My first playthrough I went Oracle Angel. I just thought it would be thematic for a game about fighting off a demonic invasion. It turned out to be a great choice because on just my main character I had access to some of the best buffs in the game, decent enough physical attacks (reach weapons ftw) and later on fantastic spell damage with the incredible angel spells. I felt like I got a taste of a bunch of the systems in game without having to know how to min max specialise. Very forgiving playstyle. The one beginner tip I wish i had known on my first playthrough is don't sleep on the teamwork feats! Outflank in particular is a must have on any melee character, possibly the most powerful feat in the game.
A full melee party with a Skald, a cleric with the attack bonus domains like Community and Madness, an Arcanist brown fur Transmutter and a Druid with the subclass that gives everyone a free trip attack (at lvl 16) is the strongest build that you can make focused around auto attacks (Remember to give everyone teamwork feats and maybe some reach weapons). I'm using that kind of party for the new rogue like DLC of Pathfinder:WotR and I'm killing everyone in a matter of seconds (including bosses) in Core difficulty.
Inquisitor/Tactical Leader is a fantastic first-playthrough class imho, it's got some depth and decision-making to it with the mechanics and teamwork feats but it's also just straight-up powerful and versatile enough with banes and judgment that it's hard to make any unsalvageable mistakes on lower difficulties. Add in the fact that it makes thematic sense for the adventure path, it really makes you feel like a leader. Jaethal was one of my favorite companions in Kingmaker, I was new to Pathfinder at the time and her class helped me learn some of the ways this ruleset differs from 5e.
Nice video. In conjunction with your beginners guide video, I'm sure that it will help players who suffered the same fate as I did when indulging in the pathmaker system for the first time in Kingmaker. That primarily being paralysis of choice, with regards to character creation and class selection. Knowing how certain systems interact with one another ahead of time and what sorts of enemy class one might face cannot realistically be anticipated by a player who does not seek out advice from videos or written guides such as this. This made me astonished even more so that retraining characters is turned off in many of the pathmaker difficulties. When things inevitably don't function as you anticipated from reading the information provided in game, it seemed cruel to punish the player so. For which I was grateful for the custom difficulty settings.
My first play-through was a melee azata. Strength/Wis primal druid. Ya also get an animal companion. And druid has spells that buffs animal companions, good combo. Natural Spellcasting feat lets ya cast while shapeshifted. Mythic shapeshifting feat gives ya unlimited shifts, so can usually do like bear, but without worry can switch to smilodon when ya want to charge w/a free pounce, or an elemental when you want an elemental damage type/immunity or the associated special ability, or a shambling mound for slams. Brutality incarnate mythic feat gives natural attacks a huge buff. Mythic beast, buffs your animal companion. Full progression of spells w/the druid lets your other casters focus on the spells the druid don't have. Azata aoe's also buff your animal companions. The azata gets an additional animal companion and it doesn't replace your original so you have TWO animal companions. Also you can convert spells into summon spells, so even old spells you no longer have a use for at higher level can be converted to use to summon fodder. As a primal druid you get a special version of enlarge person you can convert any spell into, special if you use it on yourself, just normal if you use it on someone else, so you can give yourself a super-buff. Since I was a melee combat druid, w/no charisma, I avoided the life-bonding superpower which everyone takes and just took the others instead, but if you somehow up your charisma it can be great especially if you have a party with a million animal companions and the free teamwork feats from that superpower that you also share is also nice when you have 2 animal companions to share with. By yourself you're a strong 3 party wrecking machine w/your two animal companions. Your main animal companion comes w/a free trip depending on what you pick at character creation, your azata animal companion has a breath attack and heals, and you are a melee powerhouse w/a full caster list of spells that are just given to you as you level up, its like having a full party by yourself. Rough very early levels though before you get shapeshifting and natural casting feat (not a mythic feat though so you can get it early).
I love the WOTR build options. One video I would love from you is fun builds, maybe you could go in depth with certain mechanics, unique items etc. One build I am looking at currently is Demon path that is focused around shapeshifting. I know there are various items and skills that buff you while transformed. So I think Druid could work with shapeshift and a Animal companion would be fun. But I am just theorycrafting, one limit I have is not knowing exactly what the classes get, how they are used in game and how beneficial they are.
Love this video. Would like to see you do this for more games even. I use to love crpgs but don’t have the time lately to figure out the mechanics. So I generally get frustrated with mid to late game if a build has gone wrong and never go back. Something like this is perfect for me to get off on the right track.
I’m no stranger to crpgs, but I’ll definitely try out these builds in future runs of this game! Never even knew some of these were possible! Thank you 🙏!
I think you could play a Slayer at near optimal efficiency without pressing a button on their action bar for the entire game. I love slayers, they deal massive damage with virtually no micromanagement required.
Definitely think about the right alignment choice. My second playthrough was a druid and I role played him as a tiefling. He murdered everything in seconds with his claws buffed by elemental damage and I thought it was too brutal for a lawful neutral character. Little did I know, going for the demon mythic path changed my alignment to evil after a while and I couldn't level up my druid class anymore. I've tried to rescue the build by multiclassing but it didn't feel right anymore. 50 hours ruined xD Lesson learned.
Great video! I'd love a video similar to this for the companions and giving them thematic builds. Too often, the builds your find for them online completely change the companions to "optimal" classes. Maybe even discuss the auto-level and if/how they are useful or not.
I think the mad dog barbarian is a good starting build good hit chance good HP and a extra body to tank damage, then Legend to add a full second class once you get to know the mechanics better
Thanks for some really helpful videos. Just started WotR and while I have a pretty good working knowledge of D&D the sheer volume of information you get hit with at the start of the game is a little overwhelming.
