ProJared I absolutely love Monks! If you play a monk well, barely ever get hit. Plus, you can run up walls, immunity to poison, and lots of other stuff. Especially walking on water
I love Bards. They are so much fun to role-play when it comes to interaction with player-characters and NPCs alike, and there's something awesome about making your friends stronger and better at their particular roles through song. There's just something with the flavor for Bard that makes it so fun in a cheesy way. Sorcerer's gain their power through their blood, Wizards gain power through study, but Bards learn everything they know through things like conversations, rumors, legends and songs passed down from generations. They're not often taken seriously, but they can be extremely influential. The right Bard can make an average party good, and a good party great.
The sad thing is the bardic inspiration ability even at it's peak is worse than a level 3 mastermind rogue. A mastermind rogue can use the help action as a bonus action at range as many times as they want. Way more useful than a handful of bardic inspiration die.
I started making a bard who plays a magic lute that sounds like an electric guitar. He's mostly an excuse for me to blast Dragonforce music at the table
Wizards be like: I trained for years in sacred temple. Sorcerers be like: I was blessed from an extraordinary bloodline. Warlocks be like: I was given great power from a deity. Bards be like: I have guitar. It make magic.
We ended up with a party of backstabby assassin rogues at one point because most of my friends were power gaming assholes who didnt rp, they just wanted the "most powerful character" to the point where our DM would give me advantage on actions just because i was doing something that wasnt backstab or sneak.
I absolutely love bards for their out of combat versatility, and even their in combat versatility, interesting spells and illusions that become way more powerful when in the hands of a creative player. Not only that but just being a bard lends itself naturally to being a more expressive and eccentric character , which is something I enjoy .
My favorite class in DnD is easily the Warlock. They have such a unique feel and flavor to them and make a fantastic class to dual class into, especially if you use any UA material. My favorite character I've ever played was a Warlock/Rogue that specialized in deception. He had a pact with the Old Gods to read the thoughts of others and used his invocation options to disguise himself at will. Tons of fun to play.
Wizard. Sooo much versatility and flavor. Love collecting all the magic scrolls and copying them down, it’s like the collectibles in a video game. Sure, I don’t need them all, but when any situation arises I have an answer or three :)
I like to play wizard because i like to role-play as a hikikomori character with zero record of existence. So i just summon some undead if i need to fight and/or some polymorphed simulacrum if i want to interact with party members while i hid myself with invisibility ring and cloak of non-detection
And they are the only class that can use 3 spell slots in a single turn (level 5 extra attack, dual wielder bonus action off hand attack, divine smite on all 3 attacks.)
that reminds me of a character in a book who didn't believe in magic but repeatedly did acts of magic like him somehow having a near infinite supply of oranges he can take out his bag at any moment
My little brother would buy every orange in any tavern we entered. If they went bad before he could eat them, he threw them at the enemy, especially the eyes. He once blinded a wight for a round with a nat 20
Baron11704 I was unaware that it was resurging recently. Personally I always liked the old version a lot more, The remake is a bit cringeworthy at times.
Cleric, its the most versatile class in the game. there is fighter clerics, woodsman clerics, Sneaky clerics, full caster clerics, necromancy clerics. You could a party of all clerics and all of them will be unique
Agreed, suprised I saw it mentioned so far down here. You also usually have a pretty solid niche to fit in for the world and I've noticed that barely anyone ever *wants* to be the cleric, so you usually have that as well.
I do love cleric, but for my money Druid is a little more versatile in the sense that mechanically you get spells to cover damage, healing, and useful support spells like entangle and faerie fire. To say nothing of the 5e Druids whose wild shape also makes them surprisingly good tanks.
+Dropkick Piper that of course is to say nothing if the flavor possibilities based on biomes, forest Druids, desert Druids, arctic, etc. I really think a drow subterranean Druid is especially cool. It's also why in kind of annoyed by the hippy stereotype, I love the idea of a Druid who may take and almost scientific bent, using abilities to study the natural world, or consider a small town in the typical dnd setting, in my mind every single one would have a local Druid to watch over and ensure a bountiful harvest. Or you could go into the historical Celtic inspiration for Druids and engineer a priestly class with extraordinary influence who settle disputes and mediate between villages, guys who inspire awe and terror in their wake.
I've always enjoyed being a wizard. There's nothing quite as satisfying as being a Swiss army knife that can bend reality to its whim. Not to mention that creative magic item creation can make a wizard ridiculously wealthy.
Nicolas Young It wouldn't surprise me in the least! Creative magic use has saved my butt more times than I can count. I will admit though that I've never tried conjuring food to get on someone's good side, I might have to take note of that one...
A simple fighter. I always enjoy playing zero to hero characters, I usually don't get that zero to hero "feel" when you can cast magic from the beginning. But hey that just me, just your average Joe from the farm. Second fav is bard, because I love music and being helpful to the party in and outside of combat. I mostly tend to roleplay them to be happy go lucky kinda guy, always trying to bring a smile to the people around him.
Also there is no better thing than to have an in game reason to start singing your favorite songs at the table, which my GM promptly said I couldn't do. I was singing "You got the touch" and he pointed out that it must have been hard for my bard to sing that while only having a flute on him at the time. I accepted this... then after looting a temple to the god of music and culture (Which he didn't add in because I was a bard, it was in his outline before character creation) I was basically the most epic one man band and could sing whatever I wanted.
Ah, the simple fighter... I too enjoy playing the basic fighter, a unassuming stable boy/courier who stumbles into a grand adventure by sheer happenstance.
I actually despised the whole "STABLE BOY TO HERO" trope so much that I literally inverted every possible step of that journey. 1. Stable boy, who's strong! (Human slave, who's treated horribly under the Dwarven Empire. Wants to help his family, but is too afraid to do much.) 2. Goes off on a grand adventure! (Follows after his brother and sister who escape, sees them cut down as they cross the border into safe territory. Swears he'll grow stronger.) 3. Ends up in the big city! Surrounds himself with like minded folks and goes adventuring! (Falls in with a bad crowd and spends several years working as part of a gang, eventually in line to be hanged, but is rescued by freak accident or fate by another PC, a cleric.) Fighters are good because you can literally make any concept work. Most other classes have some sort of limitation as to how they got their powers/religion/training.
I love bard as well, what I love most about bard is that everyone is hitting things and you're just in the back playing a lute and suddenly people start exploding.
Eyþór Trausti Bjarnason Most people underestimate fighters, but they are super fun to play and really good at adapting to most situations :D #TeamFighter always :)
Also my favorite class is barbarian. I like picking gnome as well because I imagine a little garden gnome holding a giant axe and decapitating enemies.
I don't think it necessarily means Jared will be doing daily D&December, in the intro video from yesterday he mentioned that someone had posted a thing that has a theme for every single day of the month, and that he would be doing a few of the prompts from it.
Oh most definitely, D&December is my favorite time of year on Jared's Channel , and if he does decide to to do these daily that would be awesome, I just think it might potentially be asking too much
I just love wizards just because they're super versatile with their spells not only can they be a great support to the party but they can be really good damage dealers
Nature wizards who can turn into bears. And then, later, into Fire Elementals. Druids are pretty neat, yes. (Granted, a Wizard can also turn into a bear with Polymorph, especially if they're on the Transmutation school. But it's not as elegant as the Druid's wildshape. For one thing, the Druid doesn't take on the _mental_ ability of the bear, as happens with Polymorph.)
i love playing monks, particularly elven monks. the idea of being a stoic, wise person who rarely speaks out of turn but with a flip of a switch, wigs out and lays the smack down. or in the same vain as you, provides more utility (scouting, stunning, diplomacy, etc)
As someone rewatching your vids mate its occurred to me that the DnD content is some I enjoy most. If you were looking for new ideas for the channel after everything that's happened, or what would attract new subscribers, I personally would enjoy more DnD related content, and perhaps make it more of a monthly thing as apposed to keeping it to December.
I like the magic users for the same reason you like the rouge class, because while there are a lot of spells that do damage there are also spells that help the party outside of battle. One of the things I always think about is when in Dice Camera Action you guys were given that choice of treasure after saving that girl in the Curse of Strahd campaign. But instead of just choosing blindly like most people would have to Holly turned into a cloud, went into all of the treasure chests, and saw everything that was inside of them. Because of that you guys were able to make a much better choice. That's why I always carry spells like that around.
pythor229 i love the mending Cantrip. So simple yet so useful. Fighter found a sword with a broken hilt? As long as it's not magical I can fix it right up for ya! Same goes for any damage on your clothes. Hell I used it once to fix a lock that we broke just to prevent enemies from following us as fast
Jared, what is Diath's Archetype? Because you said how rogues used to cast spells, but Arcane Trickster exists, and then Thief's are also there, and then you have Assassin. Which is your choice? Mine is Arcane Trickster, because MAGE HAND LEGDERDEMAIN and also the insane versatility. Oh also HELL YEAH 5E BARDS ARE RAD. I like 5E bards a lot, because you get to have a lot of party-helping abilities, and you're like a weaker, more spell-heavy paladin. I, personally, play Arcane Trickster and Lore Bard, for the reasons stated.
yeah, Bards are loads of fun, between jack of all trades, and the fact that you can pick and choose from some of the best spells in the game, in addition to their high multiclassing versatility, they really are amazing all around.
I would assume that it's at least usually Thief, since it focuses more on being a skillmonkey, and they can use any magic item ever, similar(?) to 1e thieves using scrolls. That said, he did take the Assassin prestige class for at least one campaign in 3rd Edition, so I see him occasionally going for any of the archetypes, but usually Thief.
Gotta be the Warlord. Focused on improving the combat capability of their allies, but they don't do it with magic. They do it with a sound battle strategy, or by leading from the front with an inspiring battle cry, or by throwing themselves so carelessly into the fray you get caught up in their fervor. I especially love their approach to healing. Once again, there's no requirement of magical ability or miracles from on high; they just remind you that you are tough enough to keep going and win.
I have very little practical experience with D&D, I've read up quite a bit since I wanna try a lot of characters and the plan is that I and the current DM will switch with DMing, but in terms of the practical we've only played like three sessions so I haven't even gotten a good idea of my CURRENT class yet... In theory though, I really like wizard (which is my current class, a Chaotic-Neutral Tiefling Wizard because all the edge) because of my love for magic in general and the sheer possibilities of D&D mixed with it. In any given videogame, a conjuration spell could only conjure up a single object or a set list of them. In D&D... Make sure they fit the perimeters of the spell and it could be literally anything. A stool, a cupcake, a sheep plushie... anything the DM will allow, really. That's why I think I'll end up with wizards or some other magic class as my favourite. I love the creative possibilities of D&D, and magic users take that to a whole new level. I think I'll really like warlocks too, I got a warlock character planned already... I like the idea of having the option to essentially introduce an additional character in form of the warlock's patron, depending on how involved you want the patron to be. I could see a lot of cool interactions and story moments come from that.
