Unity VR Tutorial with Oculus - Beginners Guide Episode 1

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  • Опубліковано 2 січ 2025

КОМЕНТАРІ • 46

  • @rudydiaz5888
    @rudydiaz5888 4 роки тому +2

    Great video. Please keep them coming. It is very helpful. Thanks

    • @expansevr
      @expansevr  4 роки тому

      Thanks for the feedback Rudy. Next video in this series is dropping today (aiming to make Mondays VR day)

  • @minhnhatleinh3672
    @minhnhatleinh3672 3 роки тому +1

    Hi, I follow your instruction but Quest 2 does not respond when I rotate it. :( Could you provide with me the solution for this?

  • @duff2012
    @duff2012 3 роки тому

    I have no Oculus folder in my assets so I can't find the ovr player controller. how do I get that?

  • @rushigaikwad7683
    @rushigaikwad7683 2 роки тому

    Hello sir..i love yours VR tutorials.....i got a problem that how can i make a image interactable just like we add simple interactable to box 3d and it gets make options like hover enter, hover exit

  • @manxuma123
    @manxuma123 3 роки тому +2

    Don't know if you still answer questions on this vid but I am using an oculus quest so I need to export the game but whenever I do it I need to chose where it goes to. Every point in the games files say it is an invalid place or I get two error messages.looking this up the solution is apparently using a different folder but I don't know what other ones are left.

    • @expansevr
      @expansevr  3 роки тому +1

      Hi Manxuma. Yes I am back answering questions after a break. Are you using the quest or the quest 2?

    • @manxuma123
      @manxuma123 3 роки тому +2

      @@expansevr Quest 1

    • @expansevr
      @expansevr  3 роки тому

      @@manxuma123 was it just for testing purposes? If so you can just use a link cable (USB 3.0 to USB C cable) and run the program and save you having to build it each time. As for doing a complete build I will be covering that with an upcoming video as its a little bit involved.

    • @manxuma123
      @manxuma123 3 роки тому

      @@expansevr Ill try that when I get the chance. Thanks.

  • @emrees2756
    @emrees2756 4 роки тому +3

    When I build and run I cannot see my hands. They seem to exist because I can see their shadows, but no hands. Tried searching and found some comments about needing to put something into the app ID, but still have invisible hands. Any thoughts?

    • @expansevr
      @expansevr  4 роки тому

      Hey Emma. Is this a PC build for the Oculus (just double-checking you're not using a different system)? And which Oculus are you trying this with? And what version of Unity are you using?

    • @emrees2756
      @emrees2756 4 роки тому

      PC build for Quest 2, using Unity 2019.4.13

    • @expansevr
      @expansevr  4 роки тому

      @@emrees2756 I didnt cover it in this video but just double-checking you have your build settings set for Android?

    • @expansevr
      @expansevr  4 роки тому

      @@emrees2756 actually just read your comment properly. If you are playing of your quest 2 with no link you need to set build to Android. Im not 100% sure on LInk cable as I am still waiting on mine. Try with Android build first and see if that fixes it

    • @emrees2756
      @emrees2756 4 роки тому

      @@expansevr Already on Android build, yeah. Can generate scene, objects, camera, etc - just the hands that are invisible. Definitely there - can use distance grab, see shadows - just not showing them.

  • @FreedivingTrainer
    @FreedivingTrainer 3 роки тому +2

    How to get this behaviour: run in game window and grab actions from oculus controllers?

    • @Trader_Logan
      @Trader_Logan 3 роки тому

      inquiring minds want to know if this is possible!
      efficient devving

  • @samshool2000
    @samshool2000 3 роки тому +1

    I tried to add the ovr hand prefabs like in your video but the hands show up disoriented at a diff location and fingers dont move..the ovr camera works...ive tried on unity 2019.4.23f1 and 2021.1.19f1 all 3d pipeline...any thoughts?

    • @expansevr
      @expansevr  3 роки тому

      Sorry for the late response Samar. My daughters first birthday so been a bit distracted. Do you mind jumping into the discord channel and sharing a screen shot of your hierarchy: discord.gg/ywqCSkvH

  • @leethomas3290
    @leethomas3290 4 роки тому +2

    Hey There. Thanks for the Tutorial. When using the URP, how come I'm getting prefabs and mats showing up as purple, I've tried updating shaders to URP but they are still showing up in purple. You didn't seem to run into that issue in the video...

