How to Add Extra Bones for Humanoid Characters with Blender & AccuRIG | Character Creator 4 Tutorial

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 51

  • @jeffdavies2824
    @jeffdavies2824 2 роки тому +1

    Great video. Short, to the point, informative and done very cleanly. Please do more like this!

  • @bmart73
    @bmart73 2 роки тому +40

    I shouldnt have to do this in blender, accurig should provide extra bones option

    • @AberrationTheory
      @AberrationTheory Рік тому +10

      No joke. Eye roll every time they tell me to open up another application to do something that should do doable inside of their own application

    • @Nuverotic
      @Nuverotic Рік тому +4

      @@AberrationTheory If they added that you'd have to pay another $300 for the feature. Because they package everything that should come as one, into individual high priced components.

  • @MEDIARUSS
    @MEDIARUSS Рік тому +6

    There is a problem with CC4 when you reimport the Blender character and it automatically assigns an actorBUILD type to the character that is distorted and, when running it through characterization, it gets worse. Followed this to the letter and it didnt work. Any ides on how to fix this?

    • @punkpin
      @punkpin 4 місяці тому

      Same! Unused bones were not listed, importing without the Blender addon just makes it worst... There was no option to turn unused bones as used.. or whatever! It just didn't work

    • @MaxJones-xt4fl
      @MaxJones-xt4fl 3 місяці тому

      Click cancel

  • @TomorrowWorldStudio
    @TomorrowWorldStudio 2 роки тому +3

    Thanks RL very useful info👍

  • @강창수-z3l
    @강창수-z3l 4 місяці тому +1

    Create a character Base Body in CC,
    then create a Custom Cloth and add it as an Accessory to do "Trasfer Skin Weight" and then export it with FbxKey.
    Because these are Clothes that require additional bones,
    take them to the modeling tool, add Bone, bind them, and import them back to CC.
    BUT,
    Character Creator (Import FBX) -
    1. CC Avatar(Standard)
    : If I import with FbxKey, BlendShapes (Facial Motion) is activated, but Bone cannot be added.
    If I add and import Bone to FBX itself, that Bone will not be activated in CC.
    2. Humanoid(Non_Standard)
    : As in the video, I can import and use Bone added to FBX, but cannot use the model's existing BlendShapes (Facial Motion).
    Facial Motion is possible as a separate work, but there is no reason to use CC if such a series of additional work is required.
    There is a need for a function that can use Facial Motion as it is and use additional Bone at the same time.
    Alternatively, CC itself needs to create a function to add Bone.
    Please let me know if there are any other solutions that already exist in CC.

    • @reallusion
      @reallusion  4 місяці тому

      Hi @강창수-z3l,
      If you want to add custom bones to the clothing for your CC3+ character, it's recommended to skip the Transfer Skin Weight process. Instead, export the clothing as a prop to an external software, add the bone there, and then import it back into CC as a prop.
      Since CC allows props to have bones, you can then attach the rigged clothing prop to the character's skeleton. At this point, the clothing will automatically convert from a prop to an accessory, which may be better suited to your needs.
      For more information, watch the following video:
      ua-cam.com/video/zBRhXQ4P2WI/v-deo.html

    • @nachiitoman
      @nachiitoman 22 дні тому

      @@reallusion This is the answer I needed to add ponytail-like-braids to my character

    • @stephananemaat
      @stephananemaat 18 днів тому

      @@reallusion The video you liked doesn't show the process you described, are you sure you linked the right video?

  • @SkyHandOneTen
    @SkyHandOneTen 2 роки тому +3

    When I import my model I have to choose a profile then after choosing one there is no characterization option. I've tried all 3 profiles, non work. This is unacceptable that this program has been out for as long as it has and there are no updates on how to use it.

    • @2oon24
      @2oon24 Рік тому +1

      Same problem. It's making me crazy.

    • @stephananemaat
      @stephananemaat 11 місяців тому +2

      When you are presented with the option to select a profile, just click cancel. It will go ahead and import the character without assigning a profile, and automatically put you into characterization mode.

    • @MaxJones-xt4fl
      @MaxJones-xt4fl 3 місяці тому

      @@stephananemaatBless you

  • @nu-beings
    @nu-beings 17 днів тому

    In the latest version of CC4 I get a Critical State Error message None Mesh Entity Detected when attempting to Asset Import through the Go B and the Blender Data Link and the CC Pipeline.

    • @reallusion
      @reallusion  5 днів тому

      Hi @nu-beings,
      Please make sure your mesh is selected prior to export. If you are still encountering a problem , please submit a feedback along with screenshots and/or screen recordings to your support team:
      www.reallusion.com/CustomerSupport/User/FAQList.html

    • @nu-beings
      @nu-beings 4 дні тому

      @@reallusion Yeah it's not working. I actually sent the character rigged with the new bones to Rampa.

  • @Mavic3-w1b
    @Mavic3-w1b Рік тому

    Hey, when I export to Blender, all the bones get misaligned/rotated. How to avoid this ???

  • @TimV777
    @TimV777 Рік тому

    Will this mess up the cc rig for using facial wrinkles n all?

  • @neelgamers2675
    @neelgamers2675 2 роки тому +1

    thank you brother , that was very useful infromation

  • @zhaoyijie
    @zhaoyijie Рік тому +1

    I now want to bind bones to the clothing (such as the skirt) of my Character Creator 4 character, so that I can use Spring Bones in Unity to prevent the skirt from clipping into the character's thighs. Are there any tutorial videos on this? I've searched for quite some time but haven't found any. The modeling software I'm using is Blender.

