I want VR to incorporate tracking markers on the body, so it can render a 3D avatar that matches your physical position for other VR users. That could come in the form of a special shirt or jacket and pants, and maybe a special shoe too. Basically find ways to track clothing that aren't too invasive. Maybe future headsets could have a camera like the advanced motion capture rigs to let other users see your face on your avatar.
Actually, if you check out our previous video about Virtual Reality, we talk with Steve Bowler from CloudGate Studio who is working on a system of full body tracking, including legs and arms. And its actually surprising simple.
You really don't. It hinders most of your movement and positions. Going prone for example is very important for shooters like Onward and Pavlov. VR treadmills were cool for about 0.32 seconds, then died once room-scale VR became a thing.
wait so how big can they make the virtual world? like if its in your small living room in an apartment how big can i get once you're in it? and what would people even do while theyre in it?
You think that this holodeck is impressive? Try going to Euclydion's holodeck in Australia. It is a seamless experience with no screens, they project images onto the walls. Imagine playing a Wii sports game, but with your entire field of vision being encompassed, while wearing only a pair of glasses.
#1 The black borders (around each LCD panel) are immersion-breaking (for me). #2 I would prefer to wear a VR headset. #3 If I wore a headset and interacted (online) with other people who wore headsets, then it wouldn't feel so "alone." I could also have friends at my house who wore headsets each, and it wouldn't feel "alone" either ... but we would either use an Internet connection or a LAN/Wi-Fi connection.
#1 - I see what you're saying, although when we were there the black lines were barely noticeable. What did break the illusion for me though was when I looked up or down past the LCD screens; so that felt like a bit of a limitation. #3 - I suppose that interacting online with virtual avatars would make VR less isolating. I think it sort of comes down to personal preference, and what level of immersion you want.
I can't see any advantage of this system. 1 - It's totally inviable. Only eccentric millionaires can afford to have such a room. 2- Like VR, only one person can use it with immersion, as all the screens follow the movement of one single glass. And unless they create screens that generate different images directed to different glasses, this will continue to be an issue. Each having its own screen seems to be much easier. 3-AR headsets, like Hololens, allow different people to see the same image, with immersion, and each with their own perspectives. It also allows people to be fully aware of their surroundings and interact with other people (even if they are not using a headset). 4- If you want to be fully immerse in the image (no real world - like the floor in this room), only VR can give you this option. And multiplayer games (or other interactive softwares) allow people to interact. So, this room might be interesting and fun to see, but it loses to VR and AR in every aspect.
I visited the original CAVE back in 2010. I went to Valparaiso University and they have their own version of the CAVE as well. I took a class on 3D modeling for this environment and my class visited UIC to see the cool stuff other universities were doing with this type of technology. Pretty cool to see The Good Stuff cover it.
Luke Skywalker likes two things: 1. Picking up power converters from Toshi Station 2. Indiscriminately killing large wild animals, like a budding serial killer
This is great but what bother me every time i see a wall of screens put tougether to create big screen is: 1) Why they have lines, i mean i know its the end of screen and it have edges but can't we just make screen without ones? I think there are some like that already. 2) Is it that hard to set all of them to the same color scheme? Look 9:25 mars on every tv have other shade. And no, im not bashing CAVE2, its the same every time i see it, even in a big TV studio that definitly have cash to do it right. So whats the problem?
