Music: "Ría de Arousa", from original soundtrack of TVE Series "Nuestros Caminos a Santiago", about The Way of Saint James. Composed and played by Jose Negrete, Félix Rodríguez and Miguel Angel Chimeno (MrChorusman). We are called "La Casa de los Vientos". ¡Thank you for your comments!
Yes, but the way processors work is "I want that boat. ok, now that one. alright, now that other one..." that latency for each boat adds up. you won't perceive the time it takes for a single thing to be processed, but you'll perceive the time it takes for a few thousand files (1 milisecond slower for each file would turn into a full second delay for a thousand files). In time we'll move to memories like GDDR5, as the average size of the files a cpu asks for gets bigger.
And to avoid confusion, I'm not saying that the gpu isn't important for pc gaming, it is the most important part, as you said. I'm just saying that for most other things that aren't games the cpu matters most, hence why we use DDR3 for the main memory and the gpu's have their own GDDR5 memory.
Some very good footage at the start but live action spoils this type of thing. It becomes a question of "Is this a realflow demo or a compositing demo". A demo which was entirely produced inside the realflow software?
That the reason why render farm exist. You can buy a temporally access (700$ for 10 hours of calculation on super computer) Many small studios with not so many resources do that.
and you are confusing the terms. bandwidth is how much it can load at a time (for example how wide a river is), and latency has to do with how fast it is (the speed of the water on a river). so imagine you want to send bottle with a message through a river, you'd prefer a river with fast currents than a slower, wider one. but now imagine you want to send a boat. on the small, fast river, it doesn't fit, so you send it part by part, while on the wide river you can send the whole boat at once.
You're right, but thats where the problem arises when it comes to gaming. The motherboard has to juggle both memory pools at any given time. That's what creates problems in efficiency and why a console thats way underpowered will outperform or keep up with a far more powerful computer if based on specs. But yes, for a NON-gaming computer its not something thats of concern, but for a gamer like me I would much prefer unified memory. I could also upgrade it instead of buying a new graphics card.
It's not silly to account for, a cpu on a pc often does a lot of work with small files, where it doesn't need a lot of bandwidth so latency is the bottleneck. but for the Ps4 it makes perfect sense, since it's only used for gaming, where the gpu is more important and gpu's don't care about latency, they care about bandwidth so they can use those huge textures and models as fast as possible. so yes, there is a reason to bitch about the 720 not using GDDR5, but not on the pc.
Why do you need a gpu for normal tasks like browsing the web, office work or more intensive programs that are not graphics related? for gaming the gpu is the most important. only the ps3 had a more powerful than normal cpu (the cell) and it gave them no advantage, since the gpu's on both consoles are very similar. the games look pretty much the same on both because they are gpu limited, not cpu limited.
Im not sure about that one though, unless motherboard companies start using unified memory pools and GDDR5. People don't realise how much of an impact something like that could make for physics in games these days. PCI express graphics cards are the real limitation as even though a single 680 would probably blow away any next gen console on raw power alone, when it comes to games it would be lightyears behind in terms of efficiency.
Not sure where you got the latency thing from. Essentially GDDR5 is what DDR 4 will be once it comes out. Latency at that kind of bandwidth is just silly to account for. Unified memory is the way forward considering memory to northbridge "latency" is a big issue on a PC. Theres a reason analysts are bitching over xbox720 using DDR 3 instead of GDDR5, they all say the ps4 wins in that department and so do I....GDDR5 is still waay too expensive unless you go all out and buy millions of chips....
Im native american and asian... And i am truly working hard to learning this program also with 3ds max. And even though you said "I dont wanna be racist" you're still making a crucial racial comment or opinion thinking this program is only for white people dude... It's not... its for anybody who has a talent or just wanna try something new.
