Hey everyone, we're super excited for the launch of our brand new Mythic+ channel! Please let us know in the comments if you enjoyed this type of content and what you'd like to see us create in the future.
1) average player missing stuff like nameplate colors.. that helps alot to visualise what the mob does. or which iare the important mobs of a pack 2) affix specifc utility: yes you can use real reduce classes/speccs + talents,hunter pets.. for sanguine.. yes you can double freedom talents on entangling (or to perma speed uf priest, dk).. a handy overview for every affix and best classes to handle it.. like sanguine knock back / grips... 3) keep a mix (its not healthy to bring 5 meele or 4 range casters.. esp on this affix, dungeon, because X .. also mention the interrupt CD or the lack of interrupts on combos like balance+resto druid or heal priest 4) keep a mix but enhance syncergy.. like meele comb with warrior+monk and a hunter ! same for caster combo + DH 5) dont look at META.. esp when ur not a lvl 25key andy.. bring the outstanding player on any class they play (how to see it.. rio: m+ score. raid score.. raid logs) 6) nameplate colors AND dungeon packs (esp with soundpack) are a great way to learn passivly the dungeons :) 7) little wigs for boss timers in dungeons (and how to edit them to your needs -> colors, sounds for the things YOU need to remind of) 8) smol video series about every class what they can do in current season in which dungeons (outplays) like immunitys, reflects, skips, affix handling, best synergys
Fury you have a ton of self healing, but should absolutely be rotating your plethora of defensives. Spell reflection is massive and if done right gives a ton of extra dps as well. Plus you can save the group with rally & save yourself tons of headaches by using enraged regen and just swapping to defensive stance.
Great guide! I think something I have always found difficult is the way that required tactics "change" once you hit certain keystone levels, and finding guides for those specific bits can be difficult - most guides cover the dungeon as a whole, and might be enough to see you through to 15's/KSM/etc. But quite often you find that once you get into the 16-20 range of dungeons the jump up in damage means suddenly certain mechanics that were previously not dangerous enough to worry about are party wipers. This can be both certain boss mechanics, or even trash abilities suddenly getting dangerous. Yet players who are already doing those higher levels of keys simply expect people to know how to deal with it, but if you ask about the mechanics, they say to go to such and such YT video, which doesn't actually cover the problematic mechanics, as those videos are often made detailing +8s on the PTR where the mechanics aren't a worry yet etc.
Great video. For recommended topics: How to start from scratch as a new WoW player with the goal of clearing M+20's. -Recommended main class choice by role, spec, racial and why? Efficient gearing strategy from fresh level 70 in heirlooms to 440+ How to join or build a new team. (recruiting and common obstacles) - Recommended team comps for synergy - Substitute or alternate toon considerations by affix week - Scheduling, farming vs. pushing
Loved it! Very coherent and good information. More people who do low keys could greatly benefit from a mindset change more than anything, so this was a great pilot episode. Great work! Hope you guys keep it up!
Our group usually let the Bracken Warscourge do it's spin. We've all got good attack range and (usually) a semi-functioning braincell to avoid the circle. It means less damage on the tank since when it's not spinning, it's actively attacking the Tank pretty hard, and gives us time to focus the Speaker.
Make a m+ team of 5 players who ain’t done any 20’s in DF and see if you can help them all like you did with the PvP guys. Great content, trustworthy marketing too 😊 I’ll volunteer as evoker dps for team A 😂
i think a very good topic for a guide would be healers' CD rotation for difficult fights. perfect example would be Resto Shaman And hyrja in HOV. her Storm was 1 min CD . as Rshamn you could have a rotation of storm 1: AG (ancestral guidance) storm 2: Ascendance storm 3: AG Storm 4: Spirit Link + Mana Tide ( with talent that buffs chain heal) So now no matter how many storms you get . you never run out of cooldowns , only mana Most fights should be dealt with that approach as a healer and a guide to recognize these patterns will be very helpful in my opinion
as a Holy paladin that pugged its way through Season 1, HoV was what made me throw the towel. I managed to +20 it once but I got flamed to death for doing low hps because I was splitting my cd's when the party didn't apply their defensive cd's. Communication would have made the whole thing easier but if you start asking questions the party leader gets nervous and kicks you out (happened to me more than once). The advice of sticking with a team would be the most important one. At the end of the day you can only pug yourself out of the retard zone but you can't pug yourself into higher keys.
As a dps biggest problem is dps not hitting defensive before damage. A lot of times those apes hit them when they’re already at like 30%. I think we’ve all seen that. And that just comes down to not having game knowledge.
@@benjaminghazi787 fortified RLP . Paladin gets bomb . Overlaps with aoe wave. Flame dancers dancing . Paladin has everything available , immune, habds, shield, dr but used nothing survives with literal 3%. Then uses shield of vengeance and i start going apeshit in chat. Was my first week playing healer ever so i wasn't used to seeing that bad play at that level. As dps you just see if they die or live not what happened. But players and healers should realise it's not their role to play at 200% so they can play at 50% . Play your game and just leave if its going to be depleted , assuming you are playing 21+ for score only
@@andrey22 i am clueless to other healers abilities other than shaman and evoker , but as shaman i definitely did not care if people used defensive ever having so strong cooldowns. But i can see hpal relying on a proc being problematic in that fight for sure
@@Jim-og9oc Hpals just don't have good AOE healing. Or at least not to offset Herja's "Fuck you" thunderstorm. I have seen guides and higher keys to get some input on what I was doing wrong and on tyranical weeks you need to release everything at all times and pray that you don't have 3 thunderphases.
one good idea would be to make a tips video tailored to each dungeon, to help people time their keys or maybe stuff that would help groups complete the key easier.
Great stuff! I'm sure you did something on that but worth mentioning: Season 2 weak aura + plater profil with mob health colored depending on the type (has a cast to interrupt, gotta focus/dangerous, normal mob) As a returning player, this helped le greatly pick up and start learning. But as you said there is no shortcut to game knowledge. Getting betting implies watching a 1h indepth guide of a particular dungeon. Like a walkthrough with every mob ability and mechanic. As you said also, learning other spec strenght and weakness. Also setting up UI/macros to be as efficient as possible. Keybinding etc. Can't build something strong on a wonky base.
I would REALLY appreciate a video on proper mythic and raid positioning. When should a ranged caster be way behind the group? Up tight with the mobs? In front of the pathing? When should a melee be beside the tank, to one side of the mobs, behind the mobs? How do affixes change this? (Hint and a half: melee should almost never be behind the mobs on Sanguine week!) That sort of thing.
