Fascinating, he used the legitimate questions as decoys and the fake questions (where every answer could be right) to control the failure count. Well played!
@@mrmoolahoola I think he's saying that he can control failures by assuring you click a wrong thing atleast 17 times since every block has some sort of reasoning behind why it could be the correct one. So you think you're playing the map and you're getting stumped pressing wrong answers, but it's actually just pressing up to 17 wrong answers.
Hi, I'm oza2000, the creator of this map. First of all, thank you so much for playing this map, it is such an honor. To be honest, I was kind of sick of all these low efforts "what doesn't belong" maps so I made this to end them. But it turns out these maps take more work than I thought-- respect to all the previous creators. Hopefully, this map will inspire a new wave of less serious "what doesn't belong" maps for us to enjoy.
@@THESURGEKNIGHTS I know what you mean, (assuming you mean the games), so maybe? I might've been subconsciously inspired by it when I was writing the ending, but it wasn't at the front of my mind.
Well it's not a very complicated trick when you get right down to it, but it does explain why the right answer was always so arbitrary. If it was actually obvious all the time, the player would start to wonder why the 'right' answer wasn't always the right answer, and they might have noticed that the game is rigged before they get to the end and find out that there weren't ever any real right answers.
@@cole2999 I suppose. It's just that for a map that claims to be one thing to instead be a really long 'gotcha' moment is still a bit rude. And then at the end it tells you that the only thing that was real was your frustration, which is also...not very nice, when you think about it.
I think that the game forces you to get 17 wrong. All of the answers are "right" and "wrong" at the same time, and the game has a preset. If you went back in and did the map again I bet the answers would change and there would still be 17 failures.
It’s funny, because as I was watching, I was thinking, “One day someone will make one of these maps where the answer changes so that it’s always the last one you pick.”
I suspect that each room had a set number of failures rather than a correct answer. It would take you exactly the same number of tries in each room regardless of which answers you chose. The sign at the end of each room would change depending on which answer you picked after the requisite number of failures. But hey, that's just a theory. A Minecraft map theory.
@@rowanmilestaco4797 Sorry m8, it's exactly as this comment says. I had to watch someone else play it to make sure. But for the one where Jordan got Blast Furnace as the correct answer, MagicTrickGames got Brown Mushroom.
Not only you... not only you... Weird that he didn't tho... well... maybe he never paid attention or skipped the poem, and the void craft thing used a similar poem - if not even the same...
Honestly, even if all the the questions always led to you getting 17 wrong, you gotta appreciate the level of detail, creativity, and hard work overall into creating a level like that. He had to think of an answer for every and a valid reason why each block was chosen. And I’m sure the creator had a difficult time making a level that counted the amount of fails to make sure it reached and stayed at 17.
Killer Bladz It counts the amount of failures you have just using the score on the side of the screen; each room probably has a set amount of failures you have to get, and when you reach that amount, it lets you into the next room. The failure count always ticks up when you press a button, and it just ticks down again instantly when you get the question “right”.
The map was pre programmed to make you wrong a certain times in each room, they had a right answer for every block in each room. For example in this room you need to get 2 things wrong and then the third one needs to be right so it just pulls up the answer to the button you pressed.
the last room was hinting at the truth: every single choice in the entire game was both the wrong and right answer just that, at each room, it will fail you a set number of times and change the justification according to the last one you picked, so that whatever you choose, you always end with 17 failures at the end
yeah, it's nice, it means that every choice was the right choice, the map just fails you a number of time each room and change the sign according to your "right answer", so you are lured into thinking this is fair, but in fact what you answer don't matter, you always end up with 17 failures
@@gibbbon It doesn't even do that, it just artificially controls the failure number regardless of what choices you make with command blocks. Jardon only had 15 wrong answers, and twice it had to make corrections by adding 2 failures when 1 wrong answer was input.
The map maker choose blocks so that any of them from each level could be unique. Then, she used special mechanics to ensure that the failure count was 17. I'm shook
You know... I suggested an idea like this on a previous episode of this series... I'm so glad someone more dedicated to the craft of the craft thought the same and realized it.
