Because your character changes over time, not just the beginning stats. Such as finding a magical amulet that improves his strength or dexterity. Or a cursed ring that lowers his constitution. Your character is always evolving, so it's easier to erase something than to rewrite the whole sheet. I keep mine in plastic sheet protectors, which helps keep it safe from spills, too. Yes, it happens. lol
There's also apps for tablets and smart phones that you can use instead of character sheets if you want to save paper, though some of them can be a little basic. I use the Fifth Edition Character Sheet from the google store along with my pencil&paper character sheet to easily keep track of spell slots and doing all the math for my stats. Makes it simple and clean to keep track of without having to do a ton of erasing lol.
Yewtubcahment's Flaw: "I am incredibly nitpicky, and will start huge unnecessary arguments with strangers about the smallest thing, providing very little actual evidence for my argument."
Look; I'm not saying that Hiroshima was good, you narcissistic dipfrickin frick, but I'm just saying that it helped along the Japanese's surrender, you foolish sockdologiser! >=[
It would be cool, but Im worried it would dry him out of D&D stuff to talk about. Would be cool for him and others to have a collab channel where they regurlay upload D&D sessions tho. And then have D&December as the time of the year when he talks more in depth about the game ^^
AHHHHHHH yes Abserd I get that reference as you were referencing a character, a character which I am familiar with therefore I am getting the reference because it was vERy gOod!
As I tell my friends during D&D, don't be afraid if your character isn't a minmaxed powerhouse. Instead I encourage them to have a few flaws on purpose and draw attention to it. "A good character is one with little weaknesses. A great character is one who makes them strengths."
My character is the rogue and she likes to talk her way out of fights and is very open minded. But her weakness is that she doesn't fight too well so boss battles are really hard and i often have to try to hide and sneak attack but sometimes i dont roll the dice above 12 and i get destroyed.
@@shadybr1t177 They would've been at the start, then they grow to compensate for them. Like, if you're weak to fire, and you draw an enemy with that knowledge into a fight, but you have something that needs to be heated to use, then you used your weakness to your advantage. That's a really weak example, but it gets straight to the point.
I really want to play D&D now, it merges 2 of my favourite things; the world of fantasy and storytelling. Problem is I've never known anyone who has even mentioned it, let alone wanted to play it.
Propastypete Do you live near any game shops like games workshop because most of them have dnd "encounters" where people just get together at said games shop and play dnd I've gone to a couple they're alright.
Propastypete Just ask all your friends. I asked a good friend of mine on a whim, thinking he wouldn't want to as he is most certainly not nerdy/geeky, but he said he's always wanted to try it.
There's a lot of different ways to play online. Roll20.net, dnd discords and subreddits, and games like Tabletop Simulator always have people organizing groups to play the game. You can also always field the topic to your friends and see if they have a passing interest in DnD. I started playing 5th edition as a DM doing this, and I now play or DM in 3-4 games a week consistently. There's a massive amount of ways to get into the game, trust me.
I roped a couple of my friends into giving it a shot, along with a few people I met at the game shop I get my miniatures at. We ended up with a group of 5, and I got a few great friends out of people who were practically strangers before. It never hurts to ask.
Yewtubcahment was born to the clan chief of the Loc-Nar mountain dwarves. It was believed that he would be a great warrior and Chieftain much like his father. Destiny would've granted him such fortune if only Yewtubcahment wasn't born a frail and sickly dwarven child. Shame followed the Chieftain around like a dark shroud as he made every attempt to hide his child. Despite being his first-born, the Chieftain made the only choice available to him in order to maintain his place among the Loc-Nar dwarves. Traveling above ground the Chieftain secretly carried his child. Finding what was sure to be a game path, the Chieftain placed his first-born in the middle of the path. If the Chieftain had any regrets, they disappeared when a meek cough escaped the child's throat. Turning quickly, the Chieftain returned to his mountain kingdom to tell his people of how his child was claimed in birth, but fought bravely as his birthing cords strangled him. However, fortune would smile on Yewtubcahment as he was found by a tribe of Sprites. An ancient tribe, they fondly remembered the days when dwarves and the fey were friends and even allies along with the elves when the forests and hills intertwined with one another. Of course, this was before the dwarves sought to conquer the mountains and destroyed many a forest to build their many mines. The tribe queen had thoughts of malice in her heart as the loss of many ancient forests angered her still. However, with a smile and a laugh, the Sprite Queen's furious resolve softened quickly. She then ordered her subjects to carry this dwarven babe into the forest to their domain. They would teach this dwarf the ways of the forest, it's animals, it's woods, and it's residents. If they can't use Yewtubcahment as a medium to quell the greed of the dwarves, then they would use him as the first of many.
Or you could go with an origin where there is reclusive, elusive group of dwarves that inhabits the forests above ground, and due to some calamity or the discovery of the dwarven forest camp by hostile forces, leaving him as the last surviving forest dwarf.
I can imagine the dialogue coming from this dude. "What the hell are ye doing near me tree?! Ye're botherin' Chippers! "Who's Chippers?!" Is yer heed as pointy as yer ears ye elven ponce?! Of course I'm talkin' to the squirrels! They're better conversation then you!"
My friends and I have our own edition that we made. Its called, "DnD Beyond Basic." It's pretty much nothing but homebrew stuff, and was made because we couldn't afford an actual handbook, charactersheets, etc.
Dr. Legoman Same. Different reasons though. I can afford it. It's just I'm not interested in combat and stats so I prefer using bits and pieces from every single tabletop RPG. Beliefs and Instincts from Wheel of Time, Jenga for building tension from some zombie game and Inspiration Points from Mouse Guard. Oh and skills from Call of Cthulu and Story Dice from Rory Story Cubes: Voyages Edition. I get ideas for our adventures from episodes on TV Tropes. It's faster and more enjoyable this way. For us at least.
One of my favorite things about D&D ability scores is how Int and Wis seem so similar at first, until you hear one of my favorite phrases, "High Int, low Wis is a college graduate who invests in Bitcoin." Then it all makes sense.
I've seen a picture on Imgur once about Stats... I just looked it up, it goes as following: Str is being able to crush a tomato, Dex is being able to dodge a tomato, Con is being able to eat a bat tomato, Int is knowing a tomato is a fruit, Wis is knowing not to put a tomato in a fruit salad and Cha is being able to sell a tomato based fruit salad. XDD
Wouldn't that be rather poor wisdom, as a tomato-based fruit salad would likely be considered something like a salsa? mmm... Tomato, mango, and bell pepper salsa.
Bonfire Keeper James I've said it before a pair of barmaid panties make the best improvised weapon. Don't believe me, pick up a rock you got an improvised sling that can drop bow wielding minions. Wealthy baron needs to die in an accident, panty garrote while he's eating 'cause they're silk no marks "choked on his dinner". Subdued a bandit boom panty gag! Guards chasing a monk but didn't get a good look at him slip into an ally and slide the panties on your head. "I'm no monk, I'm a crazy beggar. Got any change?" PANTIES! You will get pubic lice, everywhere!
This is an excellent tutorial for character creation, great work Jared! But I'm calling bullshit on that alignment, there is NO WAY Yewtübcahment is Neutral Good!
I bet there are many groups of people looking to train their DM skills :3 Did you try looking up on roll20? Most people don't mind newbies and are open to try one-shots~
roll20 is a website where you can play d&d online with other people. It has dice and stuff built into it and you can put maps and character tokens in it as well.
This video made me remember that recently I and some friends of mine decided to play Pathfinder, actually well... I convinced them because it bought an introductive set and had no chance to use it for a year. So, we decided to create the characters, and I helped them as I wanted to be DM, the problem was that we decided where there scores would go before rolling the dices. Result? A Dwarven mage with 18 strength (which, according to the manual means that he can break wood bare handed, he's basically the player character from Minecraft) , an half halfling half half elf (may have to take the fault for that combination, she wanted an hall elf and the character was particularly short, so we had to think something, figuring out a background for that character is going to be fun) thief with 17 constitution, and a half elf thief with a 15 in strength. None of the characters have a good charisma (the highest being 13) but both thieves have a 19 in dexterity and the two mages (the dwarf and a human) both have good intelligence scores, so maybe in the end it's didn't go that bad. Although the alignments are all over the place, with the dwarf legal-neutral, the strong thief chaotic-neutral, the other thief true neutral and the human mage, that also wants to become a bard (probably going to switch that around) being legal-evil. Looks like they campaign will be fun.
Hey Jared, here's idea for a video on D&December (or just a video in general, really). How about talking about that Dungeons And Dragons movie from the year 2000? Yes, there is a D&D movie, and yes, it's terrible.
This is a pretty decent explanation! One thing I'll note is that you don't have to buy your weapons and armour in the beginning, as your class will give you a choice of some preliminary weapons. There are also subraces that can be considered which give an extra bonus to your abilities, as well as help build your character backstory a bit more. (for example, there is the Mountain Dwarf as well as the Hill dwarf to choose from among others). Hope that helps!