That requires you to know what the mobs do and what healer your playing with etc if your playing with a hpal be near the beacon target so you get their mastery if your playing with a r sham try to group at least mid range near teammates so chain heal hits properly. some bosses/mobs have mechanics that specifically target the furthest person away (ranged) and you’ll learn to bait these mechanics to your self so your healer or other people don’t gota deal with them
Oh and for the melee never stand in front of the mobs near a tank always go behind mobs have a chance to parry and dodge if you attack from the front plus alot of mobs have frontals and cleaves so be near/ontop of your tank is a horrible idea
really the best tip here is to join/start a consistant m+ team. To learn all these things. try to lead them even. try to be the one to call kicks. you improve at an insane rate. from one month to another i went from being a +20 andy to +24-26 andy
Tysm for this video in SL season 4 I managed to get through a couple 15s on my holy priest , but with my recent mains being tanks I've been struggling with 10-12s especially this season
Normally don't comment on videos but your explanations in this video leave me to believe you'll be able to give a comprehensive answer to something I think would make a great video. Why not talk about how group compositions, specifically the utility brought by specific classes and how to work with them, are formed and how to form them? I remember back in shadowlands as an arcane mage that every once in a while, I'd be in Plaguefall with a specific group comp that made handling the small slimes almost an impossibility, and how it felt really bad to be having trouble with them just because of the classes we're playing.
I started playing a few months ago and I set up the group health bars horizontally above my action bars just so I can mouseover and heal teammates if they need it. (I'm a dps main)
a tank video would be nice too (topics see below) - Pathing and routes.. (some basics why some packs are chosen and why not, interactions with affixes, classes like rogues or profession buffs) - nameplate colors and how it helps to prio targets, aggro management , positioning for frontals, interrupts, .. - group combinations: my tankclass would fit best in .. i need to combine my class with XX (meele comp, caster comp), my tanks lacks X so i would need X class to fix it (bdk -> ret pal speed), aggro help, group should bring stuns etc, ... - reference to your omnicd video and the usage of knowledge when my party have big CDs , when not... - healer mana check - where to find good knowledge about mobs, bosses, dungeons, ... (and my class)
Another good tip for the casts that require quick reaction time to stop, that can be a little challenging to hit, is to track them with timers. The avalance in NL, Dark Echoes in underrot etc. If you know the cast is coming in 3 seconds that allows sufficient time to prepare and preemptively move or hold your global
Friend (tank) and I (heal) are pugging keys and can‘t clear a 20 Intime because most dps only look at details and do not move, don’t use personal def cds, don’t use utility etc. like they only have their dps rotation in mind. This is just frustrating. And the dps friends we usually play with are not online atm because of this thing called reallife.. this sux
As a tank main I usually tell my team when I have def cds etc and they also tell when I can hard pull. It is easier sometimes if you have a full or nearly full team to communicate this things (for me ofc)
I’d like a dungeon by dungeon guide/pull suggestion based on cooldown timings of a group. Such as “pull here with this many if 2/5 of the group have damage CD.” So like where are the best pull points for groups at 1 minute CDs, 2 minutes, 3 minutes.
I'd love to see class specific guides :D So glad yall are doing these . Watched your pvp guides back during bfa. Helped ease the pain of a pve player obtaining the pvp essences lol.
I knew 3 players that I played with all the time. They all played multiple characters but none could successfully do a +20. They thought they was the best players. I only played one toon, resto sham, and could eaily do +20 - 22. After I pugged all the way to +22 they became really toxic saying I was getting carried. Nah brah... I was just playing with non toxic people.
It’s always funny hearing people say a healers getting carried in high keys everyone does their part especially if the key is timed even if your a little undergeared you did shit right
awesome, thank you. M+ routes is always great, I watched dratnos for awhile but he doesn't do as much of that more. Sha and tacytks are mainly who I've been watching lately but they go more in to the tank side( which I play) and less of overall synergy
This great info, but stuff that's been covered by other M+ runners earlier in the season. Quazii WoW by far (to me) does the best guides and provides tools to help people with dungeon knowledge. Also I think Method just released a short on the NL snek boss to circle back behind the boss to avoid the pull mech whilst staying in melee range.
Great video. As for the videos to come, it would be great if there was one with more emphasis on the usage of personal defensive tools. Learning when personals are important, potentially learning damage pattern and reacting accordingly, coordinating yourself with your group, especially your healer. Would have been a great fit in this video but maybe you can get it in a healing / surviving centric video?
@@chinaman1there’s not a singular class in the entire game that doesn’t have at least 2-3. Pressing defensives well as a dps is just as important as doing high dmg the higher up u go in keys. Same thing with cc/interrupts/group utility
It took me figuring out as a Dracthyr DPS that I needed to stop my dps from time to time to heal others as well as myself in order to properly succeed in the higher keys I needed in order to get this season's keystone master. Even then there was still a lot I didn't know about some things, not knowing those things and only not knowing is why I wasn't able to get keystone master sooner, not being able to practice in higher keys definitely didn't help. To anyone who has ever insulted or even mocked someone for low DPS when they are trying to better themselves, trying to keep themselves and others alive, or just have the worst luck: You should be ashamed of yourself.
great video, now we just need the people who don't watch these exact video's/lookup guides/boss mechanics to actually watch these videos, that is what will truly improve mythic+, getting those who are not wanting to improve/prepare to improve/prepare.
Great video, though I'm fairly certain the Warscourges cannot be soothed when they go into their whirlwind. I've tried many times to mind soothe them on my priest and it never stuck, unless it needs to be a targeted soothe, like tranq shot?
Loved the video. I'd like to share a pain point that is personal. The last boss in Naltharus. 1. Should all DPS kill the add as fast as possible? 2. I have a really hard time surviving the flame swirls during shield phase while using the dungeon ability. What advice can you or anyone else give that would be constructive?
