This is a part of the learning curve of the game. For more casual players, who are either dipping their toes into raiding or don't take raiding as seriously as their officers might, it is genuinely hard to pay attention to the amount of things going on in a boss mod and execute a rotation while not standing in fire. To be totally honest, that's ok. It's not ideal, but I've been raid-lead in situations where we still very much needed those players to fill out numbers and keep the raid regular, and fun. It was frustrating knowing that they would never really out-perform our top-tiers, but I wasn't about to kick them. That's part of raid-leading in moderate to casual guilds, being a highlighter for the boss mod and telling people "x mechanic in 1 minute be ready to move" because you can perform while keeping an eye on all those things. Part of the onus here has to fall on raid-leaders and officers to help guildies learn how to play with an eye on the future, deal with mechanics mentally before they have to execute them physically, so they are always ready for the next challenge. Not that people aren't responsible for their own gameplay, but I think this is also an opportunity for raid-leaders and officers to make their lives easier--by using these tools to teach/coordinate.
To improve it, we need to take away lazy mechanics. like add ons. People need to go back to not relying on addons. Imagine if a surgeon needed a mod to tell him his next move. Soon no one would go to that surgeon.
@@Quickstepz-OG Bit weird take. But if Blizzard made spells way more telling and telegraphed sure we could phase out addons. Similarly to what the different types of mechanics shown in Preach’s FFIVX. Until then saying people should learn mechanics without addons is like telling people to play without a ui: pretty silly.
@@Quickstepz-OG I've got a different take. Instead of removing addons what if blizzard instead built a boss mod add on into the game baseline like they have done with soo many other addons in the past. Fully embrace the addon and bake it in so its part of the game at a base level and make it usable in things like dungeons or maybe even certain quest mobs and people will gradually learn how to use the addons more effectively when its part of their every day gameplay instead of only when they are raiding. You could also increase the ease of use for newer players so its not so overwhelming. Not saying these addons are that complicated but they are definitely not the most user friendly thing out there especially for newer players.
Basics with Preach series: 1. Interrupting: Figure out what to interrupt and effing interrupt 2. Cooldowns: Use your damn cooldowns 3. Dispelling: Effing dispel! 4. Movement: You can move and use instant cast spells at the same time. 5. Boss mods: Pay attention to you dang boss mods! Predicting the next one will just be Don't die.
My golden rule for boss mods: If I die twice to a mechanic and it was my fault (it usually is), then the mechanic gets a countdown. Differentiate between countdowns by having different mechanics use different languages. Bonus marks if you use a given language for a certain type of mechanic (I use Japanese for stack mechanics, Chinese for bonus damage phases etc)
Very often I’ll have guildies think out loud about having a sound effect for a certain important ability and then ofcourse I chime in informing them they can infact add a count down in dbm for that ability. This has saved sooo many wipes in progression and killing the boss faster. It’s sooooo worth spending time inside the addons setting and messing with it to learn about it. So many people have no idea how to make their own weakauras or boss mods or elvui. Just take a day and learn.
I've been playing since Dec 2004 and boy oh boy do I still suck and hold my friends back because I simply haven't bothered to spend some time with DeadlyBossMods, WeakAuras, and ElvUI to make an actual FUNCTIONAL play place. Even though I've been playing for so long, it's always good to refresh! Thanks, Preach & Team!
The thing about "Things you suck at" speaks to me because what I suck at is seeing ANYTHING. My ADHD makes the mess of particles and spell effects and things going on a nightmare on my eyes, so a lot of things slip by me completely. So one thing I did was install custom soundsets into Bigwigs that loudly declare not only certain mechanics, but what to do about them. So when the add spawns on Council, for example, I'll just hear "Strike here! Quickly!" because a lot of the time I WILL miss it running in because my eyes are everywhere, but audio cues will always get to me. Soak mechanics? "Stand with me!" Running out with the bad? "Retreat you fools!" Shit like that. Something that has a unique way of handling it like the orbs on Darkvein? I just hear Xemnas yell "Pay attention!" It's something I only did recently, but I learned way back in WoD that audio cues help me out a lot. A lot of raiders play with the sound off, but for me sound is so important. And Bigwigs (and also SharedMedia) letting me make full use of that is crucial in my performance because I have a genuine issue with actually seeing anything.
same, I had a setup for that but lost it when my PC kinda died, I haven't sadly had the time to set it up again, but audio cues are awesome, and so so helpful
I do it with the Basic kit that comes with Big wigs. What you use your "retreat queue" for i basically use the air horn for, i use "bam" for soak mechanics. Basically each set of mechanics has its own sound effect so i can link them to a particular action. When i tank i use the Cat "meow" to basically call a tank swap. Different things will also be empasized. I cant do anything about Huntsman Altimor's Volley thing that he does but i need to take 2 steps out of raid so i dont hit the group with Sinseeker so i make sure i can see that coming in without fail.
@@Aidose98 I choice voicelines because it's a lot more immediately apparent to me what to do, almost like setting up my own raid leader. Besides, hearing Sylvanas yell "Retreat you fools!" will never not be fun.
Hehe.. I have Bigwigs tell me with words. My personal RL. Even just in dungeons it will say the spell that should be interrupted as it's being cast, no matter if I have the mob targeted. But with the big abilities usually the Boss will say something that signifies it's about to do a certain ability. (like "TIME FOR FUN!" lol *shudder*) I do prefer some audio cues. I mixed two wago weakauras together and added some sound when I wanted it. Now I know exactly when my fleshcraft is ready without having to look at a damn thing. Same with many of my normal weakauras for CDs you have to send off pretty much on cooldown. I do recall a few years back, where sometimes the timers were off for the boss mods. That fucks you up big time when you were relying on them. lol
I'll be honest, I kinda hate that stuff like boss mods basically being necessary to do anything regarding harder content. I kinda miss the days of actually just learning it and doing it instead of just a mod telling you what to do and when. I know XIV feels a lot more fun for me to progress through because of it. But ultimately I'm still really glad to see Mike tackling this from a newbie perspective.
I agree . That and being mandatory of almost any guild to watch bosstactic video's before the first pull of the boss . The best time i had in wow was doing the mega dungeon "Karazan" blind and without bossmods with 4 guildies and learning the fights together , there is no greater facepalm in the world bout being stuck on a boss (Moroes) for almost a hour and then finding the 2 traps at the side of the room and stuff like that happening . We did that in a heroic raiding guild so the ilvl in karazan was bigger then we had and it was the best 8 hour experience i had in all of wow .