No love for Monks? We could get around like crazy, negate fall damage, jump super high, gain limited flight, become ageless and immune to disease. While maybe not much utility for helping the party, perse, they could do things no other class could with little to no effort. Sure, that mage can cast a spell to fly over that chasm, but just tie a rope to the monk and watch him effortlessly jump across, then tie it off. Or scale a cliffside with bare hands and feet. The sheer physical prowess was amazing. Then there was their will score, as rarely did a physical based class have such ability to resist mind control or influence, making them invaluable against enemy mages. LOVE me some monk. Cross class with a cleric or sorcerer or even a rogue and good gd you have a versitile monster.
Undead CELL much love for the monk class. Once you prestige in to a drunken master you gain the chance to use ANYTHING AS A WEAPON! I used a cart with a donkey still attached to it at one point due to a spell I was able to have cast on me. It was the funniest thing I had ever done.
Monk is my favorite class to play. I generally play a tabaxi monk with mobility. I'm very hard to catch XD and kiting enemies is super easy. I do add a sort of herbalism side to him as well. I'm generally working with plants and brewing different potions when I'm not running around like a mad man.
Over the course of a few months, I have found that Monks are my most reliable comfort zone. They fit a nice niche that D&D is otherwise almost completely deprived of; Brawling. Sure, a Barbarian is amazing for Wrestling (Coincidentally, Barbarian/Monk "Luchador build" is one of the best multiclasses ever), but Monks are fantastic for doing some bare-knuckle boxing, slappin' dudes with a flurry of blows and knocking em' on their asses. I'm surprised unarmed combat and improvised combat is so lackingly embraced in D&D, but as long as I can multiclass into Monk, I have nothing to complain about. That, and Monks have a good thematic for making great characters. With me being a zealot of the church of Neutral Good, Monks fit that area perfectly. Worldly and wise people, that are not as much concerned with good or evil as they are with the well-being and happiness of all living beings. When it comes to physical, "Beat-stick" classes, Monk is my bread and butter.
Undead CELL Seven simple words that just BROKE a campaign with monks. Book of Exalted Deeds: Vow of Poverty. You thought the bonuses you got before were rough? Try it with that feat.
Favorite class? MONKS. I don't play much DnD, heards monks are not that good in 5e. But, i really like to jump around, do lots of attacks and manouvers. It's "hit stuff" like other classes, but you do it with style.
Atlasbr001 I love monks as well, I love the new arch types from xanathars, drunken master is really fun and kensi is cool as well. Plus monks get a feature almost every level. Other classes take a bit after 5 or 6 to get another feature.
I haven't actually played D&D, just Neverwinter Nights II (3.5e) and Monks always felt so fun. With flurry of blows you can make 6 attacks per round at level 16, and in my mind it just looks so fucking cool. Plus, you really don't need weapons or armor so you're pretty much gear independent. I've read they've become a little bit more boring in 5e, only having something like 3 attacks per round, and having to use their new resource (ki) to make them a stun bot with stunning fist. But that's just my personal opinion as a reader, not a player. So please, feel welcome to correct me.
@Richard Henderson That's because they are one of the few classes with no spells. Whenever you see a class level with no feature, it's because the class's spell level goes up so you get to pick new spells. There's always a new toy to play with in 5e, no empty levels.
My DM and I worked some stuff out for my monk, so I can do more than the max 4 attacks per round I can charge up a super flurry of blows after 3 turns letting me hypothetically attack 18 times on one enemy. Have not used it yet but it should be fun.
E.G: BG (2nd Edition) NWN (3erd edition), in order to make a paladin you have to be lawful good, is mandatory. If you change alignment you can't gain anymore paladin levels so I would say yes, they have to be lawful good.
I like Pathfinder's witch because of I think that with they are very thematic with their familiars (black cat, raven, howls; you know the deal) and Hexes and I also like a lot the Investigator that's just a class all about secondary skills. They are secondary skill monsters: they are great in alchemy and creating wonderous items, and they have spells (not like a true caster), but their list it's all about utility spells. Their dmg is not bad but is far away of being the best however the utility they bring to the party is HUGE. I think you would love them.
I mostly find myself enjoying Paladins. Not only because when done efficiently they're magic battle tanks, but also because if done well they can bring alot to the narrative, in fact I almost always try to create a subversive character to fill in the role. One of my characters was an ex-thief, tiefling, Paladin by the name of Lynch. He was my favorite character.... until he died... fighting a demigod. But his death somehow managed to propel the story forward and gave our group it's true big bad; and the barbarian I made after him was pretty cool too.
I am somewhat new to DnD, but so far I've loved playing at my Cleric character, he's more or less turned into the kind hearted mom friend in the group, and saved the party every now and again. I guess I just like knowing that if combat does come around, I like knowing that I play a critical role in protecting others in their tole of need. Y'know, something along those lines, probably less corny.
It's good when characters develop a consideration for each other and their needs. One time in a D&D adventure one of my companions (A bard that was chaotic neutral and only wanted fame or infamy) Basically fucked the entire campaign by DENYING THE PLOT HOOK! Basically destroyed all reason for the giver of said hook, to ever want us to carry out the task or even let us live... If we didn't turn the adventure into a one night thing it would have basically made the entire session ten minutes long.
Jeeez, it must've sucked when it came down to that. I mean, I love me some Chaotic Neutrals, don't get me wrong, but soooometimes they're a little hard to work with. (My group of 5 has 2 Lawful Goods, myself included, and 3 Chaotic Neutrals)
I like being true neutral. Just means I can do pretty much whatever is best, wheter it be chaotic or lawful, good or evil. Makes the game much easier, ESPECIALLY since I'm playing a rogue with 19 Charisma (and two additional modifier pluses on it), so I have a rogue with 17 Dex (+4 mod), 13 Str (+1), 14 Int (+2), 15 Wis (+2), 13 Con (+1), and 19 Cha (+5 with +2 expertise = +7). Level 5 with 47 life, 14 armor class, +4 initiative, AND I'm an assassin archetype. Pretty sick, huh?
And assistants are quite nice, too. A lot of the groups I've joined have lacked people who care about the other players. At least my current group does (even if one person decided to be a 12-year-old girl, don't have a clue why, just paves the way for perverted jokes).
I bet a True Neutral would be a load of fun to play, and it is definitely way more fun when the group starts to actually get along despite all being in it for themselves. Makes me feel all accomplished breaking down boundries and such, and ooh yeah, letting someone be a 12 year old would turn into a disaster sooo fast in a group like mine.
Being still somewhat new to D&D, I haven't experience many classes. So far my favorite class is the Fighter with the new Samurai archetype from the Unearthed Arcana 2016. The new Samurai archetype not only gave me a huge edge in combat but also boost my Charisma checks among high class and nobles. I love of being idea of a character being good in combat and persuasion (My favorite skill).
I love barbarians. Being able to hit hard and take all the damage is how I love playing. When I play, I live to make my barbarians interesting. I once played an elven barbarian with higher CHA than CON and in my most recent campaign, I'm playing a barbarian with a sword-and-shield and one who's trying to control her anger. I like making them really interesting characters in addition to being able to perform all sorts of gruesome combat feats. In this third year of D&December, I'd like to thank you Mr. ProJared for introducing to this wonderful game.
Monk has been and will always be my favorite class. Only with a monk have I experienced the ultimate power fantasy of caving a dragon's skull in with my BARE FISTS!
The Duke of Dorks I remember getting the "Vorpal Hands" feat after level 18 in 3.5 and in the next encounter, critting a mountain giant's head off with a single swipe, and bathing in its blood. I was a Half-Orc monk.
My class of choice will always be Paladin. I'm a very reasonable person in real life, but for some reason, I'm driven by god in my D&D sessions. I love being chaotic good because I just scream about nothing and solve everything with split-second irrational streams of consciousness and my fists. It's just fun to be stupid and not explain your actions. The most satisfying thing of all time is when you get a nat20 charisma roll and forcing your DM to explain how someone gets fooled by your reactionary bullshit. Case and point, My party was fighting with a bread vendor about prices, and I rolled a nat20 on fist bumping him. Not only did he give us bread for free, he joined our party and because of a homebrew rule, every shop lowered their prices for him. It was the fistbump that ended time and space, and seeing the look on my DM's face was priceless.
Recently I've been playing a halfling Ranger, and absolutely LOVE IT! Specifically, I love the beast master class. I talked my DM into letting me have a Giant rabbit as my animal companion, and it has been both the funniest and most amazing thing I've done in game!
Warlocks, man. I love them. the different deities make each Warlock so different, Eldritch Blast is such a good cantrip, the invocation mechanic works amazingly, and I just have fun mixing up the story with some divine intervention via the deity.
My favourite class is the 5e Bard. They're immensely versatile and full of surprises due to their magical secrets feat that lets them choose spells from any other classes.
I played as a Warlord. A drunktard assholish Warlord Half-Elf named Eldrään. Once I stole a window, carried through the desert and hit a sandkobold or some creature with it. Most of the adventure was drunk except for 2 days. #DNDecember
The problem with utility classes is that at least in 3.5 there is a spell pretty much for everything that is better than putting 15 ranks in the relevant skill. Who needs picking locks with thief tools if you have knock? who needs 15 ranks in hide if you have invisibility that allows to hide in plain sight? To sum it up: Magic destroys utility classes (at least in 3.5)
zarles1 All of it depends on the DM. If he lets the players rest without worry constantly and lets them easily swap around prepared spells, of course spell casters will outshine martials.
The problem with spells like knock is that they are loud and can give away your position, and a wizard with a 20 dexterity (which is unlikely) and proficiency in stealth with invisibility cast on them is still not quite as good at hiding than a rogue,who is very likely to have a 20 dexterity, and not just proficiency in stealth but expertise in it and they don't need to cast a spell to be that good they just ARE that good. Rogues are one of if not the best class in 5E, they did a great job in 5E of giving each class something unique, magic is great and can do many things but it isn't the best at everything . . . In 5E at least.
I like being a wizard human, I like the ordinary person in an extraordinary situation. Wizards seem the most diserving of their magical prowess too since they have to study and research the magic they practice. Also does anyone know what the two music tracks used in the video?
Barbarian. I always love the stories where a man without magic or any real things other than might and cunning fights against impossible odds and crushes their enemies, to see them driven before them and hear the lamentation of the women.
Wizard. I've always loved the idea of mind over matter, brains over brawn, scholarly wit over athletic physique. Mages are able to harness that intelligence and use it to manipulate the world around them in the way they see fit and that appeals to me.
I am currently playing a 1/2 orc bard. Totally a lore seeker, have a whole cool backstory for him, but will not bore you with it now. All of the characters I have played were for the story ability. I am not a min/maxer. I enjoy building a cool story. I have been playing/DMing for close to 20 years now, I run a 2nd edition game at least once a month. I have a lot of fun with 2nd and am starting to really enjoy 5th. Great video! Keep up the great work!
Please, do tell the backstory. I think that's actually one of the finer joys in D&D. Outside of playing it, the most fun I have with D&D is to tell my tales and hear the stories of other players. Anything from crazy things that happened to cool characters you've made. Especially when you have something unconventional like a Half-Orc Bard, that's just too interesting to leave at that.
My favorite class has to be bard, just because of the huge potential for straight up fun. They have full caster slots, great skills and role playing potential , and some of the most hilarious and effective spells in the game. Also, vicious mockery is just the best, no way around it.
