If you ignore the Meta part of this thing it is actually a really cool product, the amount of engineering that went into this is insane. I would love to see a more detailed analysis of it.
check out the tested channel with adam savage. Norm did a 1 hour video looking at all the prototypes that led to this device and he talks with Mark about future products.
Oculus is an awesome company that makes incredible, cutting-edge tech that is pushing VR out of sci-fi and into reality. The worst part of the company is it's owner.
@@403.FORBIDDEN I agree I just think everyone wants to follow the trend of hating meta. They dump billions of dollar for development just to lose trillions for VR. This sacrifice is so necessary for Vr to take off.
@@thetoasterisonfire2080 ove had my quest for 2 years and it hasn't started to drift it isn't hard to take care of your electronics people I also have a switch and it also doesn't have drift either
@@SoapCkat It's not a case of "taking care" of the devices. The tech we typically use for joysticks fundamentally has a very inconsistent and limited lifespan. Stick drift *will* happen, and it happens to some people sooner than others. There is physically nothing you can do to avoid it.
at ~5:30min there is one advantage of Plastic over glass that you forgot: It doesn't shatter when dropped as easily as glass does. Fun fact: when I was in the Market for new Glasses for my Perscription Glasses, they told me that they don't do glass lenses no more.
Glass is practically extinct for glasses now. This is primarily due to impact resistance, as these lenses almost never break. Also the high refractive index of these plastics allows for thinner lenses which is almost mandatory if you have strong near sightedness.
@@zwenkwiel816 You are not meant to touch these plastic lenses, so no worry for scratches. Anyways, If they done there job the lenses have a hard scratch resistant coating on the outside.
What is really interesting that this video does not mention is that the thumb-rest / button assembly is ALSO a touchpad! The trigger also has some sort of touchpad feature as it can track the position of your finger on the trigger. Slide your finger back and forth and you can see the avatar's thumb slide back and forth.
Exactly what I was thinking. Probably about as repairable as you can make an insanely complex device like this. The only setbacks were some hidden clips, which someone with proper knowledge can figure out. Outside of that the almost exclusive use of (the same) screws is very impressive and indeed nice to see.
Thank you, as always iFixit does an amazing job. I didn't even realize the thumb rest was a button! I am enjoying the pro mostly because of the pancake lenses and that immense sweet spot in viewing.
it is a shame but totally understandable why they did it. Im looking forward to the PSVR 2, Rumor has it, it may very well be able to connect to the PC...
@@johndagdelen3860 yeah but people don't hate apple in the same way. Apple do something like that and the user is blamed, meta does it and they are suddenly invading privacy.
@@rcbif101 Well, it has been only out for 8 days, which was why I thought this video about a teardown of the Quest Pro came really early. I also compared it to the release of the Teardown-Video of the Quest 2 which came, I think, about 1 1/2 years after its release. But looking at the other Teardown-Videos, some of them seem to have also come rather early, though I'm not sure how early after their release. But if my earlier comment came as rude or offended you in any way, then I'm sorry.
That teardown certainly justifies the price tag. There's so much tech in that system, the headset, cameras, processing, heat dissipation, internal rechargeable batteries in everything, so well done.
To anyone intending to repair a Quest Pro: You DON'T need to unglue the front glass! The frame it is glued to is only held by 6 screws accessible from the lens side: 2 at the nose, 2 in the metal thingies on the very left/right of headset, and 2 a bit below these partially obscured by the rubber around lenses. There also is a latch right at the bottom of each of the 2 bigger camera "windows", they are kinda easy to miss and are latched well.
Glad to hear you enjoyed the video :) Don't forget this is a team effort, from scripting and research all the way to filming. The guy/gal on camera is the smallest cog in all this.
The mystery circuit is probably not *measuring* battery swell since resistance strain gauges don't look like that. It could still be detecting battery swell past a certain point if there are matching contacts somewhere.
You would think a “professional” product, meant for work spaces would use dual removable batteries that allow you to hot-swap one at a time, instead of the whole headset being out of commission to charge 60% of the time.
