One thing I love is the fact that when you equip them, the armor, weapons, etc show up in the cut scenes, etc. Details like that that makes the experience immersive. :)
@cohhcarnage 10:30 ish area its a bug that triggers an aoo improperly there was no reason for them to have one and looks like its something they need to polish out before launch as the whole aoo system seems to not be consistent or predictable ( or follow any rules really)
A lot of them get their specialization at Level 3, but there are exceptions. For example, Wizards and Clerics select it at Level 1. Warlocks have choices to make at Levels 1, 2, and 3. Druids at Level 2.
It seems to me that the negativity in the comment section is starting to rise. So here's a reminder to everyone: This game is still in Early Access. The game will eventually be much bigger than D:OS 2, so we have seen almost nothing of this game yet and what we have seen could change at any point. It's even possible that they give the game it's own art style and go further away from D:OS 2's menus. It would make little sense for them to create entire visuals before the game is running and thoroughly tested. To those saying that this seems more like D:OS 3 to them than BG: I understand where you are coming from and why you are disappointed, but remember that D:OS 2 was an outstanding game and getting more of that with improved systems, a new story and new awesome characters will almost guarantee that it will be a great game. Also, all of this can change. They might be using many assets from D:OS 2, so they could start EA early and get their hands on data asap, and will change them in time. If you still aren't ok with this, then that is, of course, fine as well and I understand you. Just don't spread negativity because of it and don't go around calling it D:OS 3 or badmouthing it. Some people also seem disillusioned with the combat. To you, I say that the combat will certainly change. Anyone who played the game knows that balance is currently all over the place. Many things have been changed from the 5e Rulebook to accomodate for it being a video game. Many classes, races, spells, abilities and items (and probably also enemies) are still missing. Don't give up on the game because the combat doesn't appeal to you right now. Check the game when it's closer to being done, wait for reviews. Larian said it themselves: Early Access is for those that cannot wait and want to help gather data and make the game better. There will be bugs, there will be issues and no one is forced to play like this. But don't use the current state of the game to decide if the game is any good. You might not like it once the game is finished and that's fine, but don't go around saying the combat looks shit or the game is bad. That doesn't help anyone. I'm playing the game myself currently and am 15 hours in, with an Evil Thief Rogue as my character. I'm loving it and hating it at the same time. There are many errors and areas that clearly still require polish. Is it similar to D:OS 2? Yes, and you can feel the essence of Larian in it. But those are not bad things. WotC trusts Larian and currently Larian has not given us any reason not to trust them. Maybe, after all is said and done, you still don't like the game. Now is not the time for negativity. however. Constructive criticism is ok, even specifically wanted by Larian, but don't be a dick about it. Especially not here.
Been saying that a lot lately, myself. To be frank, I know of at least 4 full release AAA games that have released in a worse state than Baldur's Gate 3 over the last 18 months. My main issues so far have been clipping & other graphical glitches. Certainly nothing game-breaking.
....and yes, I was fully expecting the game to have a load of DOS placeholder assets, given it was built in the same engine. Yet there is already less now than what we saw way back in January & again in late June. Over the course of the next 12 months, I expect the number of placeholder assets will continue to decline. Lets face facts, though, some people just love to complain.
@@TheMarcHicks Totally agree. I think BG3 will become a great game and anyone that chooses not to play the game "because it's just D:OS3" is potentially going to lose out on a masterpiece.
I honestly don't understand the hatred for using assets from DOS2...like does it matter if the UI and sound effects and such are similar (if not identical in some cases)? I only care if they use an asset that feels out of place or lazy. BG2 is a really old game, so BG3 is going to feel like a departure no matter how much they try to stay true to source. Not saying anyone is wrong in their opinion, I just haven't seen anyone state an example asset and point out why it is wrong to be using it. I'm more worried that in trying to be as true to the 5e ruleset as possible that many of the situations that arise in the pen and paper game, and have specific spells and items to address those situations, won't translate well into an ARPG. With a focus on combat and looting many of the mechanics for exploration and roleplaying (which make up such a large part of the pen and paper experience) are difficult to fully utilize. And where they attempt to do so it can make the game clunky and even frustrating. I know it isn't the best example but trying to bring over spells like Create Water for example, or getting the full benefit of spells like Guidance. As with DOS2 the game is pretty and the voice acting is superb. I hope they address the janky cutscenes.
I really sucked at the first 2 games would die more then I would win fights This does seem more my style I would take turn base over live action type Just my opinion
i feel like devil sight would have helped you a lot since its easy to grab a scroll to speak to animal atleast with devil sight you would have been able to see magical item or effects 120m around you.
Where do you get a scroll of Speak to Animals? I've been praying to find one so my Wizard can learn it but no such luck. Ended up having Wyll take Beast Speech because it was the only way I'd get access to it otherwise.