Nintennerd / N10NRD Also, it makes the most sense to pick a subraces or talk to your DM or GM about them to create one possbily. I believe a plain dwarf is nice, but not as interesting as a mountain dwarf.
In this case, i think an hill dwarf would be an perfect choice. I would also pick up an hand crossbow or an short bow instead of an javeling. It has an decent range and arrows can fly way farther and higher than an javelin.
When you make a character you have a choice to either take the class/background starting equipment or roll for an amount of gold and buy your equipment
Nintennerd / N10NRD On page 143 of the PHB it says you can either take whatever equipment and supplies your class and background give you, or roll an amount of dice dependent on your class to determine how much gold you have to spend on your starting equipment
This came out at such perfect timing. Just yesterday some of my friends and I decided to star playing D&D and I didn't know where to start for creating my character. Thanks so much!
So, I just found this a few days ago and decided to finally remake the 3.5e character I had in my only experience with D&D so far with. Even with the fact that 5e is so much easier to work with than, though, I can honestly say it most likely would have taken a lot more time and potential frustration for me to finish without your video. Plus, it's just really kinda fun to listen to you break down each part of the process and explain it in the way you do. So, uh, thank you for making this! The journey of the Walladin shall continue!
Wait, serious question, how do you know what the modifiers need to be? I don't get it... For the stats at the beginning, where you had a -1 modifier in strength etc.
it's in the manual (or at this link roll20.net/compendium/dnd5e/Ability%20Scores#content) basically with a 10-11 you are an average guy with a +0. Going up you gain a +1 every even number (12 -> +1, 14 -> +2 and so on). Going down you get a malus at every odd number (9-> -1, 7 -> -2 ....)
I do it like this: let's say we have a number, any kind of number, for example 13. that'll be our stat. now, to calculate our bonus all we have to do is subtract 10 and devide by two, so: 13 - 10 = 3 3 : 2 = 1,5 You can't have a bonus of a +1,5 so you have to round it down, that means your bonus for that stat is +1
"...good, evil, chaotic, waffle...", probably my favorite time mishearing anything, can't wait to create an evil waffle knight traveling the land laying waste to pancake houses.
Hey Jared, just wanted to say thanks for the encouragement with D&D! I'm about to DM my first game and got five of my friends to play for the first time. Love DnDecember!
That's good, Jared got me into it too, last december. DMing can be a bit difficult at times but just relax and go with the flow and you'll have a great time. Sometimes the best ideas come from thinking on your feet. And don't be too worried about following the rules to the letter, it took me a few games to learn all the rules that are used often, but it's not a huge deal if you make a mistake regarding rules.
at 3:17 .... you know druids can totally live in the mountains, dunes, oceans, plains, swamps, and other natural locations, not just forests? A dwarven mountain druid sounds sweet!
They might balance the ecosystem of the area, however they can be nature guardians in a certain natural "domain". Some commune with the fey-wilds and expunge the plague of undeath in the world. Driuds can do really anything a wizard, rogue, fighter, or cleric but with a slight nature theme tied in.
Druids are the most versatile and beastly characters. And if you're an barbarian totemic warrior/druid circle of the moon or the wild (if i remember correctly) are total BEASTS!
Some classes I feel step on others toes you take a Green Knight/ Paladin of the ancients or a Nature Cleric what makes them not Druids. They use metal? No Wildshape? but in theme Nature calls to both the Paladin and the Druid why does one become one and the other the other? I understand for the Cleric it would be a God of Nature not Nature itself which I feel is almost splitting hairs but makes some sense. It all just seems too much blends into each other anymore. In 2nd edition a Druid was a Cleric with a Natural focus. So there would not really be a need also for a Nature Cleric at least in fluff.
Yeah! I come from a maritime region that's very focused on the sea and lobster fishing and stuff, and so I made a druid character loosely inspired by Aemon Damphair from Game of Thrones, a sunburned and salt-stained former-sailor who lived on the coast and protected the marine ecosystem. It was really fun because he was trying to be all aloof and mysterious but failed because he had a warm maritime hospitality and an unshakeable habit of swearing whenever anything went wrong.
This is perhaps the main reason I look forward to D&December even more than other ProJared videos: Jared just seems so happy when he talks about this stuff. It really gets you into the Holiday Spirit.
as a DM, the biggest problem i always saw was people making characters that were typical. it was the atypical characters that always stood out the most and showed the most personality. a dwarven druid would fit the atypical mold. my favorite was always the half-orc sorcerer. it's that flaw in the character that allows for a lot more character building.
I did the dice thing where u roll 4 d6. It was months ago so I don’t remember everything but what I do know is that I ended up with 6 in stealth and 5 in persuasion
Been wanting to get a D&D group together for awhile, and this has reignited that desire. I love how much creativity is involved with it and it's not just a numbers game.
Chaotic doesn't necessarily mean selfish. Player's handbook describes elvish love of freedom as chaotic. I feel "selfish" is a chaotic ideal though. As I understand it, neutral means you might end up making lawful or chaotic decisions based on situation since you don't have commitment either way, but being selfish means you'll act in self interest against laws and social orders.
JSHADOWM but a lawful evil may be willing to (sometimes literally) sacrifice himself for his cult's gain, whereas a chaotic evil may not care about anything but herself and her own interests (and doing bad things). From the a player's handbook (p122) (5e): "Alignment is a combination of two factors: one identifies morality..., and the other describes attitudes toward society and order..." "Chaotic good: creatures act as their conscience directs, with little regard for what others expect..." "Chaotic Neutral: creatures follow their whims, holding their personal freedom above all else..." "Chaotic Evil: creatures act with arbitrary violence, spurred by their greed, hatred, or bloodlust..." "Lawful Evil: creatures methodically take what they want, limited within the limits of a code of tradition, loyalty, or order..." So perhaps an example of Chaotic Good being selfish would be abandoning the party in too difficult of circumstances because the orphanage will be without an owner/patron if the adventurer dies, and the good done to orphans will outweigh the order and expectation of the party. Perhaps it's insisting on taking a larger share of spoils since the adventurer knows the rest of the party won't use it well to advance CG's moral cause, and fairness/equality be damned. Lawful Evil acting selflessly has already been alluded to with the example of offering up LE's life to further the order to which they ascribe. Perhaps they'll also be highly generous in donating personal resources to the furtherance of their society's goals. Perhaps they sign up for the military arm of their tradition, despite wanting to loaf about and sleep in most days, because the order will be conquering the world soon and needs more troops. I don't think it's as simple as selfish = evil and selfless = good.
@@michaelsorensen7567 To me, that sounds more like the cult member's Lawful Good, it's just that the cause he's directing his energies towards is dark, destructive, malignant, etc., like he's Lawful Good in his core values, but he's still a villain/antagonist to certain parties; such a position could be justified if the cult's trying to bring a sort of ultimate law, like an absolute, quantifiable ruling under some monstrosity they'd bring in on the bodies and ruins of whatever it takes to have "true governance and peace". On the other foot, you could have a Lawful Evil villain in the vein of Priest/Judge Claude Frollo from Disney's Hunchback, where he's deluded that he's doing the right thing and acting within the boundaries of his position and such, but under scrutiny his motivations are selfish and his methods cruel or conniving, such as the Priest version from the play sparing Quasimodo and offering Esmeralda sanctuary for the good PR more than out of the goodness of his heart.
@@CappuccinoSquid "Farewell mother, I'm off to slaughter innocents instead of loafing around on the sofa!" sounds Lawful Good to you?! Dark, destructive, malignant....yeah that's all Evil. Alignment remember is about moral absolutes, not nuance or perspective.
7:36 strength save should've been -1 right? edit: nitpicking aside; i liked the video overall. i actually liked that it was barely edited and you were stumbling over words a bit instead of just re-doing and using a better take. it felt more 1-on-1 like you were actually guiding someone through making a character in real time.
He added two as though he were proficient. Well spotted, I don't think either kind of dwarf has proficiency in strength saving throws off the bat and a druid certainly doesn't. Some D&D players have minusitis, where even writing the minus from an eight or nine hurts our very souls.
Sean H doesn't look like he did, which is fine. Kind if nitty gritty for new folks. Even still, that would make it an 11, so the 0 that saving throw would provide is still wrong.
Jared I just want to say I love your D&December. As a fan of D&D I just love watching it but more importantly I use your videos as a good learning tool for any new players I have. You explain everything just so well and clear. Appreciate it, and keep up the good work!
