Wargame Red Dragon - "Playing Vietcong"
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- Опубліковано 5 лют 2025
- A buck a month can go a long way to help me create more content - / stealth17gaming
What if you play the game completely different? What if you give up control of all the key sector of the map. What if you go full Vietcong.
This video is not intended for children.
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What a coincidence, today is the Reunification Day in Vietnam
Yeah, best day for this video to be posted!
Lol I had no idea about that xD
The best coincidence i must say XD
oof
It reminds me of another coincidence that happened to a Hearts of Iron 4 player, involving a island that became a meme on the channel.
At the time we lost our spawn, we were well behind. We won purely on Blue greed trying to kill us with helos. Good job, Des88.
Player4.
This is a one off trick, as soon as it becomes a common tactic the opposing team will just burn down the entire forest with napalm and artillery.
Ironically (for me) unless I am playing some special deck like Israel or something. My basic setup would hard counter this. Basically I am that player the pops up with a ton of arty, mortars, and AA, plus Sams. Anti-tank too, but thats a given. Support decks are fun if your teams are okay, but sometimes.... THis stuff happens.
The US tried that in vietnam, remember, and well, I don't think it quite worked to counter the vietcong
@@sushikazuki5945 The US didn't lose in Vietnam because Napalm and Artillery are ineffective at jungle warfare, the US lost because they couldn't advance into North Vietnam without risking Soviet or Chinese intervention, similar to what happened during the Korean war. During WW2 where there were no such concerns it worked pretty well.
@@theholyinquisition389 Of course, in WW2 they weren't fighting a guerilla army. Napalm and Artillery are, I would say, very ineffective at ending guerilla resistance, largely because at that point you're fighting less a war of attrition and more of a war of popular support, and, well, shelling forests and mountains randomly with incendiary rounds doesn't exactly win you any friends in the people. Of course, in Wargame, Napalm and Artillery would be effective as long as you the enemy in the mountains doesn't prepare AA, because that actually is a war of attrition.
ngl been doin this years before the vid even came out mostly on straight to the point 50k 10v10s east germany is the best deck cause fjb aa specs eastern block tho also works very well imo cant belive it took this long for this to hit mainstream as is lmao
I would immediately buy out my arty options for blue and turn that corner to ash.
Blue doesn't have much access to Napalm arty, but if you're on RedFor and someone does this yep. Send 5 point transports spread out to find the lines, but here blue was sending Tomcats to their death. They weren't coordinating very well.
@@tar5us452 Blue For Germany has some intereting options, sure not Napalm rounds, but um, "Target zone turned to dust.... Including Hostiles!". Yeah, my favorite time.
Wow.. you're such a nasty big boy, aren't you.
This is NOT a scenario. Please keep the comment section clean. I welcome discussions, as long as they're polite.
...not yet.
I have IDEAS.
I haven't had the opportunity to play this yet, but this is smart and funny. Also historically accurate.
What comes next... I predict a massive artillery wave!
It's already there, just no one likes support Decks other than people like me.... I LOVE wiping an Entire zone with "Attack Here" commands. Sure the Rounds are spread out wider, but when you lay down enough fire to cover most zones anyway? Who cares.
@@RadicalKattastrophe Yeah buts the same problem as the tactic seen here: it may be fun for you but the guy who has to defend the zone definitly has no fun, because he can do NOTHING about it. he can just watch his forces die and thats not fun at all. I think your playsyle is disguesting! The problem is, that this statement is only going to encourage you to continue playing like this,but thats in my opinion very egocentric an self serving, which are ... nhot very nice character traits.
@@supertatze2960 If someone's dedicating *that* much resources to wiping a gridsquare, they probably don't have much in the way of boots on the ground. Be observant, and when you see those rockets flying, push out.
@@Derpy-qg9hn in a 1v1? sure. but in a 10v10 there always be someone defending and when your force buildup and advance is severly hampered by artyspam its hart to be successfull especially for a quite inexperienced player as myself
Now I wanna see a scenario like this with only vietnam era units lol
When even the trees are turning into vietnamese
Love these scenarios. Keep'em coming !
This is actually the strategy of some countries, Indonesia coming to mind. They know they cannot win a conventional fight (BLUFOR employing heavy quality, less quantity).
They seek to inflict initial, conventional losses prior to a withdrawal into sustained, irregular warfare in the hills, jungles and islands.