The "mystery circuitry" in the back really is 100% swelling detection. These flex thingies have nothing but wires and large exposed contact pads (pairs in 3 rows + separate center), AND right against them on the cover there is conductive "metal sandpaper", very obviously intended to short the contacts if they touch hard enough. Won't test what happens when the pads are shorted, not on my unit, in case it electronically "bricks" the battery for good. I intend to keep using the device after iFixit lol. P.S. This teardown viceo has been quite helpful so far.
I’ve got to say, although this device seems to be extremely tedious to take apart, it’s not extremely hard. I know that tedious and hard are synonyms, but let me explain. From this video, I can see that, although the device has lots of screws and lots of clips and other components that need to be taken off, there’s not much adhesive. I think that if you are not a beginner repair person, you could probably repair this with more success than repairing an Apple product.
@@jaygrillmagic there are standalone games and pcvr games, standalone games are fine but pcvr games are definitely better. though, you do need the right pc to run these games
I guess the "little flex cables" on the batteries are used to charge the lipo batteries at the factory in an easier way than using an USB-C cable. The multiple contact points are use for the negative, positive and the others to balance each individual cells. Correct me if I'm wrong.
Very professional content, very clear shot, thank you for your work. When will the teardown article be written? Hope to know more about chip and sensor suppliers, thank you.
You're thinking wrong, almost 70 years ago, we couldn't just lift the computer and put it on our head, now we can put them on our head without any problem and fit them in our pocket without any issues.
I only just now noticed this but for certain things it was sort of not truly representative to what most people are used to for repairing device. You're trying to set a value according to either people's ability to repair stuff or how easily it is to get the initial repair parts that are needed to be able to repair your device. for most devices these days it is getting harder and harder to be able to receive parts for new devices that come out. manufacturers are making it difficult to no longer provide third-party parts afterwards a device has been released at the same time. If the manufacturer releases third party parts to soon then also to that cuts into the revenue of you buying another new device that you don't need to fix the one that you currently have that's broken at the same time. Apple is doing the same strategy some what currently. it boils down to ROI for these massive companies that spend years making new devices for us to enjoy for what most people are taking for granted and how just a few years ago we didn't have all this fancy stuff. every year the longer things go on for companies are always trying to find ways to protect their investments of their new devices that they release.
imagine releasing a new device only for a week later The manufacturer that you contracted with started releasing parts on the internet for people to be able to fix their own devices without having to come to you for you to come to the manufacturer and ask for a warranty on your broken device and then pigeon hold you into telling you that the warranty won't be covered and that then your device that you have is no longer repairable and that you have to buy a new one. instead of you just being able to get the part it is that you need and to be able to repair it yourself without having to ask the company for the warranty and to get a free brand new device that works from the one that was broken that you turned in.
3:50 the 'Depth Sensor' was cut when someone realized that, in function, it operated on the same principle as Airport body scanner machines, it used millimeter wave scanning radio frequencies to gauge how far away any objects/walls were. A bit of software allows the Quest Pro sensor to act as a camera, seeing thru people's clothing. Meta couldn't have 'x-ray goggles' on the market for all the pervs. Imagine the media fallout that would have had.... So they cut the sensor last minute. It's probably one of the reason's the Passthrough is warped. They probably really relied on that sensor for image correction and it'll take time to fix the passthrough warping using only the cameras. The ease at which the inner strap is removed is nice, it wouldn't be hard to design 3rd party straps around that. Hoping to see prescription lens inserts at some point too... Whether anyone actually does is another story tho. I think if I land a new decent paying job, i might pick up the Quest Pro as an upgrade to the Quest 1 for PCVR, since the Pico 4 Pro HMDs aren't available in my region.
Since this is a prosumer/business device, it is absolved of criticism regarding price to some degree. The Quest Pro is a good deal. It's just too expensive for consumers if the Quest 3 tries to parody even half of the QP's functionality. If Lamborghini made an Aventador, and proceeded to sell it at-cost as a way to appeal to frugally minded consumers, it would still be too expensive for most people. With time Meta will, hopefully, take what they learned in producing this device and apply it in their future designs in order to make more cost optimized designs for the consumers they no doubt would like to pull into their metaverse.