Александр Миранович it's a D&D game. Jedi Guardian is Fighter/Paladin minus Turn Undead (heavy melee, crap spells (Force Powers), Jedi Sentinel is Rogue/Paladin minus Turn Undead (sneaking, crap spells) Jedi Counselor is Sorcerer or Wizard (depending on your point of view) crap melee, amazing spells. This is assuming you don't use the console to give your Jedi Guardian 99 Wisdom and turn them into Jedi God, or give your Counselor 18+ STR and make *them* Jedi God. And Force save your enemies if you give your Sentinel high STR and WIS. With sneaking, high STR, high WIS, you're actual Jedi God. (I got bored after my 20th play through. A noncheated level 50 Jedi Guardian cuts through EVERYTHING like a Lightsaber through triple reinforced Durasteel.)
I've seen this mistake several times for experienced players in 5th edition. Previous editions used Str or Dex based on the attack type, but 5th uses it based on weapon type. So a ranged attack with a melee weapon still uses Str, where it would have used Dex in the past.
5e made a few changes without really advertising them as such. Because of this, there are several aspects of 5e that more experienced players tend to get wrong more often than new players. It's weird. :P
I greatly appreciate how in you presentation you are encouraging the player to THINK about aspects of the character for story and role-play purpose. Not just doing a min-max best build for the class. THANK YOU!
Mazer271 Druids wouldn't be allowed to wear Studded Leather if you interpret the rules in their most literal form. From their second class page, "(druids will not wear armor or use shields made of metal)", and from the description of the armor, "...studded leather is reinforced with close-set rivets or spikes." So unless the hypothetical DM allows for wooden rivets (because screw spikes, they would be both dumb and pointless), the best a Druid can get is Leather armor with 16+ Dexterity or Hide armor with 14.
I was disappointed to see the metal armor rule for druids in fifth edition, after they got rid of so many other silly restrictions, like paladin alignment. I mean, it doesn't strictly stop druids from wearing higher-tier medium armor, as a magical (or at least crafted by fey or wood-elven folk) wooden breastplate is likely not the most difficult thing for a druid to come by, so it hardly seems a balance issue. What about Dwarven druids who commune with the more rocky aspect of nature and respect refined metal as a more pure form of something they revere? What about druids of more civilized landscapes, who try to work out the complex balances involved in urban ecosystems? What about the druids that understand that many developed people thrive in their habitats through tools, and will continue making tools from metal, and so get involved in making metal production work with the rest of nature the best they can? Just some character ideas, anyways. Shame the rules are what they are. Good thing for dm rules, eh? I was also disappointed to see the return of studded leather, but that is another issue.
Frankly. Studded leather armour isn't a thing and makes no sense. I think they looked at some art of a brigandine and then got confused. It seems to fill that niche of fairly light armour that is cheap and easy to produce.
Raig228 I agree with you on the limitation. I suppose it does make sense, but it's a little archaic nowadays. What I don't quite understand is that weapons made from metal are completely fair game for Druids, but armor is not. I've seen it suggested that it's because it's processed material, but that makes no sense. _"I can use this refined resource to take lives, but not to protect my own"_? angelowl89 You are indeed correct. I personally only use the written terms so I don't have to explain what the difference between "chain mail" and "mail[le]" (as an example) is to every new group I may join.
This really helped me refine the character I'm writing for an upcoming campaign to make him a lot more interesting and dynamic. Thanks for all the pointers!
CommanderCorner A Javelin is a strength based melee weapon with the "thrown" property (all melee weapons without "finesse" are strength based), it is not a ranged weapon it is a melee weapon with the "thrown" property, it says in the PHB that you have to use the same ability score modifier when you make a ranged attack with a "thrown" weapon (or if you make a melee attack) . . . what that means is that you have to use strength to attack with a javelin in melee or if you throw it (daggers are the only melee weapons with "finesse" and "thrown" property . . . because darts are a ranged weapon) sings, darts, blowguns, bows and cross-bows are all Dex based weapons
my first d&d character was a gnome chef who came from a cult of chefs who worshiped the god of agriculture/food in a snowy mountontop temple. later in out campaign he was lit on fire and used as a flail against some pirates.... he survived though. his name... WARRYN RAULNOR!!!!!
I just recently started playing and have eventual goals of being a DM. This was so incredibly helpful and I'm mad it took me this long to check out your channel/this vid. Thank you so much for breaking it down like this, it is so very appreciated and I intend to refer everyone I know interested in the game back to this, because holy shit, this is so nice.
I'm gonna be honest with you, the best way to learn DnD is to just play it. You can have it explained but it just becomes so ingrained once you play it.
Because I believe he was using the free sample players handbook instead of the full one, so that anyone could look at it and follow along. The sample handbook doesn't have subraces (I think.) But he still didn't talk about stuff like Dwarven Armor proficiency or his Dark vision. Probably didn't want to make everything seem too complicated.
He had the player's handbook open in the video, sooooo.... But he did mention there were extra race things in the handbook that he didn't go over, so he's probably lumping the subraces in with all of that. Like Wil Helm's saying, you know, simplicity and things.
I'm sure I'm not the first to ask, but maybe a D&December video sometime on the Saturday morning cartoon? I'd even be happy with a video about what does and doesn't work about it like the Zelda 2 video, instead of just one ripping it a new one.
Wait, if you rolled 4d6 6 times, and took away the die with the smallest number after each roll, how did you get numbers higher than six the last 2 times you rolled?
Abilities; Keep in mind that for organized play, you're going to be expected to use point buy or the standard array (I think it's 15, 14, 13, 12, 10, 8). With point buy, the lowest any of your abilities can be is 8, and the highest is 15, unmodified. Make sure to check with your DM before rolling stats. Generally speaking, you want to avoid having a stat below 10, unless your character gets something to make up for it. Race: Some (read: most) races also have a subrace, which gives you additional bonuses. For example, Wood Elves and High Elves are different types of elves; both get the elvish bonus to dex, but wood elves get a bonus to wisdom, while high elves gain a bonus to intelligence. Proficiency, Saves, and skills: This is where your character is able to make up for have an 8 or 9 for one of their abilities, or a "Dump Stat" as we call it in the parlance. Because the lowest your penalty can be due to a low ability is -1 (at least at character creation, assuming you used point buy or the standard array), and your proficiency bonus starts at +2, if your character is proficient in things related to that ability, you still get a bonus on those. For example, Monks get proficiency in strength saves, and can take athletics as one of the skills their proficient in; this means a monk can afford to dump their strength, since they'll still get a bonus on those checks. Now, granted, the monk's still not going to *like* having to make those checks, especially at higher levels, but he's going to like it more than a wizard who dumped his strength. Also, if you REALLY wanna dump a stat, intelligence is usually a good choice unless you're wizard, at least in 5th ed. Int saves are rarely called for, and knowledge skills are equally rare to be super important as well, at least in my experience. In addition, never dump Con (It's your HP!) or Wisdom (The most common save in the game, by far). Alignment: The good/evil/law/chaos grid is an interesting one. For good and evil, it's really more Selflessness vs. Selfishness; a good aligned character will go out of their way to help somebody, an evil character will only look out for their own interests, and a neutral character will help people if it doesn't put them out too much. Law and Chaos is a bit trickier to explain; more like routine vs. spontaneity. A lawful character has a set of rules (Like the laws of the land, a specific set of rites and rituals, a personal honor code) and follows them. A chaotic character lacks these things, and will do what strikes their fancy or "feels right". A neutral character cares for routine as far as it benefits them or as far as it's enforced. Make sure to check with your DM before creating an evil-aligned character, because as you might imagine, having an evil-aligned character or two in a group of otherwise good-aligned characters can cause tension between party members. Background: As Jared suggested, working with your DM to make your own background is usually the best, but an alternate way to customize your characters background is to take one as a base, then using the suggested character traits from other backgrounds, or make up your own. You get two personality traits, one bond, one ideal, and one flaw. You wanna use personality traits that reflect your stats; for example, it wouldn't make sense for very weak but dexterous character to constantly be picking things up and breaking them by mistake, or a character with very high charisma to be socially awkward (although you can always find a way to make it work, like your character somehow always manages to find the one structural weakness, or is "adorkable", as the kids say). Also, you don't necessarily have to have your background be the obvious choice for the class, like Hermit is for Druid; You could have a wizard who grew up living on the streets as an urchin, or a paladin who was a professional dancer before hearing the call to serve. Side note about languages; Work with your DM if you get to choose a language. If you want to pick an exotic language (They're listed in the PHB), be prepared to explain how your character learned that language, especially if it's something like infernal, or abyssal. Starting Gear; There are two ways you can play this; as Jared does, or you can use the starting gear you get from your class and background. If you do try to get custom gear, keep in mind that your class determines which armor and weapons you can use. For example, fighters are proficient with all armor and weapons, while wizards can only use a handful of simple weapons. When I'm creating a character, I like to think of a character concept first; Let's say a dragonborn battlemaster, who specializes in naval combat. Then, I go through my character sheet marking down the things I get for being a dragonborn, then the things I get for being a sailor, then the things I get for being a fighter last. This helps me keep things organized in my head as kind of like a 'stages of life' thing (like, I was born a dragonborn, became a sailor, then got training as a fighter).
