Mario Expert Tim Rogers Creates a Super Mario Maker Level - Devs Make Mario

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  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 114

  • @Skellingtor97
    @Skellingtor97 6 років тому +90

    Polygon was not ready for Tim Rogers

    • @SankofaNYC
      @SankofaNYC 4 роки тому +10

      Tbh... It looks like Tim Rogers wasn't ready for Tim Rogers

  • @nngnnadas
    @nngnnadas 6 років тому +21

    was he not yet determined to not die hungry?

  • @edwnx0
    @edwnx0 9 років тому +57

    The way it has multiple level vertically reminds me of Sonic.

    • @ultrasparrow
      @ultrasparrow 9 років тому +4

      +Edwin Contreras thats exactly what i thought as well

  • @DuckRotation
    @DuckRotation 9 років тому +38

    I love Tim Rogers

  • @nahoking1
    @nahoking1 5 років тому +11

    TIM ROGERS THE MASTER, THE BOSS, THE VOICE FROM KOTAKU DOT COM

  • @Kram1032
    @Kram1032 9 років тому +47

    This level is a lot better than the previous one in this series.
    How much time do those devs get for this? Because if that level was the work of a couple hours, it's pretty darn impressive. If it took several days, it's a bit unpolished.

    • @polygon
      @polygon  9 років тому +29

      +Kram1032 Depends on the dev's schedule! Tim put his level over the course of about 2 hours, but Igarashi only had about 45 minutes in his PAX schedule to make his. We've got one coming up next week with a special guest who spent over 6 hours on his!

    • @Kram1032
      @Kram1032 9 років тому +8

      Polygon ah, for those times, their respective levels actually are pretty great. Igarashi's design was very weak but for 45min it was totally fine. I'm sure he could have done a lot better with more time.
      I'd love to see what those devs can do in a longer time window. But I doubt most will have free slots for that.
      I'd suggest you put the time they had to work on their levels somewhere in those videos or in the description, just to avoid wrong ideas of why the quality levels may vary so much.
      I'm very much looking forward to the 6 hour take!

    • @PhilippeAllardRousse
      @PhilippeAllardRousse 9 років тому +1

      +Kram1032 I'm pretty sure that a huge number of level designer will make lots of kickass level on their free time at home.
      Sign: A level designer.

    • @Kram1032
      @Kram1032 9 років тому +1

      Philippe Allard-Rousse that's true enough :)
      Although many of them might prefer to work on their own games.

  • @zappandy
    @zappandy 9 років тому +47

    This level made me appreciate the mechanics in the New Super Mario Bros games. I've always seen them as uninspired but the issue seems Nintendo never applied the gameplay tweaks in a compelling way. They're too safe, but how Tim used the different jump techniques and arcs is pretty darn cool! It reminds me of Mario 64, Sunshine secret levels, Galaxy 2, Mario 3, Mario World and 3D World.

    • @Billybiscuits13
      @Billybiscuits13 9 років тому +2

      +Zappandy This so much. I have the DS game so maybe they changed it, but I didn't even know Mario had a triple jump in NSMB or that little twist thing.

    • @zappandy
      @zappandy 9 років тому +3

      Billybiscuits13 After weeks of seeing more Mario Maker levels. I gotta say mechanically NSMB has an untapped potential I'm astonished Nintendo never explored. Although, the game plastic look still throws me off, the gameplay tweaks are rather impressive. So glad to see the fans are using them so much!

  • @SankofaNYC
    @SankofaNYC 4 роки тому +9

    Lol check out Tim just getting into his groove on camera... Who knew he would go on to be a star/personality/video game celebrity/something... ??? He is awesome

  • @TurtleBoy-v9x
    @TurtleBoy-v9x 7 місяців тому

    I really love how his levels were really open and not just linear, which is something I’d like to see in other MM2 levels

  • @BlazeHedgehog
    @BlazeHedgehog 9 років тому +53

    "Mario Expert", huh?

    • @CheezyPotatoesss
      @CheezyPotatoesss 9 років тому +3

      Ikr?!

    • @kasparthorngirl
      @kasparthorngirl 6 років тому +14

      Can seriously nobody realize that was a joke

    • @JustinLeeper
      @JustinLeeper 6 років тому +1

      mbloom In his recent Kotaku review of Mario U, he seems to profess as much.

    • @KelsomaticPDX
      @KelsomaticPDX 4 роки тому +6

      @@kasparthorngirl I'm way late but... I see this all the time on Tim Rogers videos. People take him at face value and don't realize that he's sort of performing a self-caricature.