Hey! 1. I wouldn't focus the add. There are 2 reasons for that: - The timer is relatively tight for Neltharus, so you can't lose uptime on the boss. - The add can be cc'd and cleaved down by most classes. I am a spriest, so i dot the add and go back on the boss every time. 2. In that moment, there are a lot things happening. You'll want to have the ability already and not go looking for it seconds before the shield phase. There's a lot of damage going out, so it feels like everything is exploding around you. The first thing to do is to take a deep breath and focus on dodging the swirlies. Try to see patters/bait the swirlies. The second thing is that most of the abilities can be precast when the shield's cast time is half done, that way you do your job and can dodge swirlies/dps boss even better. Another thing i would recommend is the following : If you have the ability that throws you to the boss, do not rush to use it. Wait a bit for the swirlies to clear, because the tank is unwillingly spawning them onto the boss. I would say that the hardest one to play around is the AOE Flower around you. Just like with the one that throws you into the boss, don't rush it..dodge swirlies until you find a good spot to maneuver in. TL;DR -> stop dpsing the shield until you are comfortable with the mechanic itself. For us, average players, we can do only 1 thing to perfection : - You either master the mechanics and concentrate on the rotation - Or you master the rotation, to the point you can do it blindfolded, so that you can focus on mechanics.
Just had a 1900io, 435ivll, 8/9H lock doing 35k overall in a 12 Uldaman. They even pulled the last 2 time weavers before the last boss that the rest of us skipped, didn't use port, cost us the key. They died to EVERY boss, pulled 12k dps on the trio and said "whew, glad that's over" at the end. The amount of hand holding needed to get that person to where they are is staggering. Ohh and they NEVER dropped lock rocks or used Brez on anyone, even when asked. These people are beyond toxic in groups. Sheer garbage that got carried by guilds/friends that end up muddying the water when paired with pugs.
@@NewMetaTVI mean sure they probably did stuff wrong but I’m sure this lock out geared them they saw 435 for a +12 and that he was lock thinking he’d be pumping but he’s just dead all the time if they had more gear it probably wouldn’t be an issue and easily tolerable
Can’t really teach that unless you know and recognize what abilities are about to hit you basically comes down to game knowledge like once your used to running keys and doing different levels you have a very good idea of how much something will hit you for so you will react accordingly whereas players that don’t know the move sets willl be surprised by the damage and fall over
@@ronaldwestbeal2269 I mean sure, I wouldn't expect a 3 hour video of every single pull in every dungeon but there are def trash pulls and boss mechanics that I think are worth mentioning or like a video describing what to look for when your dbm/wigs goes off or if you get targeted in a fight. With your philosophy, all these videos are pointless because most thing's can be learned through trial and error. I just think that anyone not playing a tank/healer tend to overlook the importance of using their personals because they don't boost dmg.
If DPS would be careful that helps the healer. Stop standing in the fire and move when you need to move. Healers should not be blamed for tanks or DPS who refuse to give up some DPS to move and not die.
Great video but I still have a quick question: in all the sims I've seen as well as personal experience, Enhancement shaman usually seemed to be one of the worst PI targets. How do you come to your cocnclusion of PI-ing Enha Shaman? Or was that just an example of "know the other classes, otherwise you might accidentally PI the enha shaman and waste PI dps"? Just checking if I missed something
Pi is gona be situational as to who gets it usually it’ll be given to the same person but say they don’t have cooldowns I wouldn’t say giving pi to an enh is a waste just other classes may be pi better
Anything to help players be self aware. Are you the problem is a question people don't know how to ask themselves. I would rather have a group that can say "I messed that up." Instead of blaming each other for everything.
As far as what I'd like to see covered I would really be curious as to recommendations not even from full professional-level key pushers , but just players who managed to get up to that plus 20 level what can be done to make pugging a more pleasant experience because for a majority of players we don't really have guilds that do those mythic keys and there's a one-and-done culture of retail wow parties what can we be doing to make pugging easier on mid to high keys?
Agreed. Was just about to ask for the same. I'm currently in the 18-19 key range, trying to push 20s. I pug because I don't have consistent friends or a guild to run with. And most groups jump the moment you finish a key, or aren't interested in doing more, even if you timed it! They're mostly after vault or crests. Then what?
@@amyjohnson2720i pugged my way to +24 and your group doesnt stay together because your just not that impressive. If i see a rogue for example in underrot who stuns every maggot aoe cast or fixate while landing the important kicks and doing good dmg i often ask them to stay and often they do stay for the next key. This mostly applies to +22 and upwards because realisticly a +20 is just not hard enough to bother with that
@@amyjohnson2720f you keep playing and do good enough people will send you friend request themselves and want to que 20+ with you but you gota be on point and make a good impression if that’s done properly they’ll stick around for a couple keys may even add
"Just spam keys" Waiting around 40 min to get into a friggin key or waiting around 25 min to get a group that seems like decent.... to someone to fk up in the first 5 minutes, wipe the team and someone quit and BOOM... bricked key. Back again to the 40 min wait.
I queue for a key and get instant invite. But that’s also being at 2700. You can’t expect people to take you. Why should someone select you? Either run your keys, or gradually push your keys - nobody is going to bring you to ruin their high key.
cover pulling next(route changes with affixes, who should pull, when are big pulls coming, as much as you can handle to aoe consept). 80% cant grasp this idea. these pve guides sound good on paper, but the pugfailures, the 80-90% of players who have issues learning this, do not do research or check guides. even if you link them guide they will tell you they learn by doing and keep failing.
i feel like meta stuff is actually killing the game in alot of ways, i mean iv always played bear and H pally now there meta xD and seeing people jumping on these classes and not knowing how to play the class itself, just using its meta powers to push them thru the dungeons and flaming others when its clearly there own fault.. is actually extremely common in 20-25s at the moment. its actually ridiculous. pugging truly is a nightmare and a half.. if your insanely good at your huntard Beast mastery spec then why are you playing a fire mage that cant even do single damage or use utility properly ect... its a real problem amongst the community itself. play to your strengths if you want to push keys. its not always wise to meta up.. if a meta spec seems to line up with what your actually good at, then it truly is your time to shine, but dont drop your main thinking its going to get you your 24+ keys done. any spec and class can get there.. it simply takes effort and you truly do become a true beast in the game if you play off meta and accomplish this. that is where the mad respect will come.
good info still does nothing vs toxic players and you wait to find a group for 30-50 mins witch is not fun. since everyone thinks that you need high raider score...
Please keep elaborating on defensive usage. Being a healer in m+ is being insulted every day because some guy has no idea on how or when to use his defensives. ty
I am more than willing to help players learn, but far too often dps disregard mechanics, and leave. There should be a punishment system in place to vote on anyone who consistently avoids mechanics and their team.
bad tank can kill a key not controlling the pulls, bad dps can kill the keys don't following mechs and not using utilities keys and bad healer can kill the keys by just main healling the tank, not using utilities and over healling........So a bad player kill keys
Good luck telling the slope heads in your group that the dps meter doesn't matter. The players who understand that play classic. Retail attracts inpatient people.