It wasn't even mentalism though. I was hoping for that as well, but upon rewatching and counting Jardon only had 15 incorrect answers. The map just artificially controls the failure number, independent of the player's choices, via command block.
I like that this one takes into account that there are always multiple differences. The issues with all these other maps is that you’re not looking for a difference, you’re looking for the difference the map creator decides on.
So this is what happened: (I think) each level there was a certain amount you could get wrong. The next one, whichever it was, would become the "correct" answer. So every item had a valid explanation as to why it was the one that doesn't belong. So if you are supposed to get three answers wrong on a particular level, you will get three wrong, and the fourth one will break the wall, and summon a sign explaining why that one was correct. In reality you could have chosen any that you wish, in any order, and you would have gotten three wrong, and ended up with a perfectly valid explanation. Either that, or it's pure witchcraft. Those are my two theories.
i checked someone else's video, on the first room instead of "wool is the only one without a C" the sign is "terracotta is the only one you can't break with a shear", and i suppose if cobweb was your right answer, it would give "cobweb isn't green" or "cobweb isn't a full block", something like that so, pretty much that
I played the map and looked at the redstone after and know what is going on: Every answer choice in this "What doesn't belong map" CAN be the right answer, but the map chooses whether or not it will based on your previous choices, so that the end result will always be 17 failures no matter what you pick.
First question: Reason for cobweb: It's not green Reason for wool: It doesn't start with C Reason for concrete/clay: It's the only one that isn't related to string... THEY'RE ALL THE RIGHT ANSWER
I never really liked these types of maps, especially when they don’t give you hints. You could argue why something stands out multiple different ways and it doesn’t really seem fair
this map simulates how I've felt in my entire history of education. sometimes things are really hard for no reason. and then other times I keep getting things right and I don't really know why
The amount of redstone and command blocks involved to make it balance out perfectly geeze, I’m impressed with the work this must have taken though it’s not that hard to recreate on smaller scale
Wow, that's insane. Each level had a set level of incorrect answers. I thought this was just gonna be another dumb poorly done map, and was honestly questioning why Jordan was even uploading it. That's super clever.
It literally was exactly what it said it wasn’t. Literally they made questions where any answer could be right, and gave a reason for why it is right. Until the user reached 17 incorrect answers
@@MattTOB618 That's probably the one where you choose that as your second option. As most of these comments say, the mapmaker makes it so you get 17 failures no matter what, with the sign changing to cater whichever one you happened to choose when the amount of failures for that room has been met.
It was ALL A LIE. He programmed in all answers to all questions, and told you the one you chose last or second or third or first depending on your failure count so you would get 17.
I think it's a fairly simple trick, where the rooms actually give a certain number of failures instead of having a right answer. But even then, that's quite a cool idea and a killer pay off for the map.
Everything was different and dosent depend on your answers, so the signs are randomly generated for which buttons you clicked, play it again and you'll see what I mean. You can only get 17 failures on purpose
I am so confused. At first I was like “oh they just used command blocks to change the number to the players score.” Then I realized: 17 is in the name of the map
The reason why you got 17 fails is because in every room all the buttons were correct in some way and thats why at 3:12 the fail count flashed 2 for a second. The sign is replace based off of what button you clicked when the door opened. BASICALLY THIS MAP IS AMAZING AND SHOULD LOVED
@7:50 what's off about that room is that the button in front of the log is turned differently from the others. It wasn't the right button, but there it is.
For the snow one, it looks weird because you only ever see it with a layer of snow on it, and when you remove the snow, it changes to normal grass. So you never see the top of the block.
Hint from lvl 7 was right, because it really was strange in lvl 7, because it was the only lvl where it was night outside, when you looked through the glass roof
The map was set to always be the wrong button in places forcing you to get 1 2 or 3 fails. The map was set to spawn the right sign of the correct button because all of those blocks could have been the right one.
i think that each room will make you fail a certain number of times before it will let you chose the "correct" answer. Each item being different from the others. Depending on which answer you chose before the room lets you pass (to get your total to 17), will change the reason for the block being different.
Fascinating, he used the legitimate questions as decoys and the fake questions (where every answer could be right) to control the failure count. Well played!
