200% has been completed, ua-cam.com/video/8wT0hcJ3JkY/v-deo.html. I know it's not nearly as notable any more since 233% has been done but still it's been a goal of mine for a while Anyway this pinned comment at one point said : To anyone who says something along the lines of "Oh why didn't you hug the wall during Halt", Halt Bug is PATCHED, CHECKMATE. Anyway this pinned comment used to say : Ight can people stop commenting about hugging the wall in a Halt room. 1. Someone already commented about it four days ago and 2. It's pointless telling me on a run that was done weeks ago. I've been doing my best to heart or respond to most comments but any even mentioning about this strat from now will likely be ignored. Anyway this pinned comment originally said : It seems the Seek despawning bug was fixed inbetween this run and me uploading it, and judging from how Doors was last updated on the 5th of September (which is the day I did this run) I'm lucky I could get away with skipping it. Definitely not impossible with my modifiers but still made things easier, plus vitamins would've been a requirement
Fun fact: Figure detects your speed. Not when you're crouching. So, if you were going very fast, Figure would easily detect you. However, if you go very slow, Figure will have a hard time detecting you. So the modifier that makes you slow is an advantage and a disadvantage at the same time.
This is insane. Like, insane insane. I barely managed to beat doors with 150% PERCENT, and this MADLAD comes and beats it at 175%. You have earned my respect. amazing job!
At least you can beat hotel hell, my hardest achievement is beating doors with the “Chaos Chaos” modifier (one of the modifiers were “Always watching” and “Didn’t skip leg day” which made door 50 and 100 a lot harder) Edit: I got hotel hell :D
@@unnamedscribble-auttp you actually can, and it won’t affect the amount of knobs you get, so you can get all 5 good modifiers and still get 50% more knobs
Would've been helpful if Eyes didn't spawn only twice in the entire run I've had more Eyes spawns in a modifierless run before the first seek chase than this run Still, good to know
@@WestieNZthe "always watching" modifier is Very good If you're trying to escape with 150%+ modifiers, all you need to do is keep looking down in each run (wich i wasn't capable to do cus i have adhd ☠️☠️☠️ and i kept forgotting about eyes)
30:45 Why do nobody talks about the 3 ambush encounter? not that it is special but the monster count show a bush instead of ambush. It's the best part of the run lol.
11:05 the commentary text definitely gives us the idea that A-90 forces us to play his own kind of red light green light except the slightest movement or turning will get us killed
even for how many extra knobs it gives, I've always found roundabout to be just BRUTAL. On its own its hard enough (especially if Halt decides to mess with you and not let you progress since he naturally speeds up the longer you take), but any modifier that can make it harder (speed mods, his room being locked which keyx4 and most of its variants can do, or worst time ever just bugging shit out and making rush/ambush start halt or follow you into halt) just make the modifier absolute hell. Not worth adding to a hotel hell run imo. EDIT: it has come to my attention that Halt's room can never be locked even with keyx4 anymore. That's honestly a massive fix because getting a locked halt room otherwise is just p a i n
Keyx4 stops the rush issue and a strat that's been found is to literally just stand at the side of the hallway and Halt literally can't get to you (though you still need to go to the middle to progress forward)
Thinking that rain ambience sounds like rush is coming is something I do and I'm surprised I'm not the only one (I thought that was because I don't play with headphones on and have terrible broken speakers that make a lot of sounds sound like white noise)
The idea of backtracking instead of using closets or hiding out of sight is really a clever idea. 17:20 and personally I like when you can see Rush coming from far away and hide in-time, it's really cool. 30:45 am bush. 36:27 there was 2 dark long rooms. You could've looked to see if rush was coming. All modifiers: Out of Stuff, Key Key Key, Worst Time Ever, Nosey, Rent's Due, Stop Right There, El Goblino's Payday, Soundproof, My knees are killing me, Think faster, Watch your step, Electrical work, Gone fishing, Last breath, Battle of wits, You really can run, Roundabout. Back for seconds,
At 6:13 did no one notice how incredibly close rush got to the closet? Worse time is truly unfair lol Edit: If you're wondering why I brought that up, in the game mode 'worse time ever' Rush and ambush will noclip in such a way that just sitting in some rooms even if it's out of sight will kill you.
37:21 as somebody who has a RESTING heart rate of about 115 because my internal organs are just that weak I think I would have just collapsed and died trying this
So since rush can open doors, I had a time where rush came then opened a door, causing a another rush. This repeated 4 times and void killed me because of it
Crazy impressive my man, I've been doing a bunch of modifier challenges over the past month to prepare for floor 2 and man are they difficult! Still, none compare to this, incredible work!
