehow as well. Has this been considered? If so, with what results? Or, perhaps I just misunderstood. Hope to hear from you WG!!
Also at 1:23 HOWD U DO DAT?
#poorAlabama
#saveAlabama
#sweethomeAlabama
Sweet home Alabama
Where the skies are so blue
Sweet home Alabama
Lord, I'm coming home to you
Are you using contact or magnetic fuse? You shoot a torpedo under the ship and you can break the ships back.
if one is in a dd and they will not be able to dodge a torp, where should they try to get hit to minimize the damage : bow or middle of the ship?
Lefty Elomis It probably doesn’t matter as DD’s don’t have citadels any more nor do they have any armor to protect from it...
Definitly take it in the bow if you can, since that can't one-shot you, while you can take a full life OS in middle section, like it was explained in one of the first episode of this.
Me: I wonder how torpedoes work...
WoWS: (Talks about game mechanics)
Thx for telling me Those cause I keep dying from torpedo and now I know why
I always starts turning my battleship when the enemy destroyer starts turning because I know it's gonna drop it's Torpedoes XD
Explosives have cube-shaped effects. I didn't realize we were in Minecraft.
It makes the coding not-a-complete-bitch to work with; you try coding a sphere in 3d geometry coordinates based on cubes and tell us how it goes...
Just saying, most of the torpedoes that hit Bismarck main belt, or the torpedo belt, were mostly harmless...
WG, will there ne any sale for Black Friday?
You guys forget the GZ's DW Torp Bomber is same with Asashino's Torp.
Let’s do something, every time torpedo is said, launch a torpedo at the enemy
can you make videos about credits fomulas in battle?
0:14 Arizona spotted!
Now you are watching a peacefull tool that world needed
Can anyone answer my question? Why do some torp indicators have a line over them? What does this mean?
Does any of this apply in the console version? I don’t see mention of deep water torps in WOWS:L
Okay, I'm confused. A torp does 1/6 its damage to the section hit and 1/6 to the hull. What about the other 4/6? And is the extra damage from the blast cube from the torp's total, or does it come from thin air? Blast cube affects "all parts of the ship" .. including modules? magazine? etc? This overview just seems too cursory.
Magazines are modules. The blast cube models the effects of the explosion. It affects modules, but not the ship itself. Damage to the ship is applied directly based on hit location, torpedo protection, and warhead size. See the wiki.
Now we should better have an introduction of homing torpedoes
Ahh yes nothing like a torpedo hitting and enemy is just SO SATISFYING YEE
Torpedoes, how it works?
That pointy end hits the ship's hull and it goes boom.
Still, if I had to point toward the one biggest issue I got with Torpedoes in World of Warships, is that they are lethal at ANY range. Best way to aim the torpedoes for maximum damage is to move super close, shoot all available torpedoes at less than 20-30 meter and it's a guarantied kill.
Even with all the work done to the torpedoes' damage, the 2 most basic principles of their uses have not be implemented into World of Warships at all : Arming and Depth.
In World of Warships, depth is simplified by "Normal" and "Deep Water". That's bullcrap in terms of simplification.
Arming is the main security feature that made it possible to use torpedoes from the start and avoid them from exploding when released from the torpedoes' tubes. To put it in simple terms, there's a simple spring-based clock on each torpedoes which were armed. As long as those clock weren't reaching their "end", the fuse in the torpedoes weren't active and if the torpedoes were to hit anything before the fuse was active, it wouldn't have exploded at all. Why such a thing? Simple. The force applied to the torpedoes when it hits the water (or gets hit by the water) as well as the force when it reach maximum water velocity and accelerate was enough to make it blows up if the fuse was active. In reality, the timer on the torpedoes was set usually to a minimum of 12 secs (15 most of the time) and shorter fuse was only used during emergencies.
In World of Warship, there's no fuse. The torpedoes blows up as soon as it hits the water if there's a ship there. This is why a destroyer that gets close to any other ship can instantly destroy that ship with torpedoes because "fuck the distance".
Steel Ocean (another naval MMO) did it right. Torpedoes have a depth (same system as the submarines) and a fuse time of a minimum of 5 secs (also Friendly fire).
Good Info.
Alright does every thing has cube radius, not circular. Does even the blast occur in cube radius ?
Sir what will happen when a torpedo hit the alambam's steering
1:24
Wait what if :
*Another side of map*. *Tactical Alabama inbound* *strike*.
Yoooooo hit that boii
Meanwhile
Fuso: * Dive. Dive. Dive. *
why everyone dissing the fuso?
However the Battleships are not suitable for war, in addition to their large size, they're also easy targets for torpedoes. Therefore the Battleships are not longer used today.
Fuso will be safe for now #FusoLifeMatters
Yez
Everyone talks about Fuso.
WHILE IM ASKING ABOUT THE NAMES OF ALL THE BGM!!!!
Not all bgm but it's better than nothing:
1:26 "Big Bazookas" by Chris Egan & Trystan Francis
5:00 "Super Powers" by Chris Egan & Luke Richards
The rest, just try search "Chris Egan"
That game mechanic ruling that an infinite number of torpedo will do ZERO damage to al already "destroyed" forward or aft part of a ship is an aberration. If such part is hit by such a powerful weapon ship should just sink or at very least take significant damage to adjacent part of the ship. Here you should take some lessons from that decades old board game Battletech, or it's online incarnation.
Finally fuso gets to rest
So how do you target them?
i would like to know how detonation trick in 1 shot (i did bomb a single BB with 1 torpedo form Torpedo Bomber) (kongo take that hit)
throwing a battleship at fuso is pure abuse
War Gaming:
Can you please make playlists which contain only how it works stuff... very hard to navigate your youtube chan as there are so many videos and none of them are catigorized into sections.
well you drop it and it goes forward with the propeller and goes boom when it touches anything
Stupid when destroyers are able to get directly alongside you, and still launch torps point blank; close enough to put them onto the deck and still get the kill.
It'd be nice if there was self torp damage.
when will you use a aircraft carryer
What if we had AP torps?
Would most likely overpen.
Hey I was wondering tell me if you did but can you make the USS Ohio in world of warships?
I see a pic of flying yamato last week, and now flying alabama?
Next april fool mode?
I wonder if there are AP torpedo