The most difficult part really is coming up with a character and their stats. It really isn't that hard. I do understand the fear because I was the same way, but just find some patient friends to help you with it and it'll be easy. If it helps, I can try to help you with some of the stuff in it.
I started playing DnD this year and so far my favorite class is the Bard. I knew from the start that I wanted to mess with the complex and creative Spellcaster Classes and I really like them all pretty well as far as mechanics go. But from a roll playing aspect, I love the IDEA of the Bard! Others study, take vows, or are born to wield magic, but Bards just sort of attune to the world in a way that only an artist could.
I like playing fast and stealthy characters because I enjoy getting to help my party in unique ways. I also like playing tanky characters for pretty much the same reason. Magic is something I've never really gotten into as I've got this terrible habit of not remembering I've got the right thing for certain situations, but it's a comfort zone I'm considering breaking next time I have a new campaign.
Druid, Fighter, Paladin and Sorcerers are my main characters; Barbarian too recently (but for him it's more that I play a Goblin Barbarian who worships all dragons and dragonborn and believes he is an architect (but he is not) that makes him fun, plus potato and rock soup) I think that if you just get into the role playing experience a lot your class doesn't matter to much most of the time. Just develop a really interesting and fun character (and hopefully the other people at the table will too) and just have fun in crazy situations while telling stories. whether short or long, crafting the narrative is the fun part Druid Wild Shape is a lot of fun, but so is the new Shepherd Path cause it boosts your summon creatures and you can be a pig farmer that just sends hordes of wild boars to solve all your combat problems and go around telling all the NPC's that their life is depressing cause they are not farmers while you hand out ears of corn to the starving people Cowardly Paladin can be funny, but some times annoying to play. trying to convince myself to play an eldritch knight fighter, eh, it looks interesting, but a lot of planning for feats, stats and spells. For backstory and role playing - take some inspiration from Robert Louis Stevenson's Kidnapped Alan Breck and Cluny Macpherson
Clerics are my favorite class to play because I enjoy being useful to the party, and nothing is more useful than a healer. I also love the utility aspect of clerics. You can heal, cast crowd control magic (If you spec into that), cast fairly damaging spells (nothing as devastating as a fireball but its still decent damage), or you can cast buffs on yourself before fighting in melee (Your healing powers allow you to become a decent tank if you build yourself correctly. Oh, and you possess the ability to easily demolish the un-dead. Plus, I love roleplaying clerics (When you're creative, you may spin the religious follower angle in a bunch of interesting ways. Playing a, "Fire and brimstone priest," a nature loving hick who the god of nature loved, a gambler who is so favored by the god of luck that he recieves powers (If the setting contains a god of luck), etc. Oh, and every group needs a cleric because healers are a necessary aspect of party composition, and, for some reason, not many people enjoy playing clerics.
College of Lore Bards are my absolute favorite. I love the way they are able to contribute to so much outside of combat, being able to influence the population for either righteous or nefarious purposes. I love that I'm able to essentially play a support role in combat. Throwing out Bardic Inspiration is dope, but the Lore Bard's Cutting Words is even better. Bards also get so much stuff like Expertise, which allows for some of your skills to be godly. My current Lore Bard has +12 Performance, +10 History and +10 Religion, so I am basically my party's walking encyclopedia. I also get into character by writing tons of stories that my bard would tell the party around camp at night (which we flavored as him using his Inspiring Leader feat), and the party and DM loves it. My DM usually even crafts side quests around these legends. There's also some juicy combat stuff Bards get, some great spells like Shatter and Confuse, but most importantly the Magical Secrets feat, which for that level lets me learn two spells from any class. Those levels are always very satisfying to reach. Bards also are just fun to play in-character. Hedonists who enjoy their tales as much as the adventure itself or flagon of ale. Their massive charisma stat always lets you make some cheeky one-liners as well. I love that my bard can just make tons of money by performing at inns during the nights in town as well. I just absolutely love bards.
I always go with paladin by default. They're capable as fighters and healers, though I generally shy away from the latter. Also, it's kind of how I choose to idealize myself. I do feel like I should try an arcane type though, because I still haven't.
You don't necessarily have to be a Paladin to be an idealized character. You could just as easily be a wizard, sorcerer or even warlock with a heart of gold. Feel free to try it out! If you want an easy transition point, you could start with one of the fightier clerics and see how you like it. On a similar note, paladins don't have to be idealized people either. They're more flexible and interesting for RP than people give them credit for.
I love paladins and fighters but for a weird reason. I love fighters because it's actually a challenge to make them interesting (I play pathfinder, not 5e) and not cookie cutter. So things like taking a skill focus in cooking, or pumping up diplomacy despite it not being a class skill. Something to make my fighter unique outside of "really big weapon and armor". Paladins I only really enjoy playing in pathfinder because I actually do enjoy the restriction of being LG within the world and sort of figuring out the idea of what that means in the setting. And yes, I have so many fallen paladins I lose count, because many DMs just kind of want to see paladins fall from grace. I just roll with the impossible situations, and if I can't figure it out, I go on the pilgrimage quest my DM forces me to go on.
Seeing Jared’s face whenever he rolls a handful of dice for sneak attacks on Dice Camera Action makes me believe that while he misses utility focus, he doesn’t miss it all that much.
True story. I started D&D back around 2003-ish with 3.5 with some friends from high school. At the time, I was a bass player/vocalist in a band, and absolutely loved the idea of bard. Problem is, as I played it, I came upon exactly what you explained. I was just a shitty version of everything else we already had in the party. I ended up having him leave the party and rolled a sorcerer because of it. I took a huge break after I graduated high school. I moved away, as did my friends and we sort of drifted apart. I realized quite a few of my online friends were interested in getting back into it as well a little over a year ago. We started playing 5e with roll 20 and as I was reading over the PHB, of course I went straight to bard, and was INSTANTLY super excited. Been playing a Tiefling bard for the past year and loving it.
I really loved playing as a Druid for much the same reason as Jared loves playing as a Rogue. The Wild Shapes just give you so much utility, like transforming into a hawk to get a bird's eye view of an area and formulate a plan of attack, or transforming into a cat to sneak into an enemy fortress without raising any suspicion. Plus if you ever get into a scrap and need to be a big beefer, just transform into a bear or a dire wolf.
Paladin. I like to be the heart and soul of the team morally, and the anchor of it gameplay wise. Especially in 5th edition with how gishy it is and how much damage divine smite can do, the amazing healing of lay on hands, and I just love roleplaying as them.
I’ve always loved bard and hated fighter. I’ve loved bard Becuase as a bard you get to be a very social party member, help get the party out of situations and while you can’t attack at all you can be a convoy for potions when the battle begins. I’ve disliked fighter as it just seems.. bland. Like it’s the standard go to class. I want something exciting, like rouge paladin or barbarian. Not just the class that hits things. That said I usually do really short campaigns with 3 people so I’m almost never a bard, it’s hard to be a bard when your campaign has only a magic user and an attacker.
My favorite class is a bit tough. Personally, I *loved* 4th edition. I only started playing a couple years ago, but when I did start, someone introduced me by having me use the 4th ed character creator from Wizards. In that, I messed around a bunch, but eventually found the Battlemind class. It was a tank that used Psionic powers to essentially punish opponents for trying to hit anyone but me. Other than that, I've been really enjoying playing the Artificer-Alchemist class from Unearthed Arcana. It's everything I ever wanted from an alchemist class, it makes items that, while not always combat related, have a use in far too many situations to count. I'd highly recommend trying one out!
I loved our group's Battlemind! They applied so much brain-pain in the name of camaraderie. Personally, I really miss the Warden and the Warlord from 4e. The Battle Master just can't _quite_ provide the support a Warlord could. Playing a Warlord in 4e made me feel like I was playing a tactician from Fire Emblem... T'was a good feeling.
I loved the warlord. I've always loved martial classes - they feel like the "hard work" to magic's "innate potential" or "high-fiving God" (which I know isn't really the case, but it's how it twinges my brain) - and I've always liked having healing and support classes that weren't Cleric, because otherwise it's "every party needs a cleric, get a cleric or shut up," and you want to play your class because you think "THAT IS THE CLASS I WANT TO PLAY SO COOL" rather than because "someone has to play the cleric and you drew the short straw". So having a martial healing and support class hit two of my like points.
I really like playing as a bard because I, as a DM, like world building. Because Bard has so many knowledge skills, doing knowledge checks on LITERALLY ANYTHING SEEMINGLY IMPORTANT makes the world feel so much more alive. These items, even if it's just a brief explanation made up on the spot, have some history and meaning and are there for a reason. These monsters live in this area for a reason. That and the buffs they give the party. And I like role playing diplomatic characters. All of that together makes me love Bard the most.
Alchemist artificer was so much fun when I finally played it, fully devoting yourself to a support role makes things interesting not only from a gameplay but a narrative perspective. I recommend not looking over it and just jumping to gunsmith. It's more fun than one would think.
Monks are great, but you need to know how to use them. You can't go in and expect to have the perfect match for the situation. If you want to play, just be aware of that. But Monks are incredibly fun to use and role-play as. They also add a lot of interesting things to your game role-play wise because of how strange they can be.
In general, I love playing tanks! Anything big, human, with heavy armor and a big shield, equipped with a lance or mace, that can cast buffs of protection on allies, maybe heal, and even throw himself at attacks to protect his friends. If you are interested, I can talk about two of my favorite ones.
I got started on Pathfinder, because my friends played and apparently DnD was in an unpopular edition, but I also loved rogues! To keep it short, it was for the movement. I absolutely loved acrobatics because with the right dm, you always got to do the most badass stuff! I've jumped chasms, scaled buildings, launched myself onto the backs of giants!!! That in addition to everything ProJared said, because being able to pickpocket an item while your party is bartering for it, is the best thing ever
Jared! If you like the skill-monkey rogues... What about the Investigator from Pathfinder? Any opinion on them, if any? Then again, he'll probably never see this comment...
I love investigator, particularly with the sleuth archetype (since the 'magical alchemy' bit doesn't fit my conception of what an investigator is). I particularly like the idea of prestiging an investigator into a master spy, since it really seems like that's an excellent balance for "can be there in combat if you need another warm body, damn good when you're trying to find things out, DESTROYS ALL SOCIAL SCENES EVER" and it's kind of nice to be able to dominate a not-often dominated field. Also you can play "Cornered" from Phoenix Wright whenever you roll a Diplomacy/Bluff/Intimidate check.
From my point of view, most people view clerics as priests of healers. But the truth is they can almost do anything they want (and even more so in Pathfinder). Including stealing, or fighting. I remember playing a Cleric serving "Groetus, the end of times" once. In a mostly good-aligned party. His philosophy was to heal only when it would help him destroy more. For example, once he had a choice between healing a paladin or killing a dangerous wolf. One elbow drop later, the wolf was dead and then the paladin was healed afterwards, so that he could help my character destroy the second wave of creatures. Thieves are a versatile bunch. Clerics too, but they happen to use magic as well.