@@Elvenbane1520 I mean, you could, but then what would be the point? You install it simply to do as good as your peers who have it, it's really all it comes down to imo. Which is a lot of what happens in WoW these days, I fear. :/
@@razorgimpy3519 I haven't raided in WoW in years due to irl but honestly blind progressing new content in XIV is always some of the most fun I ever have in anything, even for normal stuff but especially for extremes. The fact that mods like that aren't supported or endorsed for XIV makes the culture far more about "hey, actually learn the fight and mechanics, by brute force if you have to" and it jives a lot more with me as a player, personally
100% agree with this. Unfortunately, I'm not sure Blizzard can unring that bell this late in the game, but I'd love if all mods were disabled in Raids/M+/Arenas, but at the same time they improved the default UI to work better. The idea that a mod explains an entire fight to someone, tells them when (and who) to dispel and where to move, it just results in more and more complicated "dance" fights in an effort to make players make a mistake rather than players learn the encounter.
I always see a lot of people on these types of videos commenting about Bossmods ruining the game and making it easy. I have to wonder if they ever actually did high endgame content or just never understood what they actually can do, as described in the video. Especially nowadays, when Add-ons in general are significantly more limited. Wow, especially mythic, does for the most time not need any bossmods, not even WeakAuras (though the latter can be quite nice in maybe 1-2 fight per tier for one mechanic). It maybe cuts out a few trys from progression, but you will quickly learn when to use what ability anyway, just by relying on what's happening in the fight. This is obviously assuming you are willing to learn the fight. Unless you have a long setup phase that starts in the middle of "downtime", the fight and maybe a combat timer is plenty. What Bossmods do allow, is for the Raid lead to make a few less calls and have them play better. If anything, Bossmods are a slightly personalized 21st man, that reminds you that you have to do something in a very vague way. Most people just use Bossmods for audio, be it countdowns (in a few languages to differentiate abilities) or mechanic reminders. Both could be solved by having a prominent Debuff setup and a proper target/boss castbar. Bossmods for many just shift information away from the (overloaded) screen into the least used sense, audio. I don't think I looked once at timers in the entirety of progression and even if I did, it would not have helped me. What obviously helped me, was to be prepared and knowing what will happen and in what order. P.S. Just because FF14 has no allowed Add-ons doesn't mean that the same would be good in WoW. Classes work significantly different in wow, in general FF14 requires less attention to what you are going to press next, due to many if not most abilities being tied into combo chains that are long enough, so you get a feeling for. e.g. after how many combos you have to switch combos or press a cooldown. FF14 is again, IN GENERAL, rotation based, while WoW always has some kind of proccs you have to react to. Basically 2x (2x (3x Combo A, 1x Combo B, minor CD) medium CD) major CD. You can play several classes close to blind, while the same is impressive/impossible for wow, even with a fixed rotation (100stack Voidform).
I don't say they are ruining the game but they have an impact on the high end design. I think many people see it as mandatory now and blame it entirely on the addons. I think it's a shift in the mindset of many players that lead to this. Just look at world buffs in WoW classic. Insanity. We used world buffs back in the days but only for walls the raid hat problems to overcome. For us it was Loatheb. And to FFXIV. There are boss mods available if you want them. Same as dmg meter and a website for logs. It's just not ingame and you shouldn't talk about it ingame. But the difference in mentality has a impact on design. But because WoW and FFXIV are so different I wouldn't even try to compare them. Except that I would say that the WoW devs are digging their graves with systems and complexity xD
@@xanasago I think Gaming in general has shifted into a more optimized/competitive area of entertainment. Obviously by far not the majority, but the biggest and most prominent games have. WoW being around for as long as it has, just makes it more obvious, due to it not staying true to its roots in that sense, but changing from a comparatively casual MMO to their own niche of gameplay driven difficulty. I do think Addons pushed the difficulty curve along faster, but I also think it doesn't have too much of an impact nowadays. If anything, it has made the devs "lazier" on telegraphing via visual and audio queues, and proper UI upgrades. The one thing where I agree that Bossmods (specifically DBM/cactbot, because BigWigs doesn't do that) have a huge impact, is content that one specifically doesn't, or barely, knows. Cactbot has saved me several times, because watching a quick guide on 1.5x speed does not teach the dungeon.
I think a topic on the defensives cooldowns and abilities could be great. You talked how using a big defensive cd as a tank right after taking a huge burst was terrible in a recent video. I think this is a comon mistake across every role. Talking about thoses amazings spells that make healer's job way easier when well used should definitvely be usefull.
I saw that video too and took that lesson to heart tanking mythic + dungeons and feel I improved a lot. I now use shield wall at good times when I am healthy to mitigate damage instead of freaking out and using it at 25% hp.
Honestly I think having that setup leads to notification fatigue. If you know the fight, raids have built-in notifications for abilities, and well set up unit-frames expose important timers (on some encounters they're buff timers, sometimes debuffs, sometimes a resource bar). Everyone installs boss mods because you "have to have them", so not many know that the game actually gives plenty of info out of the box.
GTFO can GTFO. The amount of people only moving when an addon screams that they are standing in shit is unbelievable. A good player will step out of harmful ground effects before they are even cast. Everyone should do themselves the favour of uninstalling that crutch addon and start relying on their own awareness. Makes a much better player in the end.
@@myownsite Yea I agree, I've been raiding without any boss mods since MoP and I've been doing just fine with the basic notifications blizzard themselves have implemented now
@@myownsite yeaaa, no. WoW does a terrible job at giving you indicators and information in bossfights. youre lucky if there are voicelines, but if you notice those - the fuqq is wrong with you for playing with WoW sounds on? How the fuqq can you bear that noise, as calling it "sound effects" forbids me my conscious
DBM is the most recommended boss mod. DBM is also so loud and has such frequent alerts that you very quickly end up not caring at all about what any of them are. On the other hand, Bigwigs tells you about the mechanic coming up, generally that's it, might throw in a hint when it's up. There's a difference, I'm saying it cause I felt it when I made the switch. It doesn't matter if you can customize it to be the same or whatever, nobody wants to bother with that. Especially not people that you claim don't want to install a damage meter...
Those people, who knew it, did not learn anything new. Those, who did not, either didn't watch this video or made no changes in their interface after watching it. Live is harsh
No, you don't want that: look how Blizzard designed their default UI and you will know exactly why it's best that boss mods were designed independently.
I wonder if, after a few drinks, if the devs would admit they made a mistake with allowing Addons in raids. One interesting thing about the Final Fantasy video you did was the person was using the default UI (just moved around a bit), whereas using the default UI is very difficult in Heroic raiding and up (or high keys in M+). Years ago if Blizzard invested in the UI and instead made it a bit more obvious that something was going to happen, for example having the UI tell you that the Shiekwing ability is coming rather than relying on a third party, it'd be so much better. Given that Blizzard just assumes everyone has Boss Mods at this point kind of shows it's a horrible system.
