@@CebCine This looks so simple and so fun too do. I think I found my new Series for my channel thanks Ceb your so straight too the point and simple and quick with everything. no long videos or pointless information is given your the best. happy I found your channel, Cheers again Mike :)
Wanted to learn about cinematics for my unit - This is the place and 'subbed'! Many thanks, in about 10 years I'll get my first one out 😂 Peace Out ✌🏼😎
Hey, when i search for "gcam" the mod dosen't show up in the results. Any chances it might have changed name or is not in the workshop anymore? Edit: Nevermind, found it
It's the polpox mod. Instead, In the Units init. Place "this switchMove "nameoftheanimation"; if the unit has a name like "dude1" you can use that instead of 'this' and activate with the debug console
@@CebCinethanks for the reply! I really appreciate your time. 👍🏻So I have polpox installed and can go into the animation virtual thingy but it doesn't play live like yours and I have no animation box just the regular init one when I Select units. I can get the animations working but have to start scenario each time.
Are there ways to increase FPS or tricks to make it at least a steady 30fps rate? Now you have to record everything on-screen if I'm not mistaken, and the FPS rate can fluctuate a lot.
You can also limit the FPS in-game using SHIFT, Numpad -, then typing FPS. Keep doing that until you get to 30 fps, a prompt will show up on the top left saying the FPS is limited. Sometimes I gotta limit the FPS to 60 using GCam cause it stutters when following vehicles if the game is running above 60 fps.
hey, When i move a group of soldiers en eden , they always walk in colonne , i tried all the formations but bu they keep staying in column .. could you tell me what i 'm^missing pls ?
Hi ceb cin can I ask Now that I know how to make my units shoot while in animation, I don't know how to time it (like when to shoot then when to not shoot) I tried using triggers it works but I don't know how to make it stop shooting
Everything it's cool but for me one part is missing. How do you make that light from a gunshot while that soldier has an animation on? (edit) if someone knows how to do it, please explain how.
Ceb, I have try the below script with a trigger, so the actor could fire his weapon at any timing when apply animation, even your cqb animation [] spawn {sleep 11.21; man1 forceWeaponFire ["hgun_P07_F", "Single"]; };
What's the trick to having the enemy getting shot not react and shot at the character firing at him? Once mine get shot they stop their animation and start firing back
@@CebCine yeah sorry that was a little confusing. The enemy in this video gets shot, but doesn’t stop doing his animation. Any time I place a hostile to shoot a character so I can do a death animation they stop doing it because they are getting shot and it overrides the animation. Does that make sense?
It's possible, but It's need to me scripted, the easy way is to, make a short scenes and cut scenes and then back to editor change the animation and so by on
I have an important question. So I want to make machinmas with special walk cycles but they just run in place. So I’m wondering. How do I give them a all or run cycle but also have them move? Thank you very much.
@@CebCine Well uh... Point of suppressors is not to have your position revealed, so not having a giant flash come out through them would probably make sense at the very least tactically if not by the physics behind how they muffle the sound by default also, although I might be mistaken and there happen to be suppressors that don't mitigate muzzle flash as well... I'd like to understand it better then, please explain. Anyway, cool tutorial, cheers!
this spawn { if (local _this) then { _this switchMove "animation name"; }; }; //the code he used is broken for me for some reason just getting errors. this code here works for me tho
i looked at the apex trailer theres one dude who did an animation and he fired his gun without editing magic how do you do that? i tried forceWeaponFire, doFire, nothing worked!
Nice one Ceb. Gonna have a bash at a cinematic instead of just a picture. Thanks for the tutorials mate.
@@CebCine This looks so simple and so fun too do. I think I found my new Series for my channel thanks Ceb your so straight too the point and simple and quick with everything. no long videos or pointless information is given your the best. happy I found your channel, Cheers again Mike :)
Wanted to learn about cinematics for my unit - This is the place and 'subbed'! Many thanks, in about 10 years I'll get my first one out 😂 Peace Out ✌🏼😎
It's Perfectly explain and the best part, u don't need scripts to do the cinematics. Thanks man.
Thank you for getting me started. Much appreciated!