There should be a modifier that's like 'paranoia' or something and it's just hearing entities that aren't there so you never know when one's actually there
did you know you can actually hear room static before screech's psst? along with the screen shaking. just thought I'd add that, since I experienced that multiple times before
I find A-90 really easy to deal with in the Hotel while the other 2 are a nightmare. In Rooms A-90 was absolute hell to deal with while A-60 was pretty easy and A-120 was just pathetic but in the Hotel A-90 goes from hellish to easy while A-60/120 are both nightmares to deal with. (A-60's sound clashes with ambience making it difficult to detect while A-120 is very deadly with Hide and, if using Really Bad Time or higher (and maybe Rush Hour), DISABLES SAFE SPOTS)
While I haven’t beaten hotel hell, I beat a-1000 when it came out, I think a-90 is actually pretty easy, he just gives me the heebie jeebies and I prefer not to play with him lmao
Another thing with doing modifiers ( taking hotel hell for this) Is that a90 doesn’t temporarily make rush or ambush stop like in rooms Learnt that the hard way as he also cancels sound
really cool video, keep up the work man!!! u have a new number 1 fan, I would really love to see you try 200% modifiers even though I know its gonna be extremely hard
glad you enjoyed it in terms of 200% mods though I don't have much interest in doing it anymore since I'd have to start adding on modifiers that can cause impossible circumstances/unfair deaths and the seek bug was patched, along with another bug that would've made a lights out seek chase possible without guessing the correct door
@@Andreguayta for some reason you could see fake doors' door knobs in the seek chase from far away but not real doors' door knobs meaning you could do a lights out seek chase without any issues if you knew what to look for, but it seems like it's either fixed or the effects during an actual chase doesn't let you see them
On the topic of lights out though I've also discovered a modifier combo which sounds stupid on paper but might be the key for 200 mods Lights Out + Bad Ventilation While both limit vision, bad ventalation actually lets you see more in dark rooms ironiclly and honestly gives me a bit of hope that 200 mods might be doable with that (since that gives 45%/250% (adding think faster because screech doesn't spawn)) so I actually might start trying it now
Start: 1:15 First Halt start: 2:15 First Halt end: 3:43 First Seek start (kind of?): 8:21 watch few seconds before to understanding is going on here First seek end ig: 9:28 Room 50 library start: 18:10 Got paper: 19:02 Room 50 library end: 22:01 Room 60 basement: 25:29 Room 60 basement end: 26:54 Second seek chase start: 28:47 Second seek chase end: 29:21 Second halt start: 32:17 Second halt end: 33:55 Greenhouse start: 38:05 Start of room 100: 45:26 blud went to get a drink Breaker puzzle start: 51:10 Breaker puzzle finished: 51:53 End woohooooo🥳🥳👑: 52:08
TIP ON 100! I'm as well very bad at 100, but lately I've managed to do it quicker than i expected. The thing that helped so much is how far the steps are. If you hear no steps, you safe to walk around, until u see the figure stuck. When i was playing, figure got stuck at the entrance, camping, so i managed easily to get the switches. but with the steps intensity you can say how far figure is and if he gets closer or farer. I hope this helped and gl >:3
I'm not exactly bad at 100, I just played it safe in this run so I wouldn't die in 100 (my knees are killing me also didn't help here). Figure's AI is pretty predictable though. Each time he roars in 100 he makes his way to the opposite side of the room. You can use that to determine where Figure is going and how long till he gets to basically any point in the room.
The thing around 30 minutes was a Roblox bug at the time. If you find videos around the release of the modifier update you'll probably see the bug happen there
One time I was at door 98 in a normal run and I didn't die to rush or snare, but I died to screech, because I couldn't look behind me because I was hiding from rush in a closet/cabnet.
DISCLAIMER: this is all speculation and could be very wrong I think how Seek glitch works is that Seek is programmed to despawn soon after the chase ends, and they do this with a timer that starts when Seek’s hallway is entered. And as for Rush and Ambush not appearing for a bit after Seek “chase,” they probably can’t spawn until the penultimate chase room despawns, since in normal gameplay, it despawns soon after the final door closes. When Seek isn’t able to trigger this, though, it takes an extra 3 rooms for the penultimate room to unload. Again, this could be wrong, but based on what I know about the game, it’s likely that Rush and Ambush can’t spawn for 3 rooms after the “chase” when you despawn seek like this.
tip for Screech: wear a low high volume Set while wearing a headset. screech makes a static noise when he spawns in which makes him way easier to deal with.
ive noticeded this too, sometimes i randomly hear a static and im confused, then i realised it was screech. Ithink it has to do with the way he makes the noise. the noise for screech is probably like 3 seconds of nothing, psst, end and it starts when he spawns. so thats probably the reason of it
congrats, this is definitely no easy feat, looks like a hotel nightmare. I hope in the future the devs add modifiers similar to the rooms entities ones, but for the new Backdoor entities (blitz, lookman, vacuum). However, I’m not sure how haste would work, because the hotel has no time limit feature, so haste’s spawning would probably have to be altered.