I have to say, my easiest playthrough, and the second favorite after Elemental Engine (truly easy mode on any difficulty), was a base fighter into Legend. I forget the two prestige classes I added after the fact, but I went for a two-weapon build with shields, and I was an absolute beast. At the end, I think I was getting 8 attacks per round when I didn't Cleave everything around me into a paste. Tower would have been a good line for better defense, but I would have lost the two weapon attacks. I could have done so and gone for the critical focus line though.
My first Core playthrough was on Dwarven Demon Slayer, but I did 5 level dip into 2h fighter and build it around mythic cleave - there is just something I love about it when two demons at once splash on my screen. My first ever playthrough was on Normal difficulty as Inquisitor with some flavour RP dips along the way. Absolutely inefficient build, but that is why I played Normal, I did RP heavy decision like dipping into Paladin after I got Angel path. My biggest advice for newcomers would be not to get intimidated by those insane dips people do on forums. Just because game let you, it does not mean you must. IT IS OKAY NOT TO DIP. Your tank character will work perfectly fine without Crane Style and the game is perfectly playable without multiclassing.
It's nice to have a few simple builds in your party even if you're not a beginner, it just helps to simply things a bit. I prefer to have at least one or two ranger/slayer types as ranged damage dealers. I also recommend a buff management mod, as this game is almost unplayable without one.
Had a tailwind in the roguelike mode that gives you a progressively better party wide automatic heal-on-kill effect if you build a specific party. The heal improves the more characters you make that match the tailwind. Themed around beastly stuff, classes w/subclasses w/beast themes, like the skald subclass w/animal stuff, the warpriest that can shapeshift, also the sacred huntsmaster, the primal druid, etc... Kinda fun to be given an incentive to create a themed party I would otherwise never run.
I did a Crusader/Angel build using a longspear and it was stupid levels of powerful. He just sat behind the tank poking enemies that engaged the tank until he got to merge the Angel spellbook. Then he was an almost nonstop divine nuke, leveling anything that was evil, which was the vast majority of the game. If his spells weren't going to work he still had a decently high AC from heavy armor and a spear to poke things so hard that they exploded.
Azata Divine Hound (Hunter), a.k.a. All Teamwork, All The Time: Divine Hound gets tons of free Teamwork feats. Azata's Life-Bonding Friendship lets you share ALL your Teamwork feats with your whole party. This means that not only are you buffing your whole party to high heave, none of them have to waste their Feat slots on Teamwork and can get other stuff instead. To be fair, this part of the build can be done by other classes as well (Inquisitor/Cavalier). On the Hunter side, make it a melee build, use your Pet as a Mount. You'll always count as being next to a party member for Teamwork purposes. Toss in Judgements to buff up as needed, Incredible Might to beat people up even better. Pick up Mounted Combat and Indomitable Mount. Pick up Everlasting Judgement and Mythical Beast. Enjoy the Outflank/Seize the Moment feedback loop of free attacks on everything...
I've heard a few people recomend some variation of Azata teamwork feats build. Do you find that your party gets access to the teamwork feats quickly enough? Because I usually get at least Outflank as early as I can and it's a huge power spike when i get it. On some build I also want Shake It Off and Seize The Moment. So if you usually get Outflank on all characters who want it by lvl 7, how much later to you get to share it with everyone and do you feel the lack of those feats until you get them? Because don't you get to share Azata teamwork feats at Mythic 4 or 5?
I have yet to get the game so am a big dumb dumb in it… how is re specing in the game? Could you pick the feats early on with everyone then later on when the class can share them re spec them off everyone?
@@XakoWako You are correct, there is a downside to Azata Feat Sharing builds, in that there's a deadzone between when you'd normally pick up Outflank and when Life-Bonding friendship kicks in, which is at Mythic 4 (i.e. sometime in Act 3). What you do about this depends on you - if you respec your characters, you could get TW feats normally, and then respec out of them once you hit M4. You could pick up Outflank as the bare minimum to tide you over until M4. Or you could just tough it out. Also, you'll still want Combat Reflexes on most of your melee characters for the extra AOOs (there'll be a lot of those). One silver lining is that at least your Pet gets your TW feats starting from level 3 through the Hunter class, so at least the two of you can buff each other up...
@@SirCanuckelhead Respeccing basically resets your level and lets you level back up all over again. It's worth noting that the base game disables respeccing on higher difficulties, but mods can still do it.
For core and below the most brain dead op combo is a zen archer, paired up with a fighter or something with sneak attack later, after you get your Legend mythic path. Get that mobility scaling bow and max mobility - damage goes insane even without buffs. Accuracy double dips to a 40, your bow pierces all resistances due to passive bonuses of a zen archer, you have 2 extra attacks on top of it and you add mobility bonus to your damage. Plus increased critical range and multiplier. 500 damage per round before buffs. Just click and enjoy the meat grinder.
Love your stuff. I played a Warcaster on my first playthrough. I didn't take cult leader, and I can understand that this may be a fun RP build. However, I found the Warcaster Class to pretty much suck compared to either a Fighter or a Priest.
I started playing kingmaker and ended up quitting out of frustration, but tried Wotr because I'd heard it fixed a lot of the issues with balance and whatnot. I created a cavalier, and got hooked. I keep making more characters, so I'm only on act 2, but so far, at least *most* of the companions are built competently from the start.
Steel blood - Bloodrager with Arcane and then with mythic paths Abyssal bloodlines with preferred Demon mythic path if you want the most fun bruiser easy class. You get FREE Haste&Enlarge person when ever you enter rage. Have more AC then most tanks and can even fling fireballs without losing attack bonuses like other hybrid classes.