@@HappyBokeh well, lets not go overboard. They have been strangulating the consumer VR space for the past 2 years and have forced their way to the front of the market with sheer economic weight, have bought up a number of game studios none of which have announced new titles since being acquired, and they brazenly snatched the metaverse from the people. But they do make interesting hardware and software, so there's that.
Just had to replace the stick on my 2 year-old quest 2 controller. Unfortunately, sourcing a quality replacement seems difficult and the freshly replaced stick is already drifting after maybe a week of use.
Could the flight sensor from the 3 be put in the pro slot and connecting it would do anything - would it suddenly work or would it need software update too no doubt to make use of it? Also Im still struggling between all 3 tbh... The pro has such missing and also not as good as the 3 but, that true of the 3s... Maybe I need wait for the 4 and see whats going on then. I do like the pro black look and eye tracking though...
guys, my left lens was accidentally scratched by some glasses, I found a replacement to buy, but according to what I saw, it is possible to replace the lens with another one, right? or maybe it's not possible? As I saw in the video, it disconnects some pins.
Would have been good to weigh it without the battery just to know. Love the Quest pro.. it's the dream VR HMD for PCVR I've been waiting for since I bought my Rift CV1 (actually - since my DK2). Stunning clarity and comfort.
So what if I wanted warranty or a replacement for a failure... Can I pay for a warranty or is Meta not offering anything to ship the headset back and get it serviced or replaced?
@@entp3698 Sure billions, but not all of it went into the device. They had a lot of the concepts ready in 2019 and have more prototypes working with the possibility to put them into future products
They spent billions on making a cheesy version of VR chat and a 1500 dollar headset that has a lower resolution and frame rate than their 500 dollar quest 2.
Can you confirm the passthrough camera? Based on early leaks it was going to possibly be a Sony IMX471. You didn't show the back of the camera assembly that might give some camera clues.
@ifixit hello,iFixit! I have a 27-inch 5k imac from late 2014, and I recently purchased an m1 ultra mac studio. Can I transfer all the parts in the mac studio to the 2014 imac and light it up successfully? I really don’t have any extra Money to buy another studio display.
maybe you guys know, where can i find a BoboVR M2 teardown? Or you have a video on that yourselves. I want to see what's inside, just to keep that side cable forever connected to the quest and charge it from behind where the bobo conection is, but there are some weird pins and i wold like to know where the bobo cable goes or is directly connected to the pins
Most of the battery connector wires are plus, minus, and a sens for each, as well as temperature, and beside the center pads of the terminals, there is an SCL and SDA link. These are serial data connections. The gold pads are pair oriented (connected together) in an up pair, a down pair, a wide pair, and a center. This is similar to a quadrant sensor, for measuring the direction of something (usually light with 4 optic sensors, or sound pressure with 3 or 4 actual sensors). And from this view side, they are simply gold plated pads (no temperature, or other discrete components attached), which makes me think they are an odd type of external capacitive (proximity) sensors, and face away, rearward from head. I wonder if there was anything matching them on the underside of the thin plastic cover, which had a square raised area above the pads. So, in summary, I too have no idea what they're for - but are probably the source of the data, and clock signals, from a small encoding chip, along with temp sensors. They could be for capacitively monitoring the battery (thickness?), but this is elaborate way of doing so, so I doubt it. Intrigued I am.
Now we can see where the $5 billion went, in terms of research and development for this hardware. (The other $5 billion went to the actual Metaverse groundwork probably in terms of firmware and software research and development...) Fascinating but scary how unrepairable this thing is compared to Steam Deck. Anyways, it's a very interesting video and keen to see more.
I will be very uncomfortable to strap a big battery pack and a hot CPU so close to my head and eyes. Why cant they put the battery pack and the processors in a external power bank like box and just keep the display in the headset, connected with a cable at the back?
I would have torn it a new one regarding not making the batteries easily swappable and replaceable, in the headset and the controllers. Also the potentiometer should be of higher quality given the price.
Very interesting to see. One thing I wonder about is if it is possible to use these VR Headsets with glasses or is there a hidden mechanism to adjust the optics I missed?