Love your tutorials, what editing software are u using? 🎉
Thanks! Nice to see what's possible. Currently doing this in GTA 5 but would be cool to try out Arma 3 as well for making machinimas
Hey, when i search for "gcam" the mod dosen't show up in the results. Any chances it might have changed name or is not in the workshop anymore? Edit: Nevermind, found it
thats great bro god bless u.
What the blessing in that shit
I love the PLR dialogue at 0:02 lol
Hehe, just something to illustrate the point
Ceb, always thanks for your sharing, learn a lot and these tutorial really upgrade my work
That's very helpful tutorial ❤️ awesome video
where u from
@@yasirnawaz799 Pakistan
@@JunaidAhmadHashmi bhai❤✌✌ yar apni life me pehli bar koi pakistani deka jo arma kelta ho.
@@JunaidAhmadHashmi itnay ziada gaming discord channel me gaya magr kisi pakistani ko ni deka ye game kelte huwe.
@@JunaidAhmadHashmi ap nay kabi online kela he.
Hi, i want to ask about how to do a changing animation
like 2 different animation on 1 soldier
hey the character just move in place when i apply an animation. don't know why..
It's the polpox mod. Instead, In the Units init. Place "this switchMove "nameoftheanimation"; if the unit has a name like "dude1" you can use that instead of 'this' and activate with the debug console
@@CebCine ..thx^^
Hiya I'm a little late to the party but quick question: why don't I have animation input box like you do?
Do you have the correct mods set up?
@@CebCinethanks for the reply! I really appreciate your time. 👍🏻So I have polpox installed and can go into the animation virtual thingy but it doesn't play live like yours and I have no animation box just the regular init one when I Select units. I can get the animations working but have to start scenario each time.
@@DigitalDaysh Sound like you are pressing the vanilla one? If not I would try his newest artwork supporter mod
Are there ways to increase FPS or tricks to make it at least a steady 30fps rate? Now you have to record everything on-screen if I'm not mistaken, and the FPS rate can fluctuate a lot.
You can record using 0.1 speed. And speed it up in post editing. It will be much smoother, but you lose audio.
You can also limit the FPS in-game using SHIFT, Numpad -, then typing FPS. Keep doing that until you get to 30 fps, a prompt will show up on the top left saying the FPS is limited. Sometimes I gotta limit the FPS to 60 using GCam cause it stutters when following vehicles if the game is running above 60 fps.
@@magnum7978 That's cool, but it can still drop below 30fps if the scenes are too heavy
@@VelnixFilms Yeah, it's a shame. I had to divide scenes into fragments to keep the FPS at a higher but stable level.
hey, When i move a group of soldiers en eden , they always walk in colonne , i tried all the formations but bu they keep staying in column .. could you tell me what i 'm^missing pls ?
do u have a link to download the shooting effect?
Hi ceb cin can I ask
Now that I know how to make my units shoot while in animation, I don't know how to time it (like when to shoot then when to not shoot) I tried using triggers it works but I don't know how to make it stop shooting
Everything it's cool but for me one part is missing. How do you make that light from a gunshot while that soldier has an animation on?
(edit) if someone knows how to do it, please explain how.
Gold
really really useful information and tutorials boss, appreciate it
No problem
Thanks . Very useful
Thank you soo much
what was the name of the mods i needed
Thanks a lot!
Nice SWAT 4 music
maybe explain the shooting effect w details perhaps?
what animation mods do you use. can you make a mod list?
These are from the base game. But I sometimes use older anm. Check my video on top 10 mods for machinima
waht editer did you use to make the video, is it free and no watermarks ?
I use Vegas Pro. But its not free. I am sure there are free options out there for you
More of these please
BEST... How to put in missions INTRO and change to mission after?
How to make intro in a mission you mean?
Ceb, I have try the below script with a trigger, so the actor could fire his weapon at any timing when apply animation, even your cqb animation
[] spawn {sleep 11.21; man1 forceWeaponFire ["hgun_P07_F", "Single"]; };
Where do you enter that?
This is awesome
What's the trick to having the enemy getting shot not react and shot at the character firing at him? Once mine get shot they stop their animation and start firing back
Can you rephrase that question?
