The funny thing is rosespanner gregor only spends charge count to apply rupture count ONLY if you've tremors burst first, which means you either need a tremor unit or a tremor gift It's not worth allat for the +1 rupture count at the end
Ehh, she's alright. To be honest she's more than alright Her self-sustain is quite decent, and her calshing power with s2 and s3 is quite high against your usual foes, but ber clash power with s1 is... Okay, and she needs to attack enemies that aim to attack her for that self-sustain, which is fine when in fighting normaly, but against anomalies, it can be quite troublesome because with a full team she only has one skill use at her disposal, so she might not be able to keep herself alive without e.g.o gifts that heal allies if the anomaly decides to attack her full force. But that's just my opinion. Take it with a grain of salt. Also, about the rupture application... Well, her s2 and s3 are the main sources of rupture, and s1 acts more like a default skill that you'll probably never use because it only applies 2 rupture and has average coin power. Also, i don't think she needs uptie 4 to be decent, but I suggest fact-checking that info and using official sources to decide on who to uptie first, because I am definetaly not a pro player.
Yeah I'm lantern don is great she is alway neutral or positive at low rupture counts so if you don't have dim shredder shes a god send also having a secondary tank thats self sufficient is 🔥
@@theguywhichismessingaround her self sustain, JUST DECENT. She can literally heal to full if she gets all slots in one turn lmfao (source: it happened with MY Lantern Don on Drunk Fairy Luxcavation)
Rupture with EGO gifts is like crack
It feels ass once you don't have it
The funny thing is rosespanner gregor only spends charge count to apply rupture count ONLY if you've tremors burst first, which means you either need a tremor unit or a tremor gift
It's not worth allat for the +1 rupture count at the end
Deadass forgot Lantern Don was rupture, I should really build her.
Ehh, she's alright. To be honest she's more than alright
Her self-sustain is quite decent, and her calshing power with s2 and s3 is quite high against your usual foes, but ber clash power with s1 is... Okay, and she needs to attack enemies that aim to attack her for that self-sustain, which is fine when in fighting normaly, but against anomalies, it can be quite troublesome because with a full team she only has one skill use at her disposal, so she might not be able to keep herself alive without e.g.o gifts that heal allies if the anomaly decides to attack her full force.
But that's just my opinion. Take it with a grain of salt.
Also, about the rupture application... Well, her s2 and s3 are the main sources of rupture, and s1 acts more like a default skill that you'll probably never use because it only applies 2 rupture and has average coin power.
Also, i don't think she needs uptie 4 to be decent, but I suggest fact-checking that info and using official sources to decide on who to uptie first, because I am definetaly not a pro player.
Yeah I'm lantern don is great she is alway neutral or positive at low rupture counts so if you don't have dim shredder shes a god send also having a secondary tank thats self sufficient is 🔥
@@theguywhichismessingaround her self sustain, JUST DECENT.
She can literally heal to full if she gets all slots in one turn lmfao (source: it happened with MY Lantern Don on Drunk Fairy Luxcavation)
why are all of your IDs EXACTLY level 35
Used to be the cap and it's a fair bit less expensive than 40, also gives you extra sanity on kill if the enemy has a higher level
Will it be harder
@@legendary0903not by a wide margin
@@legendary0903 enemy stats in md3h are so bullshit a couple of extra offense levels probably arent going to do very much
@@therexdragonblade6821and then the game hit you with +10 offense lvl
okay you showed me i might have underestimated rupture
still not funny as my sinking