What's the best 3D software? It depends...

Поділитися
Вставка
  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 482

  • @blackenigma6777
    @blackenigma6777 2 місяці тому +1290

    The fact that Blender is completely free and that good is crazy honestly

    • @artgoat
      @artgoat 2 місяці тому +40

      Not to mention that for Houdini, the price you pay is just a rental, MINIMUM $200 a year.

    • @cringemaki
      @cringemaki 2 місяці тому

      ​@@artgoat I knew nothing about Houdini until now. Did a little bit of research and SURPRISE! They offer a perpetual licence! Sure, it is expensive but that's a nice thing since everything is becoming a SaaS.

    • @SBaldo8
      @SBaldo8 2 місяці тому +14

      And you can learn anything you want on the free apprentice license

    • @warrenarnoldmusic
      @warrenarnoldmusic 2 місяці тому +9

      Not to mention the great ux, documentation, community, and a small clean binary that comes with it. Its the best FOSS.

    • @Zaire82
      @Zaire82 2 місяці тому +10

      That is one benefit of open source software. The people who want features are the ones who make them.
      The original owner of Blender was a really chill guy.

  • @PhantomWowfull
    @PhantomWowfull 2 місяці тому +1567

    People forgot that Blender has 100000 million more tutorials to learn it which makes it much better to learn

    • @matsv201
      @matsv201 2 місяці тому +12

      I donr think people forgot that. Hudini got a huge hit to learning

    • @DDjivan
      @DDjivan 2 місяці тому +5

      @PhantomWowfull just say you didn’t watch the video

    • @bouzz4840
      @bouzz4840 2 місяці тому +9

      + it’s free and has an awesome community

    • @almost_friday9745
      @almost_friday9745 2 місяці тому +1

      this is why it's so hard for me to leave unity. There are good alternatives, but godot and s&box lack documentation

    • @morphtek
      @morphtek 2 місяці тому +10

      What an idiotic statement , so many tutorials over 80% are complete waste of time and you spend even more time figuring out which one is good ,in houdini you only have 1 way and that is up to you to learn how it works , then its just up to which branch of 3d work youre going to go

  • @MonoChrome977
    @MonoChrome977 2 місяці тому +531

    "Oh what's that?"
    "HOUDINI."

    • @MrJBA79
      @MrJBA79 2 місяці тому +15

      It'll magically make your hairline and free-time disappear while turning what little hair remains snow white.

    • @karandeepsingh2107
      @karandeepsingh2107 2 місяці тому +2

      😂😂

    • @HarleyAMV
      @HarleyAMV Місяць тому +1

      I read this in the voice of a Jawa from Star Wars 😂

  • @suposed-real
    @suposed-real 2 місяці тому +372

    Paint 3D obviously takes the W

    • @LivingVoxelAmbience
      @LivingVoxelAmbience 2 місяці тому +16

      Believe it or not, I started with this, because I didn't know any other 3D software 😂

    • @leevikamarainen1493
      @leevikamarainen1493 2 місяці тому +13

      They are discontinuing it 😢

    • @nasfoda_gamerbrbigproducti5375
      @nasfoda_gamerbrbigproducti5375 2 місяці тому +4

      That one software that opened whenever I clicked on a 3D model file? I hate it lol

    • @jackkraken3888
      @jackkraken3888 2 місяці тому

      I hate that it didn't include a built in export feature and you had to use another tool

    • @elnewbie2611
      @elnewbie2611 Місяць тому

      😂😂😂

  • @briansilva3765
    @briansilva3765 2 місяці тому +194

    Even if it is not the best at everything, Blender is just the more consistent and practical choice, free, easy to use and learn, full of tutorials and documentation.
    Sure if you are a professional with years of experience and money, you would prefer a software that is the best at something specific, but for 90% of people, Blender would always come out as the best choice.

    • @matidfk5171
      @matidfk5171 2 місяці тому +13

      also the fact blender is really extendable, you can find addons for almost anything. I didnt like how awkward the default baking tools are so i made an addon to simplify it and add features i wanted and now im perfectly happy, really enjoy working with it

    • @yasirrakhurrafat1142
      @yasirrakhurrafat1142 29 днів тому +1

      ​@@matidfk5171 wow, which addon did you make?

  • @strazhusk7055
    @strazhusk7055 2 місяці тому +53

    Watching one of your videos many years ago led to a chain of events and i am now going into a game design degree. Thankyou for the blender donut tutorial.

    • @MrJBA79
      @MrJBA79 2 місяці тому +2

      I hope that your career is a success like that donut tutorial and not a dismal failure like Shady Vance trying to buy donuts from people who refuse to be on camera with him.