Wait what
@@mrmoolahoola I think he's saying that he can control failures by assuring you click a wrong thing atleast 17 times since every block has some sort of reasoning behind why it could be the correct one. So you think you're playing the map and you're getting stumped pressing wrong answers, but it's actually just pressing up to 17 wrong answers.
I was wondering how they did it.
@@SwagJaws Yes, this.
@@SwagJaws Yeah, it's controlled via command blocks probably. The signs are proceduraly generated after each 'right' answer
Fun fact: the grass snow block's top was never updated from its original version since there's always a layer of snow on it!
always???
@@jasondeng7677 Yes. Remove the snow and the block updates to a regular grass block.
Random Chicken well, until you break it. Then it turns into a grass block.
Thats so wierd
@@jasondeng7677 You can actually see this texture when an enderman picks up a snowy grass block.
Hi, I'm oza2000, the creator of this map. First of all, thank you so much for playing this map, it is such an honor. To be honest, I was kind of sick of all these low efforts "what doesn't belong" maps so I made this to end them. But it turns out these maps take more work than I thought-- respect to all the previous creators. Hopefully, this map will inspire a new wave of less serious "what doesn't belong" maps for us to enjoy.
Let me ask, was that ending a reference to Danganronpa V3?
tell us your secrets! how did you do it!
@@THESURGEKNIGHTS I know what you mean, (assuming you mean the games), so maybe? I might've been subconsciously inspired by it when I was writing the ending, but it wasn't at the front of my mind.
@@blue7pheonix862 A magician never reveals how he does his tricks! But some of the people in this comments section have got it right.
My mind was blown. I can't wait for more maps from you!
I thought that this was a stupid map but when I saw the ending it shut me right up.
Facts. I have so much respect for the person who made this. It ‘s genius
Well it's not a very complicated trick when you get right down to it, but it does explain why the right answer was always so arbitrary. If it was actually obvious all the time, the player would start to wonder why the 'right' answer wasn't always the right answer, and they might have noticed that the game is rigged before they get to the end and find out that there weren't ever any real right answers.
@@ThePCguy17 The best tricks aren't the most complicated ones, but rather the simple ones with the best execution
@@cole2999 well said
@@cole2999 I suppose. It's just that for a map that claims to be one thing to instead be a really long 'gotcha' moment is still a bit rude. And then at the end it tells you that the only thing that was real was your frustration, which is also...not very nice, when you think about it.
I think that the game forces you to get 17 wrong. All of the answers are "right" and "wrong" at the same time, and the game has a preset. If you went back in and did the map again I bet the answers would change and there would still be 17 failures.
Wow it's not like he would just hope that the player does 17 mistakes and that there's a 99% chance the whole purpose of the map fails.
@@Meuhy and/or gates. The redstone only triggers the correct command block after a certain amount of wrong answers on a question
The worst part is that the video doesn't last 17 mins
@UCHZZgkTPKCSTDunt7wb5RuA it didn't stop counting wrong answers he got 17 wrong and he didn't get another one wrong after that
I'm gonna test this right now
It’s funny, because as I was watching, I was thinking, “One day someone will make one of these maps where the answer changes so that it’s always the last one you pick.”
I suspect that each room had a set number of failures rather than a correct answer.
It would take you exactly the same number of tries in each room regardless of which answers you chose.
The sign at the end of each room would change depending on which answer you picked after the requisite number of failures.
But hey, that's just a theory. A Minecraft map theory.
Aaand cut
No, it's a magic trick. He put the straightforward ones in the least expected places to control the amount of fails.
That's exactly it. My mind was blown when I first played it.
This is also why the hints are as ambiguous as they are.
@@rowanmilestaco4797 Sorry m8, it's exactly as this comment says. I had to watch someone else play it to make sure. But for the one where Jordan got Blast Furnace as the correct answer, MagicTrickGames got Brown Mushroom.
wrong channel bud xD
That last message
That was the minecraft end cedits poem
Yes i recongised it
Not only you... not only you...
Weird that he didn't tho... well... maybe he never paid attention or skipped the poem, and the void craft thing used a similar poem - if not even the same...
Yes it was a beautiful omage
@@lilith3302 He noticed.
Lilith he noticed
I did as well.
Jardonian: "Why is it called FLUR 17? I don't know, but let's just roll with it."