So many people complaining this looks like Divinity Original Sin. Did people not like DOS 1 or 2? I don't think its a surprise it borrows heavily from DOS, its the same company and engine after all. This is a completely different game and story from Baldurs Gate 1 & 2 from a completely different developer. It's called Baldurs Gate because it takes place in the same world and that is the most recognized property of that world in games media. I kinda wish they had just called it Forgotten Realms or something but what can you do.
"every character i've met ive liked" uh remember la'zel you know the premade main party character you thought was mean and straight up killed off after they helped you escape the ship at the beginning? yeah i remember that time i think there was a better option than the two you were given and the one you chose
yeah "she was mean" and the party saying "remember what they did". What they did? The githyanki saved baldur's gate and all of your lives by pursuing the mindflayer ship is what they did, what?
@@matthewtanner5127 "The GithZERAI (Not Githyanki) did not set out to save Baldur's Gate (tho effectively, that's exactly what the end result was). These particular Githzerai have made two oaths: 1 was to Tiamat (hense the abilty to ride Red Dragons, something Reds don't typically allow) and the other to exterminate all Mind Flayers everywhere. And also, had they actually found you, they'd try to kill you because of that parasite! Those riders are NOT nice people, like the Githzerai Cleric from NWN2 OC.
@@GoldDragon1 oh word githzerai my bad. Intent is irrelevant though, hunting the flayers drove them away from the city and led to the ship crashing thereby saving the p.c. enemy of my enemy etc. anyway dumb argument happy thanksgiving!
I feel like some of these RPG's that try to be completely true to the pen and paper D&D stuff are not turning out as great as the ones that just use D&D as an inspiration, because all the little complications that real people and a smart dungeon master can use to add variety and interest to a tabletop game, just come off as dumb and needless complications with little point when they are put into a game context like this. I seriously want to love this game and will certainly buy it, but I'm not exceptionally impressed at this point.
@@JohnDoe-dj3lw Its an early access game built off of the same engine as DOS......did you not expect a lot of DOS place-holders? In fact Larian mentioned this would be the case during their Dev Diaries. That said, there are already less now than during the 1 hour playthrough back in June/July.
@@TheMarcHicks They've been showing gameplays for months, to be honest, and I don't think we can still talk about "placeholders" here. The engine is set, it's that one, UI will be that one, I mean the assets will be those of DOS. Not saying this is an asset flip, not per se, but pretty darn close to it man, in terms of overall freshness of the game. There's none, as far as I see. The game now lacks 2 acts and a bunch of stuff but the foundation is right there and it won't change.
@@JohnDoe-dj3lw I've actually re-evaluated my opinion a little bit, since I've gotten up to episdoe 24. IF (and that's a big IF) all the little complications like reactions and different move types are actually fully fleshed out, the extra options COULD make this something really special. I just don't know if they can seriously hope to script every possible choice, from speaking to the dead, to animals, to charming foes, reading their minds, and jumping everywhere and sneaking and stealing etc. and make it all come out like it was intended, or if it will just always seem horribly buggy and unbalanced. On the flip side, I personally have no problem with the re-using of assets from DOS2. It's just the same engine, in a similar setting. Why spend time crafting another perfect abandoned house, when you already have one in stock? Instead you can work on that problem above. lol
"Wonder if we can get a fighter"... We'll Mr. Cohh you slaughtered her
To be fair, he's sort of crashing through this and doing all kinds of things he would never do when he does his real play through
@@jenbcamping I understand him, I killed her too 😈😈😈
Oooopsssss
Not having the fighter that he slaughtered is also going to hurt his hoarding, because she has high strength.
@@brianlav1 thats not really an issue in this game, you have a stash in camp and you can send stuff their straight from your inventory
1:49 - Yea.... You killed your fighter... LMAO!
2:33 - It costs in the supplies to learn a spell. Inks, incense, special paper, etc.
One thing I love is the fact that when you equip them, the armor, weapons, etc show up in the cut scenes, etc. Details like that that makes the experience immersive. :)
Only Hexblade Warlocks get Medium armor and shield proficiency. They also get Martial Weapons
Thanks for the prompt upload, Cohh's youtube team! ♥
Just FYI, Turn Undead means the ability to drive away undead creatures (Zombies, Skeletons, Wights etc), not turn people into Undead!
I find it intriguing that Cohh has managed to go through this ruin from the exact opposite end that I ended up going ;).
Cohh, the vocabulary is basically the same as in Pathfinder. Dex-based weapons there have the Finesse trait as well.
my dude pale homeboy has some real sharp incisors and really likes the night. Do the math with me please.
