I LOVE this fast format - tysm. I usually keep my finger over the right arrow key, but on this one it was on the spacebar the entire time, lol. So much good info packed into 4 mins 8 secs.
Hi! I was trying to make tutorial as much as simple but, focused on landscape. so I skipped lighting part. But few people having trouble with light part. this is the landscape project's lighting set. i.imgur.com/XBkcrpf.jpg (but I recommend modify the light's dimmer however you want / also modify shadow part for optimizing)
Great tutorial! I found that having it play in the background helps me focus! I love that BG music. did you make it? is there anywhere I can listen to more music like that?
lovely channel! idk why when I apply the Constant to the Environmental Light it doesn't change my Render color. Is there any pre-setting I should do? Thx for this amazing content
Simple and quick, so many tutorials drag out and don’t get to the point. Found this helpful. Would love to know how you made some of the more complex vertical harmonix on your instagram?
Anyone having issues with getting the enviroment light onto the render? when i drag my constant on to the enviroment light and chose ”enviroment map”, nothing changes. Im stuck with a black grid
hi, its a bit late but, have you guys fixed that issue? i had the same result as well, and after digging in some td forums, i saw that it might be a bug in td with the 2021 releases. i hope you are all doing well! let me know if possible.
Hey, excellent tutorial, but for some reason my render is all black. I assume it has something to do with the normal maps, as when I remove them from the material suddenly the colors are there, but for the life of me I cannot figure out what. Do you have any idea please?
Not sure if you found the solution yet, but I have the flow going like this - Material > Attribute create (SOP with compute tangents) > Geometry. Hope this helps !
Look up how to make a spectrogram in TD it’s pretty simple then use that as the bump map might not be what you going for but it’d look like a landscape
I LOVE this fast format - tysm. I usually keep my finger over the right arrow key, but on this one it was on the spacebar the entire time, lol. So much good info packed into 4 mins 8 secs.
I really like him, right bottom guy.
Hi! I was trying to make tutorial as much as simple but, focused on landscape. so I skipped lighting part. But few people having trouble with light part. this is the landscape project's lighting set. i.imgur.com/XBkcrpf.jpg (but I recommend modify the light's dimmer however you want / also modify shadow part for optimizing)
I really like how you use your music intro to create that sense of wonder when you reveal the finished goal!
Nice tutorial man, I find your courage to start making tutorials so inspiring.
Holy shit, what the actual fuck. I didn't thought ti was going to be a full tutorial. AMAZING!
This is such a cool way of doing this. Thank you. I will now build my own earth....
WOW! i was stuck in a project but this videos has helped me a lot 💣thank you!
Amazing! Effective and direct to the point!
Dude you rock!! Thank you for all your effort and tutorials 🙏🙏🙏🙏
Very effective tutorial. Thank you for making this, and please continue making more. :)
soooooooo cute ~!~!!~!~!~!~!~!~!!~!~!~!~!i screamed cause it’s too cute with voice and helpful!!!!!!!
great tutorial but you went really fast when adding the second light and I can't see how to achieve the shadow effect
Thank you. I was trying to make this tutorial as much as simple but focus on landscape only. so I cut out lighting parts.
Great tutorial! I found that having it play in the background helps me focus! I love that BG music. did you make it? is there anywhere I can listen to more music like that?
So helpful. Thank you Noto!
Best tutorial
i tried to make twice... stoped at the same problem... When i drag the normal node to pbr, the rendered square just turns black
got the same problem. did you ever figure out how to fix it?
Add an Attribute Create SOP between the Grid and the Material. Then toggle On the Compute Tangents
@@toniesma69 thank you so much
lovely channel! idk why when I apply the Constant to the Environmental Light it doesn't change my Render color. Is there any pre-setting I should do?
Thx for this amazing content
Same!
Did you find a solution?
did you?@@othmanmoat
Hi, i didn't have displace in pbr and somepart different with yours , i using 099 pro version ( no comercial) , is that raison ?
I loved it! Would really like to know how to make a Noto ball as well :)
Simple and quick, so many tutorials drag out and don’t get to the point. Found this helpful. Would love to know how you made some of the more complex vertical harmonix on your instagram?
Finlay Marshall Thank you. Many people have interested about vertical harmonics work. I’ll make a tutorial about it in someday.
Thank you for your channel.
I used 0.25 times the speed to see the light effect part 😂
я тоже так сделал)) в итоге получилось как в видео
very cool tut and you are obviously a TD master... but maybe just a TAD slower would be great - otherwise I love the speed though...
와.......... 혹시 베이직 튜토리얼도 한번 만들어 주실 수 있으십니까? ㅠㅠㅠㅠㅠㅠㅠ 배울 곳이 없습니다...
I don't know why but I cannot get the light to work at all :/
WOW, that is AWESOME #ありがとう!
its great tutorial! thankyou!!
Love it
Anyone having issues with getting the enviroment light onto the render? when i drag my constant on to the enviroment light and chose ”enviroment map”, nothing changes. Im stuck with a black grid
I have the same issue... Have you figured it out???
@@JJ-vu7tb No 🤦🏻♂️
hi, its a bit late but, have you guys fixed that issue? i had the same result as well, and after digging in some td forums, i saw that it might be a bug in td with the 2021 releases. i hope you are all doing well! let me know if possible.
Hey, excellent tutorial, but for some reason my render is all black. I assume it has something to do with the normal maps, as when I remove them from the material suddenly the colors are there, but for the life of me I cannot figure out what. Do you have any idea please?
Not sure if you found the solution yet, but I have the flow going like this - Material > Attribute create (SOP with compute tangents) > Geometry. Hope this helps !
@@ellusio2936 yup, that was exactly it - I was missing the Attirbute Create SOP
Thx a lot too, saved my ass@@ellusio2936
think you so much 🥺@@ellusio2936
좋은자료 감사합니다. 구독!
3:20 did you sneak that light in there and have it connected to null1 and cam1, i must of missed that dynamic light part
감사합니다 ㅠㅠ
구엽당,,
0:33 material1에서 geo2로 연결이 안되고 자꾸 geo1으로 만들어져서 이어지지가 않는데 혹시 해결방법이 어떻게 되나요?
저도 궁금합니다 ㅠㅠ 혹시 해결하셨나요?
좋아요 ! :)
헉 한국어자막 ... 감사합니다 !!
how did you create the talking cloud?
What is your advice, if you have, to make this 3d level audio reactive?
Look up how to make a spectrogram in TD it’s pretty simple then use that as the bump map might not be what you going for but it’d look like a landscape
🆒
안녕하세요. 혹시 normal map과 height map의 차이가 뭔지 여쭤봐도 될까요? 둘중에 하나만 없어도 평면이 되더라구요. 감사합니다.