Fatigue Wall Dismount (OUTDATED)

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  • Опубліковано 11 січ 2025

КОМЕНТАРІ • 33

  • @koyoricypho7306
    @koyoricypho7306 8 місяців тому +9

    This is literally fatigue wall bounce

    • @kattzz741
      @kattzz741  8 місяців тому +2

      It's not lol. I've been fatigue-bouncing for ages and this is some new sh*t. It uses a fatigue setup, but the similarities end there.
      Two mechanics are being used that differentiate.
      The first mechanic we're exploiting here is wall surfing into a crouch + backwards input to get launched off the wall at a low angle and maintain any momentum we had going into the wall surf. Second, by keeping slide off cooldown you can get a full jump slide (with a boosted redirect) when you hit the ground. That's what allows for another quick wall bounce after.
      These two things combined make it incredibly versatile for gap-closing at a low angle, and setting up longer ranger wall bounces you can't make otherwise, all with no momentum requirement to get started. The hitbox and various height changes are just icing on the cake.
      They are also insanely useful indoors to redirect around corners or push through doorways where a fatigue jump is basically useless.

    • @Popurety
      @Popurety 8 місяців тому

      @@kattzz741I use this to slide to another wall and bounce that wall

    • @kattzz741
      @kattzz741  8 місяців тому

      @@Popurety
      Yea it's great for dropping out of a fatigue jump chain when the combat situation changes and insanely useful indoors or in door fights because it requires no momentum (with a crouch jump wall bounce). You don't have to fly through the air gracefully just to get beamed by a default skin Lifeline, and it chains perfectly between regular fatigue jumps anyway.
      In one of my later videos exploring this tech, you can do this same fatigue -> dismount -> RAS into wall bounce pattern, but you can use the last wall bounce into another RAS to mantle the wall, tap S to cancel the mantle and then do a tiny RAS in coyote time to get yet another wall bounce. It looks goofy as hell.
      This video shows what I'm talking about: ua-cam.com/video/WrdC5xjTDG8/v-deo.html

    • @Popurety
      @Popurety 8 місяців тому

      @@kattzz741 I’m on console ion kno wat ras strafing is 😂

  • @micahstoppp
    @micahstoppp 8 місяців тому +3

    this is a fatigue bounce with extra steps, no point in doing the dolphin dive when you can just regularly fatigue

    • @kattzz741
      @kattzz741  8 місяців тому

      See my reply to @koyoricypho730 below, but there are several reasons this is different. It's not necessarily meant to replace fatigue bounces, but rather to eliminate the weaknesses of that movement tech.
      With this, you can set up much longer jumps, without flying in a predictable arc, and it's very powerful indoors. I will be going in-depth on all this in my upcoming guide.

  • @8l4k74
    @8l4k74 8 місяців тому +2

    i fw dis, hopefully its doable on console, thank you for showing us this tec!

    • @kattzz741
      @kattzz741  8 місяців тому +1

      No problem, glad you enjoy!
      I broke it down in my other comment, but the short version is the first launch off the wall should be doable on console, and the boost when you hit the ground as well. The only thing that I don't think is doable on controller is the redirected boost back into a wall bounce. It requires a very specific lurch sequence.

    • @8l4k74
      @8l4k74 8 місяців тому

      @@kattzz741 ahh, alrighty thank you again! ima be in the firing range practicing this lol

  • @toksick361
    @toksick361 8 місяців тому

    For most people, the usefulness of this tech will escape them, its going to be underappreciated because of how niche the market for movement players with the capability to actually understand the difference between a regular fatigue jump and a fatigue boost.
    Definitely a cool tech, but you probably will get alot more comments saying "fatigue jump with extra steps" than you will actual fellow movement connoisseurs giving you the props you deserve lol

    • @zrATT_
      @zrATT_ 8 місяців тому

      Is this uh
      This ur alt?

    • @kattzz741
      @kattzz741  8 місяців тому

      @@zrATT_
      You talkin' to me? 🤔
      I don't have any alt accounts lmaooo.

    • @kattzz741
      @kattzz741  8 місяців тому

      Tbh this video barely shows what it can do, and the other teaser I uploaded still kinda only scratches the surface. I think people will see the value when I drop the guide. I have several use cases for it that no other tech really lets you do right now. It's not meant to fully replace fatigue bounces, but more to be woven in-between. It basically eliminates every weakness from continuous fatigue jumping (predictable arcs, no way to exit the wall and approach from another angle, can't go around corners while creating much distance, etc.
      You are right that several people are already saying it's just fatigue bounces, but the rollouts discord saw the potential last night. The thread was over 200 comments haha.