I don't care if people think this is gamey - unlike spammy helo rushing, this is an actual military strategy that does see victory.
the problem is in real life you can redefine what an "objective zone" is but in the game you can't. Its also not fun to play against. Like if you want, you can just be a prick and say its a draw and refuse to attack the hills. The game then becomes just a waste of time and frustration for everyone.
@@lastword8783 fair. Realistically in this situation (in real life or in game) the offensive side would just bombard, blockade and burn - there is no meaningful reason to send forces into hills and jungles. Nothing economic or political at least.
I've had some time to reflect on it, but I still don't mind the tactic/strategy - but it comes with costs it appears. If you really want to commit to the strategy in the video there needs to be more investment into infantry and support - as well as supply. At the same time this force denies you any chance to meaningfully retake ground - so it becomes a case of why bother.
I think it's a gimmick, or a card to play when you want to make things difficult or when you are fully committed to winning a match. In a real situation any such conflict would span over weeks, months and years - a slow, arduous and attritional battle to uproot a dug in enemy, or sufficiently weaken the attacking side's will to fight. Wargame can't replicate that, beyond a player quitting in frustration.
It gives more incentive to take less expensive, numerical units like militias, cav tanks, mortars and cheap AA - but it is only worthwhile when you both sides are fully committed.
a more controlled version of this would make for a great scenario to watch.
When he said "this is the rest" my eyes popped out of their sockets
I was one of the vietcon involved in this game, and let me tell you that we tried it again in the same lobby and it did not work at all. At the end of the day the vietcon is an unreliable meme strat. Also too bad the chat from the game isnt preserved in the replay because that was the best part of the match. It was quite amusing to hear the blue team call for us to surrender once they had taken our main, and then discover that most of our forces were still intact. edit: clarity
Well played :)
certainly one of the most enjoyable parts of this one (after losing most of my units) was the sheer amount of profanity expended in frustration (Benlandia). If you've spent all your points in a 10v10 tactical it's hard to adjust to a tactic like this!
Perfect day to upload, des is a madman
I love this strat. Looking forward to more creativity in using, and defeating it. Would have like to see an attempt to sneak some infantry to blue's spawn.
The forest Speaks Vietnamese....
America's worst nightmare.
I'm the Lorax and I speak for the trees, and the trees are speaking in Vietnamese
You just don't get it Jing- I mean Stealth, you always have to win harder!
This strategy wouldnt work if red was not ahead at the beginning of the vietcong war.
They weren't though, they were behind about 500 points
Blue should have realized what was happening at around the 15 minute mark and then built up the typical US forest clearing operation and pressed home.
What causes me much frustration is how badly BLUFOR dropped the ball on this engagement. Flying aircraft over airspace with no recon, no flanking, and driving down the road with expensive tanks with jungles filled with enemy troops? It's like they were trying to provide an example of "how NOT to fight against forces dug up in the forest."
Seems like BLUFOR was unable to adapt and tried to play conventional game until very end.
I'd laugh at people snatching defeat from the jaws of victory in WoWS, but I'd probably do the same in Wargame.
So we're not getting a Jingles style 'Win hard 2: Win harder' ?
I didn't consider a title like that
@@Stealth17Gaming It only really works for a 5 part series, finishing with A Good Day to Win Hard
@@bananabender616 10 months in... Jingles is at Try Hard 9! Hahaha
Brilliant. It was fresh, new and brought something completely different to the game for a change or it could have been "samey". Okay those at the front could have lobbed a few units in the woods as well (at least playing and not watching)
What you said was perfect on all levels for me. Looking forward to watching more. Thank you.
How about this for a different version :- Troops at an over extended supply line need to holt for refit/repair/rearm before the next phase of operation's.
Now.... Blue holds 2 zones but miles apart. 1 zone has to hold until the end with other supplying it. Both are heavy on units. Keep in mind 1 zone being held can not move its units in any direction outside that zone but other supplyong zone may have 1 more for income.
Red has 2 zones along the supply route/ zones & has to completely destroy both blue zones (units) before time up.
Neither team can hold the dedicated supply zones/route (it must be an overall agreement what it is)
I did this once in a 2v2 against some friends. I had a few squads of SF and my inf commander in the back of the map moving along taking out copters or lone units as they moved around THE ENTIRE MAP and then destroyed their CV.
lol
So this is what they called "lost the battle but win the war" but this tactic gonna obsolete quickly cuz if another player find a similar pattern, they gonna smell something suspicious from the trees.