Great content! I'm gonna play wotr for the first time when it comes to PS4, hopefully it runs decent on my PS5. If it's as good as people say it is, I'm gonna do a couple of playthroughs at least. I've been looking for another game to scratch my rpg itch like DOS 2 and PoE2. Thinking I'll start with a tactician build cause that sounds neat
I'd recommend any of the melee classes for a beginner. The mage classes power curve scale a lot slower and you have to have at least some understanding of the resistance mechanics in order to be able to use magic effectively, even when playing on normal difficulty which is what you want to start playing on as it forces you to learn the game. You have to talk more in terms of the best party composition as technically, you are not playing one character but 6 plus pets. This is what makes the learning curve in this game so steep as you are having to get to grips with 6 classes and how they all synergize with each other right off the bat. The best (by best I mean easiest and especially when playing on the harder difficulty settings) party composition I have found is: 1) Dedicated tank. Seelah will do but I wouldn't recommend her on Hard/Unfair 2) Dedicated healer like an Oracle. Daeran is good as he can also buff 3) High damage melee. Regil is great for this 4) High damage range class. The ranger/axe throwing builds. Both Lann and Wendaug are good with Lann maybe being slightly better as his power curve scales faster 5) Utility class such as a Wizard to provide the arcane buffs/debuffs, CC and support damage 6) Open slot. I like to take a Cleric as they can provide healing as well as buffing and they do pretty good support damage. Sosiel is great for this and he uses the Glaive which is a reach weapon meaning you can fight behind the tank easier.
Think i just found my next play through, I was just messing around on the character creation, and noticed that Crusader Clerics get a bonus Crusader Feat, if you start off as a Human you get an additional feat so that's 3 feats in the character creation. And if you choose War Domain you get another bonus feat at lvl 8. For a total of 17 feats.
My first and (currently) only playthrough I did, on core difficulty, was a Slayer Deliverer with couple levels of Magus Eldritch Archer for extra attack with the -2 penalty and later on couple levels of Alchemist Vivisectionist mainly for the mutagen. With Azata as mythic path, very simple and very good damage, that was initially only single target, but turned into quite a bit of AoE damage too with mythic perks and abilities. Turned out zippy magic with eldritch archers acid touch worked with deliverer holy damage spread among other things, probably bugged. Been planning of doing some kind of evil spellcaster lich playthrough after enhanced edition has come out. Will probably play just on core or normal to have a fun and relaxing time, plus planning to use characters I didn't use in my first playthrough, which will end up in a poorly balanced party.
I'm having fun at the moment playing Sacred Huntsmaster, why did I choose this say over Tactical Leader? Because I got an animal companion and haven't played a class with an animal yet. How easy is it for other classes to get an animal companion? Just choose an animal god and get it a level 4?
Either that or dip into another class. Sylvan Sorcerer for example gives a pet. You could dip into that if you wanted to play a class which needs a high Charisma. If you just want a horse mount Cavalier >> Gendarme is nice. There are lots of ways to do it by taking 1-3 levels of a different class. And don't forget the Boon Companion feat.
Thank you for this video. I just come in Alushinyrra and must admit that I am a little disappointed and here is why: When game come out I was hype and I want to play some crowd control spell caster. So I pick Overwhelming Mage. Charisma based, face of the team, Chaotic Good and I went to Azata. And I play on Normal. Here are some problems: 1. Everyone resisting my spells constantly. Conjuration is good because have spells that are not affected by spell resistance but everything else… I picked Spell Penetration and Greater SP, Spell Focus and Greater SP, also those in mythic and Metamagic Persistent Spell but it is still not enough. Other schools I chose are Illusion and Enchantment. 2. Too many spells. Don’t know what are good and what to use. I went with all companion team because they have more stats then mercenaries and because of their backstories and quests. I try to follow some guides from youtube but end up with really good companions synergy among themselves and with completely useless main character.
Just started a Evil Demon Caviler build because the game crashed during the Act 3 boss fight of my main Chaotic Good azata and I was a little frustrated. Best role playing decision ever
Wish I could be a goblin in this game no matter how much it wouldn't make sense. Nok Nok made me fall in love with playing a super powered little knife guy on normal
I'm trying a tank/sunder armor focused Armoured Hulk as my intro to higher difficulties. You could really min-max the CMB stuff with an Oni Tiefling/Steelblood with Abyssal blood but I really wanted to play as a more standard barb gnome. Think I'll get away with that bit of sacrifice for RP purposes on Core? Does enhance the tanker aspect but I'm worried about the CMB not hitting late game.
Hi mortem, I have a question. How do you go about making builds? for someone that wants to learn how to make builds, would you recommend just playing on lower diff and experiment or?
Starting to think having a Tactical Leader in the party even on later difficulties might have merit (with normal feats and background built for initiative) so that way the other party remembers to get more feats overall, you know if the sharing ability works on pets and summons as well?.
Me being me, when I played this earlier this year, I agonised over numerous classes/builds, until eventually settling on the most complex, specialised one I could create - A Foxy race Ley Line come Winter Witch lol. Ok, I did like the overall theme & also prefer spontanous casters to memorisation...but yeah, that has to be one of the more convoluted & challenging advanced classes, also keeping in mind that the game doesn't have a whole lot of cold spell power, when compared to fire say. Parked at level 7, shortly after I switched to WW. Perhaps I should have agonised less/spent less time in the character builder & more time playing the game he he. I actually usually play monks, but as the best ranged one that really appealed to me was already an early NPC, eh... Actually, I usually prefer summoner/necro classes in arpgs/mmos, but the D&D/Pathfinder system just doesn't have a very satisfying summoner class or build that I could find - happy to be set straight though if anyone can suggest a good multi-pet, zookeeper type build.
Rowdy rogue vital strike with a long bow. You either hit and something dies, and usually explodes and does aoe. Has insane sneak attack and will constantly 1 shot. Or you miss. But it's easy to buff plus hit. Biggest drawback is its only 1 shot.