  • @kleytman
    @kleytman 25 днів тому +5

    I used to love 3ds Max

  • @PikaPetey
    @PikaPetey 2 місяці тому +53

    Sees 3DS at the bottom of the recommend list....yeah....I feel the same... even though I use it everyday....😅

    • @stark8267
      @stark8267 2 місяці тому +2

      same

    • @Biru_to
      @Biru_to 22 дні тому

      I mean, Blender is incredibly good for it's price. But when I'm importing mocap data, blender often either slows down significantly, or simply freezes and crashes. Often the best deal, is not the best. 😉 I wish some day I can stop paying Autodesk though 😊

    • @grantrane1138
      @grantrane1138 20 днів тому +1

      🤦🏻‍♂️ me too. Once or twice a year I look elsewhere. Unfortunately when it comes to Archviz 3ds Max and Vray still has a slight edge.

    • @dirhi
      @dirhi 15 днів тому

      why did i immediately think about the nintendo 3DS

    • @lmdirkdiggler7170
      @lmdirkdiggler7170 6 днів тому

      Yup. I learned 3DS Max back in the day bc it was "more serious" than Blender, but uh, here we are I guess! 😅 lol

  • @maxgordon3194
    @maxgordon3194 Місяць тому +33

    if you asked 6000 users and majority use blender made by a guy who makes blender tutorials explains it all

    • @marceloruffino
      @marceloruffino 19 днів тому +2

      lol exactly

    • @maxgordon3194
      @maxgordon3194 19 днів тому +5

      @@marceloruffino in animation industry, vfx and other stuff blender still isn't used on a industry wide level. this survey isn't that great. not saying blender is bad but the UI needs improvement big time.

    • @dzakikamal5323
      @dzakikamal5323 15 днів тому +2

      that doesn't explain the houdini part

    • @maxgordon3194
      @maxgordon3194 15 днів тому

      @@dzakikamal5323 houdini is good as it can model and do everything blender and others do but it can also export its particles directly to unity and unreal engine it is mad ein suhc way to be super compatible. its particle ssytem and sims can be exported voer quite eaisly and it works very well with unreal like make your particle or vfx in Houdini move it to unreal or any engine or software of your choice

    • @DaWasTaken
      @DaWasTaken 12 днів тому

      Not really, the survey says otherwise no?

  • @wolf5370
    @wolf5370 2 місяці тому +12

    I have access to several of those, but pretty much always return to Max for modelling, Maya for rigging - others I use occasionally and for bits and pieces that are easier to do such as Grooms and Normal to Displacement conversion etc. Guess you use what you're used to.

    • @dnghn.design
      @dnghn.design Місяць тому

      Yea max and Maya is standard.
      Unless you're 3D motion graphics designer, then C4D.

  • @user-ev6fj5up9w
    @user-ev6fj5up9w 15 днів тому +2

    Blender 🔥 it's like a Super-Man with multi powers 🤩

  • @ghoziakbar6410
    @ghoziakbar6410 2 місяці тому +13

    As someone who learn 3d from blender and 3ds max, houdini is just a whole different level of software. It feels more like a virtual machine rather than a 3d software.

  • @tuomoluukkanen7265
    @tuomoluukkanen7265 2 місяці тому +9

    But, I mean.. how are Unreal or Unity "3D softwares"? I've worked as a Game Artist for a while, and it's not like a game engine will replace a modeling software anytime soon, or the other way around.

    • @SlateBlueC4t
      @SlateBlueC4t 2 місяці тому +2

      Yeah true. I was surprised why they're competing against modelling programs. Unreal and Unity are engines, not modelling tools like Maya or Blender

  • @kenzietownsend6644
    @kenzietownsend6644 16 днів тому +1

    Blender often carries the misconception of being lower quality due to its free, open-source nature. However, when you enhance it with some well-crafted Python scripts and robust add-ons, it easily matches the price of Maya Indie-only with a much more engaging and customizable user experience. It's hard to beat the creative freedom that comes with using Blender. I'll say Blender is better than Autodesk one more time. I had to use Autodesk for my last class and was dead inside the whole semester.

  • @RJiwatram
    @RJiwatram 2 місяці тому +13

    I’m learning Houdini at the moment and I absolutely love it. I’ve been using Blender for over a decade so funnily enough getting into Houdini wasn’t as steep a learning curve because all the 3D fundamentals are easily transferable. The simulations in Houdini is f***ing epic! I got tired of the FLIP sim domain being maxed out to 10m by 10m in blender. Plus the granularity of sims in Houdini is the chef’s kiss.
    Blender is the better modeller not that is any surprise. And since I’m comfortable in Blender I can use that for modelling. And then move everything to Houdini for sim.
    Blender materials node based workflow is more sensible tho. Houdini you’re going between panels and nodes which I guess if you’re used to makes sense. But I prefer the node based work flow for materials in blender.