Feels like they gave up on improving UI in any way since everyone uses mods for various UI and functionality needs. But people started using mods in first place because default UI is so incredibly basic.
@@mmorkinism Yeah, well it's a bit of a chicken and egg problem. They don't fix the UI because everyone uses addons but everyone uses addons because the UI sucks. So they can't just disable addons until they fix the UI, but if they had more control over the UI they could make more intuitive encounters.
It’s funny I’m an elemental Shaman and a tank and healer iMessage me after the run and said nice healing.... All I did was use healing stream and ancestral guidance... just shows people don’t kick, stun, heal, one purge might be 1mill times more important then DPS
Finding a Guild... I am sure you have gone over this in the past, but where do I go to find a good guild. Trade chat seems like the only option because I do not know how to navigate guild forums, reddit, wowhead, etc or if I am even looking in the right place.
Try wowprogress, you can search via realm, whos recruiting, days they raid, their progress, and if they need your class. It ain't perfect and the site has seen better days, but it's still good. Warcraft logs also just made a guild finder, but I haven't used it so I cant comment on it
what about how to set up your bars, for new players, they just put them in first avaible slots in the wow UI, but is there a rhyme and reason to setting them up? like have your CDs on the left or right of the screen or how to know which abilitie should be on the easiest hotbar key to reach,etc? i half click/half use keybinds (on a naga mouse)
Honestly. Keybinds are personal. A few rules of thumb that can be useful: Make sure abilities you can cast while moving aren’t awkward to press while moving around with WASD (or your own movement key), so you can press any of those keys and the ability. Have the most used abilities on leybinds that are close and easy to press. Your basic rotation, builders, spenders etc. Have similar keybinds between characters. Personally I have interrupt on R on all my characters. The consistency helps build muscle memory.
The amount of times in M+ where people walk right into the boss ability and flame me for not healing them fast enough is unbelievable. How are we a billion years into this patch and people still don't know the basics?
Weak auras do so much more than a boss mod does, my raid has a weak aura that will display timers for healing cooldowns pulled from an ert note that we configure before the boss.
@@DMCcryptik Ahh, sorry for the misunderstanding I meant to play on his words because Mike said '..you got to get Weakauras 2' as in the proper name of the addon.
One thing I recommend is a Weak Aura timeline, where there's a bar where the abilities that are close to happen appear closer to the bottom, makes everything more clear
Please, please, please do a basics on how to sim properly. I think most people have learned this: Copy-paste from SimC to Raidbots, press go, you're simmed. But no! Not a chance that's the most accurate way. I hear high-end players throw around the term "5-minute-simmer" for someone who has no idea how to properly sim. Teach me how not to be a 5-minute-simmer please.
@@DMCcryptik That is true, but so is the case with all these basics videos. I think a 5 minute video covering the same as a three year old, 20 minutes long video could be useful for people learning from these.
Honestly just pull up your Warcraftlogs, find a good pull for your guild and see what the fight length is there. Then adjust the raidbots settings for length and fight type. It’s that simple. Or just go to your class discord and get the same information there.
@@Schizo0ol33tKazuka These videos are obviously targeted towards players who still have stuff to learn. I’m suggesting proper simming, because I see a lot of poorly done sims. I get that it’s not hard, but none of this basics is, yet some people can still benefit from it. Chill out with nagging on my suggestion.
@@Whalebelly2239 No need to be so defensive. I just gave you a suggestion on how to do this, as your stance was : "for someone who has no idea how to properly sim." So I just offered you an easy with to do it.
WoW Basics.... Use Boss Modes. That's it, just use them. Done The entire video. LOL Guys, Download weakauras from Causese along with the SharedMedia_Causese which adds voice. For your DBM, go and download the VBM voice pack for it. It will add voice to your DBM and helps alot. I think this video wasn't even basics.
I don't know if I'd recommend this for most players, especially people trying to learn the game, but ever since I started using DBM in cata, I can't stand the audio and flashing that they use to try and communicate something is about to happen. The only part of boss mods I use is the timer bars. I've never understood how people can subject themselves to those obnoxious, distracting horns blasting in their ears or flashing visuals. It seems like a terrible, annoying experience when you can just pay a minor amount of attention on your own, watch a timer and pay attention to when the boss begins using an ability you need to respond too.
It’s a balance really. But it’s also the point of the video. If you have air horns going off for every mechanic you will get overwhelmed. But if you set up your boss mod properly, you can gain a lot by using sounds. For example on SLG M, you can set a unique sound to when you get blades, since it’s one of the mechanics you don’t want to miss. It doesn’t have to be an air horn, just a unique sound that you’ll recognize as you getting that mechanic.
I wish each modder of bigger mods would make a quick video of how to use different items within their own mods. I only use a few, if it takes me over 2 mins to find something I give up on it.
Great video Mike, but I would like to call you out on the bent over in the shower with the soap on the floor joke you made.. I think you can do better than using a serious topic like emancipation and male rape as a joke.. Maybe just something to think about now it's 2021? :)
Boss Mods are an addon I think should be banned from the game. If the game is so complex that it needs a 3rd party addon to tell what's going on in a fight, you've gone too far. Doesn't help that the average player in WoW is dumb as fuck.
They dont tell you WHATS going on though. They tell you WHICH ability is going to happen WHEN. big difference. WoW is actually pretty good at communicating whats going on and how to deal with stuff at least for an experienced player. Most of the time anyway.
Its the boss mods that made everyone lazy! The game got to easy. And don't tell me it hasn't because, most mythic raid are done in a month... And if you buy enough tokens you can have all the stuff you need from the AH no need to farm gold or farm mats for potion/flasks/food etc. So you basically lvl and wipe in raids that tell us what to do... And on top of that you have a raid leader telling you what to do and where to go. WA flashing and counting down to a big oh shit moment. People do nothing but lvl really quick then sit in a raid and wipe 50 times a night till we all get lucky that we all listen to mods and lead lol.
Imagine playing a MMO where the community is overly reliant on mods telling them how to play the game because the devs are clueless on how to communicate boss mechanics to the players, looking at you WoW *cough* Play FF14
Says someone who probably did normal at best. I suppose we have to pretend that ffxiv isn’t just “move here. Now here. Now here.” For every single fight. Way better….lol
@@rallysixx3550 Much better than WoW still, you do the same in WoW, except you have an addon to tell you what to do. Go do Savage and unreal trials, then go back to WoW and you'll consider WoW a game for boomers with slow reflexes.
