How to make an Anime Cell Shader in 2 MINUTES in Blender
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- Опубліковано 21 сер 2024
- Here is how to create an Anime cell shader or toon shader in just two minutes inside Blender 3D! You can create your own epic anime style renders and animations very quickly using these simple tricks!
How to make an Anime Cell Shader in 2 MINUTES in Blender
Grease pencil tutorial: • Make Stylized Renders ...
BLEND FILE AVAILABLE HERE (packed textures, free for members!): ko-fi.com/s/2b...
Music- piano cover of Kick Back by Kenshi Yonezu. Cover by Animenz Piano Sheets!
Thanks for watching! Hope you found this helpful or interesting!
#blender3d #blendertutorial #anime3d #shaders #shader #animated #evangelion #vintageanime #vintage
BLEND FILE AVAILABLE HERE (packed textures, free for members!): ko-fi.com/s/2b26ec37cc
Hope you guys enjoyed this compact video style! It's lotsa work to cut down and edit stuff like this, so subscriptions are really appreciated! (And likes/sharing the video around too of course!) More epic stuff on the way in the near future B)
This is probably the best npr tutorial ever thank God you exist
Thanks so much dude it means the world! I just wanted to make something short and useful cause I've been messing round with this stuff for a while and thought I could summarize all my knowledge in case it was helpful to anybody :D
Love the mixture of great fidelity and the overall vintage look you get from this method :D
Yeah its really cool aye !
Bruh finally a video about making anime in blender I could keep up with 😂
Haha glad to hear it!
actually insane, i love this video
Thanks so much!!
it's just insane, bravo
Yo thanks so much!!
Well done, my art arsenal grows because of you -Gray
LOL, glad to hear it dude
thanks for the quick and to the point video
No problem! It's the least I can do :)
Absolutely awesome!
Not as awesome as u
Those Eva are sick ASF.
Fr they look awesome! My friend said he found them on Deviant Art so if you look for evangelion models there, you will probably find them :)
super information packed video, really useful tutorial! I dig this style, and look forward to seeing what you come up with next!
Thank you! I look forward to delivering :)
Very cool, informative, and to the point! And nicely edited as always - cool to see how some of the different settings look.
Glad you enjoyed shauny
nice work, its helpful, thanks
Thank you! I'm glad it was helpful!
👍👍👍 Sweet job dude!!! sweet job!!! 👍👍👍👍
Aww thanks so much I really appreciate it :D
Thank you!
It was the information I wanted to know.
천만에요! Glad it was useful :D
Great video!
Thanks so much, glad you like it! :D
Super👍
Yo thanks a lot man!!
Thank youu
All good, glad you liked it!
Hey! thanks for this tutorial
No worries, thanks for watching!
Thanks man
All good dude!
ty!
No worries!
最好的美术视频, 我觉得
多谢bro!
short but more helpful than 10min tutorials
sub
Aye super glad to hear it
Hey. Enjoyed your video. It's very compact and to the point...
Can you please make one to demonstrate how to make shadings like comix wave studio and mappa like.
Thanks
Hey thanks for the kind words! I'll look into it but mappa has such a polished style I doubt I quite have the skill with NPR to recreate that just yet. I think that this method with the right colours and lighting will get you at least halfway there though!
@@YisenCinema Ok atleast try once if you can please.
I shall look into it!
this might get my render times below 20 seconds XD
Hahaha hopefully!!
Hey this is fantastic! Thank you for sharing the knowledge. Just curios though, how long did it take you to learn to create the anime shader and make it work with the render / scene settings etc.
No problem at all, thanks for the kind words! I worked on and off on the anime shader and style for 3 months or so (starting at my video "How NOT to make a 3d AMV in Blender") and over that time I found shortcuts, optimisations and refined it a fair bit. I'd say roughly 60-80 hours of time were spent working to get it to this stage? (With much help from much more skilled artists and youtubers than myself). Hope this answers your question alright, let me know if you have any others :)
Haha thanks so much man!
Hi, thanks for the Tut. How should I go about making a metal-like toon shade, like on a model of keys or kitchen utensils?
No problem! I think that by using the metallic slider on the principled BSDF node you can add some metal elements- if not maybe using a mix shader to combine the metal with the toon shader could work. Not 100% sure sorry but I'm sure there are tutorials out there for it, and I know my friend made some metal stuff in anime style recently too!