    • @maccojae07
      @maccojae07 2 місяці тому

      I just started Blender, do I switch now or know more about the blender then move?

    • @RJiwatram
      @RJiwatram 2 місяці тому +1

      @@maccojae07 stick to blender. Not only will it teach you all the fundamentals it’s got a robust set of features that will allow you to push and learn things at whatever pace or direction you want for free or little cost.
      It has gained a lot of traction and has a lot of support across the industry.
      I’d stick to Blender. Plus there’s no reason why you can’t use multiple software. This particular field does require a multi-disciplinary mindset, aka, a generalist which is increasingly sought after from what I’ve been reading.

    • @CinemaZiggy
      @CinemaZiggy 2 місяці тому

      I’d recommend using Solaris and Karma I spent so much time with mantra but when you make the switch it simplifies the whole materials, lighting and overall look dev/layout process. I’d imagine transitioning from blender that would feel a bit more at home than trying to figure out mantra and the older systems that go with it.

    • @Anthonyg5005
      @Anthonyg5005 Місяць тому

      I love how fast and stable the simulations are, the only issue I have is remembering what software I'm using because of the different viewport controls

    • @vladartiomav2473
      @vladartiomav2473 2 години тому +1

      Love Houdini, but the Solaris workflow for rendering is pretty awful compared to blender for example.
      All this back and forth motion between contexts, just to preview an image.
      Redshift is the better workflow with Houdini.

  • @DT-hb3zu
    @DT-hb3zu Місяць тому +3

    I just found 3D Coat. Seems really promising, and a fairly cheap lifetime license.

    • @demianpelos
      @demianpelos 20 днів тому

      3d coat is better than brush since is more like any other program, also ZBrush drop the ball when they move to subscription.

  • @MaximumSpice
    @MaximumSpice 2 місяці тому +6

    Was interesting to see Blender was also second in a lot of them too

  • @lllpearlslll
    @lllpearlslll 17 днів тому +1

    I use 3D max and love it 😍

  • @legrandcolin
    @legrandcolin 2 місяці тому +1

    Working in several industry for a long time now. My two softwares ? Houdini and blender 😊

    • @Kian_HT
      @Kian_HT 4 дні тому

      hi there
      quick question...
      didn't you run into any problems with companies or clients because blender is not an industry standard software?
      I love blender but I'm really confused about this matter :(

  • @vaka-s-art
    @vaka-s-art Місяць тому +3

    As a 3D artist I want to say that arguing about which program is the best is like arguing about which food tastes better. It all comes down to the personal experience of the individual and what they want to do. For example, Maya is good for animation, and 3D Max is good for modeling objects, such as furniture. Blender is popular not only because it is free, but also because it has a lot of things you can do, etc.

  • @yordanosabebaw767
    @yordanosabebaw767 28 днів тому +1

    Maya is best for animation, Houdini for VFX, and blender for generalist

  • @AyushBakshi
    @AyushBakshi 19 днів тому +1

    3ds Max is pretty good these days. Just that lots of its features are ancient and are kept even in the latest version (for backwards compatibility).. they should add their upgrades .. MassFX, mCloth, plus a few dozen modifiers..

  • @aManFromEarth
    @aManFromEarth 22 дні тому +1

    Blender, Unreal, and 3DCoat is all I need 😎. Screw greedy Adobe and Autodesk (This is coming from a Maya and Substance Painter user)

  • @smithy2
    @smithy2 2 місяці тому +5

    Im trying to learn blender, but im a 20yr Maya user and i just find it the easiest to use for its hotkeys, i learned Max too, but i found it abit slow with workflow

    • @ImASquishyFish
      @ImASquishyFish 2 місяці тому +1

      I'm pretty sure there's a preset in blender to set it up exactly like Maya, for the hotkeys, UI and even theme

    • @smithy2
      @smithy2 2 місяці тому

      @ImASquishyFish yep there is, but it actual confused me when i watched the tut as I try to learn, I do have a hotkey cheat sheet
      it's just getting used to a new program

    • @SlateBlueC4t
      @SlateBlueC4t 2 місяці тому

      ​@@ImASquishyFish That's actually cool in case you're forced to use blender at work

    • @core36
      @core36 Місяць тому +1

      @@smithy2I always feel like learning the first application is easier than learning the second, similar application. It’s just not the same application no matter how similar you can set it up to be.
      It’s important to at first try to use the application how it’s intended by the developers. It’s a mistake to try to bend the workflow to what you are used to, because it will not work, the workflow will not be the same, instead it will be worse.
      Going from windows to Mac
      From adobe to affinity
      From milkshake 3D to blender (that one was wild, lol)
      From adobe premiere to davinci resolve
      Corel to Inkscape
      Give the new workflow a shot, who knows, it might be better.