@@BoatLoadsofDope the fact that was your reply proves my point. If you think the addon does it all for you, it’s because you never did anything at a meaningful difficulty in the game. Which is fine, as is your preference of game to play. I don’t get why ffx fans can only prop up their fun by (incorrectly) making claims to put down the other games. Put that energy into enjoying what you enjoy.
@@BoatLoadsofDope to more address your point, I find it hard to agree that ffx trials are better. There is a reason pugs can clear them in the first week or so with no comms. The fight is the same dance every single time. No unique class abilities that would alter a strat. No communication needed to coordinate unique class abilities. No situations to force communication in covering one another. No alteration in strat for more less heal/damage. You have low dps in ffx? Just dance for 5 min instead of 3. Could write a script to do a trial “dance”. Can’t say the same for mythic raids in wow.
Using addons to play the game for you, afterall you gotta pay attention to those complex 4 button rotations this game has anymore The immersive sounds of world of warcraft content. RUN AWAY LITTLE GIRL RUN AWAY DWEEEEEEEEEEEEEEEEEEEEEE DOOTDOOT DWEEEEEEEEEEEEEEEE RUN AWAY LITTLE GIRL
DBM in WOW is basically saying "hey catch" to someone just a second before you throw it at them. The warning is no substitute for reaction time and knowing what to do next.
@@zenspeed404 It's a bit more than that though, it will tell you which spell is the important spell to interrupt, it'll tell you what of the three magical effects that are on different characters is the one to dispel, etc. It basically is not about making decisions anymore, it's about how well you can follow instructions.
These things are fantastic tools and the people who make them provide a great service but I do wish they weren’t a thing. I’m probably in the minority and I’m not saying they should be removed or using them should be bannable but in a multiplayer game I am against mods that provide information or advantages that are not available using the base game unless they are optional downloads baked into the game itself, like downloading DLC quests in monster hunter, you don’t have to go to any external sites or download anything that isn’t the game itself. I’m not a mythic raider, if I was then maybe my mind would be different, the content being so much harder may well sway me on what I find acceptable, I only do heroic but I do always clear heroic and I’ve never used any mod besides a dps meter. For me it would be like coming up against sword Saint isshin at the end of sekiro and having something on the side of my screen giving me a countdown to his next major move and telling me in advance what to do, having a voice yell “parry” or “dodge” depending on the attack instead of doing it myself. I can see why some people would like that or how they wouldn’t be able to do the fight without it but for me if I can’t do the fight without it I don’t want to beat the fight. The difference being mod use in sekiro only effects them, in a MMO it’s different, not so much in PvE as it’s not a 0 sum game but in PvP if you win then the other people lose and using any 3rd party mods to help you win, no matter how small should not be allowed. Having an addon that tracks the offensive, defensive, CC, kicks and diminishing returns of all 3 of your enemies and allies to the second in PvP is a huge, huge advantage that is not available to someone using the base game. It would take a staggeringly brilliant player to even come close to keeping track of all of those things with no assistance. I would even wager the best player in the entire world could not do it as accurately as a 3rd party download allows anyone to do it, that to me is clearly outside of what should be allowed
Preemptive video. Last week you were telling people about basic rotations, interrupts and movement - now you're telling them about bossmods that display when certain abilities are about to happen. You kinda missed the rather minuscule yet somewhat crucial part of actually knowing what the boss is fucking doing in the first place. Having a timer for Earsplitting Shriek doesn't matter if you don't know what Earsplitting Shriek is. And these people do not know what Earsplitting Shriek is - because, at best, their 'raid leader' has only ever called it 'hide' or whatever, but I can guarantee you that no one has ever told their raiders the specific difference between Colossal Roar and Destructive Stomp. Teach people to figure out bosses first before telling them to get timers that help them interpret stuff they know fuck all about. This somewhat goes hand in hand with your video about movement - you can't anticipate movement if you don't know what the fuck is going on to begin with. You can't pre-plan any of your actions if you can't distinguish the 20 random timers, air horns, bings, bongs, yells, shouts, flashes and god knows what is throwing at you. Like, you can't treat your audience like toddlers when you're tryna teach them about keybinds and 'what is an interrupt or a dispel' while simultaneously expecting them to be in a raid and know what's going on. If they don't even know the vessel they're playing the game through, what makes you think they know what the game is even throwing at them? You're making a GIANT leap by going straight to bossmods without teaching people how to properly prepare for a raid (or not even raid, just engaging a new encounter in any area of the game). Going from interrupts and basic movement straight to bossmods is basically like shoving a lvl 38 player straight into raids and then expecting them to have their UI set up properly.
Time to get that Horn sound effect for my boss mods.
This is a part of the learning curve of the game. For more casual players, who are either dipping their toes into raiding or don't take raiding as seriously as their officers might, it is genuinely hard to pay attention to the amount of things going on in a boss mod and execute a rotation while not standing in fire. To be totally honest, that's ok. It's not ideal, but I've been raid-lead in situations where we still very much needed those players to fill out numbers and keep the raid regular, and fun. It was frustrating knowing that they would never really out-perform our top-tiers, but I wasn't about to kick them. That's part of raid-leading in moderate to casual guilds, being a highlighter for the boss mod and telling people "x mechanic in 1 minute be ready to move" because you can perform while keeping an eye on all those things. Part of the onus here has to fall on raid-leaders and officers to help guildies learn how to play with an eye on the future, deal with mechanics mentally before they have to execute them physically, so they are always ready for the next challenge. Not that people aren't responsible for their own gameplay, but I think this is also an opportunity for raid-leaders and officers to make their lives easier--by using these tools to teach/coordinate.
These should be on the official wow channel too. Thank you for constantly trying to improve this community.
To improve it, we need to take away lazy mechanics. like add ons.
People need to go back to not relying on addons.
Imagine if a surgeon needed a mod to tell him his next move.
Soon no one would go to that surgeon.
@@Quickstepz-OG but surgeons use technology to help them all the time
@@Quickstepz-OG Bit weird take.
But if Blizzard made spells way more telling and telegraphed sure we could phase out addons.
Similarly to what the different types of mechanics shown in Preach’s FFIVX.
Until then saying people should learn mechanics without addons is like telling people to play without a ui: pretty silly.
