Godot zombie game - Attempting to animate a pistol (Terrible)

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  • Опубліковано 27 кві 2024
  • I recently have attempted to animate some weapons, currently I have started on this pistol and I am okay with it, its not the best but not the worst, in future I would like to hire someone to do all the animations for me since I am more focused on programming then animating anything.
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КОМЕНТАРІ • 17

  • @Dragon20C
    @Dragon20C  14 днів тому

    Everyone go and check out my latest video, I have taken you guys input and looks alot better!
    ua-cam.com/video/Sguce7Jfjs4/v-deo.html

  • @Kazner0h
    @Kazner0h 14 днів тому +10

    No need to put yourself down. I think it's coming along great!

  • @sharkgamestudio7630
    @sharkgamestudio7630 14 днів тому +2

    It's ok bro, i have seen worse..
    It's not that bad 👍
    Dont put yourself down, just keep practicing 👍

  • @Mewmew_.413
    @Mewmew_.413 14 днів тому +1

    THIS is the kind of games i like to play !

  • @CluTrading
    @CluTrading 14 днів тому +2

    Not bad bro, it's a good start👍

  • @jackmitchell314
    @jackmitchell314 14 днів тому

    looks great so far

  • @chlebganizm
    @chlebganizm 14 днів тому

    imo you should disable a shade from player because later this could be bad but hey man it's really nice

  • @gustavols6699
    @gustavols6699 14 днів тому

    I think it needs cam shake, hands going backwards and more power in this current animation

  • @GabrielAplok
    @GabrielAplok 14 днів тому

    Nice work

  • @lochrowley9997
    @lochrowley9997 14 днів тому

    If you're american I think you'd find going to the range very insperational for this kind of thing. The recoil of weapons as light as hand guns is incredible. Many places do rentals.
    (Edit) just saw it says UK on your youtube page. I think you could do long gun rentals in england last I checked, but you'd probably need a permit. Shame.

  • @ez1170
    @ez1170 17 днів тому +5

    The thumb/clipping is annoying and the anims aren't blending, but this is a good start!!

    • @Dragon20C
      @Dragon20C  17 днів тому +1

      Thanks for pointing it out, I already know the animations are terrible, specially that glitching out thumb, I can probably fix it a little bit but I am not sure how I can fix the blending issues.

    • @ez1170
      @ez1170 17 днів тому +2

      @@Dragon20C I've seen people put out a lot worse in a supposed tutorial lol. Ye the thumb thing is an easy fix. Are any of the anims procedural? Doesn't really look like it, apart from the sinusoidal sway of the gun. I think this viddy would be usefull for your given situation. One very basic (and cursed) way of getting blending to work is to have a tree of Node3Ds, where each layer handles a different animation, one handles headbob, one handles recoil, etc. Sort of like how a gyroscopic gimble works but with very different motions involved.
      ua-cam.com/video/JrQicb3fwiA/v-deo.html

    • @Dragon20C
      @Dragon20C  16 днів тому +1

      @@ez1170 Currently none of the animations is procedural, I already have a project dedicated to just procedural weapon animations but I am not sure how to combine baked animations with procedural for example the reloading animation has to be baked and also the draw and undraw of the weapon and a mechanical layer of the gun firing and out of ammo needs to be baked, this is really my first time animating anything decent, I will take a look at the video thanks!

    • @ez1170
      @ez1170 16 днів тому +1

      @@Dragon20C lmao I didn't notice you were the dude with the goated procedural series, mb. I'm sure there's a better way, but I have the grandparent node of the gun handle procedural anims, the parent of the gun handle baked anims, so that the final transforms of the gun account for both procedural and baked elements, and have a couple IK points as children of the gun for the hands to move to.

  • @mateoa7337
    @mateoa7337 16 днів тому +1

    i like it 😃😃

    • @Dragon20C
      @Dragon20C  16 днів тому +1

      thanks for your kind words but you dont need to lie to me lol