@@CebCine yeah sorry that was a little confusing. The enemy in this video gets shot, but doesn’t stop doing his animation.
Any time I place a hostile to shoot a character so I can do a death animation they stop doing it because they are getting shot and it overrides the animation. Does that make sense?
Place this in his init. This disableAI "anim";
@@CebCine sweet I’ll try that. Thank you. Sorry lots of questions. Appreciate all your help.
I have a question, why my gcam sensitivity very very high? nd how to reduce it?
Please answer 🙂
make the speed low and go back away from the subject u want to film then zoom in
When I copy the animation and press Ctrl+E it doesnt paste it why is that??
@@CebCine Yes
@@CebCine Ok thx for the replies!
@@CebCine Bro I'm so dumb, I didn't have the Artwork Supporter enabled.......
@@CebCine Oh yeah amazing tutorial bro!!
use ctrl+c to copy and ctrl+v to paste
i just want know how to make AI act 2 or more animation on by one without loop
It's possible, but It's need to me scripted, the easy way is to, make a short scenes and cut scenes and then back to editor change the animation and so by on
I have an important question. So I want to make machinmas with special walk cycles but they just run in place. So I’m wondering. How do I give them a all or run cycle but also have them move? Thank you very much.
Do "name SwitchMove "theanimationyouwant" in debug console or attributes of the character itself instead.
Do you know how to make characters move during an animation since the in-game walking animations stay in one place and do not move position?
Have you found a solution to this? - thanks in advance
Try using "this switchMove "animation"; in the units Init instead. Polpox makes some moving anims stand in place
@@CebCine how exactly would you enter this in the init?
good!
man, the comand line in units is:
[
"Acts_Breaching_Four",
-1,
objNull,
false,
0,
=",
=",
true
]
correct?
Can you please tell me how to start playing animation in the editor?
CTRL+E, but you need Polpox Mods
Which Blood mod are u using here?
bloodlust
filmmaker name and mods name and animation pack
What's the animation name that you used for the guy that got shot?
Its from A2C (Arma 2 Cutscenes) mod
My animations just move In place how do I fix this?
How do you get the fire effect?
It's an overlay from action VFX
it looks like that is the same soldier to shoot
Nobody: _muzzle flash from the silencer_
I don't think you understand how it works but ok
@@CebCine Well uh... Point of suppressors is not to have your position revealed, so not having a giant flash come out through them would probably make sense at the very least tactically if not by the physics behind how they muffle the sound by default also, although I might be mistaken and there happen to be suppressors that don't mitigate muzzle flash as well... I'd like to understand it better then, please explain. Anyway, cool tutorial, cheers!
this spawn {
if (local _this) then {
_this switchMove "animation name";
};
}; //the code he used is broken for me for some reason just getting errors. this code here works for me tho
thats in init btw not animation player
GODON.
nice accent
My dude's gun got no recoil lmao
is there anywhere i can get those gunfire animations and radio chatter effects you used? can they be downloaded or were they custom made?
Radio chatter I made myself. Gunfire animations?
@@CebCine for the muzzle flashes
ActionVFX
Ok so lemme get this straight. Arma3 Machinimas are not noc battles. They‘re animated?!
Yes
can you tell us how to get ai to shoot smh
[this, 0, 0.3] call PLP_fnc_fireWeapon or just learn it here community.bistudio.com/wiki/BIS_fnc_fire smh
@@CebCine would be great if you told us in the video
i looked at the apex trailer
theres one dude who did an animation and he fired his gun without editing magic
how do you do that? i tried forceWeaponFire, doFire, nothing worked!
If you use polpox you can apply this in the init [this, 0, 0.3] call PLP_fnc_fireWeapon
@@CebCine I'll try that once I've done taking a shit thanks!
@@CebCine that works very much thanks! Also I hope you don't mind, but do you got any idea how to make those shots land on something? Thanks!
@@OswaldMcKenzie [this, 0, 0.3, false] call PLP_fnc_fireWeapon
@@CebCine thank you very much dude!!! I'll make some cool sick animations now!!