Also ty ren fren I actually remember being quite surprised at how annoying your missiles and kinetics were in these 3s games. Obv build isn't super optimized but thats never really what we went for anyway. The accumulated impact your loadout did, plus kinetic dmg which I'm weak to, plus your uptime, meant that everytime I stopped to unload on another target, I was just constantly eating chip. And your neutral speed meant that it was hard to get away from, and when I focused on you, you could often neutral dodge what I threw at you. It's very similar in concept to what Ramen sometimes ran in 3s: midrange kinetics + missiles, high neutral speed, very good uptime, just a constant unavoidable chip machine that was hard to swat at. AA is a bit of a thonk but guess it wouldn't be a Ren build without it :O
11:02 LOL :O
I will never forget Takafumi Arisawa
hi :)
Also ty ren fren
I actually remember being quite surprised at how annoying your missiles and kinetics were in these 3s games. Obv build isn't super optimized but thats never really what we went for anyway. The accumulated impact your loadout did, plus kinetic dmg which I'm weak to, plus your uptime, meant that everytime I stopped to unload on another target, I was just constantly eating chip. And your neutral speed meant that it was hard to get away from, and when I focused on you, you could often neutral dodge what I threw at you. It's very similar in concept to what Ramen sometimes ran in 3s: midrange kinetics + missiles, high neutral speed, very good uptime, just a constant unavoidable chip machine that was hard to swat at.
AA is a bit of a thonk but guess it wouldn't be a Ren build without it :O
@@realArisawaHeavyInd Very true :b