To be devil's advocate. Maybe they're just a wee bit old? Like maybe that was the best stuff they had back then. And maybe as TV's age the LED's change slightly? Pulling that second guess out of nowhere but... That's my guess anyway
that's pretty cool! id imagine it can't handle a ton of movement for multiple pairs of glasses at once though, right? so if you have multiple people, it just sort of follows one person? still neat
It wouldn't really be able to handle multiple glasses at all since it would have to project the perspective for two people from a single display which is kind of hard (read impossible with current tech) to do if you don't use the polarisation filters to show two different views instead of stereoscopic 3d and using that it would be limited to two people. Head mounted personal displays is still the simplest option for multiple perspectives. But yes definitely neat
Someone just recommended this video on one of those new subscriber interaction things you can do on UA-cam now, from the channel Nat and Friends. And what can i say...you got a new subscriber : )
Make it so that when you put your hand out and swipe, or move it, you can manipulate the camera angle. Swipe camera + head angle movement. Use a gesture or hand position, like a fist or open hand, or the live long and prosper thing ; )
I assume wamp rats are vermin and luke was doing pest control, and that detail was to illustrate how luke was able to make shots similar to the one needed to destroy the death star because of his connection to the force
have these guys at UIC mentioned anything about putting one of these bad boys up in the Museum of Science & Industry?! That's OBVIOUSLY the best place to put it for educators to gain access :-D
It would be amazing if they could use a facial recognition algorithm instead of tracking dots to keep track of the person's face and the general direction of their gaze
1) While the cave looks pretty cool, I did notice some flaws, and I wonder if you talked to the designers about it. They claim that interactivity with multiple users is one of the goals, and yet they only seem to have one set of glasses, and the environment is only capable of interacting with one user. Using a series of LCD screens creates gaps that a single screen wouldn't have. Is it not better to use rear projection onto a curved screen? 2) I like to think that wamprats are a pest on the moisture farm and Luke was just helping Owen and Beru keep up with chores. There's likely some kind of lame EU answer to this question, but in a post-disney Star Wars universe, that answer isn't valid anymore anyway.
I'm just waiting for the technology to get to the point where you can actually feel what's going on like on Star Trek not just walk through 3D images but actually feel it like if you walk past the tree you can reach out and actually touch it
Couldn't you do something like this setup with a CAST-VR setup with retro reflectors instead of LCD screens and it be better? Much closer to a true 'holodeck' experience and includes being able to manipulate the space better.
did y'all check out the Hololens? also when was this filmed? cuz I live in Chicago and this last winter was the mildest we've had since i moved here, not a single blizzard all winter or spring, just saying...
5:57 Wait, did he just say those clustered systems run on 100Mb connections? I'm sorry, this is cool, but 100Mb? Why are they using 20 y.o. network tech???? 1Gb has been the standard, for more than 15 years, and is probably cheaper!
Neat, though technically saying you're not able to share the experience is kind of an exaggeration. There is a couple of multiplayer games that work well as long as your connection is solid and adding that functionality to more experiences where they would fit wouldn't be to bothersome as long as you can do the net code. As for sharing the experience with people in the same room you could mirror the players view onto a TV and as for multiple headsets in the same space I've seen at least one experiment for that using the Vive (which I would imagine would scale quite well with it due to the ability to share lighthouses)
Pretty cool, but with today's VR technology, completely unnecessary. I'd imagine the GPU's doing the rendering for all those screens is some serious rig with multiple quadro cards ($5,000-$12,000 each) in it. Rather, you can get the top of the line gaming gpu (1080ti) for about $800 and a Vive for $500 with a far better visualization solution. Plus it takes up only about 3mx3m of space and is easy to develop on.
Not with euclidions new 3d modeling software. I'm not an expert on this, but it uses tiny little atoms instead of polygons. A normal computer can run smoothly with hundreds of trillions of those atoms being computed. Here's a link to the video - - > ua-cam.com/video/4uYkbXlgUCw/v-deo.html
So it's just a bunch of screens... Displaying 3D style images (Like you get at movie theaters)? Bound to a 360 camera... that tracks a meat space object... This is cool and all that. But it's not really revolutionary, it is taking technology that already exists and just mashing it together for a single case experience. Yes it probably has it's applications, but it is not a "holodeck" as defined in sci-fi terms. Yes some people may argue that it is still a hologram but it's really just illusions from the monitors.
"no practical way to share that experience with anybody" multiplayer VR games exist. Edit: To clarify, I still think CAVE2 is a really cool technology though, which could make multiplayer VR much more immersive.
What's porn like in the holodeck? LoL, no but seriously, it would be awesome to experience Star Wars, Star Trek, The Hobbit, Harry Potter etc... in a holodeck.
the main reason i dont wanna buy VR Glasses yet cause better invest for a personal holodeck..erm holoroom at home 😂 edit: take a glove with sensors etc. and change the size or go deeper into a subject
DId this guy actually ask 'if would be cool to have a whole virtual reality room'. One day we will all be rich that we dedicate a whole room to just virtual reality games, that or the whole concept was stupid in the first place.
wow this just proves that they are 300 years behind, they never going be able to do a holodeck like on Star trek, even the VR Oculus Quest looks like cartoons, just not real enough.