It works very well with glasses until you snap on the light blockers. I ended up putting on the blockers after the headset was on my head. Honestly this might be the first HMD where I don’t get prescription inserts, it’s pretty comfy with glasses
BTW I imagined they didn't go with swappable battery to save weight - that would have needed more plastic/connectors/harder mounting at the back adding cost, weight and spoiling the sleek design too.
Putting this things back together could be a hell's quest. 😂
Yea
Hell's quest pro
You’d need a pro
lol id do it for the headset
That could be a good game name
If you ignore the Meta part of this thing it is actually a really cool product, the amount of engineering that went into this is insane. I would love to see a more detailed analysis of it.
haha, you mean at the atomic level?
check out the tested channel with adam savage. Norm did a 1 hour video looking at all the prototypes that led to this device and he talks with Mark about future products.
Oculus is an awesome company that makes incredible, cutting-edge tech that is pushing VR out of sci-fi and into reality. The worst part of the company is it's owner.
Honestly, what's so wrong with the Meta part? The only thing different about them is their metaverse app for vr.
@@403.FORBIDDEN I agree I just think everyone wants to follow the trend of hating meta. They dump billions of dollar for development just to lose trillions for VR. This sacrifice is so necessary for Vr to take off.
I’m shocked the joystick isn’t a Hal sensor aswell. I just imagine people drifting in VR now
They will likely start drifting just like the joycon sticks do
some of my friends are already having this issue with their quest 2 controllers... drift is inevitable for these type of joysticks...
I've been using my valve index since 2019 and have my controllers replaced 6 times due to drifting issues
@@thetoasterisonfire2080 ove had my quest for 2 years and it hasn't started to drift it isn't hard to take care of your electronics people I also have a switch and it also doesn't have drift either
@@SoapCkat It's not a case of "taking care" of the devices. The tech we typically use for joysticks fundamentally has a very inconsistent and limited lifespan. Stick drift *will* happen, and it happens to some people sooner than others. There is physically nothing you can do to avoid it.
at ~5:30min there is one advantage of Plastic over glass that you forgot:
It doesn't shatter when dropped as easily as glass does.
Fun fact: when I was in the Market for new Glasses for my Perscription Glasses, they told me that they don't do glass lenses no more.
Glass is practically extinct for glasses now. This is primarily due to impact resistance, as these lenses almost never break. Also the high refractive index of these plastics allows for thinner lenses which is almost mandatory if you have strong near sightedness.
@@hasso0n is it as hard as glass though? Cuz from what I understand the main downside of plastic lenses is that they scratch way easier than glass
@@zwenkwiel816 You are not meant to touch these plastic lenses, so no worry for scratches. Anyways, If they done there job the lenses have a hard scratch resistant coating on the outside.
@@hasso0n should be called plasses now
@@hasso0n all my glasses for last 20 years have been glass. no breaks yet.........an no scratches either
What is really interesting that this video does not mention is that the thumb-rest / button assembly is ALSO a touchpad! The trigger also has some sort of touchpad feature as it can track the position of your finger on the trigger. Slide your finger back and forth and you can see the avatar's thumb slide back and forth.
As expensive it might be, I'm glad that it's not glued or molded shut into places. It's still quite repairable.
Exactly what I was thinking. Probably about as repairable as you can make an insanely complex device like this. The only setbacks were some hidden clips, which someone with proper knowledge can figure out. Outside of that the almost exclusive use of (the same) screws is very impressive and indeed nice to see.
Thank you, as always iFixit does an amazing job. I didn't even realize the thumb rest was a button! I am enjoying the pro mostly because of the pancake lenses and that immense sweet spot in viewing.
It is, although it has no use other than for finger gestures in most games.
it still baffle my mind the fact that they removed the Time of Flight sensor so late in development.
Thanks for the Teardown!
a sensor that could see people naked is cool, but maybe not so smart to be selling
@@citizenx6337 an iPhone can be misused similarly.
it is a shame but totally understandable why they did it. Im looking forward to the PSVR 2, Rumor has it, it may very well be able to connect to the PC...
@@citizenx6337 ToF just measures distance, ir cameras are different
@@johndagdelen3860 yeah but people don't hate apple in the same way. Apple do something like that and the user is blamed, meta does it and they are suddenly invading privacy.
