Thanks. Yes, I've still got a lot of work to do with the routine. At the moment the multiplexed sprites have their x values shifted so move in 2 pixel increments. However, I need some of them to move in single pixel movements as the drone does, so then they can be anchored to the landscape in places.
@@anthonybarker3483 yes, so am I at some point.. I definitely will do it. I think this new multiplexor routine I've written will help it make it more of a possibility.
Looking good in motion, definitely looking forward to this one. I've interviewed Robert for a forthcoming issue of Retro Gamer.
Looking great
Very good work!! 4 muxed sprite are a good compromise in order to get this result. Keep working on! 👍
Thanks. Yes, I've still got a lot of work to do with the routine. At the moment the multiplexed sprites have their x values shifted so move in 2 pixel increments. However, I need some of them to move in single pixel movements as the drone does, so then they can be anchored to the landscape in places.
Excellent!! It looks better and better, keep it up!!!
Thanks - I will try.
Great work, again 😸
Keep it up!
Thank you.. how's Turrican progressing?
@@rwxdesigns recently I added some enemies movement patterns (walkers and eyes) and rotating laser collisions detection
Awesome
Thank you!
Nice work
Thank you.
super engine there
Thanks. Hopefully it will be okay for the game.
Looking great
Thanks!
I’m still hoping for VCS Invaders!😂
@@anthonybarker3483 yes, so am I at some point.. I definitely will do it. I think this new multiplexor routine I've written will help it make it more of a possibility.
Oh brilliant! That’s great news. I think you’d really nail it. Maybe get rid of the top and bottom borders and have them as usable screen?
@@anthonybarker3483 I think I already do and have the top border open for the score sprites / ufo.