UPDATE: I've been informed of an error in the module (quite embarrassing). In the adventure I said the statue is at the intersection of Fall, Marsh, and South Streets (which was from the Escape From Innsmouth book and I carried it over). That is incorrect. The Statue start point should be at the intersection of Marsh, Main, and Babson (See the Keeper Map I shared).
In all honesty, that background between Tobias and his mother is actually touching. It almost sound like a fairy tale if you ask me. Its clear that she loves her son no matter what becomes of him or even whatever is his opinion is regarding his home-town. He is very much a prodigal son who came back from a life of misdemeanor and crime, only to be welcomed by the sole individual who loves him with all her heart.
Perfect ending that would make for a great come back later. Shootout in the grotto, he's headed for the bell and takes a round in the shoulder, grabs the bell, rings it, and falls into the water. The NPCs say he's dead as there are sharks or something in the area, and they will take care of him now, but truth is, momma grabs him, and saves him. Years later, the baby is kidnapped as the girlfriend is travelling down the shoreline, and she hires the players to get him back, knowing they were kind and let her live last time. And now, both mother and son are an issue.
For what it's worth, I'd love to see a video on HOW to write a Call of Cthulhu scenario. The process would have to be a lot different from writing the adventure-style stories you'd see in a game like D&D or Traveller, and it's definitely outside the bounds of my experience. Presumably it would help other people wanting to get into Call of Cthulhu, as well.
One thing you don't have to worry about is making any homebrew creatures too difficult. They shouldn't be TPK machines, obviously. But you can estimate what the best stats would be a lot more easily. If they're a little too powerful... Well it is a horror game.
There's a video (I believe it's available on the Chaosium UA-cam profile) from a convention where Sandy Petersen creates a quick outline on how to create a scenario or adventure in CoC. It's an interesting watch and simplifies the process.
I just ran my group through this adventure, and it was their introduction to 7th edition Call of Cthulhu. We had a great time! Since my PCs were all tied to the mob in some way, I motivated the players by saying the Chicago mob was calling in a favor from the Arkham or Boston Italian mob, because the Frog gang had hit a mob bank. Because of the mob ties the PCs were reluctant to work with the Innsmouth Constabulary (one PC was a crooked Private Investigator), but were pretty trusting of Grace Deckert. I also added an event that pointed the PCs to the local pharmacy, only to find out the pharmacy was out of the anti-nausea medicine they were sent for, it was purchased by a young woman with a scar on her cheek (to deal with her morning sickness). I tried to turn the Teddy Wynne fight into a chase, but due to some amazingly good and bad dice rolls (on my players part and my part respectively), Wynne was caught in one round and bashed over the head with a crowbar, then turned in for the bounty (and left in the tender care of Dr. Marsh... who will make sure he doesn't survive). Also, since my group very smartly did not trigger the Deep One fight at the end and since Pearl survived the encounter, I kept the "mother" in "a Mother's Love" theme going by, in the denoument of the scenario stating that, a few months later, