Very good strategy as usual, thank you! I can suggest two further improvements: 1. If you put the Earth Elemental/Quilboar on beside the wall (above the Boss), the Boss will spin on top for a few turns and then it will be exhausted in 1 seconds! 2. Instead of the Polymorph and Blizzard, you can actually just drop a SAFE Pilot (with stealth talent) at exactly 3:13 into the Pyromancer spawn spot, and the Pilot will kill the two Pyro's in one go. So, instead of 3+4 gold, you can solve the situation with 3 gold and free up one more mini slot. Thanks again Old Guardian for your work, your Heroic guides are professional!
Crazy how i watch all your rumble videos.... the content is too good as in you have some of the best game sense and smart builds... i love when you break down bundles and show its true value...
Following your advice, I was able to do this with very under-levelled armies (15.1 Alliance; 15.7 Beast) ... I found you need two (or 3) key elements for it to juuust work. - Poison talent on Harpies - At least lvl 16 Earth Elemental (no talent) for the first distraction of Herod ... I found that anything lower and the elemental just dies to the spin, you need it to get some hits in. (#3 optional) - I swapped out the Quillboar (no talent) for a Worgen with Premeditation talent for the Alliance army, instead of distracting the left army I needed a sliver of additional damage so used the other unbound as additional DPS right at the end, my lvl 14 Quillboar didn't cut it but my lvl 16 Worgen did. I just couldn't make it with Quillboar each time (about 10-12 times working on timing etc.), took me two tries with the Worgen. For Beast two tries in total (first to see order of minis in hand, shuffled them and voila). Here are the levels and talents used. Alliance - Worgen(16 w/ Premed.), Bliz(16), EE(16), Poly(13), Harpies(16 w/ Poison), Chickens(14). Beast - Harpies(18 w/ Poison), Poly(16), EE(17), Quillboar(16), Blizz(14), Chickens(13). levels are different due to mini slots being either gold/silver/bronze/not associated ... only recently been putting more time in Dungeons. Thanks OG! Will give the other families a go tomorrow ...
I should add for completion's sake ... the leaders I used (not that it matters because I did not play them or use their talent), but they did affect the overall lvl of the army: - Alliance - Tirion lvl 15, talent Consecration. - Beast - Old Murk-Eye lvl 16, talent Marathon of the Murlocs.
Or just use a Pyromancer with the Pyromaniac talent to clear the left side and Whelp Eggs with Flame Burst versus the right side. Takes less gold and works every time.
i never have any issue following your videos, you do great work but for this one...my tanks are higher level than yours and they do not survive the whirlwind...quil specifically
Very good strategy as usual, thank you!
I can suggest two further improvements:
1. If you put the Earth Elemental/Quilboar on beside the wall (above the Boss), the Boss will spin on top for a few turns and then it will be exhausted in 1 seconds!
2. Instead of the Polymorph and Blizzard, you can actually just drop a SAFE Pilot (with stealth talent) at exactly 3:13 into the Pyromancer spawn spot, and the Pilot will kill the two Pyro's in one go. So, instead of 3+4 gold, you can solve the situation with 3 gold and free up one more mini slot.
Thanks again Old Guardian for your work, your Heroic guides are professional!
Crazy how i watch all your rumble videos.... the content is too good as in you have some of the best game sense and smart builds... i love when you break down bundles and show its true value...
Too good - works perfectly. Had all 5 done in minutes
Nice guide! If spells come up in your deck first, go up left side instead of right and have herod spin to win into wall with tank.
Following your advice, I was able to do this with very under-levelled armies (15.1 Alliance; 15.7 Beast) ... I found you need two (or 3) key elements for it to juuust work.
- Poison talent on Harpies
- At least lvl 16 Earth Elemental (no talent) for the first distraction of Herod ... I found that anything lower and the elemental just dies to the spin, you need it to get some hits in.
(#3 optional) - I swapped out the Quillboar (no talent) for a Worgen with Premeditation talent for the Alliance army, instead of distracting the left army I needed a sliver of additional damage so used the other unbound as additional DPS right at the end, my lvl 14 Quillboar didn't cut it but my lvl 16 Worgen did. I just couldn't make it with Quillboar each time (about 10-12 times working on timing etc.), took me two tries with the Worgen. For Beast two tries in total (first to see order of minis in hand, shuffled them and voila).
Here are the levels and talents used.
Alliance - Worgen(16 w/ Premed.), Bliz(16), EE(16), Poly(13), Harpies(16 w/ Poison), Chickens(14).
Beast - Harpies(18 w/ Poison), Poly(16), EE(17), Quillboar(16), Blizz(14), Chickens(13).
levels are different due to mini slots being either gold/silver/bronze/not associated ... only recently been putting more time in Dungeons.
Thanks OG! Will give the other families a go tomorrow ...
I should add for completion's sake ... the leaders I used (not that it matters because I did not play them or use their talent), but they did affect the overall lvl of the army:
- Alliance - Tirion lvl 15, talent Consecration.
- Beast - Old Murk-Eye lvl 16, talent Marathon of the Murlocs.
not the easiest boss, give urself some credit, u found the perfect combo to counter the boss, and thus making it look like the easiest boss 👍
Very smart tactic for this boss. Was not too hard for me also, but this one is very clean.
Or just use a Pyromancer with the Pyromaniac talent to clear the left side and Whelp Eggs with Flame Burst versus the right side. Takes less gold and works every time.
Thanks
Waiting for your vilebrunch heroic strategy. Pls help. stuck for 2weeks already 😅😅😅.
i never have any issue following your videos, you do great work but for this one...my tanks are higher level than yours and they do not survive the whirlwind...quil specifically