    • @smithy2
      @smithy2 Місяць тому +1

      @core36 yeh I will, just need to find more time to really focus on learning it

  • @mipe7755
    @mipe7755 Місяць тому +1

    Also, if you want a specific change / improvement to happen to your favorite piece of 3D software, Blender gets you the highest chance for it to actually happen. Whether as a native feature, addon or a custom script that someone can just glue for you in half an hour on a forum. Happened to me many times. No other soft has ever made so many of my wishes come true.

  • @DeeGeeG
    @DeeGeeG 18 хвилин тому

    So glad i started learning in C4D lol

  • @plokkum
    @plokkum 2 місяці тому +3

    I have been using 3ds Max since R3.1, but switched to Blender three years ago. There was one job I had though, that required me to go back to 3ds Max and VRay because of the size and amount of volumetric that had to be rendered. Blender just couldn’t handle it.
    But all in all, Blender is now my no brainer go-to. I just wished TyFlow would one day come to Blender…

    • @DiegoSynth
      @DiegoSynth Місяць тому

      Is Blender better at rigging, skinning and animations? All these are very glitchy in 3Ds Max, hence becomes a pain.

    • @aresnir2725
      @aresnir2725 Місяць тому +2

      What make you switch to Blender? I guess, just because other people using it.

  • @rdl8443
    @rdl8443 2 місяці тому +16

    yeah you said it: "YOU ASKED". if someone from a different niche asked the same question the results would be different

    • @maxgordon3194
      @maxgordon3194 19 днів тому

      blender lacks in animation usage in industry and production and also vfx and stuff. the UI is bad too and not begineer friendly. many quit blender due to the crappy UI.

  • @Overneed-Belkan-Witch
    @Overneed-Belkan-Witch 20 днів тому +1

    Zbrush crying in the corner with tears of every Hanime artists

  • @kage6677
    @kage6677 26 днів тому

    Unity even entering the rankings is a big w as it wasn't a 3d modelling software by nature but still gets recommended

  • @robob3ar
    @robob3ar 2 місяці тому +1

    as former 3dsmax user I’d reccomend blender as well.. checks

    • @DiegoSynth
      @DiegoSynth Місяць тому +1

      Is it better than 3Ds Max? Less glitchy? Faster workflow? Was it difficult to switch / learn? Thanks!

  • @PistonAvatarGuy
    @PistonAvatarGuy 2 місяці тому +7

    I loved, loved, LOVED 3ds Max and was just starting to get good with it (none of my later work made it online) when my license ran out. The Lynda tutorials that I used were incredible. I started learning the software with Gmax sometime around 2005 and really regret not sticking with it at the time.

    • @thisGuy481
      @thisGuy481 2 місяці тому +3

      I use 3ds max almost exclusively and it is amazing for modeling

    • @PistonAvatarGuy
      @PistonAvatarGuy 2 місяці тому

      @@thisGuy481 Blender looks likes it's awesome as well, and I really wish that I had the drive to spend some time learning it, the desire is just gone these days.

    • @thisGuy481
      @thisGuy481 2 місяці тому +1

      @@PistonAvatarGuy I feel that 100%

  • @perkele1989
    @perkele1989 Місяць тому +4

    Having softwares like Houdini, Blender and Unreal in the same comparison is ridiculous. It’s like comparing apples, oranges, and toilet paper.

  • @CharlesDanielCharly
    @CharlesDanielCharly 2 місяці тому +44

    Honestly if the animation 2025 project goes well blender would be used a lot more in the industry and could be the killing shot to maya...

    • @blenderguru
      @blenderguru  2 місяці тому +20

      I'm not so sure. Blender's GPL license is too risky for a lot of studio pipelines.

    • @Silvers_27
      @Silvers_27 2 місяці тому +3

      Hmm what's that a GPL licence?​@@blenderguru

    • @BuffRobotiX
      @BuffRobotiX 2 місяці тому

      ​@@Silvers_27 A software license dictates the terms of use and restrictions on a piece of software. Software released under the GPL (GNU General Public License) is free to use commercially but has a specific restriction that any source code changes to the software must be released to the public. For that reason many corporations stay away from GPL licensed software and prefer more permissive licenses like MIT, BSD, or Apache.