@@Quickstepz-OG I've got a different take. Instead of removing addons what if blizzard instead built a boss mod add on into the game baseline like they have done with soo many other addons in the past. Fully embrace the addon and bake it in so its part of the game at a base level and make it usable in things like dungeons or maybe even certain quest mobs and people will gradually learn how to use the addons more effectively when its part of their every day gameplay instead of only when they are raiding. You could also increase the ease of use for newer players so its not so overwhelming. Not saying these addons are that complicated but they are definitely not the most user friendly thing out there especially for newer players.
Basics with Preach series:
1. Interrupting: Figure out what to interrupt and effing interrupt
2. Cooldowns: Use your damn cooldowns
3. Dispelling: Effing dispel!
4. Movement: You can move and use instant cast spells at the same time.
5. Boss mods: Pay attention to you dang boss mods!
Predicting the next one will just be Don't die.
Would love to see something as related to gearing/leggos/stats/trinkets. How the meta shifts and stuff.
We already got the video about not dying. It's the VoD about the floor in Mists 16/17. The bants in that one is great
My golden rule for boss mods: If I die twice to a mechanic and it was my fault (it usually is), then the mechanic gets a countdown. Differentiate between countdowns by having different mechanics use different languages. Bonus marks if you use a given language for a certain type of mechanic (I use Japanese for stack mechanics, Chinese for bonus damage phases etc)
Very often I’ll have guildies think out loud about having a sound effect for a certain important ability and then ofcourse I chime in informing them they can infact add a count down in dbm for that ability. This has saved sooo many wipes in progression and killing the boss faster.
It’s sooooo worth spending time inside the addons setting and messing with it to learn about it. So many people have no idea how to make their own weakauras or boss mods or elvui. Just take a day and learn.
How to trouble shoot a wipe would be a good video.
That's a great suggestion - yes please!
I've been playing since Dec 2004 and boy oh boy do I still suck and hold my friends back because I simply haven't bothered to spend some time with DeadlyBossMods, WeakAuras, and ElvUI to make an actual FUNCTIONAL play place. Even though I've been playing for so long, it's always good to refresh! Thanks, Preach & Team!
The thing about "Things you suck at" speaks to me because what I suck at is seeing ANYTHING. My ADHD makes the mess of particles and spell effects and things going on a nightmare on my eyes, so a lot of things slip by me completely. So one thing I did was install custom soundsets into Bigwigs that loudly declare not only certain mechanics, but what to do about them. So when the add spawns on Council, for example, I'll just hear "Strike here! Quickly!" because a lot of the time I WILL miss it running in because my eyes are everywhere, but audio cues will always get to me.
Soak mechanics? "Stand with me!" Running out with the bad? "Retreat you fools!" Shit like that. Something that has a unique way of handling it like the orbs on Darkvein? I just hear Xemnas yell "Pay attention!" It's something I only did recently, but I learned way back in WoD that audio cues help me out a lot.
A lot of raiders play with the sound off, but for me sound is so important. And Bigwigs (and also SharedMedia) letting me make full use of that is crucial in my performance because I have a genuine issue with actually seeing anything.
same, I had a setup for that but lost it when my PC kinda died, I haven't sadly had the time to set it up again, but audio cues are awesome, and so so helpful
I have the standard Bigwigs_Voice installed, but I concur. Having Bossmods not only show you, but also tell you X is about to happen is so big.
I do it with the Basic kit that comes with Big wigs. What you use your "retreat queue" for i basically use the air horn for, i use "bam" for soak mechanics. Basically each set of mechanics has its own sound effect so i can link them to a particular action. When i tank i use the Cat "meow" to basically call a tank swap. Different things will also be empasized. I cant do anything about Huntsman Altimor's Volley thing that he does but i need to take 2 steps out of raid so i dont hit the group with Sinseeker so i make sure i can see that coming in without fail.
@@Aidose98 I choice voicelines because it's a lot more immediately apparent to me what to do, almost like setting up my own raid leader. Besides, hearing Sylvanas yell "Retreat you fools!" will never not be fun.
Describing the mod at the end had me rolling 🤣
Hehe.. I have Bigwigs tell me with words. My personal RL. Even just in dungeons it will say the spell that should be interrupted as it's being cast, no matter if I have the mob targeted. But with the big abilities usually the Boss will say something that signifies it's about to do a certain ability. (like "TIME FOR FUN!" lol *shudder*) I do prefer some audio cues. I mixed two wago weakauras together and added some sound when I wanted it. Now I know exactly when my fleshcraft is ready without having to look at a damn thing. Same with many of my normal weakauras for CDs you have to send off pretty much on cooldown.
I do recall a few years back, where sometimes the timers were off for the boss mods. That fucks you up big time when you were relying on them. lol
You know when Chis edits a video
I love Chis
I'll be honest, I kinda hate that stuff like boss mods basically being necessary to do anything regarding harder content.
I kinda miss the days of actually just learning it and doing it instead of just a mod telling you what to do and when. I know XIV feels a lot more fun for me to progress through because of it.
But ultimately I'm still really glad to see Mike tackling this from a newbie perspective.
You could technically install it and then disable the timers and notifications.
I agree . That and being mandatory of almost any guild to watch bosstactic video's before the first pull of the boss .
The best time i had in wow was doing the mega dungeon "Karazan" blind and without bossmods with 4 guildies and learning the fights together ,
there is no greater facepalm in the world bout being stuck on a boss (Moroes) for almost a hour and then finding the 2 traps at the side of the room and stuff like that happening .
We did that in a heroic raiding guild so the ilvl in karazan was bigger then we had and it was the best 8 hour experience i had in all of wow .
@@Elvenbane1520 I mean, you could, but then what would be the point? You install it simply to do as good as your peers who have it, it's really all it comes down to imo. Which is a lot of what happens in WoW these days, I fear. :/
@@razorgimpy3519 I haven't raided in WoW in years due to irl but honestly blind progressing new content in XIV is always some of the most fun I ever have in anything, even for normal stuff but especially for extremes.
The fact that mods like that aren't supported or endorsed for XIV makes the culture far more about "hey, actually learn the fight and mechanics, by brute force if you have to"
and it jives a lot more with me as a player, personally
100% agree with this. Unfortunately, I'm not sure Blizzard can unring that bell this late in the game, but I'd love if all mods were disabled in Raids/M+/Arenas, but at the same time they improved the default UI to work better. The idea that a mod explains an entire fight to someone, tells them when (and who) to dispel and where to move, it just results in more and more complicated "dance" fights in an effort to make players make a mistake rather than players learn the encounter.
Oh man the floor on the shriekwing clip made me shudder in pain lol
I always see a lot of people on these types of videos commenting about Bossmods ruining the game and making it easy. I have to wonder if they ever actually did high endgame content or just never understood what they actually can do, as described in the video. Especially nowadays, when Add-ons in general are significantly more limited.