@@timcellar9021the thing is in doors is that you can take your time to explore things and don’t be in danger with the timer, you can’t take your time to see things or get gold the game will become this :get in, stress, get out. I don’t really think that is a good idea but a idea nonetheless:T
@@justachesseburgerwithkectup that gameplay loop you mentioned is also any amount of modifiers past 100%. It’s not supposed to be that balanced or even that fun, because it’s not required to beat the main game. It’s supposed to be a challenge, after all!
Yo Westie, idk whether or not you knew this and chose not to do it, but you can use lockpick on breaker room and it saves you time by not having you get the key. (This you definitely know) You can use one of the ones on a locked door if you absolutely need to.
One thing I’ve noticed is that right before a screech, along with a slight camera shake, is a noise that sounds similar to a reverse symbol. This can help too ig.
Whenever I’m in the greenhouse and I can hear rush coming, I’ll try to hide in a closet but sometimes a 🚫 appears and I can’t hide so rush kills me. Don’t know if it’s a bug or because the entity got too close but yea that’s gotten me a couple times
You can beat halt with slowdown mods if you hug the wall of the room when he tells you to turn around. His hitbox isn’t wide enough so you can literally let him pass until he tells you to turn around again making him extremely easy
Blitz would likely be impossible due to Rents Due and Lookman may cause me issues but I'm pretty sure people use Four Eyes in high modifier runs these days so Lookman wouldn't exactly be too much of a threat
The thing what i'm surprise is what A-90 (22) appeared same times what Rush (17), am bush (3) and Halt (2) together. More what that, respect to you for that race 🗿
I mean A-90 can spawn multiple times per room and while Rush could also do that in this version it was a lot more rare. Also these days Rush is a lot more rare if you have Rush Hour and Worst Time Ever (you use to get 2-5 by door 7 without Rush Hour, now you'd only get like 2 or 3 at most with both Rush Hour and Worst Time Ever) Also if you play the game slower then A-90 will likely be a lot more common then Rush
Even so, A-90 appearing more times than Rush knowing that they have a spawn difference without mods (A-90 is 1/20 and Rush is 1/15) seemed quite strange to me. Still it is reasonable since you were slower in the game.
200% has been completed, ua-cam.com/video/8wT0hcJ3JkY/v-deo.html. I know it's not nearly as notable any more since 233% has been done but still it's been a goal of mine for a while
Anyway this pinned comment at one point said :
To anyone who says something along the lines of "Oh why didn't you hug the wall during Halt", Halt Bug is PATCHED, CHECKMATE.
Anyway this pinned comment used to say :
Ight can people stop commenting about hugging the wall in a Halt room. 1. Someone already commented about it four days ago and 2. It's pointless telling me on a run that was done weeks ago. I've been doing my best to heart or respond to most comments but any even mentioning about this strat from now will likely be ignored.
Anyway this pinned comment originally said :
It seems the Seek despawning bug was fixed inbetween this run and me uploading it, and judging from how Doors was last updated on the 5th of September (which is the day I did this run) I'm lucky I could get away with skipping it. Definitely not impossible with my modifiers but still made things easier, plus vitamins would've been a requirement
You are a madlad
i have beaten the game on 165%. maybe i will give this a go, anyway your a legend gg
Gone Fishing, like Guiding Light is on break.
why would vitamins need to be a requirment?
Why "stop right there" and not "room for more" modifier?🥲
the most replayed part of the video being literally doing nothing and bypassing the seek chase mightve been the funniest thing ever
HELP FR,also 69 likes nice
Fun fact: Figure detects your speed. Not when you're crouching. So, if you were going very fast, Figure would easily detect you. However, if you go very slow, Figure will have a hard time detecting you. So the modifier that makes you slow is an advantage and a disadvantage at the same time.
When i used a modifier that increased my speed i was wondering why the library was so difficult… now i know
Yup, if your speed is boosted then figure will always hear you, so you dont have to crouch (figure is easy to outrun then)
It also gives controller and mobile players a bigger advantage since they can control their movespeed precisely
but how dose it get the base (player sped / the max) or dose it (get the speed the player is going at a time?)