Are all the full builds you link to for these class/archetypes still viable at 2.2? Your builds are some of the only ones I can find that actually include leveling, how to play strategies and how they change as you level, mechanics...the whole package. Seeing a level 20 build doesn't help someone with my understanding of the mechanics at all...even if they say how to play it at that level. That is great, but how do i play the build at level 1-19 is a common frustration I am having. The other main one is the byproduct of owlcat being so passionate to keep updating the game, but then I have no idea what builds are still viable.
would love to know your opinion about druids. I choose the druid class for my first playthrough and so far (level 5) it hasn't been much interesting. I love druids in cRPGs (Neverwinter, Baldur's gate, Pillars of eternity) but I don't know anything about pathfinder druids
You can sneak (eye icon to the right of the character bar), its just mostly useless outside of some initial combat positioning. Sneak attacks apply anytime a character has lost its dex to AC bonus, called being flat footed, due to any sort of effect or when you're just flanking something. WotR is just very liberal with what is considered flanking and just two characters standing in front of something is usually enough, so sneak attacks trigger all the time even when they really wouldnt in the TTRPG.
You love this game so much, so I thought I might ask you. How do you play it? Do you just control your MC and leave the rest of the party on AI? Turn-based? I mostly lean turn-based, but then often get burned out by critter fights. When I do rtwp, I stop every half second or so to micromanage. That also doesn't seem right...
I'm currently replaying this game. Is it me or have they added more voice acting from the recruit-able npcs when you are camping or resting? I'm hoping that game becomes all voice acted when the new edition at the end of the month.
So how does the Knife Masters defensive ability work (the one you get instead of Danger Sense, forgot the name). Does it give you bonuses if you fight WITH light blades or AGAINST (opponents with) light blades? The wording is a bit ambiguous and considering not many enemies in the game actually use light blades the ability would be kinda useless if the latter is the case.
My first was angel tactician, might try out the buffed devil path war priest after enhanced edition comes out. The build was super helpful, I only had a working understanding of the game mechanics by act 3, before that it was blind copying that let me get by. Been making random builds for inevitable excess and tinkering with them with comparision to archetypes on this channel for quicker undertstanding.
Man I suck at this game, I had to lower difficulty to finish it during the act where you are in hell in the marketplace trying to get Aivu back and everyone attacks you. I feel like I was always barely surviving fights and this one just broke me. I'd love to play one full merc run on normal to try and win it but am unsure of what a good team would be.
Now, let's see the builds that are unrecommended for beginners but shine at unfair. By the way, is it possible to solo Pathfinder: WotR, just like BG Saga or DoS2?
I went full roleplay mode with a dwarf heavy Crossbow fighter in core. Just a heavily armored dwarf with a heavy crossbow who always complains about anything.
For me Oracle Angel was the most hilariously OP shit in this game. I know you hate Oracles, but seriously - they're busted lol. Merging spellbooks op. Ditto Lich I guess?
Can confirm Lich merged spellbook also OP. Whether you want to go full caster or even drop some caster levels to dip into other classes to make a character who can melee or spell cast.
This dude has probably posted more Pathfinder: WOTR videos than all the other UA-camrs put together. He must really love this game!
Like 170 or something, about 20% of all my videos.
@@MortismalGamingkeep then coming brother ❤❤
So I bought WorR when it went on sale recently, and I really appreciate both your older videos and the new content. Thanks!
My first playthrough I went Oracle Angel. I just thought it would be thematic for a game about fighting off a demonic invasion. It turned out to be a great choice because on just my main character I had access to some of the best buffs in the game, decent enough physical attacks (reach weapons ftw) and later on fantastic spell damage with the incredible angel spells. I felt like I got a taste of a bunch of the systems in game without having to know how to min max specialise. Very forgiving playstyle.
The one beginner tip I wish i had known on my first playthrough is don't sleep on the teamwork feats! Outflank in particular is a must have on any melee character, possibly the most powerful feat in the game.
I did the same with the nature revelation for the animal companion. Incredibly OP and fun.
Basically the best build in the game
I’d love to see a video where you build what you would build as the “perfect party” for harder difficulty clears! Like a full merc party
A full melee party with a Skald, a cleric with the attack bonus domains like Community and Madness, an Arcanist brown fur Transmutter and a Druid with the subclass that gives everyone a free trip attack (at lvl 16) is the strongest build that you can make focused around auto attacks (Remember to give everyone teamwork feats and maybe some reach weapons).
I'm using that kind of party for the new rogue like DLC of Pathfinder:WotR and I'm killing everyone in a matter of seconds (including bosses) in Core difficulty.
Something with Kineticists, maybe? They can bypass any sort of rolling and just layer a bunch of damage.
Would really love to see this since Im now ready to play a full merc game.
Just all characters with a dip in 'thug', make all characters run around and chase everything, funny shit!
That would be a great video, I love Morts builds.
Never played this genre of game but your guide has inspired me to branch out. Thank you so much.
Thanks!
Inquisitor/Tactical Leader is a fantastic first-playthrough class imho, it's got some depth and decision-making to it with the mechanics and teamwork feats but it's also just straight-up powerful and versatile enough with banes and judgment that it's hard to make any unsalvageable mistakes on lower difficulties. Add in the fact that it makes thematic sense for the adventure path, it really makes you feel like a leader.
Jaethal was one of my favorite companions in Kingmaker, I was new to Pathfinder at the time and her class helped me learn some of the ways this ruleset differs from 5e.
Both of these games use a simplified rules, especially with skills.
Pairs well with Aeon path with the stacking banes.
I am not new to this, yet watched it all and still learnt stuff because there are over 120 classes/ archetypes!
I love all your wotr videos. :D Watching soo many of them for the last months.
This is very good. Can't wait for Sept 29!
