Is This a Tutorial or a Novel?
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- Опубліковано 16 вер 2024
- Getting a player acclimated to a new game can be a daunting task. Tutorials and training can become too overbearing or sparse for players to engage. So, what would we want to see from player orientation when we boot up the latest banger?
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I'll always prefer tutorials that are "learn by doing" as long as the game isn't horrifically complicated. Maybe the industry-standard needs updating here though ... it's important to allow new players to a genre an opportunity to learn a little. But it's also important to avoid boring veterans. An optional tutorial seems like a good compromise. "Would you like a tutorial to help you learn the controls?" at game start, then running with "learn by doing" for new functions as they are introduced.
I miss the old days of game manuals packed in the box ...