Oza2000: "Hehe~ If he only knew~..."
The map changed the signs so any block could be the correct one. Then it always made you fail a specific amount of times on each level.
“cus those being green and that being A DAMN COBWEB”
Absolutely genius map, every answer is viable so no matter what you answer you always get 17 failures
Honestly, even if all the the questions always led to you getting 17 wrong, you gotta appreciate the level of detail, creativity, and hard work overall into creating a level like that. He had to think of an answer for every and a valid reason why each block was chosen. And I’m sure the creator had a difficult time making a level that counted the amount of fails to make sure it reached and stayed at 17.
Killer Bladz It counts the amount of failures you have just using the score on the side of the screen; each room probably has a set amount of failures you have to get, and when you reach that amount, it lets you into the next room. The failure count always ticks up when you press a button, and it just ticks down again instantly when you get the question “right”.
8:10 he missed the fact one of the buttons was rotated in that room
and the hoppers not cauldron in the hint at 7:32
he
he didn't make the video 17 minutes long.
There better be a meme about that next time he's doing his reddit video
*Surprised Sad Skeleton Noises*
Well if you round up
Unfortunately it’s exactly 16:30 so you can’t even round up
The super Doge You can. In money and things, any number that’s halfway or more gets rounded up and any number less than halfway gets rounded down.
The map was pre programmed to make you wrong a certain times in each room, they had a right answer for every block in each room. For example in this room you need to get 2 things wrong and then the third one needs to be right so it just pulls up the answer to the button you pressed.
your explanation is the only one i understood haha thank you
no duh
7:35 I seriously through it meant look around the room, The cauldron was the only block not found in the room.
Tommy Jans and that correct to because of how the map works
the last room was hinting at the truth: every single choice in the entire game was both the wrong and right answer
just that, at each room, it will fail you a set number of times and change the justification according to the last one you picked, so that whatever you choose, you always end with 17 failures at the end
That’s correct, but only when you have a certain amount of failures
Map: Look around something might be different
CS: ok maybe cauldron?
Me: one of the buttons is oriented a different way
To be fair, the cauldron was also the only one not in every other room or part of the room design
@@notworpp you can orient a button.
Not Worpp at 7:45, you can clearly see the button for the wood is oriented differently to the others
I think the trick is it doesn't matter which block's you choose, the map will react and change so you will always end up with 17 fails.
Captain: I thought we were going to have straight forward things
Receptionist: Yeah, 17 means nothing forget it exists.
HmmmmMMMM
Wait....WHAT? I wan't expecting the whole "FaiLURes: 17" thing either.
yeah, it's nice, it means that every choice was the right choice, the map just fails you a number of time each room and change the sign according to your "right answer", so you are lured into thinking this is fair, but in fact what you answer don't matter, you always end up with 17 failures
@@gibbbon It doesn't even do that, it just artificially controls the failure number regardless of what choices you make with command blocks. Jardon only had 15 wrong answers, and twice it had to make corrections by adding 2 failures when 1 wrong answer was input.
The map maker choose blocks so that any of them from each level could be unique. Then, she used special mechanics to ensure that the failure count was 17. I'm shook
You know... I suggested an idea like this on a previous episode of this series... I'm so glad someone more dedicated to the craft of the craft thought the same and realized it.
CaptainSparklez: *-I'm a Minecraft expert*
Also CaptainSparklez: *can't tell spruce and dark oak apart*
The reaction at the end... That was priceless.
Speaking of breaking brains, you need to play the create mod Jordan it's like redstone on crack
*the moment when Jardon becomes acutely aware of mentalism and thus begins his journey into being the world's greatest magician*
It wasn't even mentalism though. I was hoping for that as well, but upon rewatching and counting Jardon only had 15 incorrect answers. The map just artificially controls the failure number, independent of the player's choices, via command block.
uh the room where "something was different" had hoppers under the leaves...
not just yours Jordan. Everyones
It won’t break my brain
Cus I have none
*So......when does communism come in?*
Why is this goddamned Kazuma literally everywhere
@@vikingursigurdsson *My Man's A Commenter.....Leave Him Be.....*
Huzzah! A Funny Wonk comment that’s not in bold!