I was watching this with the auto subtitles on, and , the auto forming subtitles don't have the word "Dwarven" programmed in them. It kept coming up with words like "doorman" which was really funny to watch. Thanks projared for these videos, I love D&D, and making characters is one of my favourite things to do.
Okay Jared, I have to ask: Can we have a video about either: A) How to be a good DM? OR B) A video about Campaing Derailing Items (like the Deck of Many Things"? PLease? Pretty Please?
CheeZyBeeZy Oops sorry my mistake. BUT I agree. I'm mostly intrested in the Deck of Many Things though tbh...I know what it is, I know WHY we shouldn't give it to players, but I want to know if we can find some history on it. Like what kind of drugs R&D were on when they made it. And if there ways to safely use it in a campaing in anyway, I don't know why, but the artifact fascinates me.
The creative flow is something that's always the same no matter where it is. Listen to this and picture him making a painting and you can hear how similar the thought patterns are.
Players hand book. 5th edition would be you're best bet. But you can ask around and see what edition other people are playing. If you want to run a campaign buy a dungeon masters guide and one or two monster manuals.
If you want to start out as a player, getting the players handbook is all you need, as well as some paper, pencil, and a set of dice. The most common edition people play right now is 5th edition.
If you go for 5th ed, what they said. For Pathfinder (D&D 3.75) I say core book, advanced players guide and some adventure to play. And don't forget one set of D&D dice per player.
Ah, good idea. I forgot about that. The various SRDs and wikis tend to have loads of freely available information. Great for picking out spells and the like.
in the lore of the game there considered to be mostly wood and allowed for druids as theirs just sooooo few pure none metal that they had to do something or else it would be slings and clubs only
My current character I'm playing as is a Dwarf bard, named Angus Dusklin. He has a kilt and bag pipes, speaks in a scottish accent and will probably be drunk a lot of the time, so that adds a lot of comedy to the sessions. His main role is the team healer. I'm very proud of my creation :3
I would really love to see Jared talk about his favorite monsters from D&D. Seriously, the game has some fantastic monsters and the lore behind some of them is just so damn cool. Plus, some of them are just plain ridiculous.
Amazon is where I bought the handbook if not some kind of comic shop or card game shop might work for groups you can ask friends or family to join you or you can use an online site like Role 20 to join a new game they're very welcoming to new players
Geikaal The problem with that is, ever GM uses different techniques and tricks that work best for them in running a campaign. For instance, GM A may completely list out all the different encounters and story while GM B may just remember an outline of the game and play by the ear (Which is what I do)
I actually really like the pre-built backgrounds. They are a very solid foundation and have some great general Ideas in them. I love starting out with one of them and then making a few subtle tweaks with my DM to get it just right.
Wait wait wait. A character named Yewtübcahment has high Wisdom, Charisma, and Intelligence and isn't Chaotic Evil?
+calar8 How can this be?!
calar8 Haha yeah.
Nice profile pic!
It is a _fantasy_ game after all.
BLASPHEMY!
forgot the most important thing. DON'T WRITE IN PEN ON THE CHARACTER SHEET.
Arturo Sanchez why?
Because your character changes over time, not just the beginning stats. Such as finding a magical amulet that improves his strength or dexterity. Or a cursed ring that lowers his constitution. Your character is always evolving, so it's easier to erase something than to rewrite the whole sheet. I keep mine in plastic sheet protectors, which helps keep it safe from spills, too. Yes, it happens. lol
There's also apps for tablets and smart phones that you can use instead of character sheets if you want to save paper, though some of them can be a little basic. I use the Fifth Edition Character Sheet from the google store along with my pencil&paper character sheet to easily keep track of spell slots and doing all the math for my stats. Makes it simple and clean to keep track of without having to do a ton of erasing lol.
Fifth Edition Character Sheet is on iOS too!
I immediatly grabbed a pencil when I started playing.
Yewtübcahment is definitely short tempered. His biggest weakness is his irrationality.
Linkaru He has a +20 initiative. Always goes "First!".
Irrationality A.K.A extreme impatience, denial, and all-around dickheadishness. But hey, irrationality works fine. XD
his special ability is that he is cancerous
Linkaru excellent at flaming,and can make a good roast
SHUT UP
Yewtubcahment's Flaw: "I am incredibly nitpicky, and will start huge unnecessary arguments with strangers about the smallest thing, providing very little actual evidence for my argument."
You're stupid and you're flaw is stupid shut up you stupid
-Yewtubecahment 2018
Lmao
Look; I'm not saying that Hiroshima was good, you narcissistic dipfrickin frick, but I'm just saying that it helped along the Japanese's surrender, you foolish sockdologiser! >=[
Kardz22 to be fair on them there was recorded evidence on jons views whilst at the time there was only word of mouth on what jared did
A more accurate character based on UA-cam Comments would be a bard with 3 charisma.
Liesmith 3.5 intelligence
Me with dnd beyond
Honestly thought this was a sick burn because of the ProJared drama until I realised it was posted 4 years ago
Is it weird to say I'd be overjoyed to see that Jared opens a third channel for Dungeons and Dragons videos like this all year round?
ljaquos No
I would love that :D
That would be awesome. It is like the monster madness videos on cinemassacre. The passion just brings a smile to the face. :D
It would be cool, but Im worried it would dry him out of D&D stuff to talk about. Would be cool for him and others to have a collab channel where they regurlay upload D&D sessions tho. And then have D&December as the time of the year when he talks more in depth about the game ^^
LittleCrazyGamer
Oh god yes. Dice Camera Action all year round. XD
How can I love D&December so much and have played so little actual D&D?
Rick Berman McCallum me
Rick Berman McCallum i never played it
I never played it i wanted to but its so hard to learn of me
Ive never had any friends or opportunity to play. At this point I may try and ask my family if they would try if I DM
***** That's the same problem I have, it's very difficult to get people together to play it.
Name: Abserd
Race: Human
Class: ALL OF THEM!
/it is I... Abserd!!/ #puffinforrest
Class: yes
Half-elf.
I understood that reference awesome job
AHHHHHHH yes Abserd I get that reference as you were referencing a character, a character which I am familiar with therefore I am getting the reference because it was vERy gOod!
As I tell my friends during D&D, don't be afraid if your character isn't a minmaxed powerhouse. Instead I encourage them to have a few flaws on purpose and draw attention to it.
"A good character is one with little weaknesses. A great character is one who makes them strengths."
But if they make them strengths, then they aren't weaknesses.
My character is the rogue and she likes to talk her way out of fights and is very open minded. But her weakness is that she doesn't fight too well so boss battles are really hard and i often have to try to hide and sneak attack but sometimes i dont roll the dice above 12 and i get destroyed.
@@shadybr1t177 They would've been at the start, then they grow to compensate for them.
Like, if you're weak to fire, and you draw an enemy with that knowledge into a fight, but you have something that needs to be heated to use, then you used your weakness to your advantage.
That's a really weak example, but it gets straight to the point.
I have a Hexblade Warlock with a 5 in Charisma. Everything else is great. XD
I got lucky that one of my dice rolls was an 18 for my Dragonborn Paladin
Yewtubcahment's flaws include horrible grammar, the tendency to argue with everyone around him, and refusal to admit he is wrong.
@McWemdy Neuscheler no it's not
@@darkkid819 i think that is the joke
@@darkkid819 how can you have swaggersouls as ur profilepic, and still not get basicassjokes
Darkkid819 “The tendency to argue with everyone around him”
I really want to play D&D now, it merges 2 of my favourite things; the world of fantasy and storytelling. Problem is I've never known anyone who has even mentioned it, let alone wanted to play it.
Propastypete Do you live near any game shops like games workshop because most of them have dnd "encounters" where people just get together at said games shop and play dnd I've gone to a couple they're alright.
Sam Lyons No... at least none that I know of.
Propastypete Just ask all your friends. I asked a good friend of mine on a whim, thinking he wouldn't want to as he is most certainly not nerdy/geeky, but he said he's always wanted to try it.
There's a lot of different ways to play online. Roll20.net, dnd discords and subreddits, and games like Tabletop Simulator always have people organizing groups to play the game. You can also always field the topic to your friends and see if they have a passing interest in DnD. I started playing 5th edition as a DM doing this, and I now play or DM in 3-4 games a week consistently. There's a massive amount of ways to get into the game, trust me.
I roped a couple of my friends into giving it a shot, along with a few people I met at the game shop I get my miniatures at. We ended up with a group of 5, and I got a few great friends out of people who were practically strangers before. It never hurts to ask.
Yewtubcahment was born to the clan chief of the Loc-Nar mountain dwarves. It was believed that he would be a great warrior and Chieftain much like his father. Destiny would've granted him such fortune if only Yewtubcahment wasn't born a frail and sickly dwarven child. Shame followed the Chieftain around like a dark shroud as he made every attempt to hide his child. Despite being his first-born, the Chieftain made the only choice available to him in order to maintain his place among the Loc-Nar dwarves.