@cohhcarnage 10:30 ish area its a bug that triggers an aoo improperly there was no reason for them to have one and looks like its something they need to polish out before launch as the whole aoo system seems to not be consistent or predictable ( or follow any rules really)
In dnd 5th, classes don’t actually become their own class until level 3 when they their subclass.
A lot of them get their specialization at Level 3, but there are exceptions. For example, Wizards and Clerics select it at Level 1. Warlocks have choices to make at Levels 1, 2, and 3. Druids at Level 2.
@@0Fyrebrand0 Wizards choose their subclass at level 2. Sorcerers choose at level 1.
@@mathybrain8 You're correct, my bad. I must have gotten those two mixed up in my head.
It seems to me that the negativity in the comment section is starting to rise. So here's a reminder to everyone: This game is still in Early Access. The game will eventually be much bigger than D:OS 2, so we have seen almost nothing of this game yet and what we have seen could change at any point. It's even possible that they give the game it's own art style and go further away from D:OS 2's menus. It would make little sense for them to create entire visuals before the game is running and thoroughly tested.
To those saying that this seems more like D:OS 3 to them than BG: I understand where you are coming from and why you are disappointed, but remember that D:OS 2 was an outstanding game and getting more of that with improved systems, a new story and new awesome characters will almost guarantee that it will be a great game. Also, all of this can change. They might be using many assets from D:OS 2, so they could start EA early and get their hands on data asap, and will change them in time. If you still aren't ok with this, then that is, of course, fine as well and I understand you. Just don't spread negativity because of it and don't go around calling it D:OS 3 or badmouthing it.
Some people also seem disillusioned with the combat. To you, I say that the combat will certainly change. Anyone who played the game knows that balance is currently all over the place. Many things have been changed from the 5e Rulebook to accomodate for it being a video game. Many classes, races, spells, abilities and items (and probably also enemies) are still missing. Don't give up on the game because the combat doesn't appeal to you right now. Check the game when it's closer to being done, wait for reviews. Larian said it themselves: Early Access is for those that cannot wait and want to help gather data and make the game better. There will be bugs, there will be issues and no one is forced to play like this. But don't use the current state of the game to decide if the game is any good. You might not like it once the game is finished and that's fine, but don't go around saying the combat looks shit or the game is bad. That doesn't help anyone.
I'm playing the game myself currently and am 15 hours in, with an Evil Thief Rogue as my character. I'm loving it and hating it at the same time. There are many errors and areas that clearly still require polish. Is it similar to D:OS 2? Yes, and you can feel the essence of Larian in it. But those are not bad things. WotC trusts Larian and currently Larian has not given us any reason not to trust them. Maybe, after all is said and done, you still don't like the game. Now is not the time for negativity. however. Constructive criticism is ok, even specifically wanted by Larian, but don't be a dick about it. Especially not here.
Well said.
Been saying that a lot lately, myself. To be frank, I know of at least 4 full release AAA games that have released in a worse state than Baldur's Gate 3 over the last 18 months. My main issues so far have been clipping & other graphical glitches. Certainly nothing game-breaking.
....and yes, I was fully expecting the game to have a load of DOS placeholder assets, given it was built in the same engine. Yet there is already less now than what we saw way back in January & again in late June. Over the course of the next 12 months, I expect the number of placeholder assets will continue to decline.
Lets face facts, though, some people just love to complain.
@@TheMarcHicks Totally agree. I think BG3 will become a great game and anyone that chooses not to play the game "because it's just D:OS3" is potentially going to lose out on a masterpiece.
I honestly don't understand the hatred for using assets from DOS2...like does it matter if the UI and sound effects and such are similar (if not identical in some cases)? I only care if they use an asset that feels out of place or lazy. BG2 is a really old game, so BG3 is going to feel like a departure no matter how much they try to stay true to source. Not saying anyone is wrong in their opinion, I just haven't seen anyone state an example asset and point out why it is wrong to be using it.
I'm more worried that in trying to be as true to the 5e ruleset as possible that many of the situations that arise in the pen and paper game, and have specific spells and items to address those situations, won't translate well into an ARPG. With a focus on combat and looting many of the mechanics for exploration and roleplaying (which make up such a large part of the pen and paper experience) are difficult to fully utilize. And where they attempt to do so it can make the game clunky and even frustrating. I know it isn't the best example but trying to bring over spells like Create Water for example, or getting the full benefit of spells like Guidance.
As with DOS2 the game is pretty and the voice acting is superb. I hope they address the janky cutscenes.
I really sucked at the first 2 games would die more then I would win fights
This does seem more my style I would take turn base over live action type
Just my opinion
i feel like devil sight would have helped you a lot since its easy to grab a scroll to speak to animal atleast with devil sight you would have been able to see magical item or effects 120m around you.