I like that this one takes into account that there are always multiple differences. The issues with all these other maps is that you’re not looking for a difference, you’re looking for the difference the map creator decides on.
"The joggers still have some sizes in stock " this dates the video lmao they have been sold out for many days
we can carbon date this fuckin video
Friend:"You can't just show something without any context and expect people to understand you."
Me: 5:07
So this is what happened: (I think)
each level there was a certain amount you could get wrong. The next one, whichever it was, would become the "correct" answer. So every item had a valid explanation as to why it was the one that doesn't belong.
So if you are supposed to get three answers wrong on a particular level, you will get three wrong, and the fourth one will break the wall, and summon a sign explaining why that one was correct. In reality you could have chosen any that you wish, in any order, and you would have gotten three wrong, and ended up with a perfectly valid explanation.
Either that, or it's pure witchcraft. Those are my two theories.
i checked someone else's video, on the first room instead of "wool is the only one without a C" the sign is "terracotta is the only one you can't break with a shear", and i suppose if cobweb was your right answer, it would give "cobweb isn't green" or "cobweb isn't a full block", something like that
so, pretty much that
14:50 Top 10 most shocking twists of all time
I played the map and looked at the redstone after and know what is going on: Every answer choice in this "What doesn't belong map" CAN be the right answer, but the map chooses whether or not it will based on your previous choices, so that the end result will always be 17 failures no matter what you pick.
Let me guess, another 16 minutes of "here's why i'm right" by Jardoon maroni
*"When Jardon Knows The Word Baka"*
*HE'S THE CHOSEN ONE*
I bet the map maker is the kind of person to say “Heads I win, Tails you lose”
This map is twisted beyond comprehension.
“Good thing I’m an expert in Minecraft”
*uses stone pick on diamonds*
**uses fist on diamonds while sneaking with a vein miner**
But what if it was staged
Possible Easter Egg: There were 17 blocks of gold in the number 17
THE RETURN OF THE "WHAT DOESNT BELONG" OH FORK YEAH!
First question:
Reason for cobweb: It's not green
Reason for wool: It doesn't start with C
Reason for concrete/clay: It's the only one that isn't related to string...
THEY'RE ALL THE RIGHT ANSWER
“Don’t waste your diamonds on a hoe”
- Captain Sparklez
People: how did this guy do that
SethBling: *armor stands*
I never really liked these types of maps, especially when they don’t give you hints. You could argue why something stands out multiple different ways and it doesn’t really seem fair
that's the point of this map
this map simulates how I've felt in my entire history of education. sometimes things are really hard for no reason. and then other times I keep getting things right and I don't really know why
The one with the "something seems strange about this level", the second button was vertical instead of horizontal.
Using captains tendancy to overthink against him. Ya love to see it.
The amount of redstone and command blocks involved to make it balance out perfectly geeze, I’m impressed with the work this must have taken though it’s not that hard to recreate on smaller scale
Wow, that's insane. Each level had a set level of incorrect answers. I thought this was just gonna be another dumb poorly done map, and was honestly questioning why Jordan was even uploading it. That's super clever.
That was a sick ending!!!! Bravo map maker
It literally was exactly what it said it wasn’t. Literally they made questions where any answer could be right, and gave a reason for why it is right. Until the user reached 17 incorrect answers
*first question*
me: obviously it's the badlands blocks
jardon: obviously it's the badlands block
mapmaker: LMAO NO
Retro Forger tell me where green terra-cotta spawns in the badlands
@@AaTagPag i thought it's the same as red and brown and white that spawn in colouful mesas. guess i was wrong?
I thought it was string-related
@@MattTOB618 That's probably the one where you choose that as your second option. As most of these comments say, the mapmaker makes it so you get 17 failures no matter what, with the sign changing to cater whichever one you happened to choose when the amount of failures for that room has been met.
13:00 Look the failures. It's changed from 18 to 17. Failures doesn't up to over 17. Nice trick.
I was just binging these, what the heck? The world is in my favor for one day, and I am content.
This was the coolest map I have ever seen in my life!!!
Sowy grass blocks actually look like that weirdness. They just always have snow on them to exist naturally. How did you not know that?