Traveling above ground the Chieftain secretly carried his child. Finding what was sure to be a game path, the Chieftain placed his first-born in the middle of the path. If the Chieftain had any regrets, they disappeared when a meek cough escaped the child's throat. Turning quickly, the Chieftain returned to his mountain kingdom to tell his people of how his child was claimed in birth, but fought bravely as his birthing cords strangled him.
However, fortune would smile on Yewtubcahment as he was found by a tribe of Sprites. An ancient tribe, they fondly remembered the days when dwarves and the fey were friends and even allies along with the elves when the forests and hills intertwined with one another. Of course, this was before the dwarves sought to conquer the mountains and destroyed many a forest to build their many mines.
The tribe queen had thoughts of malice in her heart as the loss of many ancient forests angered her still. However, with a smile and a laugh, the Sprite Queen's furious resolve softened quickly. She then ordered her subjects to carry this dwarven babe into the forest to their domain. They would teach this dwarf the ways of the forest, it's animals, it's woods, and it's residents. If they can't use Yewtubcahment as a medium to quell the greed of the dwarves, then they would use him as the first of many.
Bravo! That was very well written!
Or you could go with an origin where there is reclusive, elusive group of dwarves that inhabits the forests above ground, and due to some calamity or the discovery of the dwarven forest camp by hostile forces, leaving him as the last surviving forest dwarf.
Holy crap
krysala show this to your English teacher. It's a pretty good essay. She/he will give you extra credit
Stealing this. I'm so sorry. But this is absolutely perfect.
I can imagine the dialogue coming from this dude. "What the hell are ye doing near me tree?! Ye're botherin' Chippers! "Who's Chippers?!" Is yer heed as pointy as yer ears ye elven ponce?! Of course I'm talkin' to the squirrels! They're better conversation then you!"
Greg DeAndrea lols
Beautiful... *sniff sniff*
Not enough unnecessary racism and swearing.
*than
oh wait...
Youtucommen should be prone to anger and very defensive when someone challenges him.
Subjecttochange HEY DON'T SAY THAT!
No you
I'm reporting this comment because it expresses an opinion I disagree with!!!!!!11!!!
SUPER TRUE XD
McCarney 420 No
I still come back and watch these to brush up my d&d skills.
My friends and I have our own edition that we made. Its called, "DnD Beyond Basic." It's pretty much nothing but homebrew stuff, and was made because we couldn't afford an actual handbook, charactersheets, etc.
Dr. Legoman
Same. Different reasons though. I can afford it. It's just I'm not interested in combat and stats so I prefer using bits and pieces from every single tabletop RPG.
Beliefs and Instincts from Wheel of Time, Jenga for building tension from some zombie game and Inspiration Points from Mouse Guard. Oh and skills from Call of Cthulu and Story Dice from Rory Story Cubes: Voyages Edition. I get ideas for our adventures from episodes on TV Tropes.
It's faster and more enjoyable this way. For us at least.
Dr. Legoman How long did that take? Must have taken a while.
Dr. Legoman that's cool
Sam Lyons It took maybe like a week to finish the rule book, and we're still adding to the skill/spell list and the enemy list
Must have taken a while to make your own rules and dice roll equations
One of my favorite things about D&D ability scores is how Int and Wis seem so similar at first, until you hear one of my favorite phrases, "High Int, low Wis is a college graduate who invests in Bitcoin." Then it all makes sense.
I've seen a picture on Imgur once about Stats...
I just looked it up, it goes as following:
Str is being able to crush a tomato, Dex is being able to dodge a tomato, Con is being able to eat a bat tomato, Int is knowing a tomato is a fruit, Wis is knowing not to put a tomato in a fruit salad and Cha is being able to sell a tomato based fruit salad.
XDD
thats.... a pretty nice explanation.... :D
Wouldn't that be rather poor wisdom, as a tomato-based fruit salad would likely be considered something like a salsa?
mmm... Tomato, mango, and bell pepper salsa.
We tend to view high int low wisdom wizards as absent minded eccentrics. Like Mr Newt Scamander.
Intelligence is book smarts wiz is more common sense lol
I made an Improvised Weapon Monk. Fear the vorpal mop.
Bonfire Keeper James you should keep him out of bar fights lest he grab a chair and get executed lol
I always try to drink heavily before a bar fight. Lest I hurt someone too bad. Yeah, let that one settle a bit.
Bonfire Keeper James I've said it before a pair of barmaid panties make the best improvised weapon. Don't believe me, pick up a rock you got an improvised sling that can drop bow wielding minions. Wealthy baron needs to die in an accident, panty garrote while he's eating 'cause they're silk no marks "choked on his dinner". Subdued a bandit boom panty gag! Guards chasing a monk but didn't get a good look at him slip into an ally and slide the panties on your head. "I'm no monk, I'm a crazy beggar. Got any change?" PANTIES! You will get pubic lice, everywhere!
Zomby You sir are an inspiration. Can't wait for next session now.
So...Jackie Chan. You made Jackie Chan.
Why a dwarf? We all know Yewtubecahment's a troll.
Trolls are not an available race in vanilla 5th edition.
@@kylejohnson423 r/wooosh?
Slowl clap
amazing.
Kyle Johnson r/wooooosh
Him- " And the 9 gives us a -1, which isn't very good"
*looks down at my 4*
Me- Yeah I guess -3 isn't very good either....
This is an excellent tutorial for character creation, great work Jared!
But I'm calling bullshit on that alignment, there is NO WAY Yewtübcahment is Neutral Good!
Eddie Speight what UA-cam comments are lawful?
@@jacobb.9181 music comments?
I love D&december so much. The only problem is that i have never played D&D
I recommend trying it out as long as you have some friends to join you and be willing to spend like 30 bucks on starting stuff
AUTG my only problem is that almost no one of my friends plays D&D 😭😭😭
I bet there are many groups of people looking to train their DM skills :3 Did you try looking up on roll20? Most people don't mind newbies and are open to try one-shots~
Cédric Antunes what is roll20?
roll20 is a website where you can play d&d online with other people. It has dice and stuff built into it and you can put maps and character tokens in it as well.
It's like watching Spoony talk about DnD, except ProJared doesn't hate each and every one of us.
7:36
Wait.. strength saving throw should be MINUS 1, not plus 1, right..?
Yeah, I thought that was a mistake of his part or something.
Probably just a mistake in editing
This video made me remember that recently I and some friends of mine decided to play Pathfinder, actually well... I convinced them because it bought an introductive set and had no chance to use it for a year. So, we decided to create the characters, and I helped them as I wanted to be DM, the problem was that we decided where there scores would go before rolling the dices. Result? A Dwarven mage with 18 strength (which, according to the manual means that he can break wood bare handed, he's basically the player character from Minecraft) , an half halfling half half elf (may have to take the fault for that combination, she wanted an hall elf and the character was particularly short, so we had to think something, figuring out a background for that character is going to be fun) thief with 17 constitution, and a half elf thief with a 15 in strength. None of the characters have a good charisma (the highest being 13) but both thieves have a 19 in dexterity and the two mages (the dwarf and a human) both have good intelligence scores, so maybe in the end it's didn't go that bad. Although the alignments are all over the place, with the dwarf legal-neutral, the strong thief chaotic-neutral, the other thief true neutral and the human mage, that also wants to become a bard (probably going to switch that around) being legal-evil. Looks like they campaign will be fun.
Hey Jared, here's idea for a video on D&December (or just a video in general, really). How about talking about that Dungeons And Dragons movie from the year 2000?
Yes, there is a D&D movie, and yes, it's terrible.
There are 4 D&D movies.
ProJared And the writers for each film rolled a 1.
well, guess you're just gonna have to do all 4
Hasasasa!!!
***** Really now? Well jeez, that's uhhh, that's something.
Might as well do a video on one of them with the rest coming in the near future, then.
This is a pretty decent explanation! One thing I'll note is that you don't have to buy your weapons and armour in the beginning, as your class will give you a choice of some preliminary weapons. There are also subraces that can be considered which give an extra bonus to your abilities, as well as help build your character backstory a bit more. (for example, there is the Mountain Dwarf as well as the Hill dwarf to choose from among others). Hope that helps!
Nintennerd / N10NRD Also, it makes the most sense to pick a subraces or talk to your DM or GM about them to create one possbily. I believe a plain dwarf is nice, but not as interesting as a mountain dwarf.
In this case, i think an hill dwarf would be an perfect choice. I would also pick up an hand crossbow or an short bow instead of an javeling. It has an decent range and arrows can fly way farther and higher than an javelin.