Next vid do GLORIOUS T34 RUSH for best korea and the supreme leader
I think this tactic is refreshing. If Blufor had waited then Redfor would have to take the offensive themselves. I don't think they would have just waited until they loose once they realize that is there only chance.
On the other hand, if Redfor had coordinated their retreat better they might have gone into hiding being in the positive, requiring blufor to make the first move.
I think just because almost every round looks the same, only with some variations and different micro doesn't mean they have to. Thinking out of the box is something viable here since Wargame is more of a Sandbox, escpecially in Destruction Mode where Capture Zones are not necessarily the deciding factors.
kinda hard to take the offensive without a spawn.
@@josephahner3031 Yes, of course. Its way harder to work with what you have, but that is the risk of going off map in the first place. On the other hand, if the unit composition was planned carefully and enough supplies were taken on the journey I don't think it would be impossible to strike at an undefended sector and get back into the game.
after this video two opposite teams are gonne try this for themselves
Had the other team do this in one of my first games. I was both pissed and impressed
If anything, this shows how arbitrary the destruction game mode can be. It really isn't about winning the engagement, controlling the map or gaining what would normally look like a military advantage. All that matters is killing more expensive stuff from the other side while limiting losses for the duration of the match. So even if you are in a position which will absolutely, definitely lose eventually, it works so long as you can stay 'ahead' for long enough.
Everyone disses me for playing support decks, but this exact thing is why I play support decks. You can't hide you CV in the forest if there is no forest to hide in....
now rename this to "Why the people on bootcamp don't like destruction"
A lot of fun to see something new and different
This just makes me think I need to remember to bring good arty in my decks. Edit: also this was very amusing, because all BlueFOR had to do was wait.
Proper way to deal with this would've been to have a couple of fighters with good ECM to act as decoys for SEAD aircraft to deal with the radar AA while you stack up on infantry, artillery and (napalm) bombers. When you are moderately confident you've killed or at least drained the AA (and enemy supplies) dry of munition, probe with small infantry detachments and whenever you get a contact, pull out and bomb and bombard the crap out of the place your infantry are running from.
If nothing else, you have a massive supply advantage with your and the enemy's FOBs and your airfield not draining supply.
Ah yes the Linebacker II strat
disgusting,
I love it
i don't think this strat is as overpowered as some people make it out to be! this blue team did basically the worst attempt at jungle search-and-destroy that I could imagine. essentially, they went into the situation assuming they were going to be hunting down 1 or 2 cheeky CV's in the forest and approached the situation with no sense of danger at all. you can defeat an opponent dug-in in the jungle if you take your time and coordinate. if the enemy entrenches in the jungle with no supplies, they sacrifice the initiative -- time is on your side. use infantry supported by transports, arty, and bombers to take little bites of ground at a time. establish tight perimeters to make sure that as you advance, there's no enemy remaining to your rear. continually hit known and suspected enemy concentrations with bombs and napalm -- remember: they can run, and maybe they can hide, but they can't replenish from FOBs and they can't spawn more units. so any damage you do to them is an irreparable loss. planned, decisive pushes on small patches of ground, one after the other, with overwhelming fire support -- you can roll a cheesy defense like this up.
I found this video today and it's great :D
I have done this before with random people and I support this stragy!
This is awesome!
this is the equivalent of WarThunder Air RB when a bomber climbs to orbit and loiters at map edge until time runs out. It wastes time when you just want to get to the next map.
na its different. The equivalent would be simply hiding your CV. But they basically just climbed with the whole team
It’s in such situation that the french MLRS becomes devastating at slaughtering inf hidden in forest.
The T-62 on the mountain is AA obviously
Loved this. I want more
Love the Mighty Jingles reference
Nice idea for a scenario... RedFor are not allowed to hold any Areas after 10 minutes... Bluefor have to kill all the CVs?
Bluefor doesnt know how to deal with this. Its quiet simple actualy. Just push up with a concentrated ammount of infantry and you'll clean everything. Redfor cant replace stuff it loses. I dealt plenty of time with this tactic on STTP and it always work. 3x 2 stacks of elite/shock troops together delete everything.
Scenario Concept:
Search and Destroy:
Blufor: US and Anzac airborne/mech/marine, 1980's units, 20 activation pts, 3-6 planes total
Objective: Spot and destroy 1-3 command tanks (vc tunnels)
Redfor: Chinese and NK (Maybe one USSR?) gen/moto, 1980's units, 15 activation pts (10 for USSR), 10m prep time, no airborne or armor (except USSR)
Objective: Hide and protect tunnels. Can move cv tanks (tunnels) in the prep time, have to be stationary after. Get a designated zone to place tunnels.