Again you are mistaken my friend. The GPU is by far the most important on a PC not a console. Just take past Iterations for example, both the xbox 360 and ps3 had super powerful processors for their time but the GPU's on both outright sucked when it came to pushing out polygons. Consoles are CPU dependent and ports on PC's tend to be CPU limited. High bandwidth ram on a PC would be totally beneficial, "Especially" considering it does so many background tasks. The more bandwidth the better.
costs more than 3ds max & adobes master collection. it might be the best fluids simulator but they're pricing virtually all freelancers out of the market
But you just proved that theory wrong. Think about it like this, If you have a super wide river you can get a lot more boats through even though they are travelling slower then a narrower river with faster boats. Its the same with gaming. Polygon count is the most important bit, the amount of data you can get through at any given time gives you an advantage in this area, for stuff like texture fill rate etc. Plus the latency difference is in milliseconds, its impossible for a human to perceive.
no, Pc's are still better. pciexpress 2.0 is not even a limitation yet and new cards already support pci-e 3.0. GDDR5 is better for gpu's but has more latency than GDDR3, so the cpu get's bottlenecked. for gaming this isn't important but pc's can do other things so it doesn't make sense to use unified GDDR5 on a pc. You're right on efficiency, since consoles allow raw access to hardware but they also have way slower hardware than a high-end pc (to keep prices down) so they are still worse.
Realflow or Naiad... liquids are still like plastic, and even if there is splashes, drops are not enough accurate for photography (it's like wax, thick water, I don't know how to explain this). For animation it's ok, but for photography it's too fake, we still have to modelize splashes instead doing it in realflow, too bad.
Still I love tihs so much! Thank you Nextlimit
Total render time, 1.2 million years.
didn't like the music much but omG the showreel made me cry,,,it's beyond amazing.... I wanna learn,.,,I need centuries to make smthn like this :'(
Amazing! I love/hate stuff like this! It shows me how far I have left to go.
you can change all the settings to make it as thick or thin as you would require
Music: "Ría de Arousa", from original soundtrack of TVE Series "Nuestros Caminos a Santiago", about The Way of Saint James.
Composed and played by Jose Negrete, Félix Rodríguez and Miguel Angel Chimeno (MrChorusman).
We are called "La Casa de los Vientos". ¡Thank you for your comments!
Wow, that was amazing. My computer would probably die trying to render all that out!
Amazing
Some people have too much free time.
Very awesome vid
very nice!
Yes.
very nice
Yes, but the way processors work is "I want that boat. ok, now that one. alright, now that other one..." that latency for each boat adds up. you won't perceive the time it takes for a single thing to be processed, but you'll perceive the time it takes for a few thousand files (1 milisecond slower for each file would turn into a full second delay for a thousand files).
In time we'll move to memories like GDDR5, as the average size of the files a cpu asks for gets bigger.
And to avoid confusion, I'm not saying that the gpu isn't important for pc gaming, it is the most important part, as you said. I'm just saying that for most other things that aren't games the cpu matters most, hence why we use DDR3 for the main memory and the gpu's have their own GDDR5 memory.
I agree, if it was only for gaming it would be great to have unified memory. upgrading it would be nice too :)
Some very good footage at the start but live action spoils this type of thing. It becomes a question of "Is this a realflow demo or a compositing demo". A demo which was entirely produced inside the realflow software?
so where are the tutorials that teach how to produce stuff like this?
That the reason why render farm exist.
You can buy a temporally access (700$ for 10 hours of calculation on super computer)
Many small studios with not so many resources do that.
and you are confusing the terms. bandwidth is how much it can load at a time (for example how wide a river is), and latency has to do with how fast it is (the speed of the water on a river).
so imagine you want to send bottle with a message through a river, you'd prefer a river with fast currents than a slower, wider one. but now imagine you want to send a boat. on the small, fast river, it doesn't fit, so you send it part by part, while on the wide river you can send the whole boat at once.
WWWOOOOOOOOOW
im gonna go buy that right now
perfect
Sí, es posible. La encontrarás en Itunes por Navidad :-)
Maybe if a new partitioning algorithm will come out will be mush faster to simulate hi res details.
Anyone managed to find a listing of what's what in this video?
I'm really curious about what movie that water alien thing at 2'05'' comes from...
Awesome Reel, added to CGMeetup.net
Where is the video with the water monster starting at the 2 minute mark from?
I like it :)
any idea how i can learn this
how to do the explosion of liquids from any object
Same here!
0:43 ... are you from Greece??! thats Greek xD ... What was presented in this video was made with realflow? It seems like a great tool
You're right, but thats where the problem arises when it comes to gaming. The motherboard has to juggle both memory pools at any given time. That's what creates problems in efficiency and why a console thats way underpowered will outperform or keep up with a far more powerful computer if based on specs.