When you make a character you have a choice to either take the class/background starting equipment or roll for an amount of gold and buy your equipment
Jabiru Jack From what I understood, you got the starting equipment, as well as the class/background gold so you upgrade where you like
Nintennerd / N10NRD On page 143 of the PHB it says you can either take whatever equipment and supplies your class and background give you, or roll an amount of dice dependent on your class to determine how much gold you have to spend on your starting equipment
This came out at such perfect timing. Just yesterday some of my friends and I decided to star playing D&D and I didn't know where to start for creating my character. Thanks so much!
It's been 3 years, and I still wanna see Yewtubcahment in action.
a flaw for however you spell his name can be he likes to say "first" a lot
sounds like Hagrid's cousin.
So, I just found this a few days ago and decided to finally remake the 3.5e character I had in my only experience with D&D so far with. Even with the fact that 5e is so much easier to work with than, though, I can honestly say it most likely would have taken a lot more time and potential frustration for me to finish without your video. Plus, it's just really kinda fun to listen to you break down each part of the process and explain it in the way you do. So, uh, thank you for making this! The journey of the Walladin shall continue!
FUCK YEAH I WAS WAITING ALL YEAR FOR THIS
Wait, serious question, how do you know what the modifiers need to be? I don't get it...
For the stats at the beginning, where you had a -1 modifier in strength etc.
it's in the manual (or at this link roll20.net/compendium/dnd5e/Ability%20Scores#content)
basically with a 10-11 you are an average guy with a +0.
Going up you gain a +1 every even number (12 -> +1, 14 -> +2 and so on).
Going down you get a malus at every odd number (9-> -1, 7 -> -2 ....)
I do it like this:
let's say we have a number, any kind of number, for example 13.
that'll be our stat.
now, to calculate our bonus all we have to do is subtract 10 and devide by two, so:
13 - 10 = 3
3 : 2 = 1,5
You can't have a bonus of a +1,5 so you have to round it down, that means your bonus for that stat is +1
Dok Champa OH! that makes a lotta sense, thanks!
+Dok Champa Fancy seeing you here
Basically you get a +1 for every 2 points above 10. And you get -1 for every 2 points below 10. P
"...good, evil, chaotic, waffle...", probably my favorite time mishearing anything, can't wait to create an evil waffle knight traveling the land laying waste to pancake houses.
Dude, the same thing happened to me!
Hey Jared, just wanted to say thanks for the encouragement with D&D! I'm about to DM my first game and got five of my friends to play for the first time. Love DnDecember!
Best of luck
That's good, Jared got me into it too, last december. DMing can be a bit difficult at times but just relax and go with the flow and you'll have a great time. Sometimes the best ideas come from thinking on your feet. And don't be too worried about following the rules to the letter, it took me a few games to learn all the rules that are used often, but it's not a huge deal if you make a mistake regarding rules.
Howd it go?
First video: How my favorite character dies.
Second video: How to make a new character.
Coincidence??? I think not.
at 3:17 .... you know druids can totally live in the mountains, dunes, oceans, plains, swamps, and other natural locations, not just forests? A dwarven mountain druid sounds sweet!
yeah, i played with a guy who was a druid who lived on the ocean. it was pretty interesting.
They might balance the ecosystem of the area, however they can be nature guardians in a certain natural "domain". Some commune with the fey-wilds and expunge the plague of undeath in the world. Driuds can do really anything a wizard, rogue, fighter, or cleric but with a slight nature theme tied in.
Druids are the most versatile and beastly characters. And if you're an barbarian totemic warrior/druid circle of the moon or the wild (if i remember correctly) are total BEASTS!
Some classes I feel step on others toes you take a Green Knight/ Paladin of the ancients or a Nature Cleric what makes them not Druids. They use metal? No Wildshape? but in theme Nature calls to both the Paladin and the Druid why does one become one and the other the other? I understand for the Cleric it would be a God of Nature not Nature itself which I feel is almost splitting hairs but makes some sense. It all just seems too much blends into each other anymore. In 2nd edition a Druid was a Cleric with a Natural focus. So there would not really be a need also for a Nature Cleric at least in fluff.
Yeah! I come from a maritime region that's very focused on the sea and lobster fishing and stuff, and so I made a druid character loosely inspired by Aemon Damphair from Game of Thrones, a sunburned and salt-stained former-sailor who lived on the coast and protected the marine ecosystem. It was really fun because he was trying to be all aloof and mysterious but failed because he had a warm maritime hospitality and an unshakeable habit of swearing whenever anything went wrong.
I love that way your face lights up when you get an idea flowing, shows me you really have a passion for DnD and makes me want to really get into it.
This is perhaps the main reason I look forward to D&December even more than other ProJared videos: Jared just seems so happy when he talks about this stuff. It really gets you into the Holiday Spirit.
as a DM, the biggest problem i always saw was people making characters that were typical. it was the atypical characters that always stood out the most and showed the most personality. a dwarven druid would fit the atypical mold. my favorite was always the half-orc sorcerer. it's that flaw in the character that allows for a lot more character building.
Thomas Jenkins I’m making a character that is a human rogue that thinks it’s a dragon because it’s parents were dragons
I did the dice thing where u roll 4 d6. It was months ago so I don’t remember everything but what I do know is that I ended up with 6 in stealth and 5 in persuasion
How... I can’t imagine how good that luck is!
December is the best month for Projared
Been wanting to get a D&D group together for awhile, and this has reignited that desire. I love how much creativity is involved with it and it's not just a numbers game.
Chaotic =/= selfish. Chaotic characters are just unorthodox and unruly.
Chaotic doesn't necessarily mean selfish. Player's handbook describes elvish love of freedom as chaotic. I feel "selfish" is a chaotic ideal though. As I understand it, neutral means you might end up making lawful or chaotic decisions based on situation since you don't have commitment either way, but being selfish means you'll act in self interest against laws and social orders.
no selfish is not chaotic.
Good: Selfless and Kind
Lawful: Honorable and sociable
Chaotic: Unpredictable and revolutionary
Evil: Selfish and Cruel.
JSHADOWM but a lawful evil may be willing to (sometimes literally) sacrifice himself for his cult's gain, whereas a chaotic evil may not care about anything but herself and her own interests (and doing bad things).
From the a player's handbook (p122) (5e): "Alignment is a combination of two factors: one identifies morality..., and the other describes attitudes toward society and order..."
"Chaotic good: creatures act as their conscience directs, with little regard for what others expect..."
"Chaotic Neutral: creatures follow their whims, holding their personal freedom above all else..."
"Chaotic Evil: creatures act with arbitrary violence, spurred by their greed, hatred, or bloodlust..."
"Lawful Evil: creatures methodically take what they want, limited within the limits of a code of tradition, loyalty, or order..."
So perhaps an example of Chaotic Good being selfish would be abandoning the party in too difficult of circumstances because the orphanage will be without an owner/patron if the adventurer dies, and the good done to orphans will outweigh the order and expectation of the party. Perhaps it's insisting on taking a larger share of spoils since the adventurer knows the rest of the party won't use it well to advance CG's moral cause, and fairness/equality be damned.
Lawful Evil acting selflessly has already been alluded to with the example of offering up LE's life to further the order to which they ascribe. Perhaps they'll also be highly generous in donating personal resources to the furtherance of their society's goals. Perhaps they sign up for the military arm of their tradition, despite wanting to loaf about and sleep in most days, because the order will be conquering the world soon and needs more troops.
I don't think it's as simple as selfish = evil and selfless = good.
@@michaelsorensen7567 To me, that sounds more like the cult member's Lawful Good, it's just that the cause he's directing his energies towards is dark, destructive, malignant, etc., like he's Lawful Good in his core values, but he's still a villain/antagonist to certain parties; such a position could be justified if the cult's trying to bring a sort of ultimate law, like an absolute, quantifiable ruling under some monstrosity they'd bring in on the bodies and ruins of whatever it takes to have "true governance and peace".
On the other foot, you could have a Lawful Evil villain in the vein of Priest/Judge Claude Frollo from Disney's Hunchback, where he's deluded that he's doing the right thing and acting within the boundaries of his position and such, but under scrutiny his motivations are selfish and his methods cruel or conniving, such as the Priest version from the play sparing Quasimodo and offering Esmeralda sanctuary for the good PR more than out of the goodness of his heart.
@@CappuccinoSquid "Farewell mother, I'm off to slaughter innocents instead of loafing around on the sofa!" sounds Lawful Good to you?!
Dark, destructive, malignant....yeah that's all Evil. Alignment remember is about moral absolutes, not nuance or perspective.
7:36 strength save should've been -1 right?
edit: nitpicking aside; i liked the video overall. i actually liked that it was barely edited and you were stumbling over words a bit instead of just re-doing and using a better take. it felt more 1-on-1 like you were actually guiding someone through making a character in real time.
yep
He added two as though he were proficient. Well spotted, I don't think either kind of dwarf has proficiency in strength saving throws off the bat and a druid certainly doesn't.
Some D&D players have minusitis, where even writing the minus from an eight or nine hurts our very souls.