Secondary concept: Blufor loses if they lose more than a set amount of destruction points due to morale damage.
Obligatory just and idea and submit to change.
Also consider: Redfor limited to moslty militia (again, except USSR)
The nerve... such a good game for red.
Hmmm, playing the Vietcong as they would have acted . . . clever.
You're echoing the Americans frustration at the time. They were used to set-piece battles though Korea should have given them an inkling that warfare in the Far East is done differently.
imagine if you could lay mines in wargame
Nice I gotta try this one
people now know this. And most will not be stupid enough to fall for this
"It also out of the map" xD
you should do like a "Wargame: Red Dragon Bootcamp", where you teach us newcomers from Epic lmao...
He already has guides, Even a playlist
There's also a discord devoted to that I think
Sounds like what you're lookig for is the Wargame Bootcamp discord server. It's great for newcomers!
@@enterthegungeoneer7226 can i get a link? :3
@@dzefdet4800 discord.gg/mGnHkxR
Had a player like this before.. everyone was on the frontline and he was busy making some serious base defences lol... Funnily enough most the team ragequit and i was left with him and his base defences xD
... Wow. I'm impressed. This strikes me as a cool tactic to use on occasion to spice things up, or if you just know you're outmatched, but not something to do every game. I don't play Wargame, though, so what do I know?
If it's stupid and works, it isn't stupid
mountain goat. didnt expect that
All they had to do is nothing
Yeah that's not going to happen
Especially if the other team is winning,and they think they could win harder
I think this was fun to watch but I would hate it to play against that...
It's great, careful and tactical thinking would have easily handed blufor the match however since they had all the territories and only had to 'hunt a CV' they got cocky, they had so many points that they simply called in elite and expensive units to suicide into a endless forest.
imo this is shitty to the rest of your own team if they don't get a heads up, if the whole team is in on it this is bloody briliant
Winning is winning
It's a fair strategy. Let's be real, if you go by destruction points only you game the system as hard as you can.
It doesn't work on all maps either. Just have a support deck ready
Yup, that's how it really happen...
All's fair in love and war.
Kind of cruel to randoms on your team who don't want to play this tactic.
Odd that mp doesn't have the same mechanic as the campaign, where if one side controls all the zones with a cv, they win. Would negate this kind of situation.
It does, but it's a different win mode.
Destruction should only ever be played as total destruction, otherwise, it just promotes passive play.
It doesn't work at all, if bluefor are just staying on the regular map and wait it out and don't spend crazy amount on helicopters who make no sense at all in forests
Ordinarily they don't but if you're just CV hunting it makes sense to send in cheap recon helis. Thing is, what blue thought was just a mopping up operation was actually a forest clearing operation and they sent in the expensive helicopters. If they'd sent in a couple of cheap kiowas first they would have realized they were facing significant opposition. They then should have built up their forces for a strong push through the forest near the road. Red would have been forced to concentrate on defending and been wiped out by blue fire support and mortars
This would enrage me.
More Please!
Vietcong secured Charlie lol
Real war man
I wish I wasn't so terrible at this game.
Why when bluefor captured all sector the game didn't end?
Theres different pay settings.......conquest (holding points) and destruction (destroy units gives points)
@@sardukar1234 Yeah i know but there is other win conditions, such like killing last cv and caputure all zones
@@has3n961 capture all zones isn't an automatic win
That's only a thing in the singleplayer campaign with it's "Morale" mode
@@josephahner3031 ok thanks i didn't know
Thats a funny strat
They just gotta win harder
I would be salty. But smart.
Where is napalm?
Losing your air corridor is a big L imho. Funny video though
Nice
That Abrams, still didn't learn from that T-80U in 1994~1996. IF the T-80U critics were right then both of these are really bad tanks!.
Go Home G.I
*America* : *FLASHBACKS*
Go home GI
10v10 with just 6.000 Points for winning? Kind of rigged game from the start....
We need mods!!!!!
This is hilarious
And a bit non gentlmanly
Sorry, but this is bullshit. And it shows that the destruction mode doesnt work at all. There should at least be a timer for one side to win if they have all command zones captured with none remaining neutral...
I feel like Wargame shouldn't have maps with such vast outer areas without any kind of command zones.
Early gang
wtf lol