Excelent video as always friend!! Truly fixing alot of issues about buffs and debuffs can help the game funtions as it should be. Let me ask you this: Do you have in mind make tip and strategy videos from another bfme games? There are alot of nice tips that can be usefull to new player who want to learn more about the games!! for example: In BFME 1 Eowyn has a cool interaction with her lvl1 power "Smite" that after used and still in cooldown, it can be used again right away if another hero from Rohan dies near her (except with Merry). I know is making the channel more wide, but it is always nice and fun to see tips and strategies beside full gameplays. Just a comment, coz i know that you are good at explaining this stuff. Have a happy new year man, and keep making awesome BFME videos in 2025!!! Cheers!! (Again sorry for my bad english)
Thanks so much, man! Happy New Year to you, too! I had thought about stretching out a little into other BFME games than BFME2, ROTWK and AOTR, but most likely, if I do, it'll probably be just a few little things here and there. I don't know BFME1 super well, and haven't had as much interest in that as what I've been covering; and the same goes with other mods. But who knows! If something really tickles my fancy, I just may cover it. :) I figured that since AOTR is based so heavily on the mechanics of BFME2 and ROTWK, it would be great to compare and contrast so closely. It's basically for folks who have ever wondered "Which is better?" as I've seen that alot in interactions with friends and in forums. Seemed like a great conversation to continue that no one else was really doing. I do see some comparisons like that between AOTR and BFME1, or BFME2/ROTWK and BFME1, but it's not as frequent. BUT I do see a LOT of whether AOTR is better than the Edain mod! So perhaps I may dabble in that a little down the road. I like Edain, but my issue is I just don't know it super well. So I'd need to take a lot of time to sink my teeth into it to do it justice. Thanks so much for your enthusiasm! This Appendix video was largely inspired by you and your questions about the Morgul Vanguard, btw. Always appreciate your input! :)
@@Grimluk For sure!! And thank you for covering the buff interaction with the Morgul Vanguard, that was very cool of you!! Yeah, it was just a thought about the other bfme games. Keep the awesome work my friend!! always apreciated (i'm trying to implement the correct use of modifiers in my games and i can see the difference). PS: As you said in one of your videos, it would be great if you make a video about how tou use the world boulder so we can test all this info with calm so then we can use them in skirmishes or online battles. Cheers!
For sure! I know the Worldbuilder helped me a lot to get a better feel for what the units can and cannot do. (It's why I made that series on the Berserkers, after all!) Glad to hear you're working on those modifiers. Once you know them, it really is a gamechanger. I'll see what I can do about some Worldbuilder videos. I'm trying to finish up the modifier series but sometimes it's nice to take a break, too. It's not something that really anyone has covered much on UA-cam, either.
Excelent video as always friend!! Truly fixing alot of issues about buffs and debuffs can help the game funtions as it should be.
Let me ask you this: Do you have in mind make tip and strategy videos from another bfme games? There are alot of nice tips that can be usefull to new player who want to learn more about the games!! for example: In BFME 1 Eowyn has a cool interaction with her lvl1 power "Smite" that after used and still in cooldown, it can be used again right away if another hero from Rohan dies near her (except with Merry).
I know is making the channel more wide, but it is always nice and fun to see tips and strategies beside full gameplays.
Just a comment, coz i know that you are good at explaining this stuff.
Have a happy new year man, and keep making awesome BFME videos in 2025!!! Cheers!! (Again sorry for my bad english)
Thanks so much, man! Happy New Year to you, too!
I had thought about stretching out a little into other BFME games than BFME2, ROTWK and AOTR, but most likely, if I do, it'll probably be just a few little things here and there. I don't know BFME1 super well, and haven't had as much interest in that as what I've been covering; and the same goes with other mods. But who knows! If something really tickles my fancy, I just may cover it. :)
I figured that since AOTR is based so heavily on the mechanics of BFME2 and ROTWK, it would be great to compare and contrast so closely. It's basically for folks who have ever wondered "Which is better?" as I've seen that alot in interactions with friends and in forums. Seemed like a great conversation to continue that no one else was really doing. I do see some comparisons like that between AOTR and BFME1, or BFME2/ROTWK and BFME1, but it's not as frequent.
BUT I do see a LOT of whether AOTR is better than the Edain mod! So perhaps I may dabble in that a little down the road. I like Edain, but my issue is I just don't know it super well. So I'd need to take a lot of time to sink my teeth into it to do it justice.
Thanks so much for your enthusiasm! This Appendix video was largely inspired by you and your questions about the Morgul Vanguard, btw. Always appreciate your input! :)
@@Grimluk For sure!! And thank you for covering the buff interaction with the Morgul Vanguard, that was very cool of you!!
Yeah, it was just a thought about the other bfme games.
Keep the awesome work my friend!! always apreciated (i'm trying to implement the correct use of modifiers in my games and i can see the difference).
PS: As you said in one of your videos, it would be great if you make a video about how tou use the world boulder so we can test all this info with calm so then we can use them in skirmishes or online battles.
Cheers!
For sure! I know the Worldbuilder helped me a lot to get a better feel for what the units can and cannot do. (It's why I made that series on the Berserkers, after all!) Glad to hear you're working on those modifiers. Once you know them, it really is a gamechanger.
I'll see what I can do about some Worldbuilder videos. I'm trying to finish up the modifier series but sometimes it's nice to take a break, too. It's not something that really anyone has covered much on UA-cam, either.