Timestamp?
“The only of those blocks that can switch states”
Waterlogging: am i a joke to you?
"Why do these mapmakers even put up barriers anyways?" xD
JORDAN! you should do a cooking video....I want to see how good your cooking SKILLS are!
Oh course, of course; I wanna watch the sequel to Jardon poisoning himself
Spoilers not good he did a few a while ago and burnt a steak
It was ALL A LIE. He programmed in all answers to all questions, and told you the one you chose last or second or third or first depending on your failure count so you would get 17.
When I played through this map I got different answers
Some kid XD You figured out how this map works, then. It’s rigged to make you get 17 failures.
3:02 : watch him die inside for a second
Dear map creators,
Be sure when choosing the odd block, MAKE THE OTHER BLOCKS HAVE SOMETHING IN COMMON AND NOT A STUPID ANSWER
I think it's a fairly simple trick, where the rooms actually give a certain number of failures instead of having a right answer.
But even then, that's quite a cool idea and a killer pay off for the map.
Me to my dad when he makes me use a treadmill while watching this: *Gotta make me get some exercise, don’t you? Not very nice of you to do!*
5:47
The sign uses NBT tags while the trapdoor has block states.
This map was really well done!
The set up and execution to the small little story was just, agh! Great story telling!
Everything was different and dosent depend on your answers, so the signs are randomly generated for which buttons you clicked, play it again and you'll see what I mean.
You can only get 17 failures on purpose
I am so confused. At first I was like “oh they just used command blocks to change the number to the players score.” Then I realized: 17 is in the name of the map
They made it so theirs a certain number of fails for each level and every block can be correct so it adds up to 17
7:52 NO, one of the buttons was side ways
Map: Failures-17
Also Map: CaptainSparklez Failures-17
Me: What kind of shenaniganry is this?!
5:18 reminds me of a certain image...
Oh I get it
?
i saw he had 17 failures at the end and i’m like “haha he ended at 17!!”
then i saw that was actually the plan...
holy shoot my mind is blown
The reason why you got 17 fails is because in every room all the buttons were correct in some way and thats why at 3:12 the fail count flashed 2 for a second. The sign is replace based off of what button you clicked when the door opened. BASICALLY THIS MAP IS AMAZING AND SHOULD LOVED
Actually u can fill up a cauldron with potions and click on it with a bottle to get the potion back.
The end is actually just an homage to the cutscene thing when you go through the end portal
The ending was beautiful! Very quality content indeed.
All of the Minecraft mods you do break my brain!! Along with all these cool maps you get to play!! Love your vids.
the good old days of watching divine rpg looong time ago
CaptainSparklez makes the best minecraft map videos
@7:50 what's off about that room is that the button in front of the log is turned differently from the others. It wasn't the right button, but there it is.
one of these maps is gonna have the thing with the enchantment table and the type of pickaxe you need to mine it with
Now this had to have been made by magicians.
Jardon: Odd one map
Us: Ahh Sh*t here we go again
That ending amazed me, that setup though!
A sign doesn’t switch it’s state, it switches it’s NBT
The map maker sounds like the person who puts those slips of paper in a fortune cookie.
Better plot than twilight
6:15- points at pink clay- says "ThAt'S wHiTe ClAy
For the snow one, it looks weird because you only ever see it with a layer of snow on it, and when you remove the snow, it changes to normal grass. So you never see the top of the block.
Hint from lvl 7 was right, because it really was strange in lvl 7, because it was the only lvl where it was night outside, when you looked through the glass roof
Until the end I wasn't that impressed with the map, but that was a clever ending!
The map was set to always be the wrong button in places forcing you to get 1 2 or 3 fails. The map was set to spawn the right sign of the correct button because all of those blocks could have been the right one.
_17 was just the number Jordan._
The room wit ha hint about the room being different had hoppers instead of cauldrons as the pots for the leaf blocks.
2:37 "i don't know how, but you've used the wrong method and got the correct answer"
i think that each room will make you fail a certain number of times before it will let you chose the "correct" answer. Each item being different from the others. Depending on which answer you chose before the room lets you pass (to get your total to 17), will change the reason for the block being different.
You have the best videos for Minecraft maps