Where do you get a scroll of Speak to Animals? I've been praying to find one so my Wizard can learn it but no such luck. Ended up having Wyll take Beast Speech because it was the only way I'd get access to it otherwise.
Thats not what devils sight does though.. But I get what you are going for..
Since I don't play games in Early Access, it is nice watching LP like yours. Thank you.
So far I am digging this game and its mechanics.
So many people complaining this looks like Divinity Original Sin. Did people not like DOS 1 or 2? I don't think its a surprise it borrows heavily from DOS, its the same company and engine after all. This is a completely different game and story from Baldurs Gate 1 & 2 from a completely different developer. It's called Baldurs Gate because it takes place in the same world and that is the most recognized property of that world in games media. I kinda wish they had just called it Forgotten Realms or something but what can you do.
Your rogue changing weapons might of cause the opportunity attack.
I don't think that's it. Unless the dude had some sort of special ability, it looked more like a bug to me.
@@Vahlok_dayo maybe this was the bug: the sprite looked like it was was holding a bow, which would have provoked an aoo in melee
23:00....sigh...cohh this is what instruction manuals are for....game has one I am sure ...likely worth reading...?
"every character i've met ive liked" uh remember la'zel you know the premade main party character you thought was mean and straight up killed off after they helped you escape the ship at the beginning? yeah i remember that time i think there was a better option than the two you were given and the one you chose
yeah "she was mean" and the party saying "remember what they did". What they did? The githyanki saved baldur's gate and all of your lives by pursuing the mindflayer ship is what they did, what?
@@matthewtanner5127 "The GithZERAI (Not Githyanki) did not set out to save Baldur's Gate (tho effectively, that's exactly what the end result was). These particular Githzerai have made two oaths: 1 was to Tiamat (hense the abilty to ride Red Dragons, something Reds don't typically allow) and the other to exterminate all Mind Flayers everywhere. And also, had they actually found you, they'd try to kill you because of that parasite!
Those riders are NOT nice people, like the Githzerai Cleric from NWN2 OC.
@@GoldDragon1 oh word githzerai my bad. Intent is irrelevant though, hunting the flayers drove them away from the city and led to the ship crashing thereby saving the p.c. enemy of my enemy etc. anyway dumb argument happy thanksgiving!
@@GoldDragon1 They were very much Githyanki. There are no Githzerai in BG3 as of yet, as far as I'm aware.
@@GoldDragon1 "GithZERAI"... you know only Githyanki ride rad dragons cause only they have a deal with Tiamat, right?
Why are you hexing charisma?
8 megabytes per second not kilobits yeesh
it looks alot like da origins :O
2 episodes +ish so far on this with encumbrance... get a STR character for hauling seems to be the takeaway
I feel like some of these RPG's that try to be completely true to the pen and paper D&D stuff are not turning out as great as the ones that just use D&D as an inspiration, because all the little complications that real people and a smart dungeon master can use to add variety and interest to a tabletop game, just come off as dumb and needless complications with little point when they are put into a game context like this. I seriously want to love this game and will certainly buy it, but I'm not exceptionally impressed at this point.
Please elaborate further...
I am not impressed because it looks and feels like juuuust as DOS. Same menu, same combat, same overall feel. And I hear no one talking about this.
@@JohnDoe-dj3lw Its an early access game built off of the same engine as DOS......did you not expect a lot of DOS place-holders? In fact Larian mentioned this would be the case during their Dev Diaries. That said, there are already less now than during the 1 hour playthrough back in June/July.
@@TheMarcHicks They've been showing gameplays for months, to be honest, and I don't think we can still talk about "placeholders" here. The engine is set, it's that one, UI will be that one, I mean the assets will be those of DOS. Not saying this is an asset flip, not per se, but pretty darn close to it man, in terms of overall freshness of the game. There's none, as far as I see. The game now lacks 2 acts and a bunch of stuff but the foundation is right there and it won't change.
@@JohnDoe-dj3lw I've actually re-evaluated my opinion a little bit, since I've gotten up to episdoe 24. IF (and that's a big IF) all the little complications like reactions and different move types are actually fully fleshed out, the extra options COULD make this something really special. I just don't know if they can seriously hope to script every possible choice, from speaking to the dead, to animals, to charming foes, reading their minds, and jumping everywhere and sneaking and stealing etc. and make it all come out like it was intended, or if it will just always seem horribly buggy and unbalanced.
On the flip side, I personally have no problem with the re-using of assets from DOS2. It's just the same engine, in a similar setting. Why spend time crafting another perfect abandoned house, when you already have one in stock? Instead you can work on that problem above. lol
This new DOS2 DLC looks decent
I am still saying that this is DOS3 disguised as BG3. Not gonna buy, not in a million years
Cool story. Nobody cares, not in a million years.