[UNICLR] Akatsuki Combo Guide - Community Mission Mode - Beginner to Intermediate BnB Combos
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- Опубліковано 15 вер 2024
- Finally it's done! A comprehensive intro to Akatsuki's UNICLR routes.
** MUST WATCH OKIZEME GUIDE **
• Akatsuki enders/oki gu...
(Re-uploaded to fix Audio issues and some minor notation corrections)
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Aimed at new and returning Akatsuki players, these combos will cover a number of route concepts in a pseudo mission mode format. They will be sorted by order of approximate difficulty.
While expansive, they do not cover all situations so it's encouraged to experiment with different starters and situations to become comfortable with route limitations and ad-hoc adjustments during a match.
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Other Resources
Mizuumi Wiki Page - wiki.gbl.gg/w/...
EN UNI Discord - / discord
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Special Thanks to the following people for contributions / review
Juushichi
Marmotato
Gvts
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Music used from UNIST OST
Traveller's Journal
開戦 Again (Akatsuki Theme)
Good sleeping this night...
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Timestamps
00:20 - 0* - Midscreen Combo 1 - 5A 5B 5C 6C dash 2C dl.5C 6C 214B
00:30 - 0* - Midscreen Combo 2 - 5A 5B 5C 6C dash f.5B f.5C j.AT
00:47 - 0* - Corner Combo 1 - 5A 5B 2C 6B 66B cl.5C 236A 5C j.B j.C j.A 5B 6C 214B
00:57 - 0* - Corner Combo 1 - 5A 5B 2C 6B 66B cl.5C 236A 5C j.B j.C j.A j.AT
01:07 - 0* - Metered Extension 1 - 214B IW
01:23 - 1* - Midscreen Combo 3 - 2B 2C 6B 66B 214A 5A 5B j.A j.B dl.j.6C 5A 6C 214B
01:48 - 1* - Midscreen Combo 4 - 2B 2C 6C 214A 5A 5B j.A j.B dl.j.6C 5A 6C 214B
02:06 - 1* - Corner Combo 2 - 5A 5B 5C 6C 66B cl.5B dl.j.8B dl.j.8C land j.2C 2C dl.5C 6C 214B
02:19 - 1* - Assault Combo 1 - 6D j.C 5B 6C dash f.5B cl.5C j.B j.C j.A 5B 214B
02:31 - 1* - Parry Combo 1- B+C 214A cl.5B 5C j.6[C] dash 2C dl.2B 6C
02:42 - 1* - Parry Combo 2 - B+C 214A cl.5B f.5B dl.j.A dl.j.B land j.AT
02:53 - 1* - Metered Extension 2 - 5A 5B 5C 6C dash 2C dl.5C 6C 214B j.214C
03:16 - 2* - Midscreen Combo 5 - 5A cl.5B f.5B 2C 6B 66B dl.2B 6C 214[A] cl.5C j.AT
03:26 - 2* - Midscreen Combo 6 - 5A 5B 2C 6B 66B 5B dl.j.A dl.j.B land 5B 6C 214[A] j.AT
03:36 - 2* - Overhead Combo 1 - 6B 66B 2C f.5B 6C 236A dash f.5C j.6[C] dash 2C dl.2B 6C 214B
03:46 - 2* - Assault Combo 2 - 6D j.C 5A 5B 2C 6B 66B 2B 6C 214[A] cl.5C j.AT
03:56 - 2* - Overhead Combo 2 - 6B 66B cl.5C 236A 214A cl.5B j.2C 2C dl.5C 6C 214B
04:06 - 2* - Punish Combo 1 - 6C 5C 6B 66B 2B 236A 214A cl.5B j.2C 2C dl.5C 6C 214B
04:17 - 2* - 66C Combo 1 - 66C 66B f.5B 236A 214A cl.5B j.2C 2C dl.5C 6C 214B
04:28 - 2* - 236A Combo 1 - 236A 5C 214A 5B 236A 5C j.8B j.8C j.2C 2C dl.5C 6C 214B
04:40 - 2* - 214B Combo1 - 214B cl.5B f.5B 6B 66B cl.5C 236A 5C j.B j.C j.A cl.5B 6C 214B
04:50 - 2* - 214B Combo1 - 214B f.5B f.5B 6B 66B cl.5C 236A 5C j.B j.C j.A cl.5B 6C 214B
05:03 - 2* - Metered Extension 3 - 5A 5AA 5B 5C 6C 66B cl.5B dl.j.8B dl.j.8C land j.2C 2C dl.5C 6C 214B j.236C 5A CVO IW
05:25 - 2* - Metered Extension 3 - 5A 5AA 5B 5C 6C 66B cl.5B dl.j.8B dl.j.8C land j.2C 2C dl.5C 6C 214B j.236C 5A CVO 236C IW
05:43 - 2* - Vorpal Strip 1 - 5A 5B 5C 6C 66B cl.5B j.A j.8B j.8C land VO