    • @expansevr
      @expansevr  4 роки тому +4

      Hi Lee. This is something I will cover in a separate video for URP/HDRP. But to quickly help you out here if an object turns purple it means that the material has an error. In your case it's just that you are bringing in an object with a material that isn't set for URP. Super easy fix though. Open your Project in Unity, and go to Edit > Render Pipeline > Universal Render Pipeline. Then just select Upgrade Project Materials to URP Materials. Let me know if you have any issues with this.

  • @queriesask1765
    @queriesask1765 3 роки тому

    Hello, I am working on one Oculus project in that I am getting the following issue:
    The OVRPlayerController is not moving along with OVRCameraRig. I am using the Unity version(2019.4.15f1) and OVRPlugin version (1.66.0).
    I have added the CharacterCameraConstraint script to my OVRPlayerController but still I am getting the same issue.
    Can you please tell me how I can move the OVRPlayerController and OVRCameraRig together?
    Thanks in advance.

  • @ozankahveci4250
    @ozankahveci4250 3 роки тому +1

    Great tutorial. Thanks a lot.

  • @kcatholywater7134
    @kcatholywater7134 3 роки тому +1

    Why I can’t move around with thumb stick and rotate camera

    • @expansevr
      @expansevr  3 роки тому

      Hi K cat. Are you trying to use a controller (eg a ps4 controller) with your game?

  • @DESTOVIAC
    @DESTOVIAC 4 роки тому +1

    Hello! Great series, I hope you keep it up! Long time Unity user, new to VR. The one problem I'm running into here is that the camera frequently becomes offset from the character controller/collider. It seems to happen when the user moves around in real space without using the joystick. This creates all sorts of issues with movement and rotation and the only way I've seen to fix it is by manually resetting the view in the Oculus pause screen. Do you have a solution to this by any chance? Thanks!

    • @expansevr
      @expansevr  4 роки тому

      Hi Destoviac and happy new year. Sorry only seen the notification on this now. Is this with the initial setup from this video or have you implemented other movements, like teleport?

  • @ShackMan
    @ShackMan 4 роки тому +3

    Thanks for the tutorial, I subscribed! Bit of a dumb question, but how do you control the hands? Did you at some point connect your headset/controllers to Unity? Right now I'm testing by making a build, then using sidequest to install the apk, then put on the headset. Seems incredibly impractical lol. It's my first day of making VR...

    • @expansevr
      @expansevr  4 роки тому

      Hey mate, great to meet another person running a channel on UA-cam. To answer your question, yes the headset is connected to Unity. Super easy. As long as you have the Oculus app/store installed on your pc, and you have your Headset connected to your PC (link cable needed for Quest/Quest 2), Unity automatically picks it up OVR installed. Whenever you push play and the headset is connected to your pc, Unity will automatically load up the Oculus player and run your project through there.
      Let me know if that doesn't work, but haven't heard anyone having any issues with it personally.

    • @ShackMan
      @ShackMan 4 роки тому +1

      @@expansevr Oh lol, I hadn't installed link. After I did, nothing worked... Tried different Unity versions, read through every forum post about that problem, tried every settings combination, and the final solution was... restarting my PC! Looking forward to more of your content, I hope I can soon show some VR stuff as well. Greetings

    • @expansevr
      @expansevr  4 роки тому

      @@ShackMan ah the age old IT question, 'have you tried turning it on and off again?' Lol. Glad its sorted and you can start getting stuck into the world of VR 💪💪💪

  • @romanovv
    @romanovv 3 роки тому +1

    What if I want player collider? How to make it&

    • @expansevr
      @expansevr  3 роки тому

      Thanks for watching mate and sorry for the late response. What are you wanting to do with the collider?

    • @romanovv
      @romanovv 3 роки тому +1

      @@expansevr It's ok. I didn't understand your video at first :)
      I want to make a small project and no idea how, maybe you know better: I need keypad on a door and the door only opens if I enter the right digits on the keypad. If you can make this tutorial it would be great :)

    • @expansevr
      @expansevr  3 роки тому

      @@romanovv ah ok. I do cover pushing buttons in ep4 or 5. It would be a similar concept for a touch pad. I Would recommend giving those videos a watch, then try to adapt it to your needs. If you get stuck after that, jump on the discord channel and I can try and walk you through it. I will eventually do something like what you are asking, but I have a lot of other videos in front first

  • @54bonesgames85
    @54bonesgames85 3 роки тому

    Makes no sense, he hits play in the editor and doesnt ever build to headset?