this was a timely post from my favorite youtube channel. I just got it in the mail yesterday and am starting the rules now. I was thinking of Gilbert looking at it hoping he would give the system another chance since units are now divisions not corps
I just discovered your channel and subscribed. Your videos bring back great memories of my brother and I playing games like these as youth, and makes me want to get back into the hobby. Thank you!
Yes, that is me. I also designed "Mr. Madison's War" for GMT and "War for America" for Compass. The "Kaiser's High Seas Fleet" game is due out in November of this year from Compass. I will be attending the "Compass Expo" on the weekend of remembrance day in November. This is held in Meridan, CT.
According to the GMT web site, Volume II is titled Army of the Potomac: Campaigns of 1862 and 1864. "It covers the battles of Spotsylvania II, North Anna River, Cold Harbor, and the entire Seven Days battle (McClellan vs Lee), including the prelude Seven Pines (McClellan vs Johnston) when Johnston's wounding brought Lee into the command of the Army of Northern Virginia." UPDATE: Just ordered the game.
Thanks for the info Ken, I was unaware of that. This one seems like a very odd mix. Spotsylvania II seems out of place and also North Anna and Cold Harbour. Which means 3 titles from 1864. I'm glad to hear about the Seven Days Battles title but I'm a bit concerned that we may get a bunch of 'small titles'. The really beauty of this system is the 'wide open spaces' for maneuver, so I'm a bit concerned there. Of course, this is all speculative at this point so we have to wait and see what Mark will come up with.
some of these scenarios seem more like the Great Campaigns of the Civil War series in their scale and then others seem more like the introductory scenarios in GCACW that used only small portion of the map and troops start in position for the fight
It's a mix. Fredericksburg and Chattanooga fall into the small 'battle' category. While the others are more campaign like with lots of opportunity for maneuver.
This is indeed a an excellent system. Simple enough, but it makes you think nonetheless. A lot of maneuvering and doing so within the range of command and control. In pondering some of these battles what in the world was Burnside thinking at Fredericksburg? What if Grant or Sherman been the Union general at Chancellorsville instead of Hooker? I have preordered Volume ll.
How exactly does the 1-unit move I-go U-go action system work, in terms of functionality? Is there a unit chit pull? Are there markers for which units have moved? Do you just have to tilt them or flip them over? I like this system in concept, but in terms of being actually workable in a non-video game board game, it seems too difficult.
Download the rules for a closer look. Actually, it's even simpler than what you have described. You can even move the same unit multiple times. It's a system you have to experience to really 'get it'. It's a great introductory game.
No, this is a unique system and I have not seen anything like it before. It takes getting used to because you only move one single counter at a time. However, there is little 'down time' waiting for a slow opponent to move all of his units.
3 different maps. I think some of the battles will stretch great distances and armies will have maneuvering to get to the battle. Also the fact I think that there are two, different but close battle on each map. I bet there is some space not used but they probably also wanted each map to be the standard GMT 22 X 34
You can't really compare them. It's Apples and Oranges. GCACW is a detailed treatment of operations in the ACW and is a far more complicated game. This one, is 'light' and entire campaigns can be fought in a few hours.
Always makes me happy when a new Gilbert Collins video drops. Like a visit from an old friend.
Thanks David. I'm having a lot of fun with this series. It's like getting six new games in one box, all of them on a subject that I'm interested in.
this was a timely post from my favorite youtube channel. I just got it in the mail yesterday and am starting the rules now. I was thinking of Gilbert looking at it hoping he would give the system another chance since units are now divisions not corps
I'm enjoying so far. I love the easy set up and put away also.
I just discovered your channel and subscribed. Your videos bring back great memories of my brother and I playing games like these as youth, and makes me want to get back into the hobby. Thank you!
Thanks for filming, it's an excellent system - I was surprised by how much I like it, already played all 6 battles😁
I always enjoy your analysis and reviews Gilbert. Thank you.
Thanks for the kind words. I'm glad you enjoy the videos.
Another terrific vid 👍
Thank you.
Are you the same Gilbert Collins who wrote Guidebook to the Historic Sites of the War of 1812?
Yes, that is me. I also designed "Mr. Madison's War" for GMT and "War for America" for Compass. The "Kaiser's High Seas Fleet" game is due out in November of this year from Compass. I will be attending the "Compass Expo" on the weekend of remembrance day in November. This is held in Meridan, CT.
And a fine book it is!
According to the GMT web site, Volume II is titled Army of the Potomac: Campaigns of 1862 and 1864. "It covers the battles of Spotsylvania II, North Anna River, Cold Harbor, and the entire Seven Days battle (McClellan vs Lee), including the prelude Seven Pines (McClellan vs Johnston) when Johnston's wounding brought Lee into the command of the Army of Northern Virginia." UPDATE: Just ordered the game.
Thanks for the info Ken, I was unaware of that. This one seems like a very odd mix. Spotsylvania II seems out of place and also North Anna and Cold Harbour. Which means 3 titles from 1864. I'm glad to hear about the Seven Days Battles title but I'm a bit concerned that we may get a bunch of 'small titles'. The really beauty of this system is the 'wide open spaces' for maneuver, so I'm a bit concerned there. Of course, this is all speculative at this point so we have to wait and see what Mark will come up with.
some of these scenarios seem more like the Great Campaigns of the Civil War series in their scale and then others seem more like the introductory scenarios in GCACW that used only small portion of the map and troops start in position for the fight
It's a mix. Fredericksburg and Chattanooga fall into the small 'battle' category. While the others are more campaign like with lots of opportunity for maneuver.
I'd like Mark to redo Gettysburg in this format and I am looking forward to the next volume in this series.
Yes, I think 'Gettysburg' definitely needs a re-make. I don't own it anymore. It was toooo light.
This is indeed a an excellent system. Simple enough, but it makes you think nonetheless. A lot of maneuvering and doing so within the range of command and control. In pondering some of these battles what in the world was Burnside thinking at Fredericksburg? What if Grant or Sherman been the Union general at Chancellorsville instead of Hooker? I have preordered Volume ll.
Yes it is simple but is designed well enough that you can explore some historical alternatives too.
How exactly does the 1-unit move I-go U-go action system work, in terms of functionality? Is there a unit chit pull? Are there markers for which units have moved? Do you just have to tilt them or flip them over? I like this system in concept, but in terms of being actually workable in a non-video game board game, it seems too difficult.
Download the rules for a closer look. Actually, it's even simpler than what you have described. You can even move the same unit multiple times. It's a system you have to experience to really 'get it'. It's a great introductory game.
Is there an older system that this game might be considered close to,Gilbert?
No, this is a unique system and I have not seen anything like it before. It takes getting used to because you only move one single counter at a time. However, there is little 'down time' waiting for a slow opponent to move all of his units.
I may be missing something but why are the maps that big? Or is it just one map including all 6 battles?
3 different maps. I think some of the battles will stretch great distances and armies will have maneuvering to get to the battle. Also the fact I think that there are two, different but close battle on each map. I bet there is some space not used but they probably also wanted each map to be the standard GMT 22 X 34
How does it compare to GCACW?
You can't really compare them. It's Apples and Oranges. GCACW is a detailed treatment of operations in the ACW and is a far more complicated game. This one, is 'light' and entire campaigns can be fought in a few hours.