The catch is that while they can do a lot, they don't do it as easily as the usual class you'd use for it. Unless it's healing. It's pretty much their main thing. But honestly that's what's great about D&D. Any race and class combo works... to some extent. Nothing is preventing you from making an orc rogue or a halfling barbarian. And you *might* even make it work somehow.
Blauze Currently I'm holding my own with a Dragonborn Monk. I found out it's not the greatest combo the hard way, but it could be worse. I'm looking forward to other potential builds down the line, tho.
Pathfinder was released by a publishing company called Paizo around the time 4th edition D&D came out. 3.0/3.5 used the Open Gaming License (OGL), which made it easier for 3rd party publishers and independent writers to publish supplemental material. 4th edition D&D moved away from the OGL, so Paizo basically modified D&D 3.5, stripped out the existing settings and characters and replaced them with their own, reworked some of the classes, and released it as an OGL-compatible product. There is a Second Edition of Pathfinder either in the works or in playtesting and QA, and I really can't summon the will to care about it. As a side note, Pathfinder seems to be more about combat than 3.5, although that could just be my perception.
I play Barbarians as every-men with anger-management issues. A lumberjack with a short temper, a down-on-his-luck homeless wanderer who has just had enough of being pushed around, a tavern-worker with a psychotic trigger, Barbarians are to me best taken as people with an unstable and sometimes dysfunctional personality.
So glad D&December is back! My favorite classes have always been of the Gish archetype. Martial Magic has this unique feel and appeal to me that I always try and create or play in my RPGs. I also like the combination of versatility and utility these classes tend to bring. One of the best compliments a character I played once got was "You may not be the best in a fight, but damn if you aren't useful to have around." In 2e I had a fighter/wizard as my main, and in 4e I had a strong pull to the Swordmage, Hexblade, and the Bladesinger Wizard subclass. One character I've been meaning to try out is this fighter/swordmage combo of the Blink Knight. Tons of teleporting and defensive abilities. In 5e, I've been very curious to give some of the new gishy combinations a try like the Arcane Trickster Rogue, the Eldritch Knight Fighter, and their takes on Hexblade and Bladesingers.
You and I Jared have similar taste. I always love playing the "utility" characters, where their strength comes from smart use of their skills rather than just raw damage.
My favorite class is fighter. I've always liked using swords and I also love to use strategies to trick enemies into locations where they are in disadvantage (a lower ground, or justing making easier for my party members to strike them) so when I discovered battlemaster I immideatly falled in love with the class. I just give orders or play with enemies letting my party slay them.
Same, I love that the Battlemaster really has to think about how to synergize with others. You can let someone with low HP slip away from a tricky situation, get a ranged user to use their reaction for some extra damage, temporarily increase AC to move through a horde and get a shield up. They might not be the most efficient class when it comes down to the hard numbers, but it is a great class to make other people feel like badasses, which works amazing when you're the experienced player amongst newbies. Let them get the kill, let them get away from a bad position quickly, or set up that sneak attack for a rogue. You're not stealing the show when they're still learning the ropes, and them realizing how to use you more effectively helps them develop as players.
Warlaradin. Paralock. ...Actually, without just going "hee hee that sounds funny", I know tieflings could make excellent warlock/paladin multis in 4e, and haven't looked much into that in 5e, so I wonder if it still works.
Patrick Phelan probably even better than 4e tbh, they're even better at smiting than a regular paladin, can smite more, get a great ranged attack in Eldritch blast... I'd put it in top 2-3 most optimal multiclasses
In 5e I think Dragonborn might be the best for Warlock/Paladins because of there state bumps, and to answer your question yes Warlock/Paladin combos are still very op
Yes! That's why I love rogues! It's because they are the utility class. You're basically the party pocket knife you can do do everything that's not killing or magic (and even then you can still do a bit of that). That's why I'm excited to play my eldritch warlock / arcane trickster rogue. His charisma is amazing and while I might not make use of too much sneek attack I'll be able to hinder and confuse opponents and then talk my way out of a locked box.
I recommend 4 player actually, 1 dungeon master and 3 players, you can play with fewer players but it tends to get a bit awkward, but also try to keep a player limit, when you have around 7 players it can get chaotic and unfocused.
i wanna let you know that there are free, summarized rules that are published by WOtC (the company that makes DnD), that you can run dnd out of. also, if you google players handbook/Monster Manual PDF, it would give you a good idea of the product you would win :p. but seriously, dont let the 100 bucks to buy the core rule books get in the way of your dnd, i hate to advocate for pirating content, but at the same time, cost shouldent stop you from playing dnd.
I mean, character and class should ideally be one and the same. A class is a great thing to draw inspiration for building the character. The best class features are those that scream "Yeah, this kind of character would definitely do this thing" or "This'll be an interesting development for the character".
My favorite class as a DM is Paladin. Whenever I run a new game or one shot I always try to pitch Paladin to the group. They are so absurdly powerful in every way, but at the cost of being bound to a strict moral code. Having a general idea of the moral direction of the part is something that is very difficult to assess at any given point in encounter building, but with a Paladin in the party, you can have a general idea of what direction that character will go. It also keeps the party out of murder hoboing, which for story purposes is generally pretty good since the character you build up to have a cool backstory doesn't get stabbed in the back on site. As for characters to play, I would say the Pathfinder version of Cleric. There are just so many options and directions you can go with that character that it's astounding to me and each one I've seen is played in such a varied way.
I really love the design of Clerics. Their Domain bonuses make each incredibly unique, setting them apart from eachother. They're also pretty simple to play, and between Channel Divinity and their spells, they have a nice mixture of short and long rest abilities. I think Clerics may be the best designed class of 5E. However, I have to say, for a fun time, it's tough to top the Barbarian. Pretty simply to play, but they're really effective and it's always fun to smash things.
None of those were ever as popular and widely known as World of Warcraft. WoW had a much bigger influence, wich I´m pretty sure is why Jared brought it up as the example.
I think everyone is forgetting probably the most influential one. Artemis Entreri. Drizzt is the one that made Dark Elves be a playable race. Artemis made Rogues fight as good as fighters.
Except their damage in FF11 was still pretty awful. People only really kept them around for hate control aid and of course, Treasure Hunter. Also, while I played FF11 for like 9 years it can't really be argued that WoW was far more popular and influenced a lot of RPGs in terms of rogues and/or thieves more.
When I started playing DnD which was fairly recently, I was so set on playing casters until I joined a campaign where I goofed around as a Rogue Swashbuckler and that's now my favorite. I just love Errol Flynning it through adventures, and I don't have to rely on being sneaky but I can play audacious and suave which I find insanely fun to roleplay.
Clerics, don’t you love it when everyone in the party is asking for healing and yelling at you for not healing them specifically? Just such a great feeling when you tell them 'I don’t just heal you. I control whether you live or die' and walk away
Don't forget to enter the #DNDecember giveaway! Follow the link in the description to win some D&D Stuff!
ProJared Love you, Jerry.
Projared I'm just wondering what do you think of Bards (My favorite class)
Today is my birthday I'm 19 now. Keep up the good work Jared! Looking forward to future videos.
ProJared I absolutely love Monks! If you play a monk well, barely ever get hit. Plus, you can run up walls, immunity to poison, and lots of other stuff. Especially walking on water
Carl Skinner happy birthday mines coming up on the 31st
Golly gee I wonder if it could be a rogue
Oh boy oh gee who would've thought, I mean golly gosh didly-darn i thought it'd be halfling!
Just say ''Im not that kind of thief''
Exactly as I thought as I clicked.
Oh jee what an oracle
theyellowgreninja W lol halflings' a race
I love Bards. They are so much fun to role-play when it comes to interaction with player-characters and NPCs alike, and there's something awesome about making your friends stronger and better at their particular roles through song. There's just something with the flavor for Bard that makes it so fun in a cheesy way. Sorcerer's gain their power through their blood, Wizards gain power through study, but Bards learn everything they know through things like conversations, rumors, legends and songs passed down from generations. They're not often taken seriously, but they can be extremely influential. The right Bard can make an average party good, and a good party great.
Yeah Bards seem to be exactly what Jared wants out of a rogue, Utility
_Thank you._
The sad thing is the bardic inspiration ability even at it's peak is worse than a level 3 mastermind rogue. A mastermind rogue can use the help action as a bonus action at range as many times as they want. Way more useful than a handful of bardic inspiration die.
I started making a bard who plays a magic lute that sounds like an electric guitar. He's mostly an excuse for me to blast Dragonforce music at the table
Well, you know what Jared says about bards 😆
Wizards be like: I trained for years in sacred temple.
Sorcerers be like: I was blessed from an extraordinary bloodline.
Warlocks be like: I was given great power from a deity.
Bards be like: I have guitar. It make magic.
Bards be like: I play in 1 man band. I "slay" your lady.
We ended up with a party of backstabby assassin rogues at one point because most of my friends were power gaming assholes who didnt rp, they just wanted the "most powerful character" to the point where our DM would give me advantage on actions just because i was doing something that wasnt backstab or sneak.
Divine Rainor wizards are better
I absolutely love bards for their out of combat versatility, and even their in combat versatility, interesting spells and illusions that become way more powerful when in the hands of a creative player. Not only that but just being a bard lends itself naturally to being a more expressive and eccentric character , which is something I enjoy .
My favorite class in DnD is easily the Warlock. They have such a unique feel and flavor to them and make a fantastic class to dual class into, especially if you use any UA material. My favorite character I've ever played was a Warlock/Rogue that specialized in deception. He had a pact with the Old Gods to read the thoughts of others and used his invocation options to disguise himself at will. Tons of fun to play.
ScarletVanguard the invocations are so fun to look at lol I want them all
Warlocks are my second favorite after paladins :P
Wizard. Sooo much versatility and flavor. Love collecting all the magic scrolls and copying them down, it’s like the collectibles in a video game. Sure, I don’t need them all, but when any situation arises I have an answer or three :)
Get Schwifty Exactly. It's always feels good to have the right spells in the right situation
This is the reason I most often pick Magic Users in everything.
Also the fact that WOTC seem hell bent on making wizards take every role.
I like to play wizard because i like to role-play as a hikikomori character with zero record of existence.
So i just summon some undead if i need to fight and/or some polymorphed simulacrum if i want to interact with party members while i hid myself with invisibility ring and cloak of non-detection
I just love the Paladin class. the reason is very simple:
He attacc
He protecc
But most importantly
He heal you bacc
And they are the only class that can use 3 spell slots in a single turn (level 5 extra attack, dual wielder bonus action off hand attack, divine smite on all 3 attacks.)
My favorite class to play is dungeon master
Really OP class if you ask me. They should really nerf their "Falling Rock" ability.
That's a fun class, I think.
Incidentally, Falling Rock is my favorite class.
Authentic Lime Flavor I often have to fill for my party, so DM is usually the class I end up with
There actually _is_ such a class (an "OP" one) on one of the "OP wikis.