Good stuff. I love these teardown videos. Keep them coming.
Also, that VR avatar is super accurate. 😁
It's just insane how there is already a Teardown-Video of the Quest Pro.
Why? It's been available for days now.
@@rcbif101 exactly, they just order a few and try to open them and test if things break
@@rcbif101 Well, it has been only out for 8 days, which was why I thought this video about a teardown of the Quest Pro came really early. I also compared it to the release of the Teardown-Video of the Quest 2 which came, I think, about 1 1/2 years after its release.
But looking at the other Teardown-Videos, some of them seem to have also come rather early, though I'm not sure how early after their release.
But if my earlier comment came as rude or offended you in any way, then I'm sorry.
That teardown certainly justifies the price tag. There's so much tech in that system, the headset, cameras, processing, heat dissipation, internal rechargeable batteries in everything, so well done.
To anyone intending to repair a Quest Pro: You DON'T need to unglue the front glass! The frame it is glued to is only held by 6 screws accessible from the lens side: 2 at the nose, 2 in the metal thingies on the very left/right of headset, and 2 a bit below these partially obscured by the rubber around lenses. There also is a latch right at the bottom of each of the 2 bigger camera "windows", they are kinda easy to miss and are latched well.
I love it when you reached the point of no return. My point of no return was when I clicked on play, excellent vid!
Glad to hear you enjoyed the video :) Don't forget this is a team effort, from scripting and research all the way to filming. The guy/gal on camera is the smallest cog in all this.
The mystery circuit is probably not *measuring* battery swell since resistance strain gauges don't look like that. It could still be detecting battery swell past a certain point if there are matching contacts somewhere.
You would think a “professional” product, meant for work spaces would use dual removable batteries that allow you to hot-swap one at a time, instead of the whole headset being out of commission to charge 60% of the time.
I love to see teardowns of VR, thank you!
Putting this together will be like one of those super hard tedious side quests in a game
The "mystery circuitry" in the back really is 100% swelling detection. These flex thingies have nothing but wires and large exposed contact pads (pairs in 3 rows + separate center), AND right against them on the cover there is conductive "metal sandpaper", very obviously intended to short the contacts if they touch hard enough.
Won't test what happens when the pads are shorted, not on my unit, in case it electronically "bricks" the battery for good. I intend to keep using the device after iFixit lol.
P.S. This teardown viceo has been quite helpful so far.
I’ve got to say, although this device seems to be extremely tedious to take apart, it’s not extremely hard. I know that tedious and hard are synonyms, but let me explain. From this video, I can see that, although the device has lots of screws and lots of clips and other components that need to be taken off, there’s not much adhesive. I think that if you are not a beginner repair person, you could probably repair this with more success than repairing an Apple product.
I just love tear downs. The more you know how something is put together the more you can troubleshoot. Thank you
What an engineering marvel.
I'm in love with my Quest Pro.
have you used steam on it? Curious on what will drive steam games, PC or Headset?
Works fine with Steam. The PC hardware is what runs PCVR games btw
Can you work on it? Like spreadsheets and coding?
@@Leathal that's what I thought too. I thought though since it's more powerful it wouldn't require the pcs power to power it all.
@@jaygrillmagic there are standalone games and pcvr games, standalone games are fine but pcvr games are definitely better. though, you do need the right pc to run these games
I guess the "little flex cables" on the batteries are used to charge the lipo batteries at the factory in an easier way than using an USB-C cable. The multiple contact points are use for the negative, positive and the others to balance each individual cells. Correct me if I'm wrong.
Is that really what they are? Wow, I'd have never thought of that, interesting to say the least
Very professional content, very clear shot, thank you for your work. When will the teardown article be written? Hope to know more about chip and sensor suppliers, thank you.
Tilt5 in the background. Nice!
And almost 70 years ago, computers used to fill rooms, and now we can wear them
I feel a bit _too_ old now
You're thinking wrong, almost 70 years ago, we couldn't just lift the computer and put it on our head, now we can put them on our head without any problem and fit them in our pocket without any issues.