I’ve strarted and ditched this game a few times now, but am gonna give it another go. Asking for help this time. Thanks for the vid
Nice video. In conjunction with your beginners guide video, I'm sure that it will help players who suffered the same fate as I did when indulging in the pathmaker system for the first time in Kingmaker. That primarily being paralysis of choice, with regards to character creation and class selection. Knowing how certain systems interact with one another ahead of time and what sorts of enemy class one might face cannot realistically be anticipated by a player who does not seek out advice from videos or written guides such as this. This made me astonished even more so that retraining characters is turned off in many of the pathmaker difficulties. When things inevitably don't function as you anticipated from reading the information provided in game, it seemed cruel to punish the player so. For which I was grateful for the custom difficulty settings.
As a console player who’s been waiting since the PC launch I’m excited to get into a Azata melee build
My first play-through was a melee azata. Strength/Wis primal druid. Ya also get an animal companion. And druid has spells that buffs animal companions, good combo. Natural Spellcasting feat lets ya cast while shapeshifted. Mythic shapeshifting feat gives ya unlimited shifts, so can usually do like bear, but without worry can switch to smilodon when ya want to charge w/a free pounce, or an elemental when you want an elemental damage type/immunity or the associated special ability, or a shambling mound for slams. Brutality incarnate mythic feat gives natural attacks a huge buff. Mythic beast, buffs your animal companion. Full progression of spells w/the druid lets your other casters focus on the spells the druid don't have. Azata aoe's also buff your animal companions. The azata gets an additional animal companion and it doesn't replace your original so you have TWO animal companions. Also you can convert spells into summon spells, so even old spells you no longer have a use for at higher level can be converted to use to summon fodder. As a primal druid you get a special version of enlarge person you can convert any spell into, special if you use it on yourself, just normal if you use it on someone else, so you can give yourself a super-buff. Since I was a melee combat druid, w/no charisma, I avoided the life-bonding superpower which everyone takes and just took the others instead, but if you somehow up your charisma it can be great especially if you have a party with a million animal companions and the free teamwork feats from that superpower that you also share is also nice when you have 2 animal companions to share with. By yourself you're a strong 3 party wrecking machine w/your two animal companions. Your main animal companion comes w/a free trip depending on what you pick at character creation, your azata animal companion has a breath attack and heals, and you are a melee powerhouse w/a full caster list of spells that are just given to you as you level up, its like having a full party by yourself. Rough very early levels though before you get shapeshifting and natural casting feat (not a mythic feat though so you can get it early).
I love the WOTR build options. One video I would love from you is fun builds, maybe you could go in depth with certain mechanics, unique items etc. One build I am looking at currently is Demon path that is focused around shapeshifting. I know there are various items and skills that buff you while transformed. So I think Druid could work with shapeshift and a Animal companion would be fun. But I am just theorycrafting, one limit I have is not knowing exactly what the classes get, how they are used in game and how beneficial they are.
More or less my favorite builds video from a few days ago
Love this video. Would like to see you do this for more games even. I use to love crpgs but don’t have the time lately to figure out the mechanics. So I generally get frustrated with mid to late game if a build has gone wrong and never go back. Something like this is perfect for me to get off on the right track.
I’m no stranger to crpgs, but I’ll definitely try out these builds in future runs of this game! Never even knew some of these were possible! Thank you 🙏!
I think you could play a Slayer at near optimal efficiency without pressing a button on their action bar for the entire game. I love slayers, they deal massive damage with virtually no micromanagement required.
Definitely think about the right alignment choice. My second playthrough was a druid and I role played him as a tiefling.
He murdered everything in seconds with his claws buffed by elemental damage and I thought it was too brutal for a lawful neutral character.
Little did I know, going for the demon mythic path changed my alignment to evil after a while and I couldn't level up my druid class anymore.
I've tried to rescue the build by multiclassing but it didn't feel right anymore. 50 hours ruined xD Lesson learned.
Can probably game the system by spamming the alignment reset scrolls, but would be a bit weird.
Great video! I'd love a video similar to this for the companions and giving them thematic builds. Too often, the builds your find for them online completely change the companions to "optimal" classes. Maybe even discuss the auto-level and if/how they are useful or not.
I think the mad dog barbarian is a good starting build good hit chance good HP and a extra body to tank damage, then Legend to add a full second class once you get to know the mechanics better
Thinking to re-approach the game and your guide came up. Always know my mind :) Thanks!
Thanks for all the content, Mort. I am about to give this game another chance (3rd time).
Definitely gonna try the Stone Heart and Demonslayer Ranger eventually.
Thanks for some really helpful videos. Just started WotR and while I have a pretty good working knowledge of D&D the sheer volume of information you get hit with at the start of the game is a little overwhelming.
I have to say, my easiest playthrough, and the second favorite after Elemental Engine (truly easy mode on any difficulty), was a base fighter into Legend. I forget the two prestige classes I added after the fact, but I went for a two-weapon build with shields, and I was an absolute beast. At the end, I think I was getting 8 attacks per round when I didn't Cleave everything around me into a paste. Tower would have been a good line for better defense, but I would have lost the two weapon attacks. I could have done so and gone for the critical focus line though.
really liked the idea of the Inquisitor Leader build, i think ill make it when i start playing!
My first Core playthrough was on Dwarven Demon Slayer, but I did 5 level dip into 2h fighter and build it around mythic cleave - there is just something I love about it when two demons at once splash on my screen. My first ever playthrough was on Normal difficulty as Inquisitor with some flavour RP dips along the way. Absolutely inefficient build, but that is why I played Normal, I did RP heavy decision like dipping into Paladin after I got Angel path.
My biggest advice for newcomers would be not to get intimidated by those insane dips people do on forums. Just because game let you, it does not mean you must. IT IS OKAY NOT TO DIP. Your tank character will work perfectly fine without Crane Style and the game is perfectly playable without multiclassing.
I do hate the fact you have to buff before encounters
It's nice to have a few simple builds in your party even if you're not a beginner, it just helps to simply things a bit. I prefer to have at least one or two ranger/slayer types as ranged damage dealers. I also recommend a buff management mod, as this game is almost unplayable without one.