I remember creating a custom class where i summoned oranges and threw them at people
CITRIPULT
YES
that reminds me of a character in a book who didn't believe in magic but repeatedly did acts of magic like him somehow having a near infinite supply of oranges he can take out his bag at any moment
My little brother would buy every orange in any tavern we entered. If they went bad before he could eat them, he threw them at the enemy, especially the eyes. He once blinded a wight for a round with a nat 20
That's so Yui
I like playing clerics, healing party members is just really useful and they can help out in basically in every way .
NYLOCKE MASTER OF HAVING NOTHING TO DO WITH T.O.M.E.
Axolotl Dreams does anyone get that reference anymore?
I do, what with the recent resurgence, that was a good show.
Baron11704 I was unaware that it was resurging recently. Personally I always liked the old version a lot more, The remake is a bit cringeworthy at times.
Yeah, Kirbopher just actually did a kickstarter to make a T.O.M.E. game, so its still doing things.
I thought this was Tales of Maj'Eyal for a second.
Cleric, its the most versatile class in the game. there is fighter clerics, woodsman clerics, Sneaky clerics, full caster clerics, necromancy clerics. You could a party of all clerics and all of them will be unique
Agreed, suprised I saw it mentioned so far down here. You also usually have a pretty solid niche to fit in for the world and I've noticed that barely anyone ever *wants* to be the cleric, so you usually have that as well.
I love (literally) turn undead armies to dust
I do love cleric, but for my money Druid is a little more versatile in the sense that mechanically you get spells to cover damage, healing, and useful support spells like entangle and faerie fire. To say nothing of the 5e Druids whose wild shape also makes them surprisingly good tanks.
+Dropkick Piper that of course is to say nothing if the flavor possibilities based on biomes, forest Druids, desert Druids, arctic, etc. I really think a drow subterranean Druid is especially cool. It's also why in kind of annoyed by the hippy stereotype, I love the idea of a Druid who may take and almost scientific bent, using abilities to study the natural world, or consider a small town in the typical dnd setting, in my mind every single one would have a local Druid to watch over and ensure a bountiful harvest. Or you could go into the historical Celtic inspiration for Druids and engineer a priestly class with extraordinary influence who settle disputes and mediate between villages, guys who inspire awe and terror in their wake.
Ethan I'd say wizard. The only thing they can't do is heal, but they can summon healers, so...
I've always enjoyed being a wizard. There's nothing quite as satisfying as being a Swiss army knife that can bend reality to its whim.
Not to mention that creative magic item creation can make a wizard ridiculously wealthy.
DanTheManCalter you'd be amazed how much info a wizard can get out of someone by summoning up a snack or two
Nicolas Young It wouldn't surprise me in the least! Creative magic use has saved my butt more times than I can count. I will admit though that I've never tried conjuring food to get on someone's good side, I might have to take note of that one...
W I Z A R D S are great
A simple fighter. I always enjoy playing zero to hero characters, I usually don't get that zero to hero "feel" when you can cast magic from the beginning. But hey that just me, just your average Joe from the farm.
Second fav is bard, because I love music and being helpful to the party in and outside of combat. I mostly tend to roleplay them to be happy go lucky kinda guy, always trying to bring a smile to the people around him.
Also there is no better thing than to have an in game reason to start singing your favorite songs at the table, which my GM promptly said I couldn't do. I was singing "You got the touch" and he pointed out that it must have been hard for my bard to sing that while only having a flute on him at the time. I accepted this... then after looting a temple to the god of music and culture (Which he didn't add in because I was a bard, it was in his outline before character creation) I was basically the most epic one man band and could sing whatever I wanted.
Ah, the simple fighter... I too enjoy playing the basic fighter, a unassuming stable boy/courier who stumbles into a grand adventure by sheer happenstance.
I actually despised the whole "STABLE BOY TO HERO" trope so much that I literally inverted every possible step of that journey. 1. Stable boy, who's strong! (Human slave, who's treated horribly under the Dwarven Empire. Wants to help his family, but is too afraid to do much.) 2. Goes off on a grand adventure! (Follows after his brother and sister who escape, sees them cut down as they cross the border into safe territory. Swears he'll grow stronger.) 3. Ends up in the big city! Surrounds himself with like minded folks and goes adventuring! (Falls in with a bad crowd and spends several years working as part of a gang, eventually in line to be hanged, but is rescued by freak accident or fate by another PC, a cleric.)
Fighters are good because you can literally make any concept work. Most other classes have some sort of limitation as to how they got their powers/religion/training.
I love bard as well, what I love most about bard is that everyone is hitting things and you're just in the back playing a lute and suddenly people start exploding.
Eyþór Trausti Bjarnason Most people underestimate fighters, but they are super fun to play and really good at adapting to most situations :D #TeamFighter always :)
Wait. Day 2?
I'm ok with this
Also my favorite class is barbarian. I like picking gnome as well because I imagine a little garden gnome holding a giant axe and decapitating enemies.
I don't think it necessarily means Jared will be doing daily D&December, in the intro video from yesterday he mentioned that someone had posted a thing that has a theme for every single day of the month, and that he would be doing a few of the prompts from it.
TangledLion gotcha, still would be cool though.
Oh most definitely, D&December is my favorite time of year on Jared's Channel , and if he does decide to to do these daily that would be awesome, I just think it might potentially be asking too much
He streamed Curse of the Azure Bonds yesterday and uploaded the VOD to his gameplay channel.
I just love wizards just because they're super versatile with their spells not only can they be a great support to the party but they can be really good damage dealers
definitely, I love the different schools of magic you can specialize in as well. That being said, druids are 2nd best because they are nature wizards.
Nature wizards who can turn into bears. And then, later, into Fire Elementals. Druids are pretty neat, yes.
(Granted, a Wizard can also turn into a bear with Polymorph, especially if they're on the Transmutation school. But it's not as elegant as the Druid's wildshape. For one thing, the Druid doesn't take on the _mental_ ability of the bear, as happens with Polymorph.)
i love playing monks, particularly elven monks. the idea of being a stoic, wise person who rarely speaks out of turn but with a flip of a switch, wigs out and lays the smack down. or in the same vain as you, provides more utility (scouting, stunning, diplomacy, etc)
As someone rewatching your vids mate its occurred to me that the DnD content is some I enjoy most. If you were looking for new ideas for the channel after everything that's happened, or what would attract new subscribers, I personally would enjoy more DnD related content, and perhaps make it more of a monthly thing as apposed to keeping it to December.
I like the magic users for the same reason you like the rouge class, because while there are a lot of spells that do damage there are also spells that help the party outside of battle. One of the things I always think about is when in Dice Camera Action you guys were given that choice of treasure after saving that girl in the Curse of Strahd campaign. But instead of just choosing blindly like most people would have to Holly turned into a cloud, went into all of the treasure chests, and saw everything that was inside of them. Because of that you guys were able to make a much better choice. That's why I always carry spells like that around.
pythor229 i love the mending Cantrip. So simple yet so useful. Fighter found a sword with a broken hilt? As long as it's not magical I can fix it right up for ya! Same goes for any damage on your clothes. Hell I used it once to fix a lock that we broke just to prevent enemies from following us as fast
Utility spells... I like your style sir. I’m more of a fan of the Grease spell myself.
What is this red class people talk about?
Grease and Web are just great. So much chaos with so little effort.
pythor229 I think any class can be useful outside combat, but not every character can
Jared, what is Diath's Archetype? Because you said how rogues used to cast spells, but Arcane Trickster exists, and then Thief's are also there, and then you have Assassin. Which is your choice? Mine is Arcane Trickster, because MAGE HAND LEGDERDEMAIN and also the insane versatility.
Oh also HELL YEAH 5E BARDS ARE RAD. I like 5E bards a lot, because you get to have a lot of party-helping abilities, and you're like a weaker, more spell-heavy paladin. I, personally, play Arcane Trickster and Lore Bard, for the reasons stated.
Alright fair enough
Diath's a thief, you can actually download his character sheet from the very beginning of dice camera action.
yeah, Bards are loads of fun, between jack of all trades, and the fact that you can pick and choose from some of the best spells in the game, in addition to their high multiclassing versatility, they really are amazing all around.
In DCA, Diath's Archetype is Thief.
I would assume that it's at least usually Thief, since it focuses more on being a skillmonkey, and they can use any magic item ever, similar(?) to 1e thieves using scrolls. That said, he did take the Assassin prestige class for at least one campaign in 3rd Edition, so I see him occasionally going for any of the archetypes, but usually Thief.
Gotta be the Warlord. Focused on improving the combat capability of their allies, but they don't do it with magic. They do it with a sound battle strategy, or by leading from the front with an inspiring battle cry, or by throwing themselves so carelessly into the fray you get caught up in their fervor. I especially love their approach to healing. Once again, there's no requirement of magical ability or miracles from on high; they just remind you that you are tough enough to keep going and win.
I have very little practical experience with D&D, I've read up quite a bit since I wanna try a lot of characters and the plan is that I and the current DM will switch with DMing, but in terms of the practical we've only played like three sessions so I haven't even gotten a good idea of my CURRENT class yet... In theory though, I really like wizard (which is my current class, a Chaotic-Neutral Tiefling Wizard because all the edge) because of my love for magic in general and the sheer possibilities of D&D mixed with it. In any given videogame, a conjuration spell could only conjure up a single object or a set list of them. In D&D... Make sure they fit the perimeters of the spell and it could be literally anything. A stool, a cupcake, a sheep plushie... anything the DM will allow, really.
That's why I think I'll end up with wizards or some other magic class as my favourite. I love the creative possibilities of D&D, and magic users take that to a whole new level. I think I'll really like warlocks too, I got a warlock character planned already... I like the idea of having the option to essentially introduce an additional character in form of the warlock's patron, depending on how involved you want the patron to be. I could see a lot of cool interactions and story moments come from that.
No love for Monks? We could get around like crazy, negate fall damage, jump super high, gain limited flight, become ageless and immune to disease. While maybe not much utility for helping the party, perse, they could do things no other class could with little to no effort. Sure, that mage can cast a spell to fly over that chasm, but just tie a rope to the monk and watch him effortlessly jump across, then tie it off. Or scale a cliffside with bare hands and feet. The sheer physical prowess was amazing. Then there was their will score, as rarely did a physical based class have such ability to resist mind control or influence, making them invaluable against enemy mages. LOVE me some monk. Cross class with a cleric or sorcerer or even a rogue and good gd you have a versitile monster.
Undead CELL much love for the monk class. Once you prestige in to a drunken master you gain the chance to use ANYTHING AS A WEAPON! I used a cart with a donkey still attached to it at one point due to a spell I was able to have cast on me. It was the funniest thing I had ever done.
Monk is my favorite class to play. I generally play a tabaxi monk with mobility. I'm very hard to catch XD and kiting enemies is super easy. I do add a sort of herbalism side to him as well. I'm generally working with plants and brewing different potions when I'm not running around like a mad man.
Over the course of a few months, I have found that Monks are my most reliable comfort zone. They fit a nice niche that D&D is otherwise almost completely deprived of; Brawling. Sure, a Barbarian is amazing for Wrestling (Coincidentally, Barbarian/Monk "Luchador build" is one of the best multiclasses ever), but Monks are fantastic for doing some bare-knuckle boxing, slappin' dudes with a flurry of blows and knocking em' on their asses. I'm surprised unarmed combat and improvised combat is so lackingly embraced in D&D, but as long as I can multiclass into Monk, I have nothing to complain about.