06:02 - 2* - Vorpal Strip 2 - 5A 5B 6C 66B cl.5B dl.j.8B dl.j.8C land j.2C VO
06:13 - 3* - Midscreen Combo 7 - 5A cl.5B f.5B 2C 6B 66B dl.2B 6C 214[A] cl.5B cl.5C j.B j.C j.A f.5B 214B
06:24 - 3* - Midscreen Combo 8 - cl.5B f.5B 2C 6B 66B f.5B 6C 236A dash f.5C dl.j.a dl.j.b AT
06:35 - 3* - Midscreen Combo 9 - 5C 214A cl.5B f.5B 6C 236A dash 5C j.6[C] dash 2C dl.2B 6C 214B
06:46 - 3* - Overhead Combo 3 - 6B 66B 2C f.5B 6C 236A dash f.5C dl.j.a dl.j.b AT
06:56 - 3* - Punish Combo 2 - 6C dash 5C 6B 66B dl.2B dl.6C 236A dash f.5C j.B j.C j.A f.5B 6C 214B
07:09 - 3* - j.2C Combo - j.2C 2B 6B 66B dl.2B dl.6C 236A dash f.5C j.B j.C j.A f.5B 6C 214B
07:22 - 3* - Air Throw Combo - AT 2B 6B 66B dl.2B dl.6C 236A dash f.5C j.B j.C j.A f.5B 6C 214B
07:34 - 3* - 214B Combo 2 - 214B CS dash f.5B 6B 66B 2B dl.6C 236A dash f.5C j.BCA f.5B 6C 214B
07:49 - 3* - 66C Combo 2 - 66C w.214A dash f.5B 6C 236A dash 5C j.6[C] dash 2C dl.5C 6C 214B
07:59 - 3* - 236A Combo 2 - 236A dash 214A 5B 6C 236A dash 5C j.6[C] dash 2C dl.2B 6C 214B
08:09 - 3* - 22A Combo - 22A 236C 6C 214[A] cl.5B cl.5C j.B j.C j.A f.5B 6C 214B
08:20 - 3* - 214B Combo 3 - 214B 236C dash f.5B 6C 236A dash 5C j.6[C] dash 2C dl.2B 6C 214B
08:35 - Common Combo Problems FAQ
With the UNI2 Beta out. I had a look at all these combos.
Only a few combos no longer work. With CLR optimizations over time and UNI2 changes, some routes are also redundant.
They're all somewhat good to learn though!
A new combo vid will come with full release and confirmation of changes and some time for the Akatsuki players to cook with some new bnbs.
Midscreen Combo 3/4
2B 2C 6B 66B 214A 5A 5B j.A j.B j.6C 5A 6C 214B
2B 2C 6C 214A 5A 5B j.A j.B j.6C 5A 6C 214B
- Drops at 6C - Omit 6C and do 5A > 214B instead
Assault Combo 2
6D j.C 5A 5B 2C 6B 66B 2B 6C 214[A] cl.5C j.AT
- drops at 2B - replace 2B with a 2nd 5B isntead
Vorpal strip routes will no longer strip vorpal mid combo. Only raw veil off will.
For a more up to date and more relevant combos to learn Pre-UNI2
Check out Salty (A top NA Akatsuki player)'s combo doc
bit.ly/3i6yb8o
Comprehensive, informative, immaculate editing: absolutely brilliant combo guide and just what I needed. Thank you a million times for taking the time to label damage AND meter/resources.
Great work. Currently using this guide to learn some new routes. Hope to see some more Akatsuki stuff soon👍
Thank you for putting together such a great guide with inputs, positioning, meter gain, you name you did my dude.
I've been struggling with the combo at 1:23 and was wondering a couple things. How come the opponent can sometimes tech between the tatsu and the 5a, and how in the world do you land the j.6c?
214A > 5A is a link. You're just mistiming it.
j.AB j.6C > 5A
You have to delay the j.6C input and hit them just as you're about to hit the ground and then get 5A instantly on landing. It's a bit awkward at first but once you get the timing, it's not toooo bad.
Yo, how come I can't cancel 6C into his qcb + b? Any help is appreciated!
The way I always get 6C into 214B is instead of doing 214B, I do 6C>63214B. Basically I keep the stick in the forward position, then just do half circle back, and B. Hope this helped!
You can only special cancel 6C on juggle / not starter.
So as long as you hit them with 6C while they're airborne. If they're standing, you'll get the super high launch.
I fuckin love you 😍
What's j.at
Jump Air Throw. Input throw command while mid-air.