    • @glitchered
      @glitchered 2 місяці тому +4

      @@blenderguru i dunno any studio from the inside, but i don't think it's a licensing issue. they have to rewrite every piece of their custom pipelines to integrate blender and make it do the same things. it's effort and probably to much work they don't wanna do. that's why they stick with maya. they are used to it. and it's not developing. so the work environment and pipeline integration is stable.

    • @glitchered
      @glitchered 2 місяці тому

      @@BuffRobotiX really? i think i could mod blender and never release it and make money. it's open sauce. not that i wouldn't share the improvements anyway, tho. custom addons and all the py scripting is probably not included in that. this is the company internal code. yeh...

  • @clifforderskineart
    @clifforderskineart Місяць тому +5

    You a blender guy askes 6000 blender fans what software they recomend.

  • @IsfarKabirTamim
    @IsfarKabirTamim 2 місяці тому +1

    I love Blender the most and would prefer others to use it!

  • @wenzx
    @wenzx 19 днів тому +1

    Modo still have the best modeler and UI but i love Blender

  • @pollloxxx
    @pollloxxx 2 місяці тому +1

    I used 3DsMax when I was young and now I see Blenders tutorial and is so much easy than 3dmax in that time. I don't work in 3d right now but I want to comeback and I going to do this in Blender, So much simple !

  • @Ouch-fu7sl
    @Ouch-fu7sl 24 дні тому

    First time hearing about existence of a programm called "Houdini"

  • @IJustLoveStories
    @IJustLoveStories 29 днів тому

    A someone who finished a film project in Maya last year, i feel very validated seeing it score that low

  • @SimplyDingo
    @SimplyDingo 2 місяці тому

    This is so very interesting. Can you do a full video on that and go a bit in to the details and your own opinion about these things? I just saw your video by chance, but seeing someone talk about this with actual facts is very important to me.

  • @russellpierce3987
    @russellpierce3987 2 місяці тому

    lmfao, seeing that end bit was really an autodesk moment

  • @Bassquake76
    @Bassquake76 2 місяці тому +7

    Guess Lightwave isnt a thing anymore.

    • @demianpelos
      @demianpelos 20 днів тому

      Well the software got neglected like 10 yrs and now they are trying to come back. Was an amazing software at the time. But catching 10 yrs of tech and companies already done pipelines around other softwares

  • @GreenJay
    @GreenJay 2 місяці тому +2

    Disappointed, I didn’t see Source Filmmaker on here 😂

  • @pascalcreativedesign8790
    @pascalcreativedesign8790 Місяць тому

    I'm not much of a blender user but after watching your presentation about improving blender's UI and asking who donated, I donated to the blender fund. $25 euros. If all 2.5 million users gave $25 euros which isn't much, that would certainly help.

  • @sergimusprimal7641
    @sergimusprimal7641 Місяць тому +1

    I feel like this is slightly misleading though, most of these softwares have vastly different uses across the 3D art field. Unity and Unreal barely have 3D modeling and rigging capabilities (Current UE5 updates excluded) And I'm not going to go into Houdini to polygon model, I'm bringing in assets I modeled in Maya, Blender or Max, and creating whole procedural scenes. I also fear for the longevity of Blender without a centralized support network.

  • @pajeetsingh
    @pajeetsingh 19 днів тому +1

    Houdini engineers built from first principles. Theh are best.

  • @alainpierre
    @alainpierre Місяць тому

    Good to see Blender, a completely free software, so near to perfection.

  • @Finreii
    @Finreii Місяць тому

    I use 3DS max mainly, I love it! I had to learn maya for something work related and hated it! I agree though that if a friend was to ask me what software to use, I would say blender.

  • @PoisonedAl
    @PoisonedAl 2 місяці тому +2

    Who the hell models in Unreal or Unity? That's not their job. It's like trying to make toast with an oxy torch. I mean you can, but the toaster is right there!

  • @neilvanrooyen7196
    @neilvanrooyen7196 12 днів тому

    As a non professional 3D designer, I found Cinema4D the quickest and easiest to learn.

  • @Xalzia
    @Xalzia 23 дні тому +1

    A true friend would not recommend a back alley or shady cornerstore where you'll get robbed. Why would software be any different?