@@ronaldwestbeal2269 lol for someone who can’t speak coherent English, you sure are full of yourself. KSM for multiple seasons before dragonflight and it simply became the same boring repetitive chore grind after a while. You’re either new, just ignorant, or have no life/game outside of wow lol 😂
Damage inflicted upon the group should move away from the "you did this mechanic wrong, take more damage" idea and more toward "you did this mechanic wrong, so here's a way to punish you specifically based upon what role you are". This would achieve two things: 1) Everyone would learn mechanics because dps would get immediate feedback that they did something wrong because the punishment would affect them directly and would force them to care (damage output loss, for instance) as opposed to just losing health and letting the healer pick up that slack. and 2) dps failing a mechanic would no longer punish someone else (the healer). Naturally, there would be less damage taken doing this, so you would increase the amount of unavoidable damage. This would allow the damage to be tweaked to a specific point where healers a) are having fun because it's not too stressful and b) are needed (you can't be so good at mechanics that you avoid so much damage that you end up taking 4 dps instead).
How people wouldn’t be able to blame addons then and people would be even more toxic because there’s nothing to blame besides other people can’t you can’t see who kicked what so everyone will say they kicked the spell but how can you check so people get mad and leave the group because no one knows who didn’t kick and y’all started an argument because no one wants to admit it
Ah, is the community finally coming around to the idea that the game is more complex than who is at the top of the meters? Took long enough... Signed your friendly neighbourhood hybrids..
It's the healers primary responsibility to keep the group alive. This is not a "mentality." Edit: Good guide but keep looking at them meters dps players. It's your primary responsibility to do damage.
If you want to do high keys (atm 23+), you have to do both well. For example I play a rogue, 3100 rio, in Halls of infusion my first GCD is kidney shot on the beam mobs at the start of the dungeons as well as cheap shotting when ever possible. If I don't do this consisntely we wipe.
that is wrong. The healer's primary responsibility is to keep people "healthy" which include healing *unavoidable* damage, dispelling dangerous magic effects (some dps classes can also help with that) and helping with crowd-control. Their secondary responsibility is to contribute additional damage either by buffing their dps' dps, or just doing damage themselves.
Everyone knows this already bruv. It’s just that every role can have big impact outside of just doing whatever their role suggests. Amount of players I see even in low 20s that refuse to press defensives/try to keep themselves alive is absurd. You will never time higher keys if the only thing you care or think about as a dps is how high u are on the meters
No he is right. The healers PRIMARY responsibility is to heal. The dps' is to top damage meters etc. Other topic is that you have to sacrifice damage to keep yourself alive, sometimes. That was the point of this video.
Lmfao I didn't even realize people still played WoW. Every time I see any vids pop up about it it's only about mythic dungeons. Is that literally all that's left?
it's a TEAM game... if the dps isn't killing shit, you all die... it's not just the healer and tank doing their job... although they have the most important roles
as a mage im pushing higher keys and i have to sacrifice a lot of dps to move out of mechanics as i get one shot and help bubble up the team, but if my dps drops people twine, if your dps is high but you keep dying because your remaining stationary to cast ,people complain.. the community for wow is actual gay all they do is moan.
this is why i get annoyed in pug raids when they "trim" the dps as the raid progresses... there's a lot of reasons why a dpser's damage might be low... like when i, a ret paladin, have to stop dps on the last experiment guy to keep the heal ball away from him because the mages and hunters refuse to do it... or when they ignore the little soak they're standing right next to on magmorax so i have to break off dps and go stand in a soak out of melee range while the mage just keeps frostbolting his ass off like an idiot. or when the tanks fuck up wall breaks on neltharion so i have to go stand next to one when i get the purple arrow to save the damn raid. low dps is very rarely the fault of the dpser in endgame content.
❤ love to see on skill capped 🤩 m+ are fun as hell and many people apreciate this guides 🫶🏻 and better is to learn how to solve it, than cry about nerfs 🥳 keep goin guys 🫶🏻
Hey everyone, we're super excited for the launch of our brand new Mythic+ channel! Please let us know in the comments if you enjoyed this type of content and what you'd like to see us create in the future.
Ohhhh 😮😮😮😮🙏🏼🙏🏼
Yes.
I love the guides and videos
1) average player missing stuff like nameplate colors.. that helps alot to visualise what the mob does. or which iare the important mobs of a pack
2) affix specifc utility: yes you can use real reduce classes/speccs + talents,hunter pets.. for sanguine.. yes you can double freedom talents on entangling (or to perma speed uf priest, dk).. a handy overview for every affix and best classes to handle it.. like sanguine knock back / grips...
3) keep a mix (its not healthy to bring 5 meele or 4 range casters.. esp on this affix, dungeon, because X .. also mention the interrupt CD or the lack of interrupts on combos like balance+resto druid or heal priest
4) keep a mix but enhance syncergy.. like meele comb with warrior+monk and a hunter ! same for caster combo + DH
5) dont look at META.. esp when ur not a lvl 25key andy.. bring the outstanding player on any class they play (how to see it.. rio: m+ score. raid score.. raid logs)
6) nameplate colors AND dungeon packs (esp with soundpack) are a great way to learn passivly the dungeons :)
7) little wigs for boss timers in dungeons (and how to edit them to your needs -> colors, sounds for the things YOU need to remind of)
8) smol video series about every class what they can do in current season in which dungeons (outplays) like immunitys, reflects, skips, affix handling, best synergys
Make a video about ui i think its important
As a fury warrior I watch this but my mind is blank…. No idea what this means I just jump in the pack and press every button then flame the healer 😉
Dude… shutup
???? Tank???? One heal???
Fury you have a ton of self healing, but should absolutely be rotating your plethora of defensives. Spell reflection is massive and if done right gives a ton of extra dps as well.
Plus you can save the group with rally & save yourself tons of headaches by using enraged regen and just swapping to defensive stance.
They should make Fury Warriors heal for an expansion prior to unlocking the spec 😂
I feel this on a spiritual level
Great guide!
I think something I have always found difficult is the way that required tactics "change" once you hit certain keystone levels, and finding guides for those specific bits can be difficult - most guides cover the dungeon as a whole, and might be enough to see you through to 15's/KSM/etc. But quite often you find that once you get into the 16-20 range of dungeons the jump up in damage means suddenly certain mechanics that were previously not dangerous enough to worry about are party wipers.