Why you guys stoped ranking devices? It was really fun to predict while watching video. Please bring back ranking.
I only just now noticed this but for certain things it was sort of not truly representative to what most people are used to for repairing device. You're trying to set a value according to either people's ability to repair stuff or how easily it is to get the initial repair parts that are needed to be able to repair your device. for most devices these days it is getting harder and harder to be able to receive parts for new devices that come out. manufacturers are making it difficult to no longer provide third-party parts afterwards a device has been released at the same time. If the manufacturer releases third party parts to soon then also to that cuts into the revenue of you buying another new device that you don't need to fix the one that you currently have that's broken at the same time. Apple is doing the same strategy some what currently. it boils down to ROI for these massive companies that spend years making new devices for us to enjoy for what most people are taking for granted and how just a few years ago we didn't have all this fancy stuff. every year the longer things go on for companies are always trying to find ways to protect their investments of their new devices that they release.
imagine releasing a new device only for a week later The manufacturer that you contracted with started releasing parts on the internet for people to be able to fix their own devices without having to come to you for you to come to the manufacturer and ask for a warranty on your broken device and then pigeon hold you into telling you that the warranty won't be covered and that then your device that you have is no longer repairable and that you have to buy a new one. instead of you just being able to get the part it is that you need and to be able to repair it yourself without having to ask the company for the warranty and to get a free brand new device that works from the one that was broken that you turned in.
Whatcha got on that shelf back there? 🤔 Tiltfive teardown coming soon?
Nice, keeping the beautiful Tilt5 package in the background.
Still, need a USB-C extension for mine to be useful.
Insanely complicated product.. Kinda blows my mind!
I 've been waiting for this dismantling ) thanks guys!
Come on!!! Tell us the model screens they are using. Really want to know if these screens can go above 90hz!
fantastic teardown and very informative, TY.
The empty slot for the Depth Sensor always gets me.
3:50 the 'Depth Sensor' was cut when someone realized that, in function, it operated on the same principle as Airport body scanner machines, it used millimeter wave scanning radio frequencies to gauge how far away any objects/walls were. A bit of software allows the Quest Pro sensor to act as a camera, seeing thru people's clothing. Meta couldn't have 'x-ray goggles' on the market for all the pervs. Imagine the media fallout that would have had....
So they cut the sensor last minute. It's probably one of the reason's the Passthrough is warped. They probably really relied on that sensor for image correction and it'll take time to fix the passthrough warping using only the cameras.
The ease at which the inner strap is removed is nice, it wouldn't be hard to design 3rd party straps around that.
Hoping to see prescription lens inserts at some point too...
Whether anyone actually does is another story tho.
I think if I land a new decent paying job, i might pick up the Quest Pro as an upgrade to the Quest 1 for PCVR, since the Pico 4 Pro HMDs aren't available in my region.
amazing video!!
Amazing! Would love to see a teardown of the Pico 4
Since this is a prosumer/business device, it is absolved of criticism regarding price to some degree.
The Quest Pro is a good deal. It's just too expensive for consumers if the Quest 3 tries to parody even half of the QP's functionality.
If Lamborghini made an Aventador, and proceeded to sell it at-cost as a way to appeal to frugally minded consumers, it would still be too expensive for most people.
With time Meta will, hopefully, take what they learned in producing this device and apply it in their future designs in order to make more cost optimized designs for the consumers they no doubt would like to pull into their metaverse.
it's great there's a somewhat 'no compromise' product line now. Quest Pro line will be the first to get the varifocal lens system. A huge deal.
Have to appreciate the hardware on this, extremely awesome teardown!
Why r the screws so long?
Thx iFixit - our guardian of the right 2 repair!
This has got to be where most of the $10B development budget went.
no
Say what you want about meta (I certainly will), but this is objectively such interesting commercially available hardware.
Meta is awesome!
@@HappyBokeh well, lets not go overboard. They have been strangulating the consumer VR space for the past 2 years and have forced their way to the front of the market with sheer economic weight, have bought up a number of game studios none of which have announced new titles since being acquired, and they brazenly snatched the metaverse from the people.
But they do make interesting hardware and software, so there's that.
