Mastering Manor Lords: Food, Market, Trade, & Best Burgage Designs

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  • Опубліковано 3 січ 2025

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  • @TacticatGaming
    @TacticatGaming  2 дні тому +13

    Before you comment - this is based on the Market Overhaul Patch Coming Soon!

  • @gabrielochea6219
    @gabrielochea6219 День тому +1

    I treat your ML vids like asmr.
    They help me focus on getting work done or fall asleep to it.
    Stopped playing ML months ago btw

  • @Aproactivecampr
    @Aproactivecampr 2 дні тому +3

    I used that same character as your thumbnail on my mountain pass playthrough, your L shaped design housing plots with carrots using the corpse pit outlines helped out loads, thank you my good sir

  • @draiguk
    @draiguk 2 дні тому +4

    i watched most of this on your full streams, so appreciate the edited version - fantastic work to make ML simple - HNY!!!

  • @StefanInOz
    @StefanInOz 2 дні тому +2

    The Flexo is outstanding, imho! The bender was already great and the Brawndo superb, but with the Flexo you took it to another level of compact and efficient design, including the honey!
    Happy new year! This'll be a great year with FF reaching v1.0 in Spring and more updates to ML which will lead to more of your great gameplays! Looking forward to it as I'm sure you'll keep making amazing content!

  • @genitusritus
    @genitusritus 5 годин тому +1

    You're an ML-Engineer, I love it!

  • @TristanParkes-rb8gc
    @TristanParkes-rb8gc 2 дні тому +3

    I love the Flexo. I build it in every region I claim. It has one downside that I hope you will come out with a solution. It produces so much veggies, honey and apples, that one granary is not enough.
    Ofc you can build granary out of it but it's not as beautiful as the original design. I modified the Flexo and placed two granaries at the centre of it but don't ask me the specs as I tried for almost an hour on a saved game called "Test" lol. Love your job man

  • @minuchlebo5547
    @minuchlebo5547 2 дні тому +6

    thank you. you are a saint

  • @mutafakos
    @mutafakos 2 дні тому +3

    Happy new year man! Very helpful! Thanx

  • @FleurdeLeif
    @FleurdeLeif 2 дні тому +2

    very nice having all this info in one video! thanks

  • @marcosviniciuscipriano5993
    @marcosviniciuscipriano5993 2 дні тому +3

    Cheers from Brazil m'lord

  • @Sparticulous
    @Sparticulous 2 дні тому +3

    We will all have food for days! Thank you

  • @blink4711
    @blink4711 2 дні тому +1

    My head starts spinning listening to all this data.. But I take in some of it. Thanks mate.

  • @danroberts2802
    @danroberts2802 2 дні тому +3

    Nice work putting all this info into a single video. One thing... Moving a market stall the way you show it doesn't work. If you move a stall to another market that's farther from the granary/storehouse the stall owner will ignore it and rebuild a new one back where it was. As a matter of fact in your video at 17:31 you can see the stall that you moved is being replaced. The moved stall will be built but won't be populated. As things currently stand the only thing that moving a stall is useful for is for esthetic purposes to move stalls around within the same market space. Of if you pause the game, move a stall, and demo the market that it came from so that the new location becomes the closest point to the source of goods. This needs to be patched.

    • @TacticatGaming
      @TacticatGaming  2 дні тому

      There is a distance limitation but you can delete the new stalls and they will take over the moved stall, I've successfully done it - it's just a bit tricky

    • @danroberts2802
      @danroberts2802 2 дні тому

      @@TacticatGaming Cool. That's how it was previously also. I'll be a little more persistent with it. I've tried a couple of times but no bueno.
      Have you found a way to stop having every family in the granary/storehouse build a stall? Previously if you toggled off the market icon those that already had stalls kept them but any additional workers that you assigned wouldn't build one. Doesn't work that way any more. It's nice to assign a bunch of workers during apple harvest etc without wasting 1/3 of them standing in unnecessary stalls.

    • @Muenni
      @Muenni 2 дні тому +2

      You need the further away market to be linked to your granary/storehouse, which happens when they run out of free stall spaces at their closer market and set up a new one on that further away market. Now you can freely move stalls between both.

  • @rtleitao78
    @rtleitao78 День тому +2

    I have not tried this beta yet. I came back to manor lords recently after some time off. I can't get these outputs. Again, im playing the release, not the beta. Honey gives me some output, but never 600. It's hard to count because it's consumed, and im not making an excel sheet, but i get great outputs from veggies and even apples after a while. Even with bigger plots, i have no issue with them. With 6 corpse of crops, i get crazy veggies in doubble tier 3. Like 17k. Less apples but very healthy amounts. Even with 12 apiaries, i cant get them to stock honey.

  • @DavidKnight33
    @DavidKnight33 День тому +1

    I made my first Flexo. Enjoy your content.

  • @Chickiah
    @Chickiah 2 дні тому +1

    i love youre videos they are realy learnfull :) thanks for this! that would be a very good patch for markets :D hope they will get trough with it

  • @RedshiftOTF
    @RedshiftOTF День тому +2

    Loving your videos man :) Can I ask about Trade Posts though? You mentioned more than one TP is not needed due to the way Traders visit however I noticed the TP staff will carry tradeable goods to the Trading point as well. They don't carry much but if you build a stables next to the TP and order 2 horses they can trade quite a lot. It seems like you need 2 families in the TP per horse, (so 4 families for 2 horses), and you kind of need to spam the assign livestock option when you have the horses to complete the assignment. When you have this I think you can trade way more than just through external Traders. Sorry if you already know this :)

    • @TacticatGaming
      @TacticatGaming  День тому +1

      If you rely solely on your trade it might be viable / I’m personally just going with what I know consistently works till the trade overhaul

  • @SuperSparta1888
    @SuperSparta1888 2 дні тому +2

    yay its back :) thanks

  • @abfruits
    @abfruits 2 дні тому +1

    When you make that brawndo and flexo, are you doing those right away, or waiting for awhile? If you're waiting, what are you doing with the burgage plots before?