This can be both certain boss mechanics, or even trash abilities suddenly getting dangerous. Yet players who are already doing those higher levels of keys simply expect people to know how to deal with it, but if you ask about the mechanics, they say to go to such and such YT video, which doesn't actually cover the problematic mechanics, as those videos are often made detailing +8s on the PTR where the mechanics aren't a worry yet etc.
Great video.
For recommended topics:
How to start from scratch as a new WoW player with the goal of clearing M+20's.
-Recommended main class choice by role, spec, racial and why?
Efficient gearing strategy from fresh level 70 in heirlooms to 440+
How to join or build a new team. (recruiting and common obstacles)
- Recommended team comps for synergy
- Substitute or alternate toon considerations by affix week
- Scheduling, farming vs. pushing
Loved it! Very coherent and good information. More people who do low keys could greatly benefit from a mindset change more than anything, so this was a great pilot episode. Great work! Hope you guys keep it up!
Our group usually let the Bracken Warscourge do it's spin. We've all got good attack range and (usually) a semi-functioning braincell to avoid the circle.
It means less damage on the tank since when it's not spinning, it's actively attacking the Tank pretty hard, and gives us time to focus the Speaker.
Make a m+ team of 5 players who ain’t done any 20’s in DF and see if you can help them all like you did with the PvP guys. Great content, trustworthy marketing too 😊 I’ll volunteer as evoker dps for team A 😂
that seems like a fun idea
Hi guys, great job. Would love to see some guides for healers, since after this patch changes this role became harder in M+.
i think a very good topic for a guide would be healers' CD rotation for difficult fights.
perfect example would be Resto Shaman And hyrja in HOV.
her Storm was 1 min CD . as Rshamn you could have a rotation of
storm 1: AG (ancestral guidance)
storm 2: Ascendance
storm 3: AG
Storm 4: Spirit Link + Mana Tide ( with talent that buffs chain heal)
So now no matter how many storms you get . you never run out of cooldowns , only mana
Most fights should be dealt with that approach as a healer and a guide to recognize these patterns will be very helpful in my opinion
as a Holy paladin that pugged its way through Season 1, HoV was what made me throw the towel. I managed to +20 it once but I got flamed to death for doing low hps because I was splitting my cd's when the party didn't apply their defensive cd's. Communication would have made the whole thing easier but if you start asking questions the party leader gets nervous and kicks you out (happened to me more than once).
The advice of sticking with a team would be the most important one. At the end of the day you can only pug yourself out of the retard zone but you can't pug yourself into higher keys.
As a dps biggest problem is dps not hitting defensive before damage. A lot of times those apes hit them when they’re already at like 30%. I think we’ve all seen that. And that just comes down to not having game knowledge.
@@benjaminghazi787 fortified RLP . Paladin gets bomb . Overlaps with aoe wave. Flame dancers dancing . Paladin has everything available , immune, habds, shield, dr but used nothing survives with literal 3%. Then uses shield of vengeance and i start going apeshit in chat. Was my first week playing healer ever so i wasn't used to seeing that bad play at that level. As dps you just see if they die or live not what happened.
But players and healers should realise it's not their role to play at 200% so they can play at 50% . Play your game and just leave if its going to be depleted , assuming you are playing 21+ for score only
@@andrey22 i am clueless to other healers abilities other than shaman and evoker , but as shaman i definitely did not care if people used defensive ever having so strong cooldowns. But i can see hpal relying on a proc being problematic in that fight for sure
@@Jim-og9oc Hpals just don't have good AOE healing. Or at least not to offset Herja's "Fuck you" thunderstorm. I have seen guides and higher keys to get some input on what I was doing wrong and on tyranical weeks you need to release everything at all times and pray that you don't have 3 thunderphases.
8:40 Opressing roar from Evoker can also clear Rage effects if talented into it
one good idea would be to make a tips video tailored to each dungeon, to help people time their keys or maybe stuff that would help groups complete the key easier.
Great stuff!
I'm sure you did something on that but worth mentioning: Season 2 weak aura + plater profil with mob health colored depending on the type (has a cast to interrupt, gotta focus/dangerous, normal mob)
As a returning player, this helped le greatly pick up and start learning.
But as you said there is no shortcut to game knowledge. Getting betting implies watching a 1h indepth guide of a particular dungeon. Like a walkthrough with every mob ability and mechanic.
As you said also, learning other spec strenght and weakness.
Also setting up UI/macros to be as efficient as possible. Keybinding etc. Can't build something strong on a wonky base.
I would REALLY appreciate a video on proper mythic and raid positioning. When should a ranged caster be way behind the group? Up tight with the mobs? In front of the pathing? When should a melee be beside the tank, to one side of the mobs, behind the mobs? How do affixes change this? (Hint and a half: melee should almost never be behind the mobs on Sanguine week!) That sort of thing.
That requires you to know what the mobs do and what healer your playing with etc if your playing with a hpal be near the beacon target so you get their mastery if your playing with a r sham try to group at least mid range near teammates so chain heal hits properly. some bosses/mobs have mechanics that specifically target the furthest person away (ranged) and you’ll learn to bait these mechanics to your self so your healer or other people don’t gota deal with them
Oh and for the melee never stand in front of the mobs near a tank always go behind mobs have a chance to parry and dodge if you attack from the front plus alot of mobs have frontals and cleaves so be near/ontop of your tank is a horrible idea
really the best tip here is to join/start a consistant m+ team. To learn all these things. try to lead them even. try to be the one to call kicks. you improve at an insane rate. from one month to another i went from being a +20 andy to +24-26 andy
Tysm for this video in SL season 4 I managed to get through a couple 15s on my holy priest , but with my recent mains being tanks I've been struggling with 10-12s especially this season
Normally don't comment on videos but your explanations in this video leave me to believe you'll be able to give a comprehensive answer to something I think would make a great video.
Why not talk about how group compositions, specifically the utility brought by specific classes and how to work with them, are formed and how to form them? I remember back in shadowlands as an arcane mage that every once in a while, I'd be in Plaguefall with a specific group comp that made handling the small slimes almost an impossibility, and how it felt really bad to be having trouble with them just because of the classes we're playing.
I started playing a few months ago and I set up the group health bars horizontally above my action bars just so I can mouseover and heal teammates if they need it. (I'm a dps main)
a tank video would be nice too (topics see below)
- Pathing and routes.. (some basics why some packs are chosen and why not, interactions with affixes, classes like rogues or profession buffs)
- nameplate colors and how it helps to prio targets, aggro management , positioning for frontals, interrupts, ..