Had a tailwind in the roguelike mode that gives you a progressively better party wide automatic heal-on-kill effect if you build a specific party. The heal improves the more characters you make that match the tailwind. Themed around beastly stuff, classes w/subclasses w/beast themes, like the skald subclass w/animal stuff, the warpriest that can shapeshift, also the sacred huntsmaster, the primal druid, etc... Kinda fun to be given an incentive to create a themed party I would otherwise never run.
I did a Crusader/Angel build using a longspear and it was stupid levels of powerful. He just sat behind the tank poking enemies that engaged the tank until he got to merge the Angel spellbook. Then he was an almost nonstop divine nuke, leveling anything that was evil, which was the vast majority of the game. If his spells weren't going to work he still had a decently high AC from heavy armor and a spear to poke things so hard that they exploded.
This is so good, thank you
I can watch WOTR videos all day haha
Would love to see more companion builds! Enjoyed the 3 (?) you put out 😊
Azata Divine Hound (Hunter), a.k.a. All Teamwork, All The Time: Divine Hound gets tons of free Teamwork feats. Azata's Life-Bonding Friendship lets you share ALL your Teamwork feats with your whole party. This means that not only are you buffing your whole party to high heave, none of them have to waste their Feat slots on Teamwork and can get other stuff instead. To be fair, this part of the build can be done by other classes as well (Inquisitor/Cavalier).
On the Hunter side, make it a melee build, use your Pet as a Mount. You'll always count as being next to a party member for Teamwork purposes. Toss in Judgements to buff up as needed, Incredible Might to beat people up even better. Pick up Mounted Combat and Indomitable Mount. Pick up Everlasting Judgement and Mythical Beast. Enjoy the Outflank/Seize the Moment feedback loop of free attacks on everything...
I've heard a few people recomend some variation of Azata teamwork feats build. Do you find that your party gets access to the teamwork feats quickly enough? Because I usually get at least Outflank as early as I can and it's a huge power spike when i get it. On some build I also want Shake It Off and Seize The Moment.
So if you usually get Outflank on all characters who want it by lvl 7, how much later to you get to share it with everyone and do you feel the lack of those feats until you get them? Because don't you get to share Azata teamwork feats at Mythic 4 or 5?
I have yet to get the game so am a big dumb dumb in it… how is re specing in the game? Could you pick the feats early on with everyone then later on when the class can share them re spec them off everyone?
@@XakoWako You are correct, there is a downside to Azata Feat Sharing builds, in that there's a deadzone between when you'd normally pick up Outflank and when Life-Bonding friendship kicks in, which is at Mythic 4 (i.e. sometime in Act 3). What you do about this depends on you - if you respec your characters, you could get TW feats normally, and then respec out of them once you hit M4. You could pick up Outflank as the bare minimum to tide you over until M4. Or you could just tough it out. Also, you'll still want Combat Reflexes on most of your melee characters for the extra AOOs (there'll be a lot of those).
One silver lining is that at least your Pet gets your TW feats starting from level 3 through the Hunter class, so at least the two of you can buff each other up...
@@SirCanuckelhead Respeccing basically resets your level and lets you level back up all over again. It's worth noting that the base game disables respeccing on higher difficulties, but mods can still do it.
@@Jandau85cheers, so not as easy in something like dos 2.
Love these videos.
Love the WOTR content thx dude
Thanks Mort, this will be helpful
For Beginners: Whether you can pick the "Animal Domain" depends on the deity you picked!
For core and below the most brain dead op combo is a zen archer, paired up with a fighter or something with sneak attack later, after you get your Legend mythic path. Get that mobility scaling bow and max mobility - damage goes insane even without buffs. Accuracy double dips to a 40, your bow pierces all resistances due to passive bonuses of a zen archer, you have 2 extra attacks on top of it and you add mobility bonus to your damage. Plus increased critical range and multiplier. 500 damage per round before buffs. Just click and enjoy the meat grinder.
Love your stuff. I played a Warcaster on my first playthrough. I didn't take cult leader, and I can understand that this may be a fun RP build. However, I found the Warcaster Class to pretty much suck compared to either a Fighter or a Priest.
I started playing kingmaker and ended up quitting out of frustration, but tried Wotr because I'd heard it fixed a lot of the issues with balance and whatnot. I created a cavalier, and got hooked. I keep making more characters, so I'm only on act 2, but so far, at least *most* of the companions are built competently from the start.
Steel blood - Bloodrager with Arcane and then with mythic paths Abyssal bloodlines with preferred Demon mythic path if you want the most fun bruiser easy class. You get FREE Haste&Enlarge person when ever you enter rage. Have more AC then most tanks and can even fling fireballs without losing attack bonuses like other hybrid classes.
Then there was me who was like, obviously I have to go with a dragon sorcerer build first up because I can 😂
Great content! I'm gonna play wotr for the first time when it comes to PS4, hopefully it runs decent on my PS5. If it's as good as people say it is, I'm gonna do a couple of playthroughs at least. I've been looking for another game to scratch my rpg itch like DOS 2 and PoE2. Thinking I'll start with a tactician build cause that sounds neat
I'd recommend any of the melee classes for a beginner. The mage classes power curve scale a lot slower and you have to have at least some understanding of the resistance mechanics in order to be able to use magic effectively, even when playing on normal difficulty which is what you want to start playing on as it forces you to learn the game. You have to talk more in terms of the best party composition as technically, you are not playing one character but 6 plus pets. This is what makes the learning curve in this game so steep as you are having to get to grips with 6 classes and how they all synergize with each other right off the bat. The best (by best I mean easiest and especially when playing on the harder difficulty settings) party composition I have found is:
1) Dedicated tank. Seelah will do but I wouldn't recommend her on Hard/Unfair
2) Dedicated healer like an Oracle. Daeran is good as he can also buff
3) High damage melee. Regil is great for this
4) High damage range class. The ranger/axe throwing builds. Both Lann and Wendaug are good with Lann maybe being slightly better as his power curve scales faster
5) Utility class such as a Wizard to provide the arcane buffs/debuffs, CC and support damage
6) Open slot. I like to take a Cleric as they can provide healing as well as buffing and they do pretty good support damage. Sosiel is great for this and he uses the Glaive which is a reach weapon meaning you can fight behind the tank easier.