That, and Monks have a good thematic for making great characters. With me being a zealot of the church of Neutral Good, Monks fit that area perfectly. Worldly and wise people, that are not as much concerned with good or evil as they are with the well-being and happiness of all living beings.
When it comes to physical, "Beat-stick" classes, Monk is my bread and butter.
I like how they just don't care when someone triggers a trap
Undead CELL Seven simple words that just BROKE a campaign with monks. Book of Exalted Deeds: Vow of Poverty. You thought the bonuses you got before were rough? Try it with that feat.
Favorite class? MONKS. I don't play much DnD, heards monks are not that good in 5e. But, i really like to jump around, do lots of attacks and manouvers. It's "hit stuff" like other classes, but you do it with style.
Atlasbr001 I love monks as well, I love the new arch types from xanathars, drunken master is really fun and kensi is cool as well. Plus monks get a feature almost every level. Other classes take a bit after 5 or 6 to get another feature.
Captain Falcon = Monk!?
I haven't actually played D&D, just Neverwinter Nights II (3.5e) and Monks always felt so fun. With flurry of blows you can make 6 attacks per round at level 16, and in my mind it just looks so fucking cool. Plus, you really don't need weapons or armor so you're pretty much gear independent.
I've read they've become a little bit more boring in 5e, only having something like 3 attacks per round, and having to use their new resource (ki) to make them a stun bot with stunning fist. But that's just my personal opinion as a reader, not a player. So please, feel welcome to correct me.
@Richard Henderson
That's because they are one of the few classes with no spells. Whenever you see a class level with no feature, it's because the class's spell level goes up so you get to pick new spells. There's always a new toy to play with in 5e, no empty levels.
My DM and I worked some stuff out for my monk, so I can do more than the max 4 attacks per round I can charge up a super flurry of blows after 3 turns letting me hypothetically attack 18 times on one enemy. Have not used it yet but it should be fun.
I was expecting a second long video of Jared saying one word “rogue”
Paladin forever, baby. Yeah I love to be a goody two shoes Captain America, sue me :)
Armando Vera lawful good dosent mean lawful nic
E.G: BG (2nd Edition) NWN (3erd edition), in order to make a paladin you have to be lawful good, is mandatory. If you change alignment you can't gain anymore paladin levels so I would say yes, they have to be lawful good.
I like Pathfinder's witch because of I think that with they are very thematic with their familiars (black cat, raven, howls; you know the deal) and Hexes and I also like a lot the Investigator that's just a class all about secondary skills. They are secondary skill monsters: they are great in alchemy and creating wonderous items, and they have spells (not like a true caster), but their list it's all about utility spells. Their dmg is not bad but is far away of being the best however the utility they bring to the party is HUGE. I think you would love them.
I mostly find myself enjoying Paladins. Not only because when done efficiently they're magic battle tanks, but also because if done well they can bring alot to the narrative, in fact I almost always try to create a subversive character to fill in the role. One of my characters was an ex-thief, tiefling, Paladin by the name of Lynch. He was my favorite character.... until he died... fighting a demigod. But his death somehow managed to propel the story forward and gave our group it's true big bad; and the barbarian I made after him was pretty cool too.
This is a fun series. I'm glad that you've stuck with it
I am somewhat new to DnD, but so far I've loved playing at my Cleric character, he's more or less turned into the kind hearted mom friend in the group, and saved the party every now and again. I guess I just like knowing that if combat does come around, I like knowing that I play a critical role in protecting others in their tole of need. Y'know, something along those lines, probably less corny.
It's good when characters develop a consideration for each other and their needs. One time in a D&D adventure one of my companions (A bard that was chaotic neutral and only wanted fame or infamy) Basically fucked the entire campaign by DENYING THE PLOT HOOK! Basically destroyed all reason for the giver of said hook, to ever want us to carry out the task or even let us live... If we didn't turn the adventure into a one night thing it would have basically made the entire session ten minutes long.
Jeeez, it must've sucked when it came down to that. I mean, I love me some Chaotic Neutrals, don't get me wrong, but soooometimes they're a little hard to work with. (My group of 5 has 2 Lawful Goods, myself included, and 3 Chaotic Neutrals)
I like being true neutral. Just means I can do pretty much whatever is best, wheter it be chaotic or lawful, good or evil. Makes the game much easier, ESPECIALLY since I'm playing a rogue with 19 Charisma (and two additional modifier pluses on it), so I have a rogue with 17 Dex (+4 mod), 13 Str (+1), 14 Int (+2), 15 Wis (+2), 13 Con (+1), and 19 Cha (+5 with +2 expertise = +7). Level 5 with 47 life, 14 armor class, +4 initiative, AND I'm an assassin archetype. Pretty sick, huh?
And assistants are quite nice, too. A lot of the groups I've joined have lacked people who care about the other players. At least my current group does (even if one person decided to be a 12-year-old girl, don't have a clue why, just paves the way for perverted jokes).
I bet a True Neutral would be a load of fun to play, and it is definitely way more fun when the group starts to actually get along despite all being in it for themselves. Makes me feel all accomplished breaking down boundries and such, and ooh yeah, letting someone be a 12 year old would turn into a disaster sooo fast in a group like mine.
Being still somewhat new to D&D, I haven't experience many classes. So far my favorite class is the Fighter with the new Samurai archetype from the Unearthed Arcana 2016. The new Samurai archetype not only gave me a huge edge in combat but also boost my Charisma checks among high class and nobles. I love of being idea of a character being good in combat and persuasion (My favorite skill).
I love barbarians. Being able to hit hard and take all the damage is how I love playing. When I play, I live to make my barbarians interesting. I once played an elven barbarian with higher CHA than CON and in my most recent campaign, I'm playing a barbarian with a sword-and-shield and one who's trying to control her anger. I like making them really interesting characters in addition to being able to perform all sorts of gruesome combat feats.
In this third year of D&December, I'd like to thank you Mr. ProJared for introducing to this wonderful game.
Love you dungeons and dragons content dude keep it coming. You got a lifetime subscriber here man.
Monk has been and will always be my favorite class. Only with a monk have I experienced the ultimate power fantasy of caving a dragon's skull in with my BARE FISTS!
The Duke of Dorks I remember getting the "Vorpal Hands" feat after level 18 in 3.5 and in the next encounter, critting a mountain giant's head off with a single swipe, and bathing in its blood. I was a Half-Orc monk.
My class of choice will always be Paladin. I'm a very reasonable person in real life, but for some reason, I'm driven by god in my D&D sessions. I love being chaotic good because I just scream about nothing and solve everything with split-second irrational streams of consciousness and my fists. It's just fun to be stupid and not explain your actions. The most satisfying thing of all time is when you get a nat20 charisma roll and forcing your DM to explain how someone gets fooled by your reactionary bullshit. Case and point, My party was fighting with a bread vendor about prices, and I rolled a nat20 on fist bumping him. Not only did he give us bread for free, he joined our party and because of a homebrew rule, every shop lowered their prices for him. It was the fistbump that ended time and space, and seeing the look on my DM's face was priceless.
Recently I've been playing a halfling Ranger, and absolutely LOVE IT! Specifically, I love the beast master class. I talked my DM into letting me have a Giant rabbit as my animal companion, and it has been both the funniest and most amazing thing I've done in game!
Warlocks, man. I love them. the different deities make each Warlock so different, Eldritch Blast is such a good cantrip, the invocation mechanic works amazingly, and I just have fun mixing up the story with some divine intervention via the deity.
My favourite class is the 5e Bard. They're immensely versatile and full of surprises due to their magical secrets feat that lets them choose spells from any other classes.
I played as a Warlord. A drunktard assholish Warlord Half-Elf named Eldrään. Once I stole a window, carried through the desert and hit a sandkobold or some creature with it. Most of the adventure was drunk except for 2 days. #DNDecember
Ragalthor ...how do you steal a window
It's attached to a wall
They're a warlord, they probably cut it out of the wall
Well, everything is possible with a good D20. So, fear nothing when you can smash a window on the head of your foul foes.
I already love your character!
I wish my friends were more like that, instead of their very un-roleplay-like gamers mindset :'(
The problem with utility classes is that at least in 3.5 there is a spell pretty much for everything that is better than putting 15 ranks in the relevant skill. Who needs picking locks with thief tools if you have knock? who needs 15 ranks in hide if you have invisibility that allows to hide in plain sight?
To sum it up: Magic destroys utility classes (at least in 3.5)
zarles1 5e isn't much better about that
zarles1 solution? Put the party in a large anti-magic field. Watch the spell-casters become useless...
*Mormon Dude*
Yah sometimes it pays of to have none magical solutions to problems.
zarles1 All of it depends on the DM. If he lets the players rest without worry constantly and lets them easily swap around prepared spells, of course spell casters will outshine martials.
The problem with spells like knock is that they are loud and can give away your position, and a wizard with a 20 dexterity (which is unlikely) and proficiency in stealth with invisibility cast on them is still not quite as good at hiding than a rogue,who is very likely to have a 20 dexterity, and not just proficiency in stealth but expertise in it and they don't need to cast a spell to be that good they just ARE that good. Rogues are one of if not the best class in 5E, they did a great job in 5E of giving each class something unique, magic is great and can do many things but it isn't the best at everything . . . In 5E at least.
I like being a wizard human, I like the ordinary person in an extraordinary situation. Wizards seem the most diserving of their magical prowess too since they have to study and research the magic they practice. Also does anyone know what the two music tracks used in the video?
Barbarian. I always love the stories where a man without magic or any real things other than might and cunning fights against impossible odds and crushes their enemies, to see them driven before them and hear the lamentation of the women.
Wizard. I've always loved the idea of mind over matter, brains over brawn, scholarly wit over athletic physique. Mages are able to harness that intelligence and use it to manipulate the world around them in the way they see fit and that appeals to me.
I am currently playing a 1/2 orc bard. Totally a lore seeker, have a whole cool backstory for him, but will not bore you with it now. All of the characters I have played were for the story ability. I am not a min/maxer. I enjoy building a cool story.
I have been playing/DMing for close to 20 years now, I run a 2nd edition game at least once a month. I have a lot of fun with 2nd and am starting to really enjoy 5th.
Great video! Keep up the great work!
David Eskins i wanna know the backstory :D
Please, do tell the backstory. I think that's actually one of the finer joys in D&D. Outside of playing it, the most fun I have with D&D is to tell my tales and hear the stories of other players. Anything from crazy things that happened to cool characters you've made. Especially when you have something unconventional like a Half-Orc Bard, that's just too interesting to leave at that.
My favorite class has to be bard, just because of the huge potential for straight up fun. They have full caster slots, great skills and role playing potential , and some of the most hilarious and effective spells in the game. Also, vicious mockery is just the best, no way around it.
I want to get into DnD..
But I'm so overwhelmed and kinda nervous
Lunaseur get the starter set. Get some friends who have some patience and a decent imagination
Boom from there its second nature on what to do
It's honestly not that hard. More than anything it's playing pretend with rules. Rules that you can follow as strictly or loosely as you want.