    • @kasparthorngirl
      @kasparthorngirl 4 роки тому

      @@KelsomaticPDX yep thats what i love about him

  • @KevinNagle
    @KevinNagle 9 років тому +2

    Cool. Are you guys gonna post the level code so we can play too?!?!?!?

  • @ErisEntropy
    @ErisEntropy 7 років тому

    the hardest infinite 1 up trick i can think of off the top of my head is from super mario galaxy 2 with the giant koopas where you have to drill through the ground which sends you high enough on the other side of the planet to hop on their backs forever.

  • @AlfianMohamed
    @AlfianMohamed 5 років тому +4

    This should be 80mins long

  • @exeacua
    @exeacua 9 років тому +2

    where is the level code???

  • @payableondeath7
    @payableondeath7 9 років тому

    I hope they put out a stats video someday showing how often each theme is used. It would be interesting to see how many people used the NSMB theme over the others

  •  9 років тому +3

    Level codes?

  • @Doritoboy69
    @Doritoboy69 9 років тому +1

    Where's the ID code for this?

  • @Humane_resource
    @Humane_resource 3 роки тому

    Man that fireball power up right at the very end is such an insult

  • @callahan821
    @callahan821 9 років тому +1

    Stupid question: are these levels lost to time, or can I play them?

    • @philatio1744
      @philatio1744 6 років тому

      Seth Callahan the ID's are in the description

  • @SomePkmnlovingdude
    @SomePkmnlovingdude 8 років тому +1

    Code please!

  • @antgue756
    @antgue756 9 років тому +18

    Hardest one up room? It was harder to get one ups in the original or any other for that matter you just jump over the shell

    • @antgue756
      @antgue756 9 років тому

      Still a pretty good level

    • @antgue756
      @antgue756 9 років тому +2

      +glorb I guess so

    • @ErisEntropy
      @ErisEntropy 7 років тому

      No, it doesn't. the koopas all died on screen at once and they aren't replaced that quickly, and don't feel bad to criticize. People are too soft about that kinda stuff. This level was a mess that used far too many different assets and I bet the guy really had no idea what he was doing.

  • @flipperzgg
    @flipperzgg 9 років тому +1

    7:52 the game was playing by its self...

    • @oledakaajel
      @oledakaajel 7 років тому

      You know that there are controllers that aren't the gamepad.

  • @DoryenChin
    @DoryenChin 2 роки тому +1

    oh my god he is such a lil baby here

    • @metrizans
      @metrizans Рік тому

      I believe he was 36 in this video. Lol

    • @essy531
      @essy531 Місяць тому

      sweet baby

  • @lisawarner4858
    @lisawarner4858 9 років тому +1

    Great going bro! :)

  • @1scarfe
    @1scarfe 9 років тому +2

    nice level

  • @Skawo
    @Skawo 9 років тому +66

    A soup of random elements with no coherent theme; it's pretty much awful.
    Good job with those random-ass podoboos in a grassland stage, especially.

    • @KnightRaymund
      @KnightRaymund 7 років тому +19

      well aren't you an ass

    • @ErisEntropy
      @ErisEntropy 7 років тому +5

      and correct. I bet they picked the first person who said "Yea, I'm an expert at Mario" It is Polygon after all

    • @justinhanna9152
      @justinhanna9152 6 років тому +1

      A traditional mario expert would actually get stumped by Mario maker as the level design of mario games hinge on introducing new elements but you can't do that in mario maker but aside from that both levels seem to be created more as experiments so I don't think they gave him much time to learn the game before he had to make a level

  • @alphakretin2387
    @alphakretin2387 7 років тому

    Excuse me but the hardest 1-Up loop was the one in Mario 3 where you had to use the shell to kill Spinies that Lakitu was throwing

  • @eSPy86
    @eSPy86 9 років тому +3

    A+ level name.

  • @friend_xtra
    @friend_xtra 9 років тому

    I wonder who produced this video...?

  • @AmandaWallaceofLegend
    @AmandaWallaceofLegend 5 років тому +1

    love tim togers cradling the videoball xbox one booth sign

  • @kidrobots
    @kidrobots 8 років тому +1

    yo, nice conix sticker on that laptop back there

  • @neoxus30
    @neoxus30 5 років тому

    Isn't the common theme in Mario levels not to look back? An example of this not being done is having to grab a P-Switch at the end of the level and then having to go far back to use it)

  • @ff789n10
    @ff789n10 8 років тому +3

    What developer does Tim Rogers work for? I know this guy from his channel and review site actionbutton.net, he's very peculiar and strange (in a good way) but also funny.