But yes, for a NON-gaming computer its not something thats of concern, but for a gamer like me I would much prefer unified memory. I could also upgrade it instead of buying a new graphics card.
woowww impressive
It's not silly to account for, a cpu on a pc often does a lot of work with small files, where it doesn't need a lot of bandwidth so latency is the bottleneck. but for the Ps4 it makes perfect sense, since it's only used for gaming, where the gpu is more important and gpu's don't care about latency, they care about bandwidth so they can use those huge textures and models as fast as possible. so yes, there is a reason to bitch about the 720 not using GDDR5, but not on the pc.
WOW, it is pretty scary how realistic it looks on some of the scenes.....
Please tell me the movie at 1:56.
Coming to a PS4 near you!
Super
A good software ~ ~ it's a pity that I do not good enough ~ ~
The convo stops when I stay it stops.
cool
Why do you need a gpu for normal tasks like browsing the web, office work or more intensive programs that are not graphics related? for gaming the gpu is the most important. only the ps3 had a more powerful than normal cpu (the cell) and it gave them no advantage, since the gpu's on both consoles are very similar. the games look pretty much the same on both because they are gpu limited, not cpu limited.
Im not sure about that one though, unless motherboard companies start using unified memory pools and GDDR5.
People don't realise how much of an impact something like that could make for physics in games these days. PCI express graphics cards are the real limitation as even though a single 680 would probably blow away any next gen console on raw power alone, when it comes to games it would be lightyears behind in terms of efficiency.
Not sure where you got the latency thing from. Essentially GDDR5 is what DDR 4 will be once it comes out. Latency at that kind of bandwidth is just silly to account for. Unified memory is the way forward considering memory to northbridge "latency" is a big issue on a PC.
Theres a reason analysts are bitching over xbox720 using DDR 3 instead of GDDR5, they all say the ps4 wins in that department and so do I....GDDR5 is still waay too expensive unless you go all out and buy millions of chips....
Im native american and asian... And i am truly working hard to learning this program also with 3ds max. And even though you said "I dont wanna be racist" you're still making a crucial racial comment or opinion thinking this program is only for white people dude... It's not... its for anybody who has a talent or just wanna try something new.
Again you are mistaken my friend. The GPU is by far the most important on a PC not a console. Just take past Iterations for example, both the xbox 360 and ps3 had super powerful processors for their time but the GPU's on both outright sucked when it came to pushing out polygons. Consoles are CPU dependent and ports on PC's tend to be CPU limited.
High bandwidth ram on a PC would be totally beneficial, "Especially" considering it does so many background tasks. The more bandwidth the better.
1) Get realflow
2) Start following tutorials
3) Post them on youtube
4) Get feedback
5) Be professional
costs more than 3ds max & adobes master collection. it might be the best fluids simulator but they're pricing virtually all freelancers out of the market
Render time 300 years ;)
But you just proved that theory wrong. Think about it like this, If you have a super wide river you can get a lot more boats through even though they are travelling slower then a narrower river with faster boats. Its the same with gaming. Polygon count is the most important bit, the amount of data you can get through at any given time gives you an advantage in this area, for stuff like texture fill rate etc. Plus the latency difference is in milliseconds, its impossible for a human to perceive.
type*
Its also nice to have an intelligent conversation with someone on youtube for once XD
Don't get a lot of those these days lol
hhhhhhhhhhhhhhhhhhhh.nice
no, Pc's are still better. pciexpress 2.0 is not even a limitation yet and new cards already support pci-e 3.0. GDDR5 is better for gpu's but has more latency than GDDR3, so the cpu get's bottlenecked. for gaming this isn't important but pc's can do other things so it doesn't make sense to use unified GDDR5 on a pc.
You're right on efficiency, since consoles allow raw access to hardware but they also have way slower hardware than a high-end pc (to keep prices down) so they are still worse.
First get a good pc! Cant do anything impressive without that!
Now it only needs to be drinkable.
0 dislike O___________________O
Realflow or Naiad... liquids are still like plastic, and even if there is splashes, drops are not enough accurate for photography (it's like wax, thick water, I don't know how to explain this). For animation it's ok, but for photography it's too fake, we still have to modelize splashes instead doing it in realflow, too bad.
haha you call this free time?!
6)?????
7)profit
Or you know... A pc that's better...
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