Kyle White mountain dwarves get a +2 to their starting strength scores but I don't know that he factored in sub races
Sean H doesn't look like he did, which is fine. Kind if nitty gritty for new folks.
Even still, that would make it an 11, so the 0 that saving throw would provide is still wrong.
thanks for pointing this out, I was really confused about that!
Good to see D&December make a return.
You inspired me and my friends to start playing DnD and we have had so much fun every time we get together that I just have to say thanks. :)
Jared I just want to say I love your D&December. As a fan of D&D I just love watching it but more importantly I use your videos as a good learning tool for any new players I have. You explain everything just so well and clear. Appreciate it, and keep up the good work!
I feel like just from the nature of this character's name one of his main flaws would be the fact that he's constantly wrong about almost everything.
You're wrong
that means your wrong about being wrong
My favorite D&D game is Knights of the Old Republic 2.
No, it's not a D&D. It's D20 system, based on a Star Wars D20, which came from Open Gaming License.
Александр Миранович Fair enough.
Александр Миранович it's a D&D game. Jedi Guardian is Fighter/Paladin minus Turn Undead (heavy melee, crap spells (Force Powers), Jedi Sentinel is Rogue/Paladin minus Turn Undead (sneaking, crap spells) Jedi Counselor is Sorcerer or Wizard (depending on your point of view) crap melee, amazing spells.
This is assuming you don't use the console to give your Jedi Guardian 99 Wisdom and turn them into Jedi God, or give your Counselor 18+ STR and make *them* Jedi God. And Force save your enemies if you give your Sentinel high STR and WIS. With sneaking, high STR, high WIS, you're actual Jedi God. (I got bored after my 20th play through. A noncheated level 50 Jedi Guardian cuts through EVERYTHING like a Lightsaber through triple reinforced Durasteel.)
Jared I think you messed up the STR saving throw, maybe I'm wrong but that's supposed to be a -1 right?
Yup. Whoops.
Only finesse tagged throwing weapons are allowed to use Dexterity modifiers, yes. x:
I've seen this mistake several times for experienced players in 5th edition. Previous editions used Str or Dex based on the attack type, but 5th uses it based on weapon type. So a ranged attack with a melee weapon still uses Str, where it would have used Dex in the past.
5e made a few changes without really advertising them as such.
Because of this, there are several aspects of 5e that more experienced players tend to get wrong more often than new players. It's weird. :P
This is great for new players. Thank you Jared
I greatly appreciate how in you presentation you are encouraging the player to THINK about aspects of the character for story and role-play purpose. Not just doing a min-max best build for the class. THANK YOU!
Confession... I asked my group if I could DM without knowing how to write up a character without help, so thanks for the helpful video!
Funny thing is irl studded leather armor would not be so good for outdoorsy stuff
vgfian yeah I was thinking that, but as a Druid I think that's the highest AC armour he can actually wear.
Mazer271 Druids wouldn't be allowed to wear Studded Leather if you interpret the rules in their most literal form.
From their second class page, "(druids will not wear armor or use shields made of metal)", and from the description of the armor, "...studded leather is reinforced with close-set rivets or spikes."
So unless the hypothetical DM allows for wooden rivets (because screw spikes, they would be both dumb and pointless), the best a Druid can get is Leather armor with 16+ Dexterity or Hide armor with 14.
I was disappointed to see the metal armor rule for druids in fifth edition, after they got rid of so many other silly restrictions, like paladin alignment.
I mean, it doesn't strictly stop druids from wearing higher-tier medium armor, as a magical (or at least crafted by fey or wood-elven folk) wooden breastplate is likely not the most difficult thing for a druid to come by, so it hardly seems a balance issue. What about Dwarven druids who commune with the more rocky aspect of nature and respect refined metal as a more pure form of something they revere? What about druids of more civilized landscapes, who try to work out the complex balances involved in urban ecosystems? What about the druids that understand that many developed people thrive in their habitats through tools, and will continue making tools from metal, and so get involved in making metal production work with the rest of nature the best they can?
Just some character ideas, anyways. Shame the rules are what they are. Good thing for dm rules, eh?
I was also disappointed to see the return of studded leather, but that is another issue.
Frankly. Studded leather armour isn't a thing and makes no sense. I think they looked at some art of a brigandine and then got confused. It seems to fill that niche of fairly light armour that is cheap and easy to produce.
Raig228
I agree with you on the limitation. I suppose it does make sense, but it's a little archaic nowadays. What I don't quite understand is that weapons made from metal are completely fair game for Druids, but armor is not. I've seen it suggested that it's because it's processed material, but that makes no sense. _"I can use this refined resource to take lives, but not to protect my own"_?
angelowl89
You are indeed correct. I personally only use the written terms so I don't have to explain what the difference between "chain mail" and "mail[le]" (as an example) is to every new group I may join.
The only thing I love more than D&December is animals.
Javelins actually use Strength, not Dexterity, so Yewtübcahment would have a hard time hitting and dealing damage.
Jared is, without a doubt, the kind of player every GM wants in their group.
This really helped me refine the character I'm writing for an upcoming campaign to make him a lot more interesting and dynamic. Thanks for all the pointers!
B m and
@@MamaNugNug ?
D&Dcember is my favorite time of year.
The biggest twist should be that Yewtübcahment can speak beaver.
This was so helpful, I'm about to be in my first legit D&D game and need a loooooot of help xD
god this intro makes me so nostalgic. i love this series so, so goddamn much
By far the MOST HELPFUL VIDEO I have ever seen
Javelins actually are not a dexterity weapon, they are strength only.
joe thiziznotreal Not if you throw them.
Javelins have a hard thrown weapon property.
CommanderCorner A Javelin is a strength based melee weapon with the "thrown" property (all melee weapons without "finesse" are strength based), it is not a ranged weapon it is a melee weapon with the "thrown" property, it says in the PHB that you have to use the same ability score modifier when you make a ranged attack with a "thrown" weapon (or if you make a melee attack) . . . what that means is that you have to use strength to attack with a javelin in melee or if you throw it (daggers are the only melee weapons with "finesse" and "thrown" property . . . because darts are a ranged weapon)
sings, darts, blowguns, bows and cross-bows are all Dex based weapons
The Fractured But Whole My bad. I didn't look it up to see that it doesn't have finesse.
Isn't the Javelin suppose to use your strength modifier for attack rolls because it is a melee weapon and not a finesse weapon?
my first d&d character was a gnome chef who came from a cult of chefs who worshiped the god of agriculture/food in a snowy mountontop temple. later in out campaign he was lit on fire and used as a flail against some pirates.... he survived though. his name... WARRYN RAULNOR!!!!!
I just recently started playing and have eventual goals of being a DM. This was so incredibly helpful and I'm mad it took me this long to check out your channel/this vid. Thank you so much for breaking it down like this, it is so very appreciated and I intend to refer everyone I know interested in the game back to this, because holy shit, this is so nice.
In the span of only a single video and several days, UA-cam Comment changed alignment from chaotic evil to lawful good.
Jared should gather tge Normal Boots squad and play some D&D. But like, with costumes and everyone actually being there.
Aquin that’s not happening anytime soon now...
Jared, I don't think I'm ready for this level of commitment yet :v
Could you do a full d and d tutorial
You want him to download the free PDF version of the player handbook and read all the pages in one go? :'D
I'm gonna be honest with you, the best way to learn DnD is to just play it. You can have it explained but it just becomes so ingrained once you play it.
TheBookworm27 I want to learn but I need a explanation to start me up
just read the fucking book, is not rocked science
Axel Cezar the book is weirdly put together the rules are scattered through out so you can never get a straight answer
I love d&dcember, Jared. Please continue this tradition :D
Out of all the character sheet videos this one was the most helpful.
J-Jared... You didn't choose a Dwarven subrace... Unless you did it later... but why...
Because I believe he was using the free sample players handbook instead of the full one, so that anyone could look at it and follow along. The sample handbook doesn't have subraces (I think.) But he still didn't talk about stuff like Dwarven Armor proficiency or his Dark vision. Probably didn't want to make everything seem too complicated.
Just looked at it. It does have subraces.
Also, there is no druid class in the Basic Rules, nor the hermit BG.
Oh... Welp, ya caught me there. I guess he just didn't want to over complicate things... or something.
He had the player's handbook open in the video, sooooo.... But he did mention there were extra race things in the handbook that he didn't go over, so he's probably lumping the subraces in with all of that. Like Wil Helm's saying, you know, simplicity and things.
Can you do a video of making a homebrew class or race
I'm sure I'm not the first to ask, but maybe a D&December video sometime on the Saturday morning cartoon? I'd even be happy with a video about what does and doesn't work about it like the Zelda 2 video, instead of just one ripping it a new one.
So glad there's a UA-camr out that I can point to when it comes to making 5th DnD character. Keep up the awesome work ProJared!!
I love those book shelves with the bottles and metal works. Nice!