  • @Raycheetah
    @Raycheetah День тому +1

    All that amazing work! Now watch an errant patch come in and wreck it. =^[.]~=

  • @Joshua1410824
    @Joshua1410824 2 дні тому +1

    So with the flexo would you have the veggie/apple farmers be the ones assigned to the apiary's since only 1 family member is needed to work it leaving the other 2 to tend to the fields? and would you have some familys from the veggie/apple farms do the granary/market work there or get outside familys for that?

    • @TacticatGaming
      @TacticatGaming  2 дні тому

      Yeah assign them to apiary’s, granaries I typically assign to non farm workers

  • @gregbeasleyjr.9136
    @gregbeasleyjr.9136 2 дні тому +2

    Could you explain the Tavern mechanics one of these days? For some reason I'm struggling keeping that at 100% despite having excess Ale

    • @TacticatGaming
      @TacticatGaming  2 дні тому +1

      Use only one tavern upgraded with overstock mechanics - taverns are stealing ale from each other

    • @gregbeasleyjr.9136
      @gregbeasleyjr.9136 2 дні тому +1

      @@TacticatGaming thank you ... I've done that, just seems like for 80 burage plots, the consumption rate is such that I'm only able to main between 58% to 63% Entertainment Supply.

    • @TacticatGaming
      @TacticatGaming  2 дні тому

      @@gregbeasleyjr.9136 yeah , i'm still working on the kinks on larger cities - currently the game seems to break a bit toward 60 burgage plots

    • @Muenni
      @Muenni 2 дні тому +1

      ​@@gregbeasleyjr.9136A large tavern can only hold 50 ale, so only supply 50/80 plots, which is 63%

    • @Muenni
      @Muenni 2 дні тому

      ​@@gregbeasleyjr.9136 Your best solution until it gets fixed is probably two large taverns far away from one another, to keep their stealing from each other low. Then use overstock to have them stock 100 all and you'll always be at 100%

  • @randydiebold325
    @randydiebold325 2 дні тому +1

    Do you get a test version of the game or is this available for all of us to try? W

  • @brunol9275
    @brunol9275 2 дні тому +1

    Hi, great job on your videos, it help a lot ! I was a bit sceptical with your info on the fish development point, until I realize I have the game in french, and the translations are either crap, or outdated thanks :)
    I think going on the beta branch may have broken steam a bit, the "change language button" has vanished, even if i go back on the normal branch, so beware ^^

  • @thebearded_guardian3671
    @thebearded_guardian3671 2 дні тому +1

    how does one gain access to the new maps? I launched the game but cannot chose the map.

  • @erickennedy3052
    @erickennedy3052 2 дні тому +1

    So is there a burgage plot range (40, 60, 80, etc) that you target and/or do not exceed?

    • @TacticatGaming
      @TacticatGaming  2 дні тому +1

      Currently yes

    • @erickennedy3052
      @erickennedy3052 2 дні тому +1

      @@TacticatGaming Thanks, but what's your target? I think you said in one of your earlier videos that while you have created huge towns, you prefer to do something more moderate. And based on that target figure, how many brawndos or flexos do you create per region?

    • @TacticatGaming
      @TacticatGaming  2 дні тому +2

      @@erickennedy3052 one brando and 40 burgage plots with 8-10 honey on the outskirts of the brando is plenty honestly
      i'll be working on a perfect city guide once the patch is final that will be centered around 40 burgage plots.

    • @erickennedy3052
      @erickennedy3052 2 дні тому +1

      @@TacticatGaming Sorry, last question... so you prefer the brando with the honey on the outskirts to the flexo with the honey inside?

    • @TacticatGaming
      @TacticatGaming  2 дні тому +1

      @@erickennedy3052 i'll likely be creating a modified brawndo with honey inside - but the flexo is better primed for 60 plots
      Brawndo half apples half veggies - 40 plots easily - with honey on the outside

  • @shotson1
    @shotson1 День тому +1

    Hey, I love this video, but help me, I have a rich iron deposit and I don't know what to produce from it to make it profitable to sell, I don't play offensively. I'm in the early stages of the game.

    • @TacticatGaming
      @TacticatGaming  День тому +1

      Just straight up sell ore early game, then make iron slabs and make spears or anything else

    • @shotson1
      @shotson1 День тому

      @@TacticatGaming so it's not profitable to make weapons and then sell them? just sell ore?

    • @shotson1
      @shotson1 День тому

      @@TacticatGaming ok thank you

  • @HafaTalo
    @HafaTalo День тому +1

    Is there a mechanic I’m missing? I have 400 veggies, 40 eggs, 650 apples, and 50 bread. I have 280 villagers and 55 burgages. I still seem to be struggling to get over the 5 month food supply and occasionally drops down to 1 month. The food struggle is so volatile it makes day trading crypto appear a much safer investment. I have a lot of food stalls littered by my granaries. Am I idiot 🤪

    • @TacticatGaming
      @TacticatGaming  День тому +1

      I have no insight into what you’re seeing

    • @HafaTalo
      @HafaTalo День тому

      ⁠@@TacticatGaming same lol, I need to take a deeper dive into what’s going on, that’s just the surface I believe of what I’m seeing. My plots (veggies/apples) keep reaching max storage as well regardless if I place a new dedicated granary.

  • @adamfleming7151
    @adamfleming7151 2 дні тому +1

    why does it say u have zero families