Think i just found my next play through, I was just messing around on the character creation, and noticed that Crusader Clerics get a bonus Crusader Feat, if you start off as a Human you get an additional feat so that's 3 feats in the character creation. And if you choose War Domain you get another bonus feat at lvl 8. For a total of 17 feats.
My first and (currently) only playthrough I did, on core difficulty, was a Slayer Deliverer with couple levels of Magus Eldritch Archer for extra attack with the -2 penalty and later on couple levels of Alchemist Vivisectionist mainly for the mutagen. With Azata as mythic path, very simple and very good damage, that was initially only single target, but turned into quite a bit of AoE damage too with mythic perks and abilities. Turned out zippy magic with eldritch archers acid touch worked with deliverer holy damage spread among other things, probably bugged.
Been planning of doing some kind of evil spellcaster lich playthrough after enhanced edition has come out. Will probably play just on core or normal to have a fun and relaxing time, plus planning to use characters I didn't use in my first playthrough, which will end up in a poorly balanced party.
Great stuff!!
Knife Master: Stabby-stabby
Barbarian, grenadier dwarf duel wield throwing axes. Closest thing to a warhammer universe slayer and pretty fun.
If I start playing now, will the enhanced edition changes effect my save game? Or should I just wait till then?
I'm having fun at the moment playing Sacred Huntsmaster, why did I choose this say over Tactical Leader? Because I got an animal companion and haven't played a class with an animal yet. How easy is it for other classes to get an animal companion? Just choose an animal god and get it a level 4?
Either that or dip into another class.
Sylvan Sorcerer for example gives a pet. You could dip into that if you wanted to play a class which needs a high Charisma.
If you just want a horse mount Cavalier >> Gendarme is nice.
There are lots of ways to do it by taking 1-3 levels of a different class.
And don't forget the Boon Companion feat.
It is very easy to give animal companions to people, yes. Even an item that can give you one if all else fails
Nice, was hoping for some updated content for the console release.
Thank you for this video. I just come in Alushinyrra and must admit that I am a little disappointed and here is why:
When game come out I was hype and I want to play some crowd control spell caster. So I pick Overwhelming Mage. Charisma based, face of the team, Chaotic Good and I went to Azata. And I play on Normal. Here are some problems:
1. Everyone resisting my spells constantly. Conjuration is good because have spells that are not affected by spell resistance but everything else… I picked Spell Penetration and Greater SP, Spell Focus and Greater SP, also those in mythic and Metamagic Persistent Spell but it is still not enough. Other schools I chose are Illusion and Enchantment.
2. Too many spells. Don’t know what are good and what to use.
I went with all companion team because they have more stats then mercenaries and because of their backstories and quests. I try to follow some guides from youtube but end up with really good companions synergy among themselves and with completely useless main character.
What party build would you do for clearing the Isles?
Just started a Evil Demon Caviler build because the game crashed during the Act 3 boss fight of my main Chaotic Good azata and I was a little frustrated. Best role playing decision ever
Wish I could be a goblin in this game no matter how much it wouldn't make sense. Nok Nok made me fall in love with playing a super powered little knife guy on normal
I'm trying a tank/sunder armor focused Armoured Hulk as my intro to higher difficulties.
You could really min-max the CMB stuff with an Oni Tiefling/Steelblood with Abyssal blood but I really wanted to play as a more standard barb gnome. Think I'll get away with that bit of sacrifice for RP purposes on Core? Does enhance the tanker aspect but I'm worried about the CMB not hitting late game.
What all is included in new version?
In general Azata is a good path for beginners just because of Aivu tbh. Her sonic breath is awesome
Hi mortem, I have a question. How do you go about making builds? for someone that wants to learn how to make builds, would you recommend just playing on lower diff and experiment or?
Here you go: ua-cam.com/video/1CLsEugM4QY/v-deo.html
How good still is the classic pure fighter cleric mage rogue bard combo?
What are good beginner classes for people who just bought EE?
I started this game in september last year and still not finished playthrough. At Act 5 at this moment.
Good show sir
I wanna use scythe weapons but I don't know how to build character around that, any help?
Hey where's my favourite beginner build, the 1Blood Kineticist/6Herald Caller/2Sohei/11Battle Scion 2H-sworder?
Starting to think having a Tactical Leader in the party even on later difficulties might have merit (with normal feats and background built for initiative) so that way the other party remembers to get more feats overall, you know if the sharing ability works on pets and summons as well?.
It should
Okay, so Demon Slayer and Divine Hunter it is. Which to choose first?
Me being me, when I played this earlier this year, I agonised over numerous classes/builds, until eventually settling on the most complex, specialised one I could create - A Foxy race Ley Line come Winter Witch lol. Ok, I did like the overall theme & also prefer spontanous casters to memorisation...but yeah, that has to be one of the more convoluted & challenging advanced classes, also keeping in mind that the game doesn't have a whole lot of cold spell power, when compared to fire say. Parked at level 7, shortly after I switched to WW. Perhaps I should have agonised less/spent less time in the character builder & more time playing the game he he. I actually usually play monks, but as the best ranged one that really appealed to me was already an early NPC, eh...
Actually, I usually prefer summoner/necro classes in arpgs/mmos, but the D&D/Pathfinder system just doesn't have a very satisfying summoner class or build that I could find - happy to be set straight though if anyone can suggest a good multi-pet, zookeeper type build.