  • @mcod99
    @mcod99 2 місяці тому +16

    Dont get me wrong, I love blender, but alot of its user base are hobbyists or new 3d users. When you get better youll realise that blender isnt specialised in some niche areas and youll likely switch to another 3d software

    • @Jmvars
      @Jmvars 2 місяці тому +1

      The current issue I'm running into is related to texturing and specifically texture painting across materials. I can't find a way to do it in Blender and it doesn't seem like there's a free alternative as I don't have disposable income to spend on software for a hobby lol

    • @rano12321
      @rano12321 2 місяці тому +1

      except modeling.

    • @cupofjoen
      @cupofjoen 2 місяці тому +1

      I would really love to switch to Cinema4D but their tutorials are intentionally limited here. Like, C4D community are pretty stingy in sharing knowledge. Everytime I asked them how to do this do that on their forum or anywhere else, all of their answers were "read the manuals". Wtf, it's not like the manuals will tell me specifically how to make a great 3D mograph.

    • @Marvin-vs3tu
      @Marvin-vs3tu 2 місяці тому +2

      Blender Retopo and UV is just not that good without add-ons. Maya's quad draw is still the best

    • @CinemaZiggy
      @CinemaZiggy Місяць тому

      Exactly, that’s why I chose to learn Houdini instead I’d rather spend my time learning something I won’t outgrow.

  • @SuperZeve
    @SuperZeve Місяць тому +1

    I think some people prefer paided for stuff just because "iT cOSt mONeY so iT muST bE GoOd"

  • @mr.t967
    @mr.t967 2 місяці тому +21

    Blender for me ❤

  • @LanCST
    @LanCST Місяць тому

    In fact, if you delve deeper into 3dsmax, you will find that it is very similar to the Houdini architecture, so the focus of Max is on manual operation, while Houdini is programmatic, making it easier for 3dsmax users to learn Houdini

  • @ReddoFreddo
    @ReddoFreddo 2 місяці тому +3

    I will defend Maya to my last dying breath

    • @DiegoSynth
      @DiegoSynth Місяць тому

      How would u compare it to 3Ds Max?

    • @ReddoFreddo
      @ReddoFreddo Місяць тому +1

      @@DiegoSynth Never used it. I just like Maya because it's what they taught me in school, also I like marking menus, and I tried learning Blender but I baled after learning that their soft shading isn't as good.

  • @foilhat
    @foilhat 26 днів тому

    Finally, someone considers gamedev folks as 3D artists, not just VFX.

  • @CinemaZiggy
    @CinemaZiggy 2 місяці тому +10

    I use Houdini as my main DCC now, all the tools that have been added over the years made Houdini much more than just a simulation and fx tool. You can really do everything in it except for detailed sculpting which I personally wouldn’t do in anything other than Zbrush anyway.

  • @PrimePhysiqueofficialA1
    @PrimePhysiqueofficialA1 Місяць тому

    Make 3d model of animated character speaking and using hand gestures like a real human with emotion

  • @suleman_sajid
    @suleman_sajid 13 днів тому

    I use 3ds max myself for architecture visualization.

  • @techlm76
    @techlm76 Місяць тому

    Me, developing my own 3D software and 3D engine on a browser without any library, physics (no library) and etc 💀

  • @EAGLEBLACKInquisido
    @EAGLEBLACKInquisido Місяць тому +1

    Seriously?, No Adobe Illustrator (3D tools)?
    Just kidding, obviously. Although as a graphic designer I learned about them as well and moddeled a detailed electric guitar for an examn, needless to say that the program was dying.
    My favorite is Blender, of course.

  • @vladizt5943
    @vladizt5943 2 місяці тому +1

    When will there be a champion in 3D software? When will participants compete on this software to create models, and judges will evaluate the speed of creating models and quality

  • @ToanLe-pf9xb
    @ToanLe-pf9xb 2 місяці тому

    Im mainly do digital painting and took interested in 3D to support my work. blender is the first i leart and most familiar with and i want to learn others too but it seem inconvenient since it took time to get used to and im not master blender yet

  • @jaser3312
    @jaser3312 2 місяці тому +1

    I spent years learning Fusion 360. Now I'm learning Blender. I wish I started with Blender.

  • @happyfarang
    @happyfarang Місяць тому

    Houdini is great for specific things. Procedural and simulation things. It have some good things for animation... and it have to be your life if you want to learn it. lol. It's so nerdy. Blender is free so it's easy to suggest a friend to try. You get a bit of everything for free so yeah, try blender if you haven't

  • @Loodray760
    @Loodray760 2 місяці тому

    Houdini is for using practical affects to make a realistic shot with blender too, I’ve seen videos of people using the software to make these kind of results

  • @matiasdelacruz9210
    @matiasdelacruz9210 2 місяці тому +3

    ZBRUSH the best to sculpt

    • @SlateBlueC4t
      @SlateBlueC4t 2 місяці тому

      True and real. I don't get why it's not in the list

  • @Meteotrance
    @Meteotrance 2 місяці тому

    If softimage was still there ... But Houdini is clearly a workforce nice to see Blender close from this well establish software, i also like Modo and Clarisse , 3DCOAT and Zbrush are also great sculpting and surfacing tool.