@@Skyblue92u accelerator gaming had a stroke while reading this and fucking died
seeing the seek chase without the intense music is kinda funny
seek chase but its awkward and seek is on vacation
Now that seek got a new modifier called it can run too, that modifier should have more intense music. It can run too replaced you really can run.
i have game music turned off it's way better
@@UCz6ILzNzK6OHESFqfhpL6xw🤓
@@UCz6ILzNzK6OHESFqfhpL6xwhow their music is so good
You are not alone thinking ambience from rain is Rush.
Especially in greenhouse. There you just think everything is rush.
@@se-os6xtfr
@@se-os6xtexactly
I swear that the rain sounds exactly like rush
@@AngeloEnthusiast yeah. The greenhouse must be rush's home where he just makes the rain sound like him.
Not gonna lie, when I got to the "most unfair encounter" part, I thought A-90 was gonna appear during Halt. That would've been funny
Oh _god_ that would be awful
When?
That wouldn't be too bad since a 90 stops any active entities or at least a 60 and a 120
@@fatyoshi1456 that’s true
Not as bad as encountering screech during halt, which I tried, and is awful
the scariest part of the whole run was the "its done" jumpscare at 52:13
“its dumb”
“it is dumb”
@@giraffelove12it’s dumb
it issssssss dun.
it's dunm
It is... dunm
27:52 Most intense part of the run 💀💀💀
yeah I have no clue how I survived
Wheres seek?
@@sanaadabaconhe used the glitch where rush/Ambush despawned seek or something else, it's patched now and luckily he uploaded it before it happened
@@sanaadabaconat your moms house💀
@@Samuel_smithnah he at yo uncle house
15:40 this is when i noticed the clock almost perfectly syncs to the timer lol
Ye fr 😂
Even the doors are at sync
I clicked the timestamp and then my in real life clock actually got synced to the timer LOL
it's a clock
@@montraria3172 its a co- ok im shutting myself up
THE STATIC NOISE IS MAKING ME GO CRAZY
Bro a-60 😿
@@BananoVerrat47it’s not. It’s an audio glitch.
This is insane. Like, insane insane. I barely managed to beat doors with 150% PERCENT, and this MADLAD comes and beats it at 175%. You have earned my respect. amazing job!
At least you can beat hotel hell, my hardest achievement is beating doors with the “Chaos Chaos” modifier (one of the modifiers were “Always watching” and “Didn’t skip leg day” which made door 50 and 100 a lot harder)
Edit: I got hotel hell :D
@@Rahat_nubi thought you couldnt get the negative knobs modifiers when using the random modifiers
i said that word too much
@@unnamedscribble-auttp you actually can, and it won’t affect the amount of knobs you get, so you can get all 5 good modifiers and still get 50% more knobs
@@Rahat_nubimagine getting el goblino on break, more stuff, maximum overdrive, good time, and lights on with chaos chaos lol
Quick tip: Eyes always spawns closest to the actual door if there's a dupe room
I learned that in Super Hard Mode
Would've been helpful if Eyes didn't spawn only twice in the entire run
I've had more Eyes spawns in a modifierless run before the first seek chase than this run
Still, good to know
@@WestieNZthe "always watching" modifier is Very good If you're trying to escape with 150%+ modifiers, all you need to do is keep looking down in each run (wich i wasn't capable to do cus i have adhd ☠️☠️☠️ and i kept forgotting about eyes)
@@ghosttvr_methe only problem with this is that he spawns during the seek chase and makes it very difficult
@@realkazumistories it actually helped me cus i was using the bad ventilation modifier, and It was Very hard to see the guiding lights in the Doors
@@ghosttvr_me how can you beat doors with bad ventilation actual madman
13:11 imagine the entities prepare the perfect trap for you, only for you to walk into a closet at the last second
"OH COME ON!!!!"
WE GOTTA DO IT AGAIN!!!!
lol
30:45 Why do nobody talks about the 3 ambush encounter? not that it is special but the monster count show a bush instead of ambush. It's the best part of the run lol.
lol fr
the fact it says "am bush" is even funnier 😂
LOL
A-90 jumpscare
Guys is he a bush I'm having trouble figuring out
19:17 bro almost formed a thought 💀💀
😂😂
With the most recent update Rush can spawn even in rooms with eyes so this is even more difficult now, great job!
Actually it's easier, Worst Time Ever got heavily nerfed
11:05 the commentary text definitely gives us the idea that A-90 forces us to play his own kind of red light green light except the slightest movement or turning will get us killed
bro they put squid game in doors 💀
except he never actually says green light
@@TheMalformedViperfishnobody said he did.