    • @toksick361
      @toksick361 8 місяців тому

      @@kattzz741 that's sick! I'm still a little bit confused on how to apply it so I am def looking forward to the full guide! I for sure am going to have to pick it up though, even though the process confuses me, I can see how useful it could be in application.
      Its the same as learning to fatigue jump/wallrun. It opens up new pathways and different options you never knew about.
      I'm currently working on a super underappreciated pathy tech that lets you double walljump with a grapple. Its old news to most, but from what I've seen nobody really uses it at all. I think its because the only english guides i can find is a terrible controller player who makes it look 100% useless lol.
      I found a French vtuber who put a short up about it and his application of the tech makes me think its being slept on like a mf.
      ua-cam.com/video/crggJzHHL7U/v-deo.html
      you should check it out if you're curious, this is brand new news to me, but you might already know all this lol

  • @maozedowner5915
    @maozedowner5915 8 місяців тому

    That looks like a failed wall jump. A failed wall jump still gives instant momentum, just downwards.

    • @kattzz741
      @kattzz741  8 місяців тому

      Yeah so this video was the first iteration of this tech that just happened to get more views. You can see in my latest video (and in the guide I'm about to upload rn) that it is very very different from just a redirected failed wall bounce.
      Starting the surf, then immediately turning the opposite direction by about 135 degrees and inputting S + crouch, gives a one-frame velocity increase of over 100 that launches you off the wall. And that isn't even taking into account the jump slide boost you get when you land by keeping slide off cooldown.
      You can also do this with no momentum at all, from just a crouch next to the wall.

  • @ForeverMirinBrah
    @ForeverMirinBrah 8 місяців тому

    fatigue wall bounce

  • @joanarturo7175
    @joanarturo7175 8 місяців тому

    how do you switch to third person in R5?

    • @kattzz741
      @kattzz741  8 місяців тому

      Press ~ to open the terminal, input the command 'sv_cheats 1' to enable the dev menu. Close terminal with ~, hit Esc, select dev menu in the bottom-left, third-person view is an option on the right-hand column, about 3/4 the way down.

    • @joanarturo7175
      @joanarturo7175 8 місяців тому

      thanks bro, I'll try it

  • @AriFGC115
    @AriFGC115 8 місяців тому

    Failed fatigue into real fatigue lol. Still works decently as a tech tho, albeit Goofy. I’ve seen Movementless hit clips with this “tech” before

    • @kattzz741
      @kattzz741  8 місяців тому

      So the first boost off the wall isn't a failed fatigue, nor an attempt at a fatigue bounce. It is free momentum that retains slide cooldown, simply using the fatigue state as as setup. The second jump isn't a real fatigue either, it's effectively a jump slide (with the animation canceled by redirecting off the wall) into a normal jump and wall bounce.
      Also, I have many other clips (including my latest video on the channel) that will be shown when I drop the guide, with examples of routes you cannot take with any other existing tech.
      Subscribe so you don't miss it ;)

    • @AriFGC115
      @AriFGC115 8 місяців тому

      @@kattzz741 sure, you can achieve fatigue state in many ways.

    • @kattzz741
      @kattzz741  8 місяців тому

      @@AriFGC115
      Yes, I am familiar with all of them lol. In this clip, a couple may be fatigue jumps as I am doing them quickly after the wall boost. But the first redirect off the wall is very different than a failed fatigue. Specifically, it is a wall surf with a camera turn and crouch + S input. You can feel the extra boost off the wall when you get the timing right.
      Whether or not the jump upon landing is a fatigue jump would depend on how long the run up to the wall was, how long you wall surfed, and how long you wait to jump upon ground contact. It definitely does not feel like a fatigue jump though when done properly; you get absolutely launched.
      Did you watch my latest teaser video? You cannot do that movement with simple fatigue jumps.

  • @cheesychoclate5322
    @cheesychoclate5322 8 місяців тому +2

    i quit

    • @kattzz741
      @kattzz741  8 місяців тому +3

      Hehe movement is the only thing keeping Apex alive for me.

  • @nawaf1.1
    @nawaf1.1 8 місяців тому +1

    i don't think it matter cuz if someone damage you will be slow and u won't be able to do that

    • @YannikR-p9b
      @YannikR-p9b 8 місяців тому

      Thats false

    • @kattzz741
      @kattzz741  8 місяців тому

      Haha, funny you mention that because it's one of the strengths of this tech.
      With correct timing, all the speed comes from the boost off the wall, and the boost you get when landing off the wall (same boost you get from a jump slide). Neither of these mechanics are interrupted by bullet slow as far as I'm aware.
      Also, since the setup is simply a fatigue state without slide off cooldown, it only requires walking momentum to start.

    • @nawaf1.1
      @nawaf1.1 8 місяців тому

      @@kattzz741
      Interesting, can’t wait to try it out