@@calccalccalc Sounds like a great company to invest with
You would think that at such a premium price, Meta would put higher quality analogue sticks in their controllers...
And its not. Potentiometer lol.
Just had to replace the stick on my 2 year-old quest 2 controller. Unfortunately, sourcing a quality replacement seems difficult and the freshly replaced stick is already drifting after maybe a week of use.
Could the flight sensor from the 3 be put in the pro slot and connecting it would do anything - would it suddenly work or would it need software update too no doubt to make use of it? Also Im still struggling between all 3 tbh... The pro has such missing and also not as good as the 3 but, that true of the 3s... Maybe I need wait for the 4 and see whats going on then. I do like the pro black look and eye tracking though...
dammm.. kind of the price make so much more sense, like or not, its an amazing piece of technology
Awesome teardown and very interesting device!
Great vidsI would love a Magic Leap 2 Teardown! 🙂 Do you have plans for that?
We're looking at a number of VR headsets for future teardowns. We may end up looking at that one too!
Oh yeah.. a Magic Leap teardown is also what I wish for … please 🙏🏼😄
Over glued
Those might be patch antennas on the back of the batteries. Maybe for warning you if you are about to back into something.
My thought was radar or ultrasound sensor antennas
i'm tried here just watching this massive teardown.
guys, my left lens was accidentally scratched by some glasses, I found a replacement to buy, but according to what I saw, it is possible to replace the lens with another one, right? or maybe it's not possible? As I saw in the video, it disconnects some pins.
Would have been good to weigh it without the battery just to know. Love the Quest pro.. it's the dream VR HMD for PCVR I've been waiting for since I bought my Rift CV1 (actually - since my DK2). Stunning clarity and comfort.
The total number of cameras and sensors in one device for one person is quite HIGH!
Those flex printed designs on the back of the battery pack look like MIMO antenna arrays.
Thank you for the feedback! This is an interesting theory, we'll try to verify.
Ohhh there is controller battery info. It’s a big lad, but has to power three cameras and image processing for them with a Qualcomm chip I suppose.
So what if I wanted warranty or a replacement for a failure... Can I pay for a warranty or is Meta not offering anything to ship the headset back and get it serviced or replaced?
When you said the front glass isn't glass. I had to tap my pico4 front glass. It's plastic. Looks glass though.
For all the hate I throw at Meta.. this hardware is kinda impressive.
I think it's the current best all-round device on the planet available to the public. I can't think of any competition to it.
Love the commentating on this.
Man meta has spent lot of time developing this!
And billions of money.
@@entp3698 Sure billions, but not all of it went into the device. They had a lot of the concepts ready in 2019 and have more prototypes working with the possibility to put them into future products
@@jonathanwieringa8808 thanks Captain Obvious.
Mark Z is my hero
They spent billions on making a cheesy version of VR chat and a 1500 dollar headset that has a lower resolution and frame rate than their 500 dollar quest 2.
Amazing, you are so good. 5 Stars👍 Thank you very much for your hard work.
Look how small that board is! With such power too
I love the quest pro. So much better, tried both pico and quest 2, quest pro is amazing.
5:50 the companion chips are DDR5 and NAND, aka ram and storage. 12gb ram and 256gb storage
Can you confirm the passthrough camera? Based on early leaks it was going to possibly be a Sony IMX471. You didn't show the back of the camera assembly that might give some camera clues.
Come on @ifixit! Can we get some info here? Is it asking too much?
Did you manage to put it back together ? is there a second episode to this ?
Great job, i wanted to see the processors in the controllers though!
It might make it to the blog post which should be coming next week.
@@iFixitYourself Ooooo, i'll be looking forward to it.
How many ifixit magnetic mats were filled up during the filming of this video? 😊
3 mats and a tray for the plastic :')
Is that a Tilt 5 in the background?! Nice 👍🏽
god i love ifixit! when i worked at cellphone repair your website was a gift from the gods! Thanks for supporting our right to repair!
those FFC's on the back ofthe batteries are wheatstone bridge load cells. they are used to measure the swelling of the cells
But what is the iFixit teardown score? 🤔
This thing is ahead of time , it’s future proof other VR headsets are not , I’ll bet the updates just keep on coming soon
@ifixit hello,iFixit! I have a 27-inch 5k imac from late 2014, and I recently purchased an m1 ultra mac studio. Can I transfer all the parts in the mac studio to the 2014 imac and light it up successfully? I really don’t have any extra Money to buy another studio display.