14:00 the way bro almost went up the stairs before turning back to the closet
even for how many extra knobs it gives, I've always found roundabout to be just BRUTAL. On its own its hard enough (especially if Halt decides to mess with you and not let you progress since he naturally speeds up the longer you take), but any modifier that can make it harder (speed mods, his room being locked which keyx4 and most of its variants can do, or worst time ever just bugging shit out and making rush/ambush start halt or follow you into halt) just make the modifier absolute hell. Not worth adding to a hotel hell run imo.
EDIT: it has come to my attention that Halt's room can never be locked even with keyx4 anymore. That's honestly a massive fix because getting a locked halt room otherwise is just p a i n
Keyx4 stops the rush issue and a strat that's been found is to literally just stand at the side of the hallway and Halt literally can't get to you (though you still need to go to the middle to progress forward)
@@WestieNZ pfffft, can’t believe something like that actually works, that’s hilarious. Very good to know, while it lasts
@WestieNZ the going to the side in halt strat is patched now
@@oneleaf11 they patched almost everything in the hunt update
Thinking that rain ambience sounds like rush is coming is something I do and I'm surprised I'm not the only one (I thought that was because I don't play with headphones on and have terrible broken speakers that make a lot of sounds sound like white noise)
I just came across a part in the video where I thought that
I also confuse the rain for Rush AND Ambush.
I thought it was A-60
Same@@EpicgamerGTG
Ambush count: 3 *shows pic of tree”
*bush
i am bush
lmao
am bush
🌳[Couldnt find a bush so have the tree and imagine its a bush]
He am a bush
The idea of backtracking instead of using closets or hiding out of sight is really a clever idea.
17:20 and personally I like when you can see Rush coming from far away and hide in-time, it's really cool.
30:45 am bush.
36:27 there was 2 dark long rooms. You could've looked to see if rush was coming.
All modifiers:
Out of Stuff,
Key Key Key,
Worst Time Ever,
Nosey,
Rent's Due,
Stop Right There,
El Goblino's Payday,
Soundproof,
My knees are killing me,
Think faster,
Watch your step,
Electrical work,
Gone fishing,
Last breath,
Battle of wits,
You really can run,
Roundabout.
Back for seconds,
This guy: stands in seek hallway
Seek: where is the prey, ima leave real quick.
Wait- WAIT WHY IS EVERYTHING OPEN
At 6:13 did no one notice how incredibly close rush got to the closet? Worse time is truly unfair lol
Edit: If you're wondering why I brought that up, in the game mode 'worse time ever' Rush and ambush will noclip in such a way that just sitting in some rooms even if it's out of sight will kill you.
I saw a run in the closet but ofcourse it was safe
When Rush became an anti-cheat like Ambush.
13:13 was even closer
Nowhere to hide .
||
Yeah. He just knew
37:21 as somebody who has a RESTING heart rate of about 115 because my internal organs are just that weak I think I would have just collapsed and died trying this
you did such a great job! you're very skilled at this game
Ikr right
@@ArthurNapitX1I know right right
I completely agree with you saying a90 is way easier in the hotel than in the rooms, but a120 is very stressfull, anyways keep up the good work
tbh a-90 is stessful too bc one of the ambience noises sounds like the beginning of a-90s attack so you dont know if it will be him
I hate a90 so much he always shows up when I’m going in the closet for my challenges he’s sucks a lot.
The fact you didn't take damage ONCE during this ENTIRE THING
well, thats bc he had the last breath modifier which makes all damage kill you, so obviously he cant take any or it would be game over
@@cheezcat Oh I didn't see that modifier
the way you put subtitles annd explain everything is nice! gained a new subscriber. very cool video
30:45 good pun, spacing the am and bush in ambush and using a bush instead of Ambush was pretty neat
good to know that im not the only one who knows about the figure making a sound when turning around
The one thing I always forget in library: The PAPER
That’s always the first thing I get cuz I can never find the books lol
@matchiswaybettfriesrixe wait doesn’t guiding light always do that- I still can never find them lol
The weird mic makes it sound like A-60 is coming all the time.
that mic does not sound like a-60 at all
@@bluntshooterit sounds exactly like a-60 from a distance
@@bluntshooterit’s sounds exactly like a-60
im surrounded by people who know nothing about rooms
frrr
is it just me or is the sound so *CRISP*
(as in smooth)
*_k r i s p y_*
*k r i s p y k r e m e*
k r i s p y k r e a m y
K r i s p y k r e a m y k r u n c h
*K R I S P Y K R E A M Y K R U N C H D O U G H N U T S*
BRO this is such a goated run, good job !
