What are video game mechanics? Concept explained!

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  • Опубліковано 19 чер 2024
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    Sometimes called 'core mechanics' or 'gameplay mechanics' this term can be quite tricky to get your head around, so in this video I explain what exactly they are. This is a key concept for anyone studying video game development and video game design. Examples used include Sonic the Hedgehog
    Flappy Bird, Halo, Command and Conquer, and Total Annihilation.

КОМЕНТАРІ • 31

  • @Zaites
    @Zaites 3 роки тому +13

    Its been a long time I've been searching what is the difference from gameplay and gamemechanics, this video explain in simple and assertive words.
    Good job!

  • @gildas7200
    @gildas7200 3 роки тому +3

    Extremely helpful for my course to understand this. Cheers!

  • @rosaliek5431
    @rosaliek5431 5 років тому +1

    Thank you soo much for explaining this!

  • @chukwudiebite7775
    @chukwudiebite7775 Рік тому

    Clear
    Concise
    Thank you very much for this explanation

  • @user-dz1lj3gq5c
    @user-dz1lj3gq5c 11 місяців тому

    Extremely helpful! Thank you so so much

  • @angusmarch3960
    @angusmarch3960 3 роки тому +3

    Yes, it was helpful. So what would you call the stuff that gets stripped away to reveal game mechanics? "Flavouring"? "Theme"? "Game concept"?

  • @aCookedFella
    @aCookedFella 2 роки тому

    Thanks for making this video

  • @esan120au
    @esan120au 2 роки тому +2

    Thanks for the simple, succint and clear explanation. As a fan of rpgs, l enjoyed the Diablo part most. There's math behind many things. Thanks again

    • @TheMediaInsider
      @TheMediaInsider  2 роки тому

      Glad it helped! I have loved all the Diablo games too

  • @LiamTriggered
    @LiamTriggered 6 років тому +1

    Do you have any suggestions for a group activity on finding the target audience of a Video Game?

  • @mannyman1012
    @mannyman1012 4 роки тому

    Ahh you make it sound so easy.

  • @sunalharbi
    @sunalharbi 3 роки тому

    Many thanks

  • @saurabhbhati9818
    @saurabhbhati9818 3 роки тому

    Only developer see your video.. man good job

  • @ChrismisHere
    @ChrismisHere 3 роки тому +3

    Hey, can anyone tell me where the footage at 0:07-->0:09 is from? It looks great :O

    • @tycho25
      @tycho25 3 роки тому +1

      I'm wondering the same thing, it's gorgeous.

    • @ChrismisHere
      @ChrismisHere 3 роки тому

      @@tycho25 I know-!!

    • @anitakhounthong7011
      @anitakhounthong7011 3 роки тому

      If you haven't found out, it is a scene from The Artful Escape.
      ua-cam.com/video/dihKJ-11Bs4/v-deo.html

  • @cuonghoangnguyen6048
    @cuonghoangnguyen6048 3 роки тому +1

    thank you, sir ! And you have handsome hair !

  • @kavindudananjaya3290
    @kavindudananjaya3290 3 роки тому

    thanks

  • @NotASpyReally
    @NotASpyReally 3 роки тому

    This is a very good video but what I wanted to know is how to make "new" and "creative" game mechanics. And I use the "" symbols because I know that doing that literally is almost impossible. But I want to create innovative games and I don't know how to do that lol

    • @TheBlackAntagonist
      @TheBlackAntagonist Рік тому +1

      I think personally that the key is to combine mechanics basically. Like how Roguelite RPGs are just RPGs but potentially harder.

  • @a1ivh
    @a1ivh 3 роки тому

    I understand that this video has been posted over 2 years ago but I still will leave my question so I might get clear answer on it.
    My question is regarding physics and mechanics. What is responsible for handling stuff like the weight or the effect of physics, e.x. gravity, on the characters and other actors or even non-actor objects of the game.
    I believed that it is part of the mechanics but then I came across this video about the relation between weight, timing and spacing in animation by Richard Oud(Horizon Zero Dawn lead animator).
    ua-cam.com/video/V3y59lpob34/v-deo.html
    And then it got all confusing. Should it be part of the gameplay mechanics or animation. If it is part of the animation then how are we going to parameterized it based on the environment? For example if we have a character who is traveling around the universe and has a heavy axe and then in different planets with different gravity the effort for moving the axe would be different.
    Does my concern make any sense?

    • @NotASpyReally
      @NotASpyReally 3 роки тому +1

      I'm no expert but I think that would depend on what you want. Do you want it to be a game mechanic? Then you give importance to the weight/speed of the character in the game, for example by making fast enemies that you have to dodge. If you don't want it to be a game mechanic, but you still want the character to move slower when he weights more, then don't give it importance / don't make it matter for the difficulty of the game. The third option is to not make the character slower. It might look really bad at first if you're used to it, but I don't think it's that big of a deal. Look at the Fallout games: The character only goes slower when he has over X weight, and everyone's ok with that.

  • @katherinemacleod4736
    @katherinemacleod4736 6 років тому +1

    #Bringthebeardbackplease

  • @thearchangel9835
    @thearchangel9835 3 роки тому

    😮excuse me what!!?!?! Did you just say at 2:55 "die-ablo" ??? Hmm... so that's what got you those 2 dislikes I'm guessing!😯

    • @thearchangel9835
      @thearchangel9835 2 роки тому

      @Iroh nope!.. Im actually for a big thumbs up 👍 and I think this is an incredible video and also underrated af!

    • @thearchangel9835
      @thearchangel9835 2 роки тому

      The initial comment it was supposed to be a joke!..

    • @thearchangel9835
      @thearchangel9835 2 роки тому

      And also astonishingly enough, this video has been out there 3 years ago and I did put this comment 3months ago when it had only 2dislikes, which is incredible!🌟

    • @tanglefur4852
      @tanglefur4852 2 роки тому

      What's a dislike?