Rowdy rogue vital strike with a long bow. You either hit and something dies, and usually explodes and does aoe. Has insane sneak attack and will constantly 1 shot. Or you miss. But it's easy to buff plus hit. Biggest drawback is its only 1 shot.
Are all the full builds you link to for these class/archetypes still viable at 2.2? Your builds are some of the only ones I can find that actually include leveling, how to play strategies and how they change as you level, mechanics...the whole package. Seeing a level 20 build doesn't help someone with my understanding of the mechanics at all...even if they say how to play it at that level. That is great, but how do i play the build at level 1-19 is a common frustration I am having. The other main one is the byproduct of owlcat being so passionate to keep updating the game, but then I have no idea what builds are still viable.
I'd be lying if I said I've checked every one of them, but they should be, I don't believe any of these saw any mechanic overhauls
I chose a two handed fighter it's good really kinda slow but the damage is amazing
One question, do you know how the characters are reset in the new patch because Hilor did that before?
would love to know your opinion about druids. I choose the druid class for my first playthrough and so far (level 5) it hasn't been much interesting. I love druids in cRPGs (Neverwinter, Baldur's gate, Pillars of eternity) but I don't know anything about pathfinder druids
So for rogues you don't need to be behind enemies to do sneak attacks? Is there sneaking in this game as well, like in DoS or Pillars?
You can sneak (eye icon to the right of the character bar), its just mostly useless outside of some initial combat positioning. Sneak attacks apply anytime a character has lost its dex to AC bonus, called being flat footed, due to any sort of effect or when you're just flanking something. WotR is just very liberal with what is considered flanking and just two characters standing in front of something is usually enough, so sneak attacks trigger all the time even when they really wouldnt in the TTRPG.
@@MortismalGaming Good to know! So roleplaying as a rogue isn't as viable as Pillars or DOS where you can actually sneak?
@@JuanAMatos-zx4ub Correct, there isn't much cloak and dagger style of gameplay to be had
You love this game so much, so I thought I might ask you. How do you play it? Do you just control your MC and leave the rest of the party on AI? Turn-based? I mostly lean turn-based, but then often get burned out by critter fights. When I do rtwp, I stop every half second or so to micromanage. That also doesn't seem right...
Usually a mix, rtwp for fights there is little chance of me losing, turn based for the bigger fights
I'm currently replaying this game. Is it me or have they added more voice acting from the recruit-able npcs when you are camping or resting? I'm hoping that game becomes all voice acted when the new edition at the end of the month.
Is eldritch knight a tank? I'm going 2h flail.
Or should I add a tank to the party?
So how does the Knife Masters defensive ability work (the one you get instead of Danger Sense, forgot the name). Does it give you bonuses if you fight WITH light blades or AGAINST (opponents with) light blades? The wording is a bit ambiguous and considering not many enemies in the game actually use light blades the ability would be kinda useless if the latter is the case.
Isn't a paladin (with a subclass) also strong against demons? The tactician sounds awesome btw.
Yeah Paladin is pretty good, you just get handed one almost immediately, so not many people bother actually making a paladin
Mort, in order what 3 weapons would you choose for sword saint ?
I prefer Dueling sword or Estoc
@@MortismalGaming I am currently using Estoc --specifically the one Woljif sells -- and she is a fun fun character to play
My first was angel tactician, might try out the buffed devil path war priest after enhanced edition comes out.
The build was super helpful, I only had a working understanding of the game mechanics by act 3, before that it was blind copying that let me get by. Been making random builds for inevitable excess and tinkering with them with comparision to archetypes on this channel for quicker undertstanding.
I would have included sorcerer and oracle, but that might be only me. :)
New dlc and the games on sale!
Dumb questions but would this build work in kingmaker?
Only the knife master one would translate almost directly
Man I suck at this game, I had to lower difficulty to finish it during the act where you are in hell in the marketplace trying to get Aivu back and everyone attacks you. I feel like I was always barely surviving fights and this one just broke me. I'd love to play one full merc run on normal to try and win it but am unsure of what a good team would be.
You want to go around the market picking fights to thin the enemies out first if you're having trouble
Now, let's see the builds that are unrecommended for beginners but shine at unfair. By the way, is it possible to solo Pathfinder: WotR, just like BG Saga or DoS2?
You can solo it yeah
@@MortismalGaming Which builds?
I went full roleplay mode with a dwarf heavy Crossbow fighter in core. Just a heavily armored dwarf with a heavy crossbow who always complains about anything.
Is the alchemist bad in this game? I never read or see anyone using that class.
I just started but I get stuck with customizing my companions.
Should I put them on auto-level or what is the general recommendation?
auto level is fine for normal, but you can find companion builds as well, I've even made a couple
@@MortismalGaming Thanks, Ill check them out!
As someone who has never played Pathfinder this is insanely complicated.
It is for sure, hence why I made all these videos
If I start as an vampire worshiping the Death goddess, can I become an Angel?
You can, but if you don't turn to a good alignment at some point, you'll fail quests and be unable to complete your transformation
one easy and fun class is wild dog for barbarian and wery strong
Me play pathfinder for the first time
Saw alchemist grenadier...me go boom
For me Oracle Angel was the most hilariously OP shit in this game. I know you hate Oracles, but seriously - they're busted lol. Merging spellbooks op.
Ditto Lich I guess?
Can confirm Lich merged spellbook also OP. Whether you want to go full caster or even drop some caster levels to dip into other classes to make a character who can melee or spell cast.
Just go menagerie. Have a sylvan sorcerer with a mad dog and a drovier and a ranger. Boom, easy-peasy.
free comment.
i half expected this to be a 6 barbs party build. on normal they run around oneshotting stuff from lvl 1 🙃🙂🙃🙂🙂🙂