As a UIC student, I'm glad to see where my tuition is going
MayuriKurotsuchi
Have a look at this 👉
ua-cam.com/video/4uYkbXlgUCw/v-deo.html
I want VR to incorporate tracking markers on the body, so it can render a 3D avatar that matches your physical position for other VR users. That could come in the form of a special shirt or jacket and pants, and maybe a special shoe too. Basically find ways to track clothing that aren't too invasive. Maybe future headsets could have a camera like the advanced motion capture rigs to let other users see your face on your avatar.
Actually, if you check out our previous video about Virtual Reality, we talk with Steve Bowler from CloudGate Studio who is working on a system of full body tracking, including legs and arms. And its actually surprising simple.
Just a mocap suit basically..
I'd choose this over a tv screen on my face .
They forgot to screen the floor
ilker yoldas
Have a look at this 👉
ua-cam.com/video/4uYkbXlgUCw/v-deo.html
Scientific purposes....yah that's cute. As they say, porn is the first adopter of new visual technology...
what about porn is .....not scientific
It’s still a fairly isolating experience. Since only the person with the glasses can interact with the virtual environment.
With something like Cave 2 I’d try to simulate me exploring a galaxy doing all sorts of things. Living a life as a traveler through space.
Next build your Holodeck with ceilings and floors!
Amazing episode. Thank you for continuing to make The Good Stuff!
I'd want to get one of those omnidirectional treadmills and play pretty much any first person shooter.
Tim Stahel tried playing titanfall 2 in VR......Was a ton of fun. But for beeing competitive its garbage
You really don't. It hinders most of your movement and positions. Going prone for example is very important for shooters like Onward and Pavlov.
VR treadmills were cool for about 0.32 seconds, then died once room-scale VR became a thing.
Can we call it a treadball? sounds to much cooler
When the tech is ready, many will want it in their home
wait so how big can they make the virtual world? like if its in your small living room in an apartment how big can i get once you're in it? and what would people even do while theyre in it?
You think that this holodeck is impressive? Try going to Euclydion's holodeck in Australia. It is a seamless experience with no screens, they project images onto the walls. Imagine playing a Wii sports game, but with your entire field of vision being encompassed, while wearing only a pair of glasses.
+Duncan Kneeland This is waaay better, more nits, more pixels...
#1
The black borders (around each LCD panel) are immersion-breaking (for me).
#2
I would prefer to wear a VR headset.
#3
If I wore a headset and interacted (online) with other people who wore headsets, then it wouldn't feel so "alone."
I could also have friends at my house who wore headsets each, and it wouldn't feel "alone" either ... but we would either use an Internet connection or a LAN/Wi-Fi connection.
#1 - I see what you're saying, although when we were there the black lines were barely noticeable. What did break the illusion for me though was when I looked up or down past the LCD screens; so that felt like a bit of a limitation.
#3 - I suppose that interacting online with virtual avatars would make VR less isolating. I think it sort of comes down to personal preference, and what level of immersion you want.
When you tested the vive, did you try any multiplayer games? I think any VR experience is incomplete without doing that.
I did not! I'll definitely try that next time. Any recommendations?
Can confirm, Rec Room is amazing.
That being said, the latest Star Trek Bridge Commander is an excellent social VR experience with 3 others :)
I can't see any advantage of this system.
1 - It's totally inviable. Only eccentric millionaires can afford to have such a room.
2- Like VR, only one person can use it with immersion, as all the screens follow the movement of one single glass. And unless they create screens that generate different images directed to different glasses, this will continue to be an issue. Each having its own screen seems to be much easier.
3-AR headsets, like Hololens, allow different people to see the same image, with immersion, and each with their own perspectives. It also allows people to be fully aware of their surroundings and interact with other people (even if they are not using a headset).
4- If you want to be fully immerse in the image (no real world - like the floor in this room), only VR can give you this option. And multiplayer games (or other interactive softwares) allow people to interact.
So, this room might be interesting and fun to see, but it loses to VR and AR in every aspect.
I visited the original CAVE back in 2010. I went to Valparaiso University and they have their own version of the CAVE as well. I took a class on 3D modeling for this environment and my class visited UIC to see the cool stuff other universities were doing with this type of technology. Pretty cool to see The Good Stuff cover it.
Luke Skywalker likes two things:
1. Picking up power converters from Toshi Station
2. Indiscriminately killing large wild animals, like a budding serial killer
We are on a ship. Hell yes.
This makes me want to watch TNG again... Damn you, internet!