52:35
The little jump from the impact 😭
Ah yes. The greenhouse! Also known as * psst * CAN YOU LEAVE ME ALONE? -As I was * psst *
Yeah, that’s about right
And also- *hears Rush and hides*...
*No Rush*
RAAAAAAHHHH
*psst*
So since rush can open doors, I had a time where rush came then opened a door, causing a another rush. This repeated 4 times and void killed me because of it
this is actually where Key Key Key Key is really useful, that and you can't accidentally Dupe yourself
Bro got voided in single Player 💀
bro be trolling you
I was so stressed while watching this my guts started aching
This feels like I'm watching 50/20 mode ucn but it's doors
lol
Thats if you add room for more too
I have no words, this is just straight up impressive. Keep up the good work bro
"Its such a pointless- *erases* an easy entity..."
We’re like the only ones who noticed that
fun fact: if you stay in the halt room for long the sounds get faster
if you stay for long enough, the sound just stops
next time i get halt ill just not open the door on purpose so i can hear the sounds get louder
Turning the flashlight on and off at the end kinda looked like lighting a cigarette after the job was done
Crazy impressive my man, I've been doing a bunch of modifier challenges over the past month to prepare for floor 2 and man are they difficult! Still, none compare to this, incredible work!
I like every time you went into a room with a clock in it, the clock was in sync with the timer☠️☠️☠️
hmm
best doors player right here 🗣🗣❗❗❗❗
mass respects btw
there are definitely better players out there, especially speedrunners
nah someone beat 225%
There should be a modifier that's like 'paranoia' or something and it's just hearing entities that aren't there so you never know when one's actually there
that would be the most useless mod ever
That would make it pretty difficult, but good modifier idea!
that's a good idea! it would make the game very hard though
@@bloxworld6593 LOL and very cruel.
@@TheMalformedViperfish Make the speedrunners with modifiers suffer
did you know you can actually hear room static before screech's psst? along with the screen shaking.
just thought I'd add that, since I experienced that multiple times before
Rush at door 35 made my heart stop for a moment
I just noticed the player opens the doors more aggressively in the seek chase
Huh
Just read the description and oh goodness A-90 appearing 22 times must have been misery
And three of those were in room 100
I find A-90 really easy to deal with in the Hotel while the other 2 are a nightmare.
In Rooms A-90 was absolute hell to deal with while A-60 was pretty easy and A-120 was just pathetic but in the Hotel A-90 goes from hellish to easy while A-60/120 are both nightmares to deal with. (A-60's sound clashes with ambience making it difficult to detect while A-120 is very deadly with Hide and, if using Really Bad Time or higher (and maybe Rush Hour), DISABLES SAFE SPOTS)
While I haven’t beaten hotel hell, I beat a-1000 when it came out, I think a-90 is actually pretty easy, he just gives me the heebie jeebies and I prefer not to play with him lmao
Amazing job, man! You can do almost 2.34x as better than what I can do! This is really amazing.
Did you calculate this
@theredmonke65 ofc he did Dumbo. He's a nerd
Another thing with doing modifiers ( taking hotel hell for this)
Is that a90 doesn’t temporarily make rush or ambush stop like in rooms
Learnt that the hard way as he also cancels sound
Oh wow
At 14:12 i was in the middle of saying, "he hasnt had many dark rooms, hes pretty lucky"
Bamboozled
25:35 I like how since the large basement is also the way to open rooms you can slightly hear the rooms music playing
Something I've noticed about screech is static can be heard when he spawns in, so listen closely.
(Me trying to do the same challenge)
(Dies on door 8)
...
bruh
(Also the anticlimactic seek chase ( 8:20 ) was so funny ngl
really cool video, keep up the work man!!! u have a new number 1 fan, I would really love to see you try 200% modifiers even though I know its gonna be extremely hard
glad you enjoyed it
in terms of 200% mods though I don't have much interest in doing it anymore since I'd have to start adding on modifiers that can cause impossible circumstances/unfair deaths and the seek bug was patched, along with another bug that would've made a lights out seek chase possible without guessing the correct door
@@WestieNZwhat was that other bug?