Lunaseur after you get it it's so much fun
The most difficult part really is coming up with a character and their stats. It really isn't that hard. I do understand the fear because I was the same way, but just find some patient friends to help you with it and it'll be easy. If it helps, I can try to help you with some of the stuff in it.
Commander Holly made a video that might help with that! Look her up!
I started playing DnD this year and so far my favorite class is the Bard. I knew from the start that I wanted to mess with the complex and creative Spellcaster Classes and I really like them all pretty well as far as mechanics go. But from a roll playing aspect, I love the IDEA of the Bard! Others study, take vows, or are born to wield magic, but Bards just sort of attune to the world in a way that only an artist could.
I like playing fast and stealthy characters because I enjoy getting to help my party in unique ways.
I also like playing tanky characters for pretty much the same reason.
Magic is something I've never really gotten into as I've got this terrible habit of not remembering I've got the right thing for certain situations, but it's a comfort zone I'm considering breaking next time I have a new campaign.
Watching this gives me a weird, warm, happy tingling feeling inside and idk why. I don't even play D&D
It's nice to see people's enthusiasm when talking about the stuff they like, I find.
That's true.
Rex Chase Makes me want to play, just seeing him so into it.
sketchy ecchi akechi don't hesitate, just do it!
Rex Chase it the d&d. Its calling to you. It knows you want to play. One of us. One of us. One of us!
Oh my god, can I be a dwarven shaolin monk!? If so I MUST PLAY D&D!
Dwarves drunken master monk
Yes, you can even be an evil grey dwarf ninja if you wanted to.
Knock yourself out, Dr. Whatsyername.
You can be anybody you want. That's the beauty of dnd
Matt Dempsey drunken master is hella fun lol. I love drunken step, hit some fools and then stumble out of a group of enemies safely is hilarious
Druid, Fighter, Paladin and Sorcerers are my main characters; Barbarian too recently (but for him it's more that I play a Goblin Barbarian who worships all dragons and dragonborn and believes he is an architect (but he is not) that makes him fun, plus potato and rock soup)
I think that if you just get into the role playing experience a lot your class doesn't matter to much most of the time. Just develop a really interesting and fun character (and hopefully the other people at the table will too) and just have fun in crazy situations while telling stories. whether short or long, crafting the narrative is the fun part
Druid Wild Shape is a lot of fun, but so is the new Shepherd Path cause it boosts your summon creatures and you can be a pig farmer that just sends hordes of wild boars to solve all your combat problems and go around telling all the NPC's that their life is depressing cause they are not farmers while you hand out ears of corn to the starving people
Cowardly Paladin can be funny, but some times annoying to play.
trying to convince myself to play an eldritch knight fighter, eh, it looks interesting, but a lot of planning for feats, stats and spells. For backstory and role playing - take some inspiration from Robert Louis Stevenson's Kidnapped Alan Breck and Cluny Macpherson
Clerics are my favorite class to play because I enjoy being useful to the party, and nothing is more useful than a healer. I also love the utility aspect of clerics. You can heal, cast crowd control magic (If you spec into that), cast fairly damaging spells (nothing as devastating as a fireball but its still decent damage), or you can cast buffs on yourself before fighting in melee (Your healing powers allow you to become a decent tank if you build yourself correctly. Oh, and you possess the ability to easily demolish the un-dead.
Plus, I love roleplaying clerics (When you're creative, you may spin the religious follower angle in a bunch of interesting ways. Playing a, "Fire and brimstone priest," a nature loving hick who the god of nature loved, a gambler who is so favored by the god of luck that he recieves powers (If the setting contains a god of luck), etc.
Oh, and every group needs a cleric because healers are a necessary aspect of party composition, and, for some reason, not many people enjoy playing clerics.
College of Lore Bards are my absolute favorite. I love the way they are able to contribute to so much outside of combat, being able to influence the population for either righteous or nefarious purposes.
I love that I'm able to essentially play a support role in combat. Throwing out Bardic Inspiration is dope, but the Lore Bard's Cutting Words is even better.
Bards also get so much stuff like Expertise, which allows for some of your skills to be godly. My current Lore Bard has +12 Performance, +10 History and +10 Religion, so I am basically my party's walking encyclopedia.
I also get into character by writing tons of stories that my bard would tell the party around camp at night (which we flavored as him using his Inspiring Leader feat), and the party and DM loves it. My DM usually even crafts side quests around these legends.
There's also some juicy combat stuff Bards get, some great spells like Shatter and Confuse, but most importantly the Magical Secrets feat, which for that level lets me learn two spells from any class. Those levels are always very satisfying to reach.
Bards also are just fun to play in-character. Hedonists who enjoy their tales as much as the adventure itself or flagon of ale. Their massive charisma stat always lets you make some cheeky one-liners as well. I love that my bard can just make tons of money by performing at inns during the nights in town as well.
I just absolutely love bards.
How many blue shirts do you own?
I always go with paladin by default. They're capable as fighters and healers, though I generally shy away from the latter. Also, it's kind of how I choose to idealize myself. I do feel like I should try an arcane type though, because I still haven't.
You don't necessarily have to be a Paladin to be an idealized character. You could just as easily be a wizard, sorcerer or even warlock with a heart of gold. Feel free to try it out! If you want an easy transition point, you could start with one of the fightier clerics and see how you like it.
On a similar note, paladins don't have to be idealized people either. They're more flexible and interesting for RP than people give them credit for.
I love paladins and fighters but for a weird reason. I love fighters because it's actually a challenge to make them interesting (I play pathfinder, not 5e) and not cookie cutter. So things like taking a skill focus in cooking, or pumping up diplomacy despite it not being a class skill. Something to make my fighter unique outside of "really big weapon and armor". Paladins I only really enjoy playing in pathfinder because I actually do enjoy the restriction of being LG within the world and sort of figuring out the idea of what that means in the setting. And yes, I have so many fallen paladins I lose count, because many DMs just kind of want to see paladins fall from grace. I just roll with the impossible situations, and if I can't figure it out, I go on the pilgrimage quest my DM forces me to go on.
Seeing Jared’s face whenever he rolls a handful of dice for sneak attacks on Dice Camera Action makes me believe that while he misses utility focus, he doesn’t miss it all that much.
True story. I started D&D back around 2003-ish with 3.5 with some friends from high school. At the time, I was a bass player/vocalist in a band, and absolutely loved the idea of bard. Problem is, as I played it, I came upon exactly what you explained. I was just a shitty version of everything else we already had in the party. I ended up having him leave the party and rolled a sorcerer because of it.
I took a huge break after I graduated high school. I moved away, as did my friends and we sort of drifted apart. I realized quite a few of my online friends were interested in getting back into it as well a little over a year ago. We started playing 5e with roll 20 and as I was reading over the PHB, of course I went straight to bard, and was INSTANTLY super excited. Been playing a Tiefling bard for the past year and loving it.
I choose a class as I make my character
I decide their class as a result of who they are
so I usually end up with a variety of different classes
I want to see the Candle burning slowly down at the end of D&December xD
Projared I'm just wondering what do you think of Bards (My favorite class)
I really loved playing as a Druid for much the same reason as Jared loves playing as a Rogue. The Wild Shapes just give you so much utility, like transforming into a hawk to get a bird's eye view of an area and formulate a plan of attack, or transforming into a cat to sneak into an enemy fortress without raising any suspicion. Plus if you ever get into a scrap and need to be a big beefer, just transform into a bear or a dire wolf.
Paladin. I like to be the heart and soul of the team morally, and the anchor of it gameplay wise. Especially in 5th edition with how gishy it is and how much damage divine smite can do, the amazing healing of lay on hands, and I just love roleplaying as them.
The one summer I had an opportunity to play in a group I played a bard who really wanted to be a rogue. I fully embraced the shitty thief.
That actually sounds hilarious. A guy(or girl) who tried rob people but sucks at it so they just smooth talk their way out of it.
I’ve always loved bard and hated fighter. I’ve loved bard Becuase as a bard you get to be a very social party member, help get the party out of situations and while you can’t attack at all you can be a convoy for potions when the battle begins. I’ve disliked fighter as it just seems.. bland. Like it’s the standard go to class. I want something exciting, like rouge paladin or barbarian. Not just the class that hits things. That said I usually do really short campaigns with 3 people so I’m almost never a bard, it’s hard to be a bard when your campaign has only a magic user and an attacker.
The great thing about fighters is that they give the player very little to work with, allowing for a lot of fun roleplay potential.
My favorite class is a bit tough. Personally, I *loved* 4th edition. I only started playing a couple years ago, but when I did start, someone introduced me by having me use the 4th ed character creator from Wizards. In that, I messed around a bunch, but eventually found the Battlemind class. It was a tank that used Psionic powers to essentially punish opponents for trying to hit anyone but me.
Other than that, I've been really enjoying playing the Artificer-Alchemist class from Unearthed Arcana. It's everything I ever wanted from an alchemist class, it makes items that, while not always combat related, have a use in far too many situations to count. I'd highly recommend trying one out!
I loved our group's Battlemind! They applied so much brain-pain in the name of camaraderie. Personally, I really miss the Warden and the Warlord from 4e. The Battle Master just can't _quite_ provide the support a Warlord could.
Playing a Warlord in 4e made me feel like I was playing a tactician from Fire Emblem... T'was a good feeling.
I loved the warlord. I've always loved martial classes - they feel like the "hard work" to magic's "innate potential" or "high-fiving God" (which I know isn't really the case, but it's how it twinges my brain) - and I've always liked having healing and support classes that weren't Cleric, because otherwise it's "every party needs a cleric, get a cleric or shut up," and you want to play your class because you think "THAT IS THE CLASS I WANT TO PLAY SO COOL" rather than because "someone has to play the cleric and you drew the short straw". So having a martial healing and support class hit two of my like points.
TheivesNexus 4th edition. Yuck.
I still rock 4E. Running four games
I really like playing as a bard because I, as a DM, like world building. Because Bard has so many knowledge skills, doing knowledge checks on LITERALLY ANYTHING SEEMINGLY IMPORTANT makes the world feel so much more alive. These items, even if it's just a brief explanation made up on the spot, have some history and meaning and are there for a reason. These monsters live in this area for a reason. That and the buffs they give the party. And I like role playing diplomatic characters. All of that together makes me love Bard the most.
Alchemist artificer was so much fun when I finally played it, fully devoting yourself to a support role makes things interesting not only from a gameplay but a narrative perspective. I recommend not looking over it and just jumping to gunsmith. It's more fun than one would think.
I'm fairly new to D&D, and I've yet to actually play as a character (I've only DMed), but Monk looks super interesting to me.
Monks are great, but you need to know how to use them. You can't go in and expect to have the perfect match for the situation. If you want to play, just be aware of that. But Monks are incredibly fun to use and role-play as. They also add a lot of interesting things to your game role-play wise because of how strange they can be.
U T I L I T Y
Party: We need more utility.
*plans out an assasin rogue* Murder is utility.
Bards anyone?
I liked using the bard, Jimmy, in South Park the Stick of Truth
Present.