The flex PCBs on the batteries look like they might be microstrip antennas.
maybe you guys know, where can i find a BoboVR M2 teardown? Or you have a video on that yourselves.
I want to see what's inside, just to keep that side cable forever connected to the quest and charge it from behind where the bobo conection is, but there are some weird pins and i wold like to know where the bobo cable goes or is directly connected to the pins
Wow that’s a lot of tech, and screws… Will be interesting to compare with Apples version ones it comes. As usual I think I’ll skip the first version…
maybe the 2 flex on the back side of the bty are just for sensing the joysticks when they are placed back of your head 🤣
Dude has a transatlantic annunciation going on. "Meh-Tuhhh", "Bat-Tree"...
Most of the battery connector wires are plus, minus, and a sens for each, as well as temperature, and beside the center pads of the terminals, there is an SCL and SDA link. These are serial data connections. The gold pads are pair oriented (connected together) in an up pair, a down pair, a wide pair, and a center. This is similar to a quadrant sensor, for measuring the direction of something (usually light with 4 optic sensors, or sound pressure with 3 or 4 actual sensors). And from this view side, they are simply gold plated pads (no temperature, or other discrete components attached), which makes me think they are an odd type of external capacitive (proximity) sensors, and face away, rearward from head. I wonder if there was anything matching them on the underside of the thin plastic cover, which had a square raised area above the pads. So, in summary, I too have no idea what they're for - but are probably the source of the data, and clock signals, from a small encoding chip, along with temp sensors. They could be for capacitively monitoring the battery (thickness?), but this is elaborate way of doing so, so I doubt it. Intrigued I am.
Now we can see where the $5 billion went, in terms of research and development for this hardware. (The other $5 billion went to the actual Metaverse groundwork probably in terms of firmware and software research and development...)
Fascinating but scary how unrepairable this thing is compared to Steam Deck. Anyways, it's a very interesting video and keen to see more.
Most spend went into the backend stuff like data centers, server farms, patents, and VR company acquisitions (like Within, beat saber, pop one)
awesome piece of engineering!
I will be very uncomfortable to strap a big battery pack and a hot CPU so close to my head and eyes. Why cant they put the battery pack and the processors in a external power bank like box and just keep the display in the headset, connected with a cable at the back?
Awesome video I'm sharing this one
Congratulations on an excellent and informative video - thank you.
If the software was better, this beautiful and top quality piece of hardware would shine!
thank you very much for the great videos! :)
I would have torn it a new one regarding not making the batteries easily swappable and replaceable, in the headset and the controllers. Also the potentiometer should be of higher quality given the price.
Very interesting to see. One thing I wonder about is if it is possible to use these VR Headsets with glasses or is there a hidden mechanism to adjust the optics I missed?
There's an adjustment wheel on the top that moves the lenses away from the face, so you can fit glasses while wearing the headset.
It works very well with glasses until you snap on the light blockers. I ended up putting on the blockers after the headset was on my head. Honestly this might be the first HMD where I don’t get prescription inserts, it’s pretty comfy with glasses
8:25 Man I wish I can also detect if I'm partial depressed or fully depressed
Your enunciation is magnificent
So that's why buildings have nets to catch the jumpers
did you able to reassemble it ?! or throw it away ?
Do most of those parts have a part number on them? like the battery?
BTW I imagined they didn't go with swappable battery to save weight - that would have needed more plastic/connectors/harder mounting at the back adding cost, weight and spoiling the sleek design too.
Why would you ever expect glass anywhere on this thing? Especially those lenses. That would be silly for weight reasons alone.
Teardownverse is more interesting than a Metaverse 👌 🤣 🙏
This kinda makes me want a pro
Planning on a Magic leap 2 teardown?
Go ahead n send that my way I'll put it back together. And definitely keep it lol