Wow, especially mythic, does for the most time not need any bossmods, not even WeakAuras (though the latter can be quite nice in maybe 1-2 fight per tier for one mechanic). It maybe cuts out a few trys from progression, but you will quickly learn when to use what ability anyway, just by relying on what's happening in the fight. This is obviously assuming you are willing to learn the fight.
Unless you have a long setup phase that starts in the middle of "downtime", the fight and maybe a combat timer is plenty. What Bossmods do allow, is for the Raid lead to make a few less calls and have them play better. If anything, Bossmods are a slightly personalized 21st man, that reminds you that you have to do something in a very vague way. Most people just use Bossmods for audio, be it countdowns (in a few languages to differentiate abilities) or mechanic reminders. Both could be solved by having a prominent Debuff setup and a proper target/boss castbar.
Bossmods for many just shift information away from the (overloaded) screen into the least used sense, audio.
I don't think I looked once at timers in the entirety of progression and even if I did, it would not have helped me. What obviously helped me, was to be prepared and knowing what will happen and in what order.
P.S. Just because FF14 has no allowed Add-ons doesn't mean that the same would be good in WoW. Classes work significantly different in wow, in general FF14 requires less attention to what you are going to press next, due to many if not most abilities being tied into combo chains that are long enough, so you get a feeling for. e.g. after how many combos you have to switch combos or press a cooldown. FF14 is again, IN GENERAL, rotation based, while WoW always has some kind of proccs you have to react to.
Basically 2x (2x (3x Combo A, 1x Combo B, minor CD) medium CD) major CD. You can play several classes close to blind, while the same is impressive/impossible for wow, even with a fixed rotation (100stack Voidform).
I don't say they are ruining the game but they have an impact on the high end design. I think many people see it as mandatory now and blame it entirely on the addons. I think it's a shift in the mindset of many players that lead to this. Just look at world buffs in WoW classic. Insanity. We used world buffs back in the days but only for walls the raid hat problems to overcome. For us it was Loatheb.
And to FFXIV. There are boss mods available if you want them. Same as dmg meter and a website for logs. It's just not ingame and you shouldn't talk about it ingame. But the difference in mentality has a impact on design. But because WoW and FFXIV are so different I wouldn't even try to compare them. Except that I would say that the WoW devs are digging their graves with systems and complexity xD
@@xanasago I think Gaming in general has shifted into a more optimized/competitive area of entertainment. Obviously by far not the majority, but the biggest and most prominent games have. WoW being around for as long as it has, just makes it more obvious, due to it not staying true to its roots in that sense, but changing from a comparatively casual MMO to their own niche of gameplay driven difficulty.
I do think Addons pushed the difficulty curve along faster, but I also think it doesn't have too much of an impact nowadays. If anything, it has made the devs "lazier" on telegraphing via visual and audio queues, and proper UI upgrades.
The one thing where I agree that Bossmods (specifically DBM/cactbot, because BigWigs doesn't do that) have a huge impact, is content that one specifically doesn't, or barely, knows. Cactbot has saved me several times, because watching a quick guide on 1.5x speed does not teach the dungeon.
I think a topic on the defensives cooldowns and abilities could be great. You talked how using a big defensive cd as a tank right after taking a huge burst was terrible in a recent video. I think this is a comon mistake across every role. Talking about thoses amazings spells that make healer's job way easier when well used should definitvely be usefull.
I saw that video too and took that lesson to heart tanking mythic + dungeons and feel I improved a lot. I now use shield wall at good times when I am healthy to mitigate damage instead of freaking out and using it at 25% hp.
BigWigs, WeakAuras and perhaps GTFO is enough for practically everything.
Honestly I think having that setup leads to notification fatigue. If you know the fight, raids have built-in notifications for abilities, and well set up unit-frames expose important timers (on some encounters they're buff timers, sometimes debuffs, sometimes a resource bar).
Everyone installs boss mods because you "have to have them", so not many know that the game actually gives plenty of info out of the box.
GTFO can GTFO. The amount of people only moving when an addon screams that they are standing in shit is unbelievable. A good player will step out of harmful ground effects before they are even cast. Everyone should do themselves the favour of uninstalling that crutch addon and start relying on their own awareness. Makes a much better player in the end.
@@myownsite Yea I agree, I've been raiding without any boss mods since MoP and I've been doing just fine with the basic notifications blizzard themselves have implemented now
@@BasedSallad indeed, good positioning doesn't require a bar timer.
@@myownsite yeaaa, no. WoW does a terrible job at giving you indicators and information in bossfights. youre lucky if there are voicelines, but if you notice those - the fuqq is wrong with you for playing with WoW sounds on? How the fuqq can you bear that noise, as calling it "sound effects" forbids me my conscious
Nicely put Preach! "You set it up so it's symetrical [...] and the top bars come into the smaller bars" ... :))))) epic
DBM is the most recommended boss mod. DBM is also so loud and has such frequent alerts that you very quickly end up not caring at all about what any of them are. On the other hand, Bigwigs tells you about the mechanic coming up, generally that's it, might throw in a hint when it's up.
There's a difference, I'm saying it cause I felt it when I made the switch. It doesn't matter if you can customize it to be the same or whatever, nobody wants to bother with that. Especially not people that you claim don't want to install a damage meter...
You can customize dbm to do the same as bigwigs.
Play what you want but you should play around with the boss mod anyway
Those people, who knew it, did not learn anything new.
Those, who did not, either didn't watch this video or made no changes in their interface after watching it.
Live is harsh
I wish a lot of this stuff was just baked into the game naturally
No, you don't want that: look how Blizzard designed their default UI and you will know exactly why it's best that boss mods were designed independently.
Defensives and when to use them, like when a healer DR or SS isnt going out so you survive the mechanic. Maybe that is niche?
Was that a soul eater reference in my preach WoW video? Excellent
I wonder if, after a few drinks, if the devs would admit they made a mistake with allowing Addons in raids. One interesting thing about the Final Fantasy video you did was the person was using the default UI (just moved around a bit), whereas using the default UI is very difficult in Heroic raiding and up (or high keys in M+). Years ago if Blizzard invested in the UI and instead made it a bit more obvious that something was going to happen, for example having the UI tell you that the Shiekwing ability is coming rather than relying on a third party, it'd be so much better. Given that Blizzard just assumes everyone has Boss Mods at this point kind of shows it's a horrible system.
Feels like they gave up on improving UI in any way since everyone uses mods for various UI and functionality needs. But people started using mods in first place because default UI is so incredibly basic.