    • @svenbtb
      @svenbtb 4 роки тому +1

      For the answer to that and much more you should check out more of his stuff, if you haven't. He's awesome and he's made tons of videos.

  • @psvg.donnie
    @psvg.donnie 9 років тому

    Code?!

  • @alphakretin2387
    @alphakretin2387 9 років тому +3

    That's not the hardest infinite 1-Up trick. There were some really difficult ones in SMB3.

  • @cupriferouscatalyst3708
    @cupriferouscatalyst3708 7 років тому +4

    looks like a sonic level

  • @adferxis
    @adferxis 9 років тому

    WHERE'S MONSTER FACTORY

  • @MattLoveday
    @MattLoveday 9 років тому +7

    And you still missed the top of the flag pole...

  • @amansaxena5898
    @amansaxena5898 4 роки тому

    The music is interfering too much with Tim's voice 🙉

  • @FF18Cloud
    @FF18Cloud 8 років тому +2

    ... why does this remind me of a sonic level?

  • @egoitzsanz4567
    @egoitzsanz4567 9 років тому

    I have just done a level, hope you enjoy it guys 5C57-0000-0069-4D4A

  • @GR33DMUSIC
    @GR33DMUSIC 7 років тому

    I expected some kaizo type level. What a disappointment.

  • @waikien
    @waikien 9 років тому

    I dunno, I didn't particularly find that a good level. It was very scattered. The Bouncy music block with the multi-coin block above was a good idea though. The "triple-jump" was just a simple run-jump; it needed to be higher to actually require it.

  • @TomFry
    @TomFry 9 років тому

    Code

    • @polygon
      @polygon  9 років тому +9

      +Tom Fry Unfortunately, this episode was shot before the game came out using the pre-release media version of the game, so we aren't able to upload the level. Future episodes are being made with the retail code, so we won't have that issue after episode 3!

    • @exeacua
      @exeacua 9 років тому +2

      +Polygon Recreate this first levels please

  • @AnimaxRules
    @AnimaxRules 9 років тому

    Nintendo, Slick Dastards
    Managed to create their own Minecraft version in disguise: twice the fun but zero Squeakers
    *KUDOS*

  • @MathueTheIrrational
    @MathueTheIrrational 9 років тому

    Here in my garage....

  • @CriticalShot1
    @CriticalShot1 9 років тому +3

    Could someone please explain to me what this game does that LittleBigPlanet doesn't do 10times better?

    • @clydebink
      @clydebink 9 років тому +12

      +CriticalShot1 It uses Mario assets and physics.

    • @SoldierSunday
      @SoldierSunday 9 років тому +21

      +CriticalShot1 Good platforming.

    • @EmilPettersen
      @EmilPettersen 9 років тому +7

      +CriticalShot1 little big planet is just too complicated for the general audience. People Know Mario, it's simple and elegant sandbox of toys. And secondly Mario maker is really well made with the Wii U gamepad where you just easily draw a level and can make a good enjoyable level fairly quick. And in and out of playmode and create mode is really snappy. This is maybe the best creating game for gamers who don't really enjoy making stuff in games usually

    • @TheChromaKid
      @TheChromaKid 9 років тому +7

      +CriticalShot1 Easy to understand, Easy to use thanks to the gamepad, Mario is very well known so it gives more people a buzz making levels, We know what everything does before even touching the game, And mario's nature is just suited to this with the way everything's scaled

    • @GhostShakz
      @GhostShakz 9 років тому +1

      Nostalgia

  • @cinemacynic980
    @cinemacynic980 9 років тому +5

    For a mario expert... he doesn't know much about Mario.

    • @cinemacynic980
      @cinemacynic980 9 років тому

      *****
      That was literally an entire article and 2 sentences about the actual game it was "reviewing"

    • @vito
      @vito 9 років тому +3

      +Mr Potential Platypus You fail at reading.

  • @mysticadvance4653
    @mysticadvance4653 9 років тому +1

    1st

    • @eengee3029
      @eengee3029 9 років тому

      +CR33P3RKiller EASTER EGG Lies...

  • @eengee3029
    @eengee3029 9 років тому +1

    FIRST YAY

  • @rface0
    @rface0 9 років тому +22

    Tim's levels are almost as tedious, dull, and contrived as his game reviews used to be.

  • @stxcxv
    @stxcxv 9 років тому +1

    I'm early woohoo

  • @Roosader
    @Roosader 9 років тому

    It's just a bunch of random garbage thrown together! Why do people appreciate this game? There is such a small amount of coherent levels that it's staggering, and even then, they're only Mario levels. Absolutely nothing new.

  • @ArchGeek
    @ArchGeek 5 років тому

    Who?