  • @octopuss3893
    @octopuss3893 2 роки тому +1

    It's time you thought about VR production. We need to navigate in iclone with a VR headset, you can do it using steamVR like UE
    and also to export 3d 180° Stereoscopic video

  • @salientfilm
    @salientfilm 26 днів тому +1

    do we still have to do this in blender?

    • @reallusion
      @reallusion  5 днів тому +1

      Hi @salientfilm,
      Standard skeletons can be applied your characters using CC. Or you can use AccuRIG to auto-rig your character models.
      Charactermizing
      courses.reallusion.com/home/character-creator/characterize?v=character-creator-4-tutorial-characterizing-humanoid-characters
      AccuRIG
      courses.reallusion.com/home/character-creator/characterize?v=character-creator-4-tutorial-advanced-accurig-in-character-creator-4

    • @salientfilm
      @salientfilm 3 дні тому

      @@reallusion

  • @SkyHandOneTen
    @SkyHandOneTen 4 місяці тому

    The model loses all facial animation when I reimport it into CC4 from Blender.

    • @reallusion
      @reallusion  4 місяці тому

      Hi @SkyHandOneTen,
      Under ""Facial Profile Editor > Edit Expressions"", you can easily save and load facial profiles. This allows you to save a custom profile before exporting your character and reload it whenever needed.
      For more details, check out the video below:
      ua-cam.com/video/oqGrtbwBlPA/v-deo.html

  • @FF-FAN9999
    @FF-FAN9999 2 роки тому +1

    when i click to import the character after doing the extra bones it asks me whats the auto conversion profile. the rig was done in accurig, but i only get actor build, actor scan and ccg3. not sure which one to pick

    • @SkyHandOneTen
      @SkyHandOneTen 2 роки тому +1

      This is an important question. I get the same results and no answers for how to solve this.

  • @RichardRiegel
    @RichardRiegel Рік тому +1

    I tried to find solution to assign any bone I need to a spring effect on standard character. If I'm nor wrong, this great ability from IC7 no longer works in IC8 anymore. So you can't simulate character drifts on motobike etc.. Which means, that the 'greatest' animation software failed on a basic simulation function? Unbelievable..

  • @djinghiskhan9199
    @djinghiskhan9199 2 роки тому

    CC3 is not supported anymore?

  • @contentcreator8284
    @contentcreator8284 2 роки тому +12

    Reallusion maybe the worst company in the 3D creators industry. Their greed knows no boundaries. You have to pay to buy the software, then pay again for content, then you have to pay a third time to be able to use the content in a business setting. Because of their licensing.

    • @clepzarellano1926
      @clepzarellano1926 2 роки тому

      ??

    • @Jungbluth11
      @Jungbluth11 2 роки тому +6

      You made my day.🤣🤣🤣
      This isn't a program for the average but for professionals. and in a professional environment this is normal.

    • @Kerphelio01
      @Kerphelio01 7 місяців тому

      @@Jungbluth11 It's normal in a professional environment to get ripped off and be constantly told to use a free, multi-disciplinary open-source tool to do the things that your very expensive, very "specialized" product should do but doesn't?
      Thanks for the comedy - at least now I know what hobbyists think the word "professional" means... 🤣😂🤣

  • @sovann991
    @sovann991 Рік тому

    very good idol

  • @RazemNaDiecie
    @RazemNaDiecie 2 роки тому

    Thanks!

  • @yauauaua4948
    @yauauaua4948 2 роки тому

    hey Reallusion, how to instal 3DXchange for iclone 8, do people still use 3DXchange or there is alternatif software, please someone tell!

    • @Nuverotic
      @Nuverotic Рік тому

      You don't need it at all anymore.

  • @studioshitaketakashita7093
    @studioshitaketakashita7093 2 роки тому

    Genesis 9 motion profiles please and thank you

  • @pabloperdomo3
    @pabloperdomo3 Рік тому

    It doesn't work

  • @velRic
    @velRic 10 місяців тому

    Why haven't you made a tutorial on creating non-CC characters from scratch? Most of your tutorials aren't about custom characters, but this topic is split across several videos, making it hard to follow. I've spent days on my custom character and still can't figure out why the face expressions aren't working in motion puppet tool. To be honest, most of your tutorials aren't beginner-friendly for those starting with iClone and Character Creator, especially since they don't start from scratch. it is so frustrating esspecially when your software is so expensive

  • @viktorshtam2104
    @viktorshtam2104 2 роки тому

    Thank

  • @kizhaband5632
    @kizhaband5632 2 місяці тому

    I find cc4 to be really weak in managing the bones and specially in weight painting this process of skinning the tail should be automatic just like in blender with applying the bind with automatic weights this proves that cc4 is not intuitive at all

  • @cosmosariyanto8422
    @cosmosariyanto8422 Рік тому

    dificult than blender

  • @Azzazel_
    @Azzazel_ 6 днів тому

    So basically all is good if you use a regular normal human, but if you want/ need to add anything extra you need to use a real rigging software and do traditional rigging... wow.... just wow

  • @as5982
    @as5982 3 місяці тому

    高い割に使いづらい。