@@YisenCinema Hey, thanks for the reply. I will try this method in my model. Btw could you link your friend's work if it's available?
ua-cam.com/video/W-2ngUWME58/v-deo.html here is a video showcasing his custom anime node- he said hed make it publically available for free soon too. I know it is just put together using other nodes in blender's shader editor so it's defo possibly wihout that custom node too! Hope this helps :)
is the shader to rgb node there by default in Blender, or does it require an addon?
Yess it is, you just need to be in Evee to use it :)
How should I add the whit streaks like dragon ball z characters have
Hmm not sure, theres probably a tutorial somewhere for it. I assume you could use a procedual shader for it without too much trouble though
@@YisenCinema thank you 👍
where's take this Evangelion models?)
My friend said he found them on Deviant Art so if you look for evangelion models there, you will probably find them :)
@@YisenCinema you much thanks very ;)
how do you use the image textures? you just kinda brushed over it without showing much
Sorry bout that, guess thats an issue with this shorter format as well. If you skip to 40 secs in the video you can see I just place a colour ramp between the image texture node and the base colour socket of the principled BSDF node. You can just drag and drop any image texture from file explorer into Blenders shader editor to try out. Hope this helps
How do you decide where the sliders go on the color ramp? Is there a certain amount of "shadow" I should be aiming for? Still figuring out how I would set up a lit up scene using a toon shader.
Hey there, I would say it is really up to personal preference. If you roughly use what I show you'll get a decent baseline, but tweak it till you get a lighting look which fits the mood you're going for, or whatever fits with the rest of the scene/the colour you use. Apart from the shader, you can also change the angle of the sunlight to affect this look. I would recommend backlit or sidelit on an angle- perpindicular or front facing lights can look a little flat. Sorry if I explained poorly in the vid, hope this helps :)
Can you link to the outline video?
Sure thing! ua-cam.com/video/XEbOQHMdzWA/v-deo.html (I'll add it to the description too)
@@YisenCinema thank you. Great tut!
No worries! Glad you like it!
Hm. Not really ideal for character modelling with textures I guess? Now I have to manually add colors to colour ramp.
Yeah fair enough, it doesnt take long though and its the only method for this which exists as far as I know.
If you find a better method, let me know though!
How do we make the bloom affect the outline? for example the green part of eva 01
at 0:03
Sorry not certain what you're refering to- the bloom is just applied as a post processing effect so with no outline interaction afaik. Not sure how you'd go about that either other than manually haha
@@YisenCinema I tried to add additional bloom filter in composition and it works!
@@user-pn7tk2re8yoh nic! Bloom is applied in the Blender compositor for me, is that the same as what you did?
@@YisenCinema yes
where did you get the eva models? thanks!
My friend said he found them on Deviant Art so if you look for evangelion models there, you will probably find them :)
but the shader to rgb block doesnt exist in my blender, can somebody please help me with that ?
Oh really are you using a rlly old version or not in eevee? Idk why this would be
@@YisenCinema I’m using cycles, the latest version in experimental mode
Shader to rgb does not exist in cycles, only eevee as far as I know
@@YisenCinema okay thank you 🥹
Nws!
Tried setting this up and it made the texture monochrome.
Used a colour ramp to change colours properly? In eevee? Strange issue i never heard of from ppl following this before
@@YisenCinema I mean, the colour ramp was using monochrome colours, so that might be why…
Ah yes you need to change the colours in the colour ramp to match what you want :)
Can i ask
Mmm?
I want to know to light my scene just like god of war 2 grafics plz
Maybe try my "How to achieve that cinematic look in blender" tutorial- its for star wars however the lighting style is sorta epic and can be tweaked- should take you pretty near it! Just use HDRI's and well placed moody area lights I reckon
@@YisenCinema what type of sky they use and water effect abd that beautiful fog that look like san andreas ps2 plz just show me sumthing for ps2 grafics like mgs2 or bayonetta1 or dmc2
@@Atomic-toons00 sounds like you're looking for volumetrics, particle systems if you're wanting rain, and you can follow a max hay tutorial on water if you want water. Again, would recommend watching the tutorial I mentioned of mine, it will take you decently close. Just be patient and watch tutorial/s lol