That 1970s photo lmao, they all look baked af
BOE a display company in China has 10K 9 foot displays, flexible displays, and transparent displays! That would sure help you create your illusions!
This is great but what bother me every time i see a wall of screens put tougether to create big screen is:
1) Why they have lines, i mean i know its the end of screen and it have edges but can't we just make screen without ones? I think there are some like that already.
2) Is it that hard to set all of them to the same color scheme? Look 9:25 mars on every tv have other shade.
And no, im not bashing CAVE2, its the same every time i see it, even in a big TV studio that definitly have cash to do it right. So whats the problem?
To be devil's advocate. Maybe they're just a wee bit old? Like maybe that was the best stuff they had back then. And maybe as TV's age the LED's change slightly? Pulling that second guess out of nowhere but... That's my guess anyway
That is cool!
!! I live very close by it.
The good stuff! Love the videos you guys upload!
that's pretty cool! id imagine it can't handle a ton of movement for multiple pairs of glasses at once though, right? so if you have multiple people, it just sort of follows one person? still neat
It wouldn't really be able to handle multiple glasses at all since it would have to project the perspective for two people from a single display which is kind of hard (read impossible with current tech) to do if you don't use the polarisation filters to show two different views instead of stereoscopic 3d and using that it would be limited to two people.
Head mounted personal displays is still the simplest option for multiple perspectives.
But yes definitely neat
Katiemonz
Have a look at this 👉
ua-cam.com/video/4uYkbXlgUCw/v-deo.html
Someone just recommended this video on one of those new subscriber interaction things you can do on UA-cam now, from the channel Nat and Friends. And what can i say...you got a new subscriber : )
Make it so that when you put your hand out and swipe, or move it, you can manipulate the camera angle. Swipe camera + head angle movement. Use a gesture or hand position, like a fist or open hand, or the live long and prosper thing ; )
I assume wamp rats are vermin and luke was doing pest control, and that detail was to illustrate how luke was able to make shots similar to the one needed to destroy the death star because of his connection to the force
My university has something really similar but is using flat wall projection like the first method.
Maybe the first example of the "room of simulation" was the short story The Veldt by Ray Bradbury (1950).
Holoverse by Euclideon is way beyond this and has a lot cheaper setup too.
I think the resolution and image quality is way better here.
have these guys at UIC mentioned anything about putting one of these bad boys up in the Museum of Science & Industry?! That's OBVIOUSLY the best place to put it for educators to gain access :-D
"Oh yeah. Hm yeah. Mhm. Yeah." throwing some shade your way, great video though, thank you for the content ;)
It would be amazing if they could use a facial recognition algorithm instead of tracking dots to keep track of the person's face and the general direction of their gaze
Under water caves, and the Crystal Cave in Mexico!
1) While the cave looks pretty cool, I did notice some flaws, and I wonder if you talked to the designers about it. They claim that interactivity with multiple users is one of the goals, and yet they only seem to have one set of glasses, and the environment is only capable of interacting with one user.
Using a series of LCD screens creates gaps that a single screen wouldn't have. Is it not better to use rear projection onto a curved screen?
2) I like to think that wamprats are a pest on the moisture farm and Luke was just helping Owen and Beru keep up with chores. There's likely some kind of lame EU answer to this question, but in a post-disney Star Wars universe, that answer isn't valid anymore anyway.
I'd use it to go to the beach any day I want.
I'm just waiting for the technology to get to the point where you can actually feel what's going on like on Star Trek not just walk through 3D images but actually feel it like if you walk past the tree you can reach out and actually touch it
Couldn't you do something like this setup with a CAST-VR setup with retro reflectors instead of LCD screens and it be better? Much closer to a true 'holodeck' experience and includes being able to manipulate the space better.
I believe someone made a 360 degree treadmill floor so you can walk using a VR headset.
did y'all check out the Hololens? also when was this filmed? cuz I live in Chicago and this last winter was the mildest we've had since i moved here, not a single blizzard all winter or spring, just saying...
I really hope this isn't the way VR goes in the future. I can't see 3D with the glasses at the cinema :( The HTC Vive worked fine for me.
5:57 Wait, did he just say those clustered systems run on 100Mb connections?
I'm sorry, this is cool, but 100Mb? Why are they using 20 y.o. network tech????
1Gb has been the standard, for more than 15 years, and is probably cheaper!