- group combinations: my tankclass would fit best in .. i need to combine my class with XX (meele comp, caster comp), my tanks lacks X so i would need X class to fix it (bdk -> ret pal speed), aggro help, group should bring stuns etc, ...
- reference to your omnicd video and the usage of knowledge when my party have big CDs , when not...
- healer mana check
- where to find good knowledge about mobs, bosses, dungeons, ... (and my class)
Another good tip for the casts that require quick reaction time to stop, that can be a little challenging to hit, is to track them with timers. The avalance in NL, Dark Echoes in underrot etc. If you know the cast is coming in 3 seconds that allows sufficient time to prepare and preemptively move or hold your global
Friend (tank) and I (heal) are pugging keys and can‘t clear a 20 Intime because most dps only look at details and do not move, don’t use personal def cds, don’t use utility etc. like they only have their dps rotation in mind. This is just frustrating.
And the dps friends we usually play with are not online atm because of this thing called reallife.. this sux
As a tank main I usually tell my team when I have def cds etc and they also tell when I can hard pull. It is easier sometimes if you have a full or nearly full team to communicate this things (for me ofc)
I’d like a dungeon by dungeon guide/pull suggestion based on cooldown timings of a group. Such as “pull here with this many if 2/5 of the group have damage CD.”
So like where are the best pull points for groups at 1 minute CDs, 2 minutes, 3 minutes.
First Video of this channel 🎉
Videos on boss strats, when to use defensives, important kicks for each dungeon would be great!
I'd love to see class specific guides :D So glad yall are doing these . Watched your pvp guides back during bfa. Helped ease the pain of a pve player obtaining the pvp essences lol.
I knew 3 players that I played with all the time. They all played multiple characters but none could successfully do a +20. They thought they was the best players. I only played one toon, resto sham, and could eaily do +20 - 22. After I pugged all the way to +22 they became really toxic saying I was getting carried. Nah brah... I was just playing with non toxic people.
It’s always funny hearing people say a healers getting carried in high keys everyone does their part especially if the key is timed even if your a little undergeared you did shit right
I have buffs on the right of the party frame, debuffs in the left. Where does wow want me to put omnicd info? On my forehead?
awesome, thank you. M+ routes is always great, I watched dratnos for awhile but he doesn't do as much of that more. Sha and tacytks are mainly who I've been watching lately but they go more in to the tank side( which I play) and less of overall synergy
This great info, but stuff that's been covered by other M+ runners earlier in the season. Quazii WoW by far (to me) does the best guides and provides tools to help people with dungeon knowledge. Also I think Method just released a short on the NL snek boss to circle back behind the boss to avoid the pull mech whilst staying in melee range.
Great video. As for the videos to come, it would be great if there was one with more emphasis on the usage of personal defensive tools. Learning when personals are important, potentially learning damage pattern and reacting accordingly, coordinating yourself with your group, especially your healer. Would have been a great fit in this video but maybe you can get it in a healing / surviving centric video?
Some classes don't have enough defensives to press!
@@chinaman1there’s not a singular class in the entire game that doesn’t have at least 2-3. Pressing defensives well as a dps is just as important as doing high dmg the higher up u go in keys. Same thing with cc/interrupts/group utility
It took me figuring out as a Dracthyr DPS that I needed to stop my dps from time to time to heal others as well as myself in order to properly succeed in the higher keys I needed in order to get this season's keystone master. Even then there was still a lot I didn't know about some things, not knowing those things and only not knowing is why I wasn't able to get keystone master sooner, not being able to practice in higher keys definitely didn't help.
To anyone who has ever insulted or even mocked someone for low DPS when they are trying to better themselves, trying to keep themselves and others alive, or just have the worst luck: You should be ashamed of yourself.
ksm is a literal joke..
Skillcapped doing pve? Oh boy, I'm loving this. Please do keep it up!
great video, now we just need the people who don't watch these exact video's/lookup guides/boss mechanics to actually watch these videos, that is what will truly improve mythic+, getting those who are not wanting to improve/prepare to improve/prepare.
It’s crazy how when I die as a healer in m+ the dps magically manage to keep themselves up for a while. 🤔🤔🤔
Great video, though I'm fairly certain the Warscourges cannot be soothed when they go into their whirlwind. I've tried many times to mind soothe them on my priest and it never stuck, unless it needs to be a targeted soothe, like tranq shot?
idk if youve figured it out or not yet but mind soothe isnt actually a soothe (de-enrage) despite the name
Loved your guides for arenas but I basically only do M+ now. So happy for these now!
Awesome content! Looking forward to seeing more of your videos!
7:19 what do you guys think she's playing
Really awesome video what is the best addons to watch group cooldowns ?
Loved the video. I'd like to share a pain point that is personal. The last boss in Naltharus. 1. Should all DPS kill the add as fast as possible? 2. I have a really hard time surviving the flame swirls during shield phase while using the dungeon ability. What advice can you or anyone else give that would be constructive?
Hey!
1. I wouldn't focus the add. There are 2 reasons for that:
- The timer is relatively tight for Neltharus, so you can't lose uptime on the boss.
- The add can be cc'd and cleaved down by most classes. I am a spriest, so i dot the add and go back on the boss every time.
2. In that moment, there are a lot things happening.
You'll want to have the ability already and not go looking for it seconds before the shield phase.
There's a lot of damage going out, so it feels like everything is exploding around you.
The first thing to do is to take a deep breath and focus on dodging the swirlies. Try to see patters/bait the swirlies.
The second thing is that most of the abilities can be precast when the shield's cast time is half done, that way you do your job and can dodge swirlies/dps boss even better.
Another thing i would recommend is the following : If you have the ability that throws you to the boss, do not rush to use it.
Wait a bit for the swirlies to clear, because the tank is unwillingly spawning them onto the boss.
I would say that the hardest one to play around is the AOE Flower around you. Just like with the one that throws you into the boss, don't rush it..dodge swirlies until you find a good spot to maneuver in.
TL;DR -> stop dpsing the shield until you are comfortable with the mechanic itself.
For us, average players, we can do only 1 thing to perfection :
- You either master the mechanics and concentrate on the rotation
- Or you master the rotation, to the point you can do it blindfolded, so that you can focus on mechanics.
Btw for last boss most of the items used to break the shield can be casted while moving except for 1 that’ll help you not die during swirlies
yesterday i did a HOI 14. our palret only did 1 cut. As hunter i was 2nd behind ....a mage.