@@mmorkinism Yeah, well it's a bit of a chicken and egg problem. They don't fix the UI because everyone uses addons but everyone uses addons because the UI sucks. So they can't just disable addons until they fix the UI, but if they had more control over the UI they could make more intuitive encounters.
It’s funny I’m an elemental Shaman and a tank and healer iMessage me after the run and said nice healing.... All I did was use healing stream and ancestral guidance... just shows people don’t kick, stun, heal, one purge might be 1mill times more important then DPS
And then everyone clapped.
I'm a cutting edge raider and yet I still watch these. Why? Not a clue.
Finding a Guild...
I am sure you have gone over this in the past, but where do I go to find a good guild. Trade chat seems like the only option because I do not know how to navigate guild forums, reddit, wowhead, etc or if I am even looking in the right place.
Try wowprogress, you can search via realm, whos recruiting, days they raid, their progress, and if they need your class. It ain't perfect and the site has seen better days, but it's still good. Warcraft logs also just made a guild finder, but I haven't used it so I cant comment on it
Wowprogress is prob best. warcraftlogs just opened upp their own guild searcher seems quite ok
GOD BLESS
what about how to set up your bars, for new players, they just put them in first avaible slots in the wow UI, but is there a rhyme and reason to setting them up? like have your CDs on the left or right of the screen or how to know which abilitie should be on the easiest hotbar key to reach,etc? i half click/half use keybinds (on a naga mouse)
Honestly. Keybinds are personal.
A few rules of thumb that can be useful:
Make sure abilities you can cast while moving aren’t awkward to press while moving around with WASD (or your own movement key), so you can press any of those keys and the ability.
Have the most used abilities on leybinds that are close and easy to press. Your basic rotation, builders, spenders etc.
Have similar keybinds between characters. Personally I have interrupt on R on all my characters. The consistency helps build muscle memory.
The more I play the more I use addons, right now I'm "only" using things like auctionator and junk seller and things of that nature.
The amount of times in M+ where people walk right into the boss ability and flame me for not healing them fast enough is unbelievable. How are we a billion years into this patch and people still don't know the basics?
If i had a boss mod, why would I need weakauras too?
Weak auras do so much more than a boss mod does, my raid has a weak aura that will display timers for healing cooldowns pulled from an ert note that we configure before the boss.
@@DMCcryptik Ahh, sorry for the misunderstanding I meant to play on his words because Mike said '..you got to get Weakauras 2' as in the proper name of the addon.
@@DMCcryptik can you link me that wa, sounds great.
i am 1 of those guys that have it installed and never use it due to raid leader calling everything... feel like a let down now lol
Some raid leaders are enablers
Idea: Tank routes/anxiety video
Seeing that warlock spec'd into cdf on sludge made me cry
One thing I recommend is a Weak Aura timeline, where there's a bar where the abilities that are close to happen appear closer to the bottom, makes everything more clear
3:50 "I want that booty, Tom!"
When is Fridays drama time being uploaded, I missed it live
There were a lot of connection issues and cut outs during drama last week so it might not get uploaded.
@@tylerscholfield9938 hopefully there wasn't a story about a mythic raider that might go to heroic
So good
Can i get that Preach Horn Sound for my Boss mod?
I feel called out lol
Please, please, please do a basics on how to sim properly. I think most people have learned this: Copy-paste from SimC to Raidbots, press go, you're simmed. But no! Not a chance that's the most accurate way. I hear high-end players throw around the term "5-minute-simmer" for someone who has no idea how to properly sim. Teach me how not to be a 5-minute-simmer please.
He actually has a simming guide on his channel already
@@DMCcryptik That is true, but so is the case with all these basics videos. I think a 5 minute video covering the same as a three year old, 20 minutes long video could be useful for people learning from these.
Honestly just pull up your Warcraftlogs, find a good pull for your guild and see what the fight length is there.
Then adjust the raidbots settings for length and fight type.
It’s that simple.
Or just go to your class discord and get the same information there.
@@Schizo0ol33tKazuka These videos are obviously targeted towards players who still have stuff to learn. I’m suggesting proper simming, because I see a lot of poorly done sims. I get that it’s not hard, but none of this basics is, yet some people can still benefit from it. Chill out with nagging on my suggestion.
@@Whalebelly2239 No need to be so defensive.
I just gave you a suggestion on how to do this, as your stance was : "for someone who has no idea how to properly sim."
So I just offered you an easy with to do it.
Moar raging mike plz
Fuckin berrt berrt berrrt
Imagine NEEDING addons to play your fucking game.
WoW Basics.... Use Boss Modes. That's it, just use them. Done The entire video. LOL Guys, Download weakauras from Causese along with the SharedMedia_Causese which adds voice. For your DBM, go and download the VBM voice pack for it. It will add voice to your DBM and helps alot. I think this video wasn't even basics.
Love 'em weeb edits
dbm is the best one because it has a hazelnuttygames voice pack
I wonder how many people here will actually understand the Soul Eater reference...
Dont remember the reference but i can guess . All i make out of that bit of soul eater in the video is that mike LOVES anime
@@razorgimpy3519 I don't think he edits his own videos, does he?
@@Sharkofspace no chunkyninja (chris) does but doesnt matter to me ;)
Indeed this was my edit. My taste in anime is exemplary as always
To be honest, most heroic level bosses don't even require you to have boss mods. They are easily predictable without it.
I don't know if I'd recommend this for most players, especially people trying to learn the game, but ever since I started using DBM in cata, I can't stand the audio and flashing that they use to try and communicate something is about to happen. The only part of boss mods I use is the timer bars.
I've never understood how people can subject themselves to those obnoxious, distracting horns blasting in their ears or flashing visuals. It seems like a terrible, annoying experience when you can just pay a minor amount of attention on your own, watch a timer and pay attention to when the boss begins using an ability you need to respond too.
It’s a balance really.
But it’s also the point of the video. If you have air horns going off for every mechanic you will get overwhelmed.
But if you set up your boss mod properly, you can gain a lot by using sounds.
For example on SLG M, you can set a unique sound to when you get blades, since it’s one of the mechanics you don’t want to miss. It doesn’t have to be an air horn, just a unique sound that you’ll recognize as you getting that mechanic.
I wish each modder of bigger mods would make a quick video of how to use different items within their own mods. I only use a few, if it takes me over 2 mins to find something I give up on it.
Great video Mike, but I would like to call you out on the bent over in the shower with the soap on the floor joke you made.. I think you can do better than using a serious topic like emancipation and male rape as a joke.. Maybe just something to think about now it's 2021? :)
Boss Mods are an addon I think should be banned from the game. If the game is so complex that it needs a 3rd party addon to tell what's going on in a fight, you've gone too far.