  • @anthonyanim-addo4529
    @anthonyanim-addo4529 2 місяці тому +1

    Good research...very helpful

  • @UgaBugaDashka
    @UgaBugaDashka 2 місяці тому

    Videos in my recommendation list, when i started to learn Maya only one month ago:

  • @nicolasguiem7369
    @nicolasguiem7369 17 днів тому +1

    Let’s see the price graph now😂😂😂😂😂😂

  • @jensenraylight8011
    @jensenraylight8011 2 місяці тому +4

    how this data is gathered?
    because i don't think this is true because a lot of people only use one over another,
    therefore creating a bias,
    blender fanbase is very biased, and more likely to make data like this,
    i've seen ton of data being skewed heavily toward blender by them
    i use blender, maya, houdini, and my main is 3dsmax before converting to Maya
    sure i like Blender, but Maya is nothing to sneeze at, it's a very in depth and mature program
    what i like about Maya is the it's heavy duty,
    i can deal with everything that you thrown at them,
    i can't say the same about blender because once you reach a certain level, it didn't perform well,
    blender isn't heavy duty, it's more like a sidearm that might be enough for majority of people
    maybe blender have the chance to beat 3dsmax, but maya? no, still a long way

    • @sprixelnitrox
      @sprixelnitrox 2 місяці тому

      I think they're talking about the use of program as in personal use and learning and not for professional use.

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 2 місяці тому +3

      Every fanbase is very biased, if you ask Maya users they will brag about "industry standard" for three hours straight. At the end of the day people will praise the softwares they know and throw off the cliff the unfamiliar ones.

    • @tejiriamrasa3258
      @tejiriamrasa3258 2 місяці тому

      ​@@gabrielegagliardi3956 exactly

    • @jensenraylight8011
      @jensenraylight8011 2 місяці тому

      ​@@sprixelnitrox if the data is about the "Personal use", i think i can understand that, especially Blender is far more beginner friendly
      i only have an issue about the video presenting the data as if it was a Definitive data, a final nail in the coffin,
      which i or other professionals can't relate to the data at all, because that was not true

    • @rano12321
      @rano12321 2 місяці тому

      @@jensenraylight8011 he posted this survey on LinkedIn, which is full of professionals, so it's def not just a survey from blender hobbyists as well. From my personal experience, Maya was godawful to work with, same with 3ds max. The only software outside of Blender I loved working with was Houdini.

  • @demianpelos
    @demianpelos 20 днів тому +1

    Interesting that modo is not even mentioned. After brad left inthink they havent do much :(

  • @dertobbe1176
    @dertobbe1176 2 місяці тому

    Well tbf unitys pro builder is a nice gimmic for quick and small uv stuff for example. But it's not meant to be a fully 3d modelling solution.

  • @mikee6354
    @mikee6354 Місяць тому

    My first 3d program was Hash, which is ironic in a couple of ways. 😊

  • @jamesrussell2936
    @jamesrussell2936 2 місяці тому +2

    to be fair the reason that blender is most recommended is because it's free, no doubt

    • @butterscotchpanda
      @butterscotchpanda 2 місяці тому

      I disagree. I think most of these softwares have UIs that you learn and learn to be okay with when you're using them for work, but when the question comes up of "What would you recommend to a friend?" I think most people are able to realize and acknowledge that Blender and Unreal have far more user-friendly UIs and onboarding compared to Maya or 3DSMax. Can't speak to Houdini though, since I've seen very little of it.

    • @jamesrussell2936
      @jamesrussell2936 Місяць тому

      @@butterscotchpanda yeah, you might be right. I find using Blender smoother. but ive been using it for a long time, too.

    • @butterscotchpanda
      @butterscotchpanda Місяць тому

      @@jamesrussell2936 I've been using Blender for a few years now, but still distinctly recall the learning process, and from that experience I can confirm that Blender has a super user-friendly UX post-2.8. It's not immediately obvious how to pick it up, but with even a basic tutorial it's pretty quickly understandable how you're supposed to move around and whatnot. Funnily enough, I had that reinforced recently when working in Godot, since I immediately started using Blender keybinds and they all worked.