@@Andreguayta for some reason you could see fake doors' door knobs in the seek chase from far away but not real doors' door knobs meaning you could do a lights out seek chase without any issues if you knew what to look for, but it seems like it's either fixed or the effects during an actual chase doesn't let you see them
On the topic of lights out though I've also discovered a modifier combo which sounds stupid on paper but might be the key for 200 mods
Lights Out + Bad Ventilation
While both limit vision, bad ventalation actually lets you see more in dark rooms ironiclly and honestly gives me a bit of hope that 200 mods might be doable with that (since that gives 45%/250% (adding think faster because screech doesn't spawn)) so I actually might start trying it now
@@WestieNZ I'm trying to get hotel hell with that combo and it seems pretty ezzz except for the seek chase
Start: 1:15
First Halt start: 2:15
First Halt end: 3:43
First Seek start (kind of?): 8:21 watch few seconds before to understanding is going on here
First seek end ig: 9:28
Room 50 library start: 18:10
Got paper: 19:02
Room 50 library end: 22:01
Room 60 basement: 25:29
Room 60 basement end: 26:54
Second seek chase start: 28:47
Second seek chase end: 29:21
Second halt start: 32:17
Second halt end: 33:55
Greenhouse start: 38:05
Start of room 100: 45:26 blud went to get a drink
Breaker puzzle start: 51:10
Breaker puzzle finished: 51:53
End woohooooo🥳🥳👑: 52:08
There's something dehumanizing about bugged seek chases where u waddle to the next door instead of yknow, the intense speed most people like.
TIP ON 100! I'm as well very bad at 100, but lately I've managed to do it quicker than i expected. The thing that helped so much is how far the steps are. If you hear no steps, you safe to walk around, until u see the figure stuck. When i was playing, figure got stuck at the entrance, camping, so i managed easily to get the switches. but with the steps intensity you can say how far figure is and if he gets closer or farer. I hope this helped and gl >:3
I'm not exactly bad at 100, I just played it safe in this run so I wouldn't die in 100 (my knees are killing me also didn't help here). Figure's AI is pretty predictable though. Each time he roars in 100 he makes his way to the opposite side of the room. You can use that to determine where Figure is going and how long till he gets to basically any point in the room.
i wish doors added a mod where you can run im not talking about the speed modifiers i meant a sprint modifier btw 6:14 rush was slow
29:25 Ayo???
The thing around 30 minutes was a Roblox bug at the time. If you find videos around the release of the modifier update you'll probably see the bug happen there
Hugging the wall during halt is lame, it was refreshing to see an actual roundabout halt completion.
also mad respect for dealing with the "you could have _______ 🤓" people respectfully
It was fixed
Prob cuz you can't do that anymore, I learned about that tip too late lmao
One time I was at door 98 in a normal run and I didn't die to rush or snare, but I died to screech, because I couldn't look behind me because I was hiding from rush in a closet/cabnet.
The first seek chase was so intense bro
Please explain the random glitchy audio in the video that kinda sounds like glitched rain sound + glitched A-60 soundtrack played together
That was an unfortunate recording issue I didn't notice until someone pointed it out to me
27:30 btw if im not wrong you can hide behind the closet in that room if the wooden pillar is not broken but idk if it works for ambush
It doesn’t matter if it’s broken or not, what does matter is that the door has to be slightly to the right or else rush kills you
@@maxwellmegagamer8535 rly? Cuz i died every time the pole was broken
DISCLAIMER: this is all speculation and could be very wrong
I think how Seek glitch works is that Seek is programmed to despawn soon after the chase ends, and they do this with a timer that starts when Seek’s hallway is entered.
And as for Rush and Ambush not appearing for a bit after Seek “chase,” they probably can’t spawn until the penultimate chase room despawns, since in normal gameplay, it despawns soon after the final door closes. When Seek isn’t able to trigger this, though, it takes an extra 3 rooms for the penultimate room to unload.
Again, this could be wrong, but based on what I know about the game, it’s likely that Rush and Ambush can’t spawn for 3 rooms after the “chase” when you despawn seek like this.
A snare in Door 45 16:34
Am i the only one who hears a- 60 ambience?
SAME BRO WHAT IS THAT
tip for Screech:
wear a low high volume Set while wearing a headset. screech makes a static noise when he spawns in which makes him way easier to deal with.
ive noticeded this too, sometimes i randomly hear a static and im confused, then i realised it was screech. Ithink it has to do with the way he makes the noise. the noise for screech is probably like 3 seconds of nothing, psst, end and it starts when he spawns. so thats probably the reason of it
Here is a really good tip: when you have halt stay to the wall on any side and you’ll never die
Really??
@@Mariswitch_25yes
@@alvisigiuliano6184 wow
@@Mariswitch_25I can also confirm it works and it looks a lot funnier than it should (atleast for me)
@@WestieNZ lol i will try it next time i get him
First video i saw from your channel.
Deserved an immediate sub
That run is so good that i wonder how much time you've wasted
Don't worry you're not the only one who thinks rain is rush most of the time
this is the first time i see ur channel and i surely love our editing skills! Keep it up, ill sub and be ur fan >:3
why is the eyes popping sound kinda relaxing tho-
You are an absolute mad man, can’t wait for floor 2 😂
You're never gonna guess who did it with him >~
congrats, this is definitely no easy feat, looks like a hotel nightmare.