Doesn't help that the average player in WoW is dumb as fuck.
They dont tell you WHATS going on though. They tell you WHICH ability is going to happen WHEN. big difference. WoW is actually pretty good at communicating whats going on and how to deal with stuff at least for an experienced player. Most of the time anyway.
Yo
Its the boss mods that made everyone lazy!
The game got to easy. And don't tell me it hasn't because, most mythic raid are done in a month...
And if you buy enough tokens you can have all the stuff you need from the AH no need to farm gold or farm mats for potion/flasks/food etc.
So you basically lvl and wipe in raids that tell us what to do... And on top of that you have a raid leader telling you what to do and where to go. WA flashing and counting down to a big oh shit moment.
People do nothing but lvl really quick then sit in a raid and wipe 50 times a night till we all get lucky that we all listen to mods and lead lol.
How do you think most mythic raids get done in a month. The fewest guilds clear the raid in a month.
Imagine playing a MMO where the community is overly reliant on mods telling them how to play the game because the devs are clueless on how to communicate boss mechanics to the players, looking at you WoW
*cough*
Play FF14
Wow raiding is kind of sad. Just follow DBM! 3. 2. 1. Press button. 3. 2. 1. Avoid stuff.
FFXIV does just do raiding and trials so much better.
Huge cope
Says someone who probably did normal at best. I suppose we have to pretend that ffxiv isn’t just “move here. Now here. Now here.” For every single fight. Way better….lol
@@rallysixx3550 Much better than WoW still, you do the same in WoW, except you have an addon to tell you what to do.
Go do Savage and unreal trials, then go back to WoW and you'll consider WoW a game for boomers with slow reflexes.
@@BoatLoadsofDope the fact that was your reply proves my point. If you think the addon does it all for you, it’s because you never did anything at a meaningful difficulty in the game. Which is fine, as is your preference of game to play. I don’t get why ffx fans can only prop up their fun by (incorrectly) making claims to put down the other games. Put that energy into enjoying what you enjoy.
@@BoatLoadsofDope to more address your point, I find it hard to agree that ffx trials are better. There is a reason pugs can clear them in the first week or so with no comms. The fight is the same dance every single time. No unique class abilities that would alter a strat. No communication needed to coordinate unique class abilities. No situations to force communication in covering one another. No alteration in strat for more less heal/damage. You have low dps in ffx? Just dance for 5 min instead of 3. Could write a script to do a trial “dance”. Can’t say the same for mythic raids in wow.
Boss mods contributed to the ruining of the game
Found lfr hero
Using addons to play the game for you, afterall you gotta pay attention to those complex 4 button rotations this game has anymore
The immersive sounds of world of warcraft content. RUN AWAY LITTLE GIRL RUN AWAY DWEEEEEEEEEEEEEEEEEEEEEE DOOTDOOT DWEEEEEEEEEEEEEEEE RUN AWAY LITTLE GIRL
DBM in WOW is basically saying "hey catch" to someone just a second before you throw it at them. The warning is no substitute for reaction time and knowing what to do next.
@@zenspeed404 It's a bit more than that though, it will tell you which spell is the important spell to interrupt, it'll tell you what of the three magical effects that are on different characters is the one to dispel, etc. It basically is not about making decisions anymore, it's about how well you can follow instructions.
These things are fantastic tools and the people who make them provide a great service but I do wish they weren’t a thing.
I’m probably in the minority and I’m not saying they should be removed or using them should be bannable but in a multiplayer game I am against mods that provide information or advantages that are not available using the base game unless they are optional downloads baked into the game itself, like downloading DLC quests in monster hunter, you don’t have to go to any external sites or download anything that isn’t the game itself.
I’m not a mythic raider, if I was then maybe my mind would be different, the content being so much harder may well sway me on what I find acceptable, I only do heroic but I do always clear heroic and I’ve never used any mod besides a dps meter. For me it would be like coming up against sword Saint isshin at the end of sekiro and having something on the side of my screen giving me a countdown to his next major move and telling me in advance what to do, having a voice yell “parry” or “dodge” depending on the attack instead of doing it myself. I can see why some people would like that or how they wouldn’t be able to do the fight without it but for me if I can’t do the fight without it I don’t want to beat the fight. The difference being mod use in sekiro only effects them, in a MMO it’s different, not so much in PvE as it’s not a 0 sum game but in PvP if you win then the other people lose and using any 3rd party mods to help you win, no matter how small should not be allowed.
Having an addon that tracks the offensive, defensive, CC, kicks and diminishing returns of all 3 of your enemies and allies to the second in PvP is a huge, huge advantage that is not available to someone using the base game. It would take a staggeringly brilliant player to even come close to keeping track of all of those things with no assistance. I would even wager the best player in the entire world could not do it as accurately as a 3rd party download allows anyone to do it, that to me is clearly outside of what should be allowed
💯 you a gamer not a wow star...
Preemptive video.
Last week you were telling people about basic rotations, interrupts and movement - now you're telling them about bossmods that display when certain abilities are about to happen.
You kinda missed the rather minuscule yet somewhat crucial part of actually knowing what the boss is fucking doing in the first place.
Having a timer for Earsplitting Shriek doesn't matter if you don't know what Earsplitting Shriek is. And these people do not know what Earsplitting Shriek is - because, at best, their 'raid leader' has only ever called it 'hide' or whatever, but I can guarantee you that no one has ever told their raiders the specific difference between Colossal Roar and Destructive Stomp.
Teach people to figure out bosses first before telling them to get timers that help them interpret stuff they know fuck all about. This somewhat goes hand in hand with your video about movement - you can't anticipate movement if you don't know what the fuck is going on to begin with. You can't pre-plan any of your actions if you can't distinguish the 20 random timers, air horns, bings, bongs, yells, shouts, flashes and god knows what is throwing at you.
Like, you can't treat your audience like toddlers when you're tryna teach them about keybinds and 'what is an interrupt or a dispel' while simultaneously expecting them to be in a raid and know what's going on. If they don't even know the vessel they're playing the game through, what makes you think they know what the game is even throwing at them? You're making a GIANT leap by going straight to bossmods without teaching people how to properly prepare for a raid (or not even raid, just engaging a new encounter in any area of the game). Going from interrupts and basic movement straight to bossmods is basically like shoving a lvl 38 player straight into raids and then expecting them to have their UI set up properly.
this one is really low effort "just use your boss mods", why even make this?
WoW videos no good, more FFXIV videos good.
Am i right guys?
Yes but no we must not force the hand.
Yo