Wait, if you rolled 4d6 6 times, and took away the die with the smallest number after each roll, how did you get numbers higher than six the last 2 times you rolled?
You roll all 4d6, but don´t count the lowest one, you still roll all of them.
For each of the six times, roll 4d6, take away the lowest die out of those four, and add the other three together.
I love December
Dededecember
dedeandecember
Yo man, i heard ya like D&December. So i put an D&Dedecember on yo D&Dededecember while you D&Dedededecember!
eyyyy it's King dededick!
Abilities; Keep in mind that for organized play, you're going to be expected to use point buy or the standard array (I think it's 15, 14, 13, 12, 10, 8). With point buy, the lowest any of your abilities can be is 8, and the highest is 15, unmodified. Make sure to check with your DM before rolling stats. Generally speaking, you want to avoid having a stat below 10, unless your character gets something to make up for it.
Race: Some (read: most) races also have a subrace, which gives you additional bonuses. For example, Wood Elves and High Elves are different types of elves; both get the elvish bonus to dex, but wood elves get a bonus to wisdom, while high elves gain a bonus to intelligence.
Proficiency, Saves, and skills: This is where your character is able to make up for have an 8 or 9 for one of their abilities, or a "Dump Stat" as we call it in the parlance. Because the lowest your penalty can be due to a low ability is -1 (at least at character creation, assuming you used point buy or the standard array), and your proficiency bonus starts at +2, if your character is proficient in things related to that ability, you still get a bonus on those. For example, Monks get proficiency in strength saves, and can take athletics as one of the skills their proficient in; this means a monk can afford to dump their strength, since they'll still get a bonus on those checks. Now, granted, the monk's still not going to *like* having to make those checks, especially at higher levels, but he's going to like it more than a wizard who dumped his strength.
Also, if you REALLY wanna dump a stat, intelligence is usually a good choice unless you're wizard, at least in 5th ed. Int saves are rarely called for, and knowledge skills are equally rare to be super important as well, at least in my experience. In addition, never dump Con (It's your HP!) or Wisdom (The most common save in the game, by far).
Alignment: The good/evil/law/chaos grid is an interesting one. For good and evil, it's really more Selflessness vs. Selfishness; a good aligned character will go out of their way to help somebody, an evil character will only look out for their own interests, and a neutral character will help people if it doesn't put them out too much. Law and Chaos is a bit trickier to explain; more like routine vs. spontaneity. A lawful character has a set of rules (Like the laws of the land, a specific set of rites and rituals, a personal honor code) and follows them. A chaotic character lacks these things, and will do what strikes their fancy or "feels right". A neutral character cares for routine as far as it benefits them or as far as it's enforced. Make sure to check with your DM before creating an evil-aligned character, because as you might imagine, having an evil-aligned character or two in a group of otherwise good-aligned characters can cause tension between party members.
Background: As Jared suggested, working with your DM to make your own background is usually the best, but an alternate way to customize your characters background is to take one as a base, then using the suggested character traits from other backgrounds, or make up your own. You get two personality traits, one bond, one ideal, and one flaw. You wanna use personality traits that reflect your stats; for example, it wouldn't make sense for very weak but dexterous character to constantly be picking things up and breaking them by mistake, or a character with very high charisma to be socially awkward (although you can always find a way to make it work, like your character somehow always manages to find the one structural weakness, or is "adorkable", as the kids say).
Also, you don't necessarily have to have your background be the obvious choice for the class, like Hermit is for Druid; You could have a wizard who grew up living on the streets as an urchin, or a paladin who was a professional dancer before hearing the call to serve.
Side note about languages; Work with your DM if you get to choose a language. If you want to pick an exotic language (They're listed in the PHB), be prepared to explain how your character learned that language, especially if it's something like infernal, or abyssal.
Starting Gear; There are two ways you can play this; as Jared does, or you can use the starting gear you get from your class and background. If you do try to get custom gear, keep in mind that your class determines which armor and weapons you can use. For example, fighters are proficient with all armor and weapons, while wizards can only use a handful of simple weapons.
When I'm creating a character, I like to think of a character concept first; Let's say a dragonborn battlemaster, who specializes in naval combat. Then, I go through my character sheet marking down the things I get for being a dragonborn, then the things I get for being a sailor, then the things I get for being a fighter last. This helps me keep things organized in my head as kind of like a 'stages of life' thing (like, I was born a dragonborn, became a sailor, then got training as a fighter).
I've made like a thousand sheets for diffrent systems, what am I even doing here? Why is Jared so entertaining?
I was watching this with the auto subtitles on, and , the auto forming subtitles don't have the word "Dwarven" programmed in them. It kept coming up with words like "doorman" which was really funny to watch. Thanks projared for these videos, I love D&D, and making characters is one of my favourite things to do.
Okay Jared, I have to ask:
Can we have a video about either:
A) How to be a good DM?
OR
B) A video about Campaing Derailing Items (like the Deck of Many Things"?
PLease? Pretty Please?
DM vid already exists and the second one would be interesting
CheeZyBeeZy Oops sorry my mistake.
BUT I agree. I'm mostly intrested in the Deck of Many Things though tbh...I know what it is, I know WHY we shouldn't give it to players, but I want to know if we can find some history on it. Like what kind of drugs R&D were on when they made it. And if there ways to safely use it in a campaing in anyway,
I don't know why, but the artifact fascinates me.
Check out Nedarchy for all your DM related videos!
The _truly immovable rod_ is a good way to fuck your campaign up pretty well if the players are clever.
***** Never heard of this one.
Okay now we NEED this list please Jared. ^_^
jared please can you play a game of D&D with some of your friends and using the character that you make in this video
very good video but u didnt explain how ability score modifiers are computed. which is ability score minus 10 divide by 2 round down
Ty this helped me so much but unfortunately i dont have a players hand book but i will buy one
The creative flow is something that's always the same no matter where it is. Listen to this and picture him making a painting and you can hear how similar the thought patterns are.
If I want to get into D&D and play it with friends, what should I buy? I have no idea what I buy to start, any help?
Players hand book. 5th edition would be you're best bet. But you can ask around and see what edition other people are playing. If you want to run a campaign buy a dungeon masters guide and one or two monster manuals.
If you want to start out as a player, getting the players handbook is all you need, as well as some paper, pencil, and a set of dice. The most common edition people play right now is 5th edition.
If you go for 5th ed, what they said. For Pathfinder (D&D 3.75) I say core book, advanced players guide and some adventure to play. And don't forget one set of D&D dice per player.
Noah Ashton you can find the monster manual, players handbook, and pretty much anything you need for free online with some digging
Ah, good idea. I forgot about that. The various SRDs and wikis tend to have loads of freely available information. Great for picking out spells and the like.
Did he say "choosen"? Also, " he's a Druid and doesn't like metal or steel weapons" gives him javelins and a spear
in the lore of the game there considered to be mostly wood and allowed for druids as theirs just sooooo few pure none metal that they had to do something or else it would be slings and clubs only
You could have a weapon tipped with obsidian or some other type of rock. The Mayans even made obsidian swords.
Or bone...
Only armor and shield is limited to non-metal, weapons can be metal.
@@lordaizen66 Yet they manage to not give them bows.... Just why
i think the dwarf shoulded have 12 of strength because sometimes he have to raise fallen trees.
My current character I'm playing as is a Dwarf bard, named Angus Dusklin. He has a kilt and bag pipes, speaks in a scottish accent and will probably be drunk a lot of the time, so that adds a lot of comedy to the sessions. His main role is the team healer. I'm very proud of my creation :3
I would really love to see Jared talk about his favorite monsters from D&D. Seriously, the game has some fantastic monsters and the lore behind some of them is just so damn cool. Plus, some of them are just plain ridiculous.
do a dnd game with the normal boots guys
I've never played DnD and I've always wanted to, but I don't know where to buy books, and I don't know how to find groups other than school, any help?
Amazon is where I bought the handbook if not some kind of comic shop or card game shop might work for groups you can ask friends or family to join you or you can use an online site like Role 20 to join a new game they're very welcoming to new players
How to make a campaign? I would love a tutorial or guide for that :D
Geikaal The problem with that is, ever GM uses different techniques and tricks that work best for them in running a campaign. For instance, GM A may completely list out all the different encounters and story while GM B may just remember an outline of the game and play by the ear (Which is what I do)
Jordan keane
Maybe a general tutorial for world building, encounters, etc. or tips? Just some kind of help would be nice.
Geikaal If you're not good at making plotlines, there are a plethora of prewritten campaigns you can pick up.
Matt Mercer on Geek and Sundry has tons of little videos that have tips and guidelines for DMing
He could do a video on that, I think.
Until then; written stories / Dungeon Master's Guide.
im here exactley 3 years after the video HOORAY
I actually really like the pre-built backgrounds. They are a very solid foundation and have some great general Ideas in them. I love starting out with one of them and then making a few subtle tweaks with my DM to get it just right.