I find it really weird how this Ghosts build still has a lot of leftover MW3 weapons with their sounds in this build of Ghosts, yet all of them were scrapped for the final version
The MW2(2009)/MW3(2011) special ops outfit in general really. They did NOT miss with those character models. Back when Activism was obsessed with Nikki Manaj
perhaps the sounds aren't as the level of MW2019 and 2022, but they still sounds better than the one of the vanilla Ghost. most of them sounded reasonably metallic in the reloads, the fire sounds are fantaisist but still powerful. they just make unnecessary changes in the sounds
Ghosts is highly underrated. Sad to see it get so much hate. I liked its campaign over the MW series. It would be cool to see a sequel where your decisions affected the outcome, like BO2. Maybe killing rorke vs capturing him after escaping. Or maybe your character breaks down after rorkes torture and sides with him. Etc theres alot of ways i can think of that story going
The five seven and the barret 50cal and ump45 should have stayed, the five seven logo is even in the alien mode, ump45 was shown in the game during development and it didn’t come to the game and it would have fit
Almost every COD game has reused assets from previous games, especially COD4 and after. For example, many of the German death voices and some friendly pain and death sounds from COD2 were reused in COD4
*Assault Rifles*
CZ-805 Bren: 0:00
Honeybadger 0:15
SC2010: 0:30
AK-12: 0:45
Type 95: 1:01
M16A4: 1:20
ACR 6.8: 1:37
FAD: 1:53
*Sub Machine Guns*
CBJ-MS: 2:10
MICROTAR: 2:26
PP19: 2:44
VEPR: 3:00
KRISS: 3:17
MP5: 3:33
P90: 3:47
*Light Machine Guns*
M27: 4:04
L86 LSW: 4:35
MG36: 5:04
M60E4: 5:33
*Scout Rifles*
IMBEL: 6:14
*Sniper Rifles*
L115A3: 6:37
VKS: 7:01
Barrett .50cal: 7:17
AS50: 7:37
*Shotguns*
MAUL: 7:56
FP6: 8:09
KSG 12: 8:31
Model 1887: 9:09
*Handguns*
P226: 9:40
M9A1: 9:55
Five Seven: 10:12
.44 Magnum: 10:29
USP45: 10:46
MP412: 11:01
*Launchers*
MK32: 11:18
RGM: 11:50
XM-45: 12:07
M320 GLM: 12:25
RPG-7: 12:40
XM25: 12:57
SMAW: 13:18
Javelin: 13:37
Stinger: 14:08
*Melees*
Knife: 14:26
Riot Shield: 14:42
I like how this build is mw3 with ghosts maps and ui even the campaign had some mw3 missions
Wait till you find out about game development
Hearing the Honey Badger unsupressed is cursed
Nooo...really?
I think it actually uses the sound of a suppressed weapon from mw3 as a placeholder, or maybe it's just the cm901 unsuppressed
I find it really weird how this Ghosts build still has a lot of leftover MW3 weapons with their sounds in this build of Ghosts, yet all of them were scrapped for the final version
Like retail Ghosts totally did not feel like MW3.5?
man I will always love the mw3 Delta Force pov model, those sleeves and gloves are just *mwah* chef's kiss. the GIGN and SAS pov models are fire too
The MW2(2009)/MW3(2011) special ops outfit in general really. They did NOT miss with those character models. Back when Activism was obsessed with Nikki Manaj
perhaps the sounds aren't as the level of MW2019 and 2022, but they still sounds better than the one of the vanilla Ghost. most of them sounded reasonably metallic in the reloads, the fire sounds are fantaisist but still powerful. they just make unnecessary changes in the sounds
There exists a build with the UMP-45. I hope that build leaks soon.
I like how some of the sound effects are the exact same from MW3
Its like mw3 part 2 but not really its cod ghost and also the recoil on the mp5 is realistic.
Ghosts had the best HUD
Ghosts is highly underrated. Sad to see it get so much hate. I liked its campaign over the MW series. It would be cool to see a sequel where your decisions affected the outcome, like BO2.
Maybe killing rorke vs capturing him after escaping. Or maybe your character breaks down after rorkes torture and sides with him. Etc theres alot of ways i can think of that story going
Sick
L115 without scope looks goofy
Interesting very interesting
Idc if having the ACR and M16 would make Ghosts MW3.5. They should have kept those bad bois in
Some of these weapons should've stayed in the final game
yea its weird not having an m16 in a cod set almost entirely in america
@ or the M4 it was also cut the MW3 one the ones that should've stayed are M16, M4, ACR and the MP5 I never liked the K7
The five seven and the barret 50cal and ump45 should have stayed, the five seven logo is even in the alien mode, ump45 was shown in the game during development and it didn’t come to the game and it would have fit
Kinda curious, are you gonna upload footage from the other builds?
i primarily focus on the May builds cause i find them the most interesting but maybe
@nickcool2901 The August build could have some cool stuff too, who knows. Thanks for the answer btw!
hello, how do you manage to get in a game? i get infinite loading screen
No maverick or ripper?
these weapons were added later when game was already launched in some of 4 map pack dlc's
man people can say whatever they want ab ghost but the animations are so good
Cool
The MW3 arms.
They actually reused the MW3 game and changed things in the script, the release version still has a lot of things related to it 😀
Almost every COD game has reused assets from previous games, especially COD4 and after. For example, many of the German death voices and some friendly pain and death sounds from COD2 were reused in COD4
MW3 copy, but instead different storyline