I'm gonna go out on a limb and say he isn't the hardware guy ^^
No it was a mistake. It's on a 100Gbps research network.
The ending looks like an ad.
The guest sounds like Craig!
Now VR chatrooms are popular.
Has Linus tech tips done a video on this place?
I had class in ERF almost every semester...in my mind, I keep referring it as "error function"....
this is how jurassic park will be made
Not a holodeck because you can't touch anything
because the production model expects you'll be touching yourself.
Amongst other programs that would be saved in the database but those aren’t important
Neat, though technically saying you're not able to share the experience is kind of an exaggeration. There is a couple of multiplayer games that work well as long as your connection is solid and adding that functionality to more experiences where they would fit wouldn't be to bothersome as long as you can do the net code. As for sharing the experience with people in the same room you could mirror the players view onto a TV and as for multiple headsets in the same space I've seen at least one experiment for that using the Vive (which I would imagine would scale quite well with it due to the ability to share lighthouses)
Definitely not the same, I've been in a facility like this and it way beyond both of the techniques you are describing.
Can you recommend some?
Two person as in 2 virtual images with 2 people controlling them. Opposed to this which is 2 people. You're missing the point here..
Pretty cool, but with today's VR technology, completely unnecessary.
I'd imagine the GPU's doing the rendering for all those screens is some serious rig with multiple quadro cards ($5,000-$12,000 each) in it.
Rather, you can get the top of the line gaming gpu (1080ti) for about $800 and a Vive for $500 with a far better visualization solution. Plus it takes up only about 3mx3m of space and is easy to develop on.
Not with euclidions new 3d modeling software. I'm not an expert on this, but it uses tiny little atoms instead of polygons. A normal computer can run smoothly with hundreds of trillions of those atoms being computed.
Here's a link to the video - - > ua-cam.com/video/4uYkbXlgUCw/v-deo.html
Euclideon
Where was the original "Cave"?
Is it not in Quebec at the UQO? Cyberpsychology Department?
Why would you guys not mention that?
Nope, same lab in Chicago: www.evl.uic.edu/entry.php?id=1769
So it's just a bunch of screens... Displaying 3D style images (Like you get at movie theaters)? Bound to a 360 camera... that tracks a meat space object... This is cool and all that. But it's not really revolutionary, it is taking technology that already exists and just mashing it together for a single case experience. Yes it probably has it's applications, but it is not a "holodeck" as defined in sci-fi terms. Yes some people may argue that it is still a hologram but it's really just illusions from the monitors.
"no practical way to share that experience with anybody"
multiplayer VR games exist.
Edit: To clarify, I still think CAVE2 is a really cool technology though, which could make multiplayer VR much more immersive.
I believe I can prove it .
What about something simple such as Street-View-but-3D?
OMg how awesome would that display be to play MineCraft!!
What's porn like in the holodeck? LoL, no but seriously, it would be awesome to experience Star Wars, Star Trek, The Hobbit, Harry Potter etc... in a holodeck.
We are...here, no shit
Hello
is it me you're looking for?
cause I wonder where you are
I can see it in your eyes
I can see it in your smile
1?
you wish...
the main reason i dont wanna buy VR Glasses yet cause better invest for a personal holodeck..erm holoroom at home 😂 edit: take a glove with sensors etc. and change the size or go deeper into a subject
What the point for this?
nobody is asking the real question here... for over 5 years ,, how far is the phrase ? .
Beam Me Up ~ Scotty!
Putting one of the lenses over the camera simply turns the image back to 2D...
JohnPBartonMusic no shit sherlock ....its about giving a approximate understanding of the pov and parallax
Jo
Yes - Luke was killing for sport ... that's what people did when that movie came out.
Ever read "To Kill a Mockingbird?" The talk about killing birds etc ... it was fun back then to kill little animals for target practice.
So is our reality real.. or super advanced computer simulation?
Not close enough to star trek holodecks
DId this guy actually ask 'if would be cool to have a whole virtual reality room'. One day we will all be rich that we dedicate a whole room to just virtual reality games, that or the whole concept was stupid in the first place.
wow this just proves that they are 300 years behind, they never going be able to do a holodeck like on Star trek, even the VR Oculus Quest looks like cartoons, just not real enough.
Looks worse than Euclideons holodecks...
rooms r useless compared to hmds
VR is not that great though lol.
its the same trash as the 90's, and it is still just as pointless.