Oh the stories I could tell about my bards.
oh, a clever bard can just wreak havoc anywhere they go. they are always fun to play.
Thomas Jenkins Well I was half asleep and in a bad mood so I suppose I wasn't at my best
In general, I love playing tanks! Anything big, human, with heavy armor and a big shield, equipped with a lance or mace, that can cast buffs of protection on allies, maybe heal, and even throw himself at attacks to protect his friends. If you are interested, I can talk about two of my favorite ones.
I got started on Pathfinder, because my friends played and apparently DnD was in an unpopular edition, but I also loved rogues! To keep it short, it was for the movement. I absolutely loved acrobatics because with the right dm, you always got to do the most badass stuff!
I've jumped chasms, scaled buildings, launched myself onto the backs of giants!!!
That in addition to everything ProJared said, because being able to pickpocket an item while your party is bartering for it, is the best thing ever
Bard video when?
Jared! If you like the skill-monkey rogues...
What about the Investigator from Pathfinder? Any opinion on them, if any?
Then again, he'll probably never see this comment...
I love investigator, particularly with the sleuth archetype (since the 'magical alchemy' bit doesn't fit my conception of what an investigator is). I particularly like the idea of prestiging an investigator into a master spy, since it really seems like that's an excellent balance for "can be there in combat if you need another warm body, damn good when you're trying to find things out, DESTROYS ALL SOCIAL SCENES EVER" and it's kind of nice to be able to dominate a not-often dominated field. Also you can play "Cornered" from Phoenix Wright whenever you roll a Diplomacy/Bluff/Intimidate check.
Patrick Phelan that's like one of the best times to play Cornered from Phoenix Wright (i love the Phoenix Wright series to death they are so good)
I know I'm probably going to get burnt at the stake for this, but my favorite Pursuit theme is actually Apollo Justice's "Overtaken".
Well when I started playing DnD a couple months ago with my friends I couldn’t decide on a class so I got my Dm and made my own class.
What kinda class?
Tell me about it!
I wanna know about this custom class too!
You can't just say that and not describe the class at all. Give us details!
Home brew classes are great! What'd ya go with, Gunslinger, Necromancer, Engineer, Alchemist, Automata? Tell us!
TELL US! Please!
Looking forward to going through D&December again with all your tales again ProJared!
My marathon of rewatching, liking, and commenting on every Jared video continues. Video 68
Cleric because it's the magical equivalent to a theif
Can you explain that point further? I'm a DnD novice that wants to know more.
From my point of view, most people view clerics as priests of healers. But the truth is they can almost do anything they want (and even more so in Pathfinder). Including stealing, or fighting.
I remember playing a Cleric serving "Groetus, the end of times" once. In a mostly good-aligned party. His philosophy was to heal only when it would help him destroy more. For example, once he had a choice between healing a paladin or killing a dangerous wolf. One elbow drop later, the wolf was dead and then the paladin was healed afterwards, so that he could help my character destroy the second wave of creatures.
Thieves are a versatile bunch. Clerics too, but they happen to use magic as well.
Blauze There has to be a catch, tho, right? A con that they can't cover.
The catch is that while they can do a lot, they don't do it as easily as the usual class you'd use for it. Unless it's healing. It's pretty much their main thing.
But honestly that's what's great about D&D. Any race and class combo works... to some extent. Nothing is preventing you from making an orc rogue or a halfling barbarian. And you *might* even make it work somehow.
Blauze Currently I'm holding my own with a Dragonborn Monk. I found out it's not the greatest combo the hard way, but it could be worse. I'm looking forward to other potential builds down the line, tho.
Inquisitor in Pathfinder, haven't played D&D.
Trevor Sanders whats pathfinder?
Pathfinder was released by a publishing company called Paizo around the time 4th edition D&D came out. 3.0/3.5 used the Open Gaming License (OGL), which made it easier for 3rd party publishers and independent writers to publish supplemental material. 4th edition D&D moved away from the OGL, so Paizo basically modified D&D 3.5, stripped out the existing settings and characters and replaced them with their own, reworked some of the classes, and released it as an OGL-compatible product. There is a Second Edition of Pathfinder either in the works or in playtesting and QA, and I really can't summon the will to care about it.
As a side note, Pathfinder seems to be more about combat than 3.5, although that could just be my perception.
I love barbarians buuut i don’t play them as bloodthirsty brutes i play them as warriors from a warrior nation who go into a sort of battle trance
I play Barbarians as every-men with anger-management issues. A lumberjack with a short temper, a down-on-his-luck homeless wanderer who has just had enough of being pushed around, a tavern-worker with a psychotic trigger, Barbarians are to me best taken as people with an unstable and sometimes dysfunctional personality.
Ha that’s sounds like an interesting comedy character
Our barbarian is almost solely comedy, he's constantly in odd situations and always has a witty line to give
What u described IS a Barbarian!
So glad D&December is back!
My favorite classes have always been of the Gish archetype. Martial Magic has this unique feel and appeal to me that I always try and create or play in my RPGs. I also like the combination of versatility and utility these classes tend to bring. One of the best compliments a character I played once got was "You may not be the best in a fight, but damn if you aren't useful to have around."
In 2e I had a fighter/wizard as my main, and in 4e I had a strong pull to the Swordmage, Hexblade, and the Bladesinger Wizard subclass. One character I've been meaning to try out is this fighter/swordmage combo of the Blink Knight. Tons of teleporting and defensive abilities.
In 5e, I've been very curious to give some of the new gishy combinations a try like the Arcane Trickster Rogue, the Eldritch Knight Fighter, and their takes on Hexblade and Bladesingers.
You and I Jared have similar taste. I always love playing the "utility" characters, where their strength comes from smart use of their skills rather than just raw damage.
My favorite class is fighter. I've always liked using swords and I also love to use strategies to trick enemies into locations where they are in disadvantage (a lower ground, or justing making easier for my party members to strike them) so when I discovered battlemaster I immideatly falled in love with the class. I just give orders or play with enemies letting my party slay them.
Same, I love that the Battlemaster really has to think about how to synergize with others. You can let someone with low HP slip away from a tricky situation, get a ranged user to use their reaction for some extra damage, temporarily increase AC to move through a horde and get a shield up.
They might not be the most efficient class when it comes down to the hard numbers, but it is a great class to make other people feel like badasses, which works amazing when you're the experienced player amongst newbies. Let them get the kill, let them get away from a bad position quickly, or set up that sneak attack for a rogue. You're not stealing the show when they're still learning the ropes, and them realizing how to use you more effectively helps them develop as players.
Thierry de Freitas Battlemaster FTW!
my favorite is a tie between warlock and paladin
ayyyy my man
Warlaradin. Paralock. ...Actually, without just going "hee hee that sounds funny", I know tieflings could make excellent warlock/paladin multis in 4e, and haven't looked much into that in 5e, so I wonder if it still works.
My favorite is Paladin, hands down, with Ranger as second and Bard as a close third.
Patrick Phelan probably even better than 4e tbh, they're even better at smiting than a regular paladin, can smite more, get a great ranged attack in Eldritch blast... I'd put it in top 2-3 most optimal multiclasses
In 5e I think Dragonborn might be the best for Warlock/Paladins because of there state bumps, and to answer your question yes Warlock/Paladin combos are still very op
MFW the skillmonkey too good
Be careful not to get cut with all that edge.
I don't think Jared will ever know how happy him playing DDO tavern music in the background made me
Yes! That's why I love rogues! It's because they are the utility class. You're basically the party pocket knife you can do do everything that's not killing or magic (and even then you can still do a bit of that). That's why I'm excited to play my eldritch warlock / arcane trickster rogue. His charisma is amazing and while I might not make use of too much sneek attack I'll be able to hinder and confuse opponents and then talk my way out of a locked box.
well ive only played cleric... so cleric.
and now i play a tabaxi rogue as well. i prefer her.
I have never really got to play DnD yet I am crossing my fingers to win so me and my brother could play
I recommend 4 player actually, 1 dungeon master and 3 players, you can play with fewer players but it tends to get a bit awkward, but also try to keep a player limit, when you have around 7 players it can get chaotic and unfocused.
i wanna let you know that there are free, summarized rules that are published by WOtC (the company that makes DnD), that you can run dnd out of. also, if you google players handbook/Monster Manual PDF, it would give you a good idea of the product you would win :p. but seriously, dont let the 100 bucks to buy the core rule books get in the way of your dnd, i hate to advocate for pirating content, but at the same time, cost shouldent stop you from playing dnd.
I don't play classes, I play characters
Characters... who choose a class?
I mean, character and class should ideally be one and the same. A class is a great thing to draw inspiration for building the character. The best class features are those that scream "Yeah, this kind of character would definitely do this thing" or "This'll be an interesting development for the character".
My favorite class as a DM is Paladin. Whenever I run a new game or one shot I always try to pitch Paladin to the group. They are so absurdly powerful in every way, but at the cost of being bound to a strict moral code. Having a general idea of the moral direction of the part is something that is very difficult to assess at any given point in encounter building, but with a Paladin in the party, you can have a general idea of what direction that character will go. It also keeps the party out of murder hoboing, which for story purposes is generally pretty good since the character you build up to have a cool backstory doesn't get stabbed in the back on site. As for characters to play, I would say the Pathfinder version of Cleric. There are just so many options and directions you can go with that character that it's astounding to me and each one I've seen is played in such a varied way.
I really love the design of Clerics. Their Domain bonuses make each incredibly unique, setting them apart from eachother. They're also pretty simple to play, and between Channel Divinity and their spells, they have a nice mixture of short and long rest abilities.
I think Clerics may be the best designed class of 5E.
However, I have to say, for a fun time, it's tough to top the Barbarian. Pretty simply to play, but they're really effective and it's always fun to smash things.
Final Fantasy XI had the "massive backstabber rogue" and came out before WoW, FYI.
The backstabber Rogue was born in D&D 3E which dropped in 2001.
Which Also came before WoW.
None of those were ever as popular and widely known as World of Warcraft. WoW had a much bigger influence, wich I´m pretty sure is why Jared brought it up as the example.
I think everyone is forgetting probably the most influential one. Artemis Entreri. Drizzt is the one that made Dark Elves be a playable race. Artemis made Rogues fight as good as fighters.
Except their damage in FF11 was still pretty awful. People only really kept them around for hate control aid and of course, Treasure Hunter. Also, while I played FF11 for like 9 years it can't really be argued that WoW was far more popular and influenced a lot of RPGs in terms of rogues and/or thieves more.
Magic user ... I like blasting crap
I’m an atheist, my favorite class is cleric.
You are more than capable of being a cleric, as long as you have faith in your own strength.
When I started playing DnD which was fairly recently, I was so set on playing casters until I joined a campaign where I goofed around as a Rogue Swashbuckler and that's now my favorite. I just love Errol Flynning it through adventures, and I don't have to rely on being sneaky but I can play audacious and suave which I find insanely fun to roleplay.
Clerics, don’t you love it when everyone in the party is asking for healing and yelling at you for not healing them specifically? Just such a great feeling when you tell them 'I don’t just heal you. I control whether you live or die' and walk away