I hope in the future the devs add modifiers similar to the rooms entities ones, but for the new Backdoor entities (blitz, lookman, vacuum). However, I’m not sure how haste would work, because the hotel has no time limit feature, so haste’s spawning would probably have to be altered.
One thing I'll say is that this set of modifiers is terrible, you can do 200% easier then this
Also Blitz wouldn't work very well with rents due
Nah, I think haste would work fine. Just replace the doors and add the time switches and it would work I think.
@@timcellar9021the thing is in doors is that you can take your time to explore things and don’t be in danger with the timer, you can’t take your time to see things or get gold the game will become this :get in, stress, get out. I don’t really think that is a good idea but a idea nonetheless:T
@@justachesseburgerwithkectup that gameplay loop you mentioned is also any amount of modifiers past 100%. It’s not supposed to be that balanced or even that fun, because it’s not required to beat the main game. It’s supposed to be a challenge, after all!
The sounds of rain are beautiful as always
33:58 this also happed to me, but ambush spawned instead of rush, it was also a dark room. if i didnt equip the lighter then i would be ded
47:12 i feel like this could be a trailer for door 100
You could just hide in closet then come out if screech comes screech will go away when u hide so u can ignore screech in dark roomz this way
legit thought a-90 would spawn during the Halt hallway
33:50 jeez halt gets real disturbing in the end
yeah it does... until you reach the end of its ambience (which is possible with movement slowdown modifiers). That really kills the stress of Halt
THE SEEK CHASE IS LEGIT JUST A HORROR MOVIE PROTAGONIST LLOLLL
8:55 - perfectly timed ad thanks to a90
this is a really cool video style with the text commentary
also I really need help with door 100, I can do basically anything except that lol
Yo Westie, idk whether or not you knew this and chose not to do it, but you can use lockpick on breaker room and it saves you time by not having you get the key. (This you definitely know) You can use one of the ones on a locked door if you absolutely need to.
Respect to you I can't even beat doors floor 2 let alone beating floor 1 with super hard mode. Respect 🫡
One thing I’ve noticed is that right before a screech, along with a slight camera shake, is a noise that sounds similar to a reverse symbol. This can help too ig.
Sounds like a whisper ngl
That's what he was referring to when he meant the Psst. It's a whisper from screech not a reverse symbol.
19:12 gave me a laugh thinking about how the devs can’t fix a simple bug
Whenever I’m in the greenhouse and I can hear rush coming, I’ll try to hide in a closet but sometimes a 🚫 appears and I can’t hide so rush kills me. Don’t know if it’s a bug or because the entity got too close but yea that’s gotten me a couple times
that happens when u are behnd the closet/cupboard u cant enter it . just be in front of it and not to the sides
The way the halt part at the beginning was so long was frustrating me like calm down bud this person tryna win
You can beat halt with slowdown mods if you hug the wall of the room when he tells you to turn around. His hitbox isn’t wide enough so you can literally let him pass until he tells you to turn around again making him extremely easy
I've been told about this strat a few times since I uploaded this and I do now do it
@@WestieNZhas it gotten patched?
@@destdehat I don't think so but I can't check nor will I be able to until the end of the week.
@@WestieNZ same, i can only test it on the weekends
@@destdehat it finally got patched recently
Figure not hearin us with this movement speed
Imagine this with the new Blitz and Lookman. Now that, is a nightmare.
I excluded Haste because... reasons.
Blitz would likely be impossible due to Rents Due and Lookman may cause me issues but I'm pretty sure people use Four Eyes in high modifier runs these days so Lookman wouldn't exactly be too much of a threat
The thing what i'm surprise is what A-90 (22) appeared same times what Rush (17), am bush (3) and Halt (2) together. More what that, respect to you for that race 🗿
I mean A-90 can spawn multiple times per room and while Rush could also do that in this version it was a lot more rare. Also these days Rush is a lot more rare if you have Rush Hour and Worst Time Ever (you use to get 2-5 by door 7 without Rush Hour, now you'd only get like 2 or 3 at most with both Rush Hour and Worst Time Ever)
Also if you play the game slower then A-90 will likely be a lot more common then Rush
Even so, A-90 appearing more times than Rush knowing that they have a spawn difference without mods (A-90 is 1/20 and Rush is 1/15) seemed quite strange to me.
Still it is reasonable since you were slower in the game.
I've had an Ambush after Halt... I understand the unfair encounter pain 😂