  • @PinkMushroomPie
    @PinkMushroomPie 2 місяці тому

    I started in CAD programs and tried to get my hands on Max, it was such a pain. Blender was easier to pick up and the interface is frendlier but also more logical. It feels like Max just forgot to make a UI update and just dumped updates on the main screen when u enter.

  • @siddhubhai2508
    @siddhubhai2508 2 місяці тому +1

    Are you alive? Placing UE5 at this place, good bro first test it for 3 years and then decide yourself.

  • @pachifever6532
    @pachifever6532 2 місяці тому +5

    Would be interesting to see which of the users are professionals vs hobbyists and what they do with the software.

    • @pachifever6532
      @pachifever6532 2 місяці тому +3

      @@abcdebcdeda-ug5lu I wasn't insinuating blender artists sucked and Houdini artists were amazing. I literally just said it would be interesting to see. I think it would surprise most people to see who uses what. All high level artists will look great and low level will look like crap. No need to get aggressive.

  • @RaiderAvian
    @RaiderAvian Місяць тому

    It was crazy how my universtiy recommended Maya (but did not help with discounts, or classes....)

  • @samixalam_
    @samixalam_ Місяць тому

    Blender being free and having a LOT of youtube tutorials and learning resources makes it incredibly easy to learn, even if hard to master... I completed BlenderGuru's infamous beginner doughnut tutorial series, and two weeks later I began recreating the colloseum😂
    Ambitious? Yeah. Its hard as hell, it may not look the best, but im proud of it

  • @toddi6204
    @toddi6204 2 місяці тому +1

    Working with Cinema 4d since 20 years.
    Too bad that it's so hard to learn something new when you are stucked in the software you are used to.
    I would _not_ recommend C4D.
    One day I'll go through the donut tutorial 😅
    One day.....
    3Ds is dead.....and C4D will follow soon

  • @Jones-d8q
    @Jones-d8q 2 місяці тому +1

    Blender is the Pepsi of 3D software. In other words, it's secretly the best.

  • @gay-granpa5080
    @gay-granpa5080 2 місяці тому

    I find UE quite easy to use compared to some of the others I've tried.

  • @churchofeg
    @churchofeg 2 місяці тому +1

    Solidworks, fight me

  • @brunobordini7696
    @brunobordini7696 19 днів тому +1

    Those software that are negative is just because of the price! Especially C4D! If it were free, it would be on the same level as Blender! Now Autodesk, I don't want it even if it's for free!

  • @idk_something301
    @idk_something301 Місяць тому

    Blender just works with everything and if you are making games or just want to make a good looking model for a poster or animation then really go for Blender. Other programs are better though for stuff like 3D printing or Engineering

  • @Chi17036
    @Chi17036 Місяць тому

    Blender is beginner friendly and main thing it's free. I start 3d modeling because of only blender

  • @cryptidwilbur
    @cryptidwilbur 2 місяці тому +3

    I used Maya in college and hated it, most game art degrees require you learn maya

    • @_SP259
      @_SP259 2 місяці тому +2

      This is kinda because it’s been the industry standard for so long. Autodesk also probably pushes it for any game art stuff as a hey, if you want auto CAD for engineer stuff, use the rest of our products in the other departments. At my school is was pretty much a given that an autodesk product was installed on any machine no matter where u went.

    • @rano12321
      @rano12321 2 місяці тому

      It's the same with photoshop but it's not because photoshop being objectively better than affinity but companies like autodesk and adobe have their claws in universities for decades.

    • @Marvin-vs3tu
      @Marvin-vs3tu 2 місяці тому +4

      People don't really care what software you use, if your portfolio is overkill they are willing to teach you to use their software even

  • @rumrunner8260
    @rumrunner8260 Місяць тому

    Wow I went to school for CAD and use Revit and 3DS my entire career but thats for more construction BIM ans PID's models.

  • @Dyako_010
    @Dyako_010 10 днів тому +1

    blender performance at 2nd place i can't believe , should be in the bottom

  • @imadetheuniverse4fun
    @imadetheuniverse4fun 28 днів тому

    shorts are such an insane medium for presenting graphs lol. literally can't read the labels.

  • @timmuller459
    @timmuller459 29 днів тому

    thx!

  • @esphilee
    @esphilee 17 днів тому +1

    Long live Blender!! LONG LIVE FOSS.

  • @esphilee
    @esphilee 17 днів тому +1

    Blender makes donuts taste better.

  • @yy84869
    @yy84869 15 днів тому

    Thank you

  • @MrMarkVanSomething
    @MrMarkVanSomething 2 місяці тому

    Please provide a link to the article. I can't find it.

  • @MichaelYT23
    @MichaelYT23 Місяць тому

    Blender is what I'll use fot a game.