Just had a 1900io, 435ivll, 8/9H lock doing 35k overall in a 12 Uldaman. They even pulled the last 2 time weavers before the last boss that the rest of us skipped, didn't use port, cost us the key. They died to EVERY boss, pulled 12k dps on the trio and said "whew, glad that's over" at the end.
The amount of hand holding needed to get that person to where they are is staggering. Ohh and they NEVER dropped lock rocks or used Brez on anyone, even when asked. These people are beyond toxic in groups. Sheer garbage that got carried by guilds/friends that end up muddying the water when paired with pugs.
You can time a 12 with 4 players ngl. Its essy to shit on „bad players“ but there is 100% stuff you did wrong. And focussing on that helps with mental
@@NewMetaTVI mean sure they probably did stuff wrong but I’m sure this lock out geared them they saw 435 for a +12 and that he was lock thinking he’d be pumping but he’s just dead all the time if they had more gear it probably wouldn’t be an issue and easily tolerable
Very interesting overview. Gonna try to implement these step by step. 🙂
Yeah, and none of that will help in a random group. Its actually very simple.. just find 4 ppls to play with u
I just hit duelist and upgraded my gear ready to go for ksm. Looking forward to seeing the videos for this channel. ❤
A video about teaching people when to use their personal defensives and how frequently to help survive
Can’t really teach that unless you know and recognize what abilities are about to hit you basically comes down to game knowledge like once your used to running keys and doing different levels you have a very good idea of how much something will hit you for so you will react accordingly whereas players that don’t know the move sets willl be surprised by the damage and fall over
@@ronaldwestbeal2269 I mean sure, I wouldn't expect a 3 hour video of every single pull in every dungeon but there are def trash pulls and boss mechanics that I think are worth mentioning or like a video describing what to look for when your dbm/wigs goes off or if you get targeted in a fight. With your philosophy, all these videos are pointless because most thing's can be learned through trial and error. I just think that anyone not playing a tank/healer tend to overlook the importance of using their personals because they don't boost dmg.
Will yall be adding this content to your website as well?
What people are missing? Eyes
If DPS would be careful that helps the healer. Stop standing in the fire and move when you need to move. Healers should not be blamed for tanks or DPS who refuse to give up some DPS to move and not die.
Woah, this channel is truly amazing!!
There's a tip that shows up from time to time when you're loading wow. It says "Don't stand in fire".
Abuse that tip and you'll win.
Great video but I still have a quick question: in all the sims I've seen as well as personal experience, Enhancement shaman usually seemed to be one of the worst PI targets. How do you come to your cocnclusion of PI-ing Enha Shaman? Or was that just an example of "know the other classes, otherwise you might accidentally PI the enha shaman and waste PI dps"? Just checking if I missed something
Enhancement has had great usage of pi ever since shadowlands, haste increases melee autoattack speed and enhancement double dips with windfury totem.
Pi is gona be situational as to who gets it usually it’ll be given to the same person but say they don’t have cooldowns I wouldn’t say giving pi to an enh is a waste just other classes may be pi better
Explain what utilities etc are maybe
Anything to help players be self aware. Are you the problem is a question people don't know how to ask themselves. I would rather have a group that can say "I messed that up." Instead of blaming each other for everything.
As far as what I'd like to see covered I would really be curious as to recommendations not even from full professional-level key pushers , but just players who managed to get up to that plus 20 level what can be done to make pugging a more pleasant experience because for a majority of players we don't really have guilds that do those mythic keys and there's a one-and-done culture of retail wow parties what can we be doing to make pugging easier on mid to high keys?
Agreed. Was just about to ask for the same. I'm currently in the 18-19 key range, trying to push 20s. I pug because I don't have consistent friends or a guild to run with.
And most groups jump the moment you finish a key, or aren't interested in doing more, even if you timed it! They're mostly after vault or crests. Then what?
@@amyjohnson2720i pugged my way to +24 and your group doesnt stay together because your just not that impressive. If i see a rogue for example in underrot who stuns every maggot aoe cast or fixate while landing the important kicks and doing good dmg i often ask them to stay and often they do stay for the next key. This mostly applies to +22 and upwards because realisticly a +20 is just not hard enough to bother with that
@@amyjohnson2720f you keep playing and do good enough people will send you friend request themselves and want to que 20+ with you but you gota be on point and make a good impression if that’s done properly they’ll stick around for a couple keys may even add
"Just spam keys"
Waiting around 40 min to get into a friggin key or waiting around 25 min to get a group that seems like decent....
to someone to fk up in the first 5 minutes, wipe the team and someone quit and BOOM... bricked key.
Back again to the 40 min wait.
I queue for a key and get instant invite. But that’s also being at 2700.
You can’t expect people to take you. Why should someone select you?
Either run your keys, or gradually push your keys - nobody is going to bring you to ruin their high key.
@@Mduffy-yo6rbthis guy could also not get invited because he’s a feral Druid or something lol
Everyone is responsible for keeping the group alive
Really appreciate these m+ guides, cheers
I really loved this video and its funny that as a dps i really struggled with a lot of this but im doing a LOT better as a healer!
This is great. Instant follow.
Yeah this is the way. But peeps would rather belittle someone rather than pop a defensive.
6:12 I didn't know that you need to explain to people to use ALL their skills?
cover pulling next(route changes with affixes, who should pull, when are big pulls coming, as much as you can handle to aoe consept). 80% cant grasp this idea.
these pve guides sound good on paper, but the pugfailures, the 80-90% of players who have issues learning this, do not do research or check guides. even if you link them guide they will tell you they learn by doing and keep failing.
i feel like meta stuff is actually killing the game in alot of ways, i mean iv always played bear and H pally now there meta xD and seeing people jumping on these classes and not knowing how to play the class itself, just using its meta powers to push them thru the dungeons and flaming others when its clearly there own fault.. is actually extremely common in 20-25s at the moment. its actually ridiculous. pugging truly is a nightmare and a half.. if your insanely good at your huntard Beast mastery spec then why are you playing a fire mage that cant even do single damage or use utility properly ect... its a real problem amongst the community itself. play to your strengths if you want to push keys. its not always wise to meta up.. if a meta spec seems to line up with what your actually good at, then it truly is your time to shine, but dont drop your main thinking its going to get you your 24+ keys done. any spec and class can get there.. it simply takes effort and you truly do become a true beast in the game if you play off meta and accomplish this. that is where the mad respect will come.
Happy to see japanese import doing wow content. Very excited for this channel
good info still does nothing vs toxic players and you wait to find a group for 30-50 mins witch is not fun. since everyone thinks that you need high raider score...
Please keep elaborating on defensive usage. Being a healer in m+ is being insulted every day because some guy has no idea on how or when to use his defensives. ty
Great video. I really wish my dps would watch this video. Excellent information.
Any addons or WA for quick marking?
Mythic+ auto mark is a good WA
Absolutely!!
I am more than willing to help players learn, but far too often dps disregard mechanics, and leave. There should be a punishment system in place to vote on anyone who consistently avoids mechanics and their team.
bad tank can kill a key not controlling the pulls, bad dps can kill the keys don't following mechs and not using utilities keys and bad healer can kill the keys by just main healling the tank, not using utilities and over healling........So a bad player kill keys
Fast answer. High DPS != Good play.
I don't know who doesn't understand it in 2023? And even if you start explaining it, they wont listen to you
i heard u forgot 2 major points too. u cannot pug if u wanna push over 21s and meta classes is 100%. try playing non meta and go que.
Nailed it
Let's effin goooo dude!
Good luck telling the slope heads in your group that the dps meter doesn't matter. The players who understand that play classic. Retail attracts inpatient people.
I don't even have my dps meter running during combat as a dps player, it's just distraction..
Omni CD is goated.
Awesome video, more PvE stuff please ❤
great!
When game starts to play you, and feels like work/chore, then you should know it’s time to call it quits. Not everyone is a full time wow player lol
And that’s why videos like these exist so you don’t gota suffer if you feel like doing some keys after you get off work and your fairly new
@@ronaldwestbeal2269 lol for someone who can’t speak coherent English, you sure are full of yourself. KSM for multiple seasons before dragonflight and it simply became the same boring repetitive chore grind after a while. You’re either new, just ignorant, or have no life/game outside of wow lol 😂
nice keep going
I wish more wow players watch this video...
Here before 1000 subs
???? Tank??? One heal???
Damage inflicted upon the group should move away from the "you did this mechanic wrong, take more damage" idea and more toward "you did this mechanic wrong, so here's a way to punish you specifically based upon what role you are". This would achieve two things: 1) Everyone would learn mechanics because dps would get immediate feedback that they did something wrong because the punishment would affect them directly and would force them to care (damage output loss, for instance) as opposed to just losing health and letting the healer pick up that slack. and 2) dps failing a mechanic would no longer punish someone else (the healer). Naturally, there would be less damage taken doing this, so you would increase the amount of unavoidable damage. This would allow the damage to be tweaked to a specific point where healers a) are having fun because it's not too stressful and b) are needed (you can't be so good at mechanics that you avoid so much damage that you end up taking 4 dps instead).
Get rid of addons and you’ll see a lot more team work happening than blaming and elitism..
How people wouldn’t be able to blame addons then and people would be even more toxic because there’s nothing to blame besides other people can’t you can’t see who kicked what so everyone will say they kicked the spell but how can you check so people get mad and leave the group because no one knows who didn’t kick and y’all started an argument because no one wants to admit it
When you go this in depth about m+ it just makes the content seem really boring 😂
dOnT tElL mE hOw tO pLaY!!
yOu dOnT pAy mY sUb!!!11
😀
Ah, is the community finally coming around to the idea that the game is more complex than who is at the top of the meters? Took long enough... Signed your friendly neighbourhood hybrids..
It's the healers primary responsibility to keep the group alive. This is not a "mentality."
Edit: Good guide but keep looking at them meters dps players. It's your primary responsibility to do damage.
If you want to do high keys (atm 23+), you have to do both well. For example I play a rogue, 3100 rio, in Halls of infusion my first GCD is kidney shot on the beam mobs at the start of the dungeons as well as cheap shotting when ever possible. If I don't do this consisntely we wipe.
that is wrong. The healer's primary responsibility is to keep people "healthy" which include healing *unavoidable* damage, dispelling dangerous magic effects (some dps classes can also help with that) and helping with crowd-control. Their secondary responsibility is to contribute additional damage either by buffing their dps' dps, or just doing damage themselves.
Everyone knows this already bruv. It’s just that every role can have big impact outside of just doing whatever their role suggests. Amount of players I see even in low 20s that refuse to press defensives/try to keep themselves alive is absurd. You will never time higher keys if the only thing you care or think about as a dps is how high u are on the meters
@@jaded-harper Never said it's the only thing dps should worry about.
No he is right. The healers PRIMARY responsibility is to heal. The dps' is to top damage meters etc. Other topic is that you have to sacrifice damage to keep yourself alive, sometimes. That was the point of this video.
Lmfao I didn't even realize people still played WoW. Every time I see any vids pop up about it it's only about mythic dungeons. Is that literally all that's left?
Its the most repeatable and hardest content loop. So there really exists no reason for guides on stuff thats easy
@@NewMetaTV so.... Yes?
Pretty much. And it’s hell on earth for healers (pugging)
@@Michael-bu7ni hm, sad that's what wow became.
M+ is far from all that is "left". I mean, nothing has left, just more stuff being added. Raids, PvP, M+, collection farm, RP etc.
it's a TEAM game... if the dps isn't killing shit, you all die... it's not just the healer and tank doing their job... although they have the most important roles
as a mage im pushing higher keys and i have to sacrifice a lot of dps to move out of mechanics as i get one shot and help bubble up the team, but if my dps drops people twine, if your dps is high but you keep dying because your remaining stationary to cast ,people complain.. the community for wow is actual gay all they do is moan.
this is why i get annoyed in pug raids when they "trim" the dps as the raid progresses... there's a lot of reasons why a dpser's damage might be low... like when i, a ret paladin, have to stop dps on the last experiment guy to keep the heal ball away from him because the mages and hunters refuse to do it... or when they ignore the little soak they're standing right next to on magmorax so i have to break off dps and go stand in a soak out of melee range while the mage just keeps frostbolting his ass off like an idiot. or when the tanks fuck up wall breaks on neltharion so i have to go stand next to one when i get the purple arrow to save the damn raid.
low dps is very rarely the fault of the dpser in endgame content.
While this is kinda true, most people couldn’t deal optimal dps even on the target dummy so it absolutely is player mistakes alot aswell.
❤ love to see on skill capped 🤩 m+ are fun as hell and many people apreciate this guides 🫶🏻 and better is to learn how to solve it, than cry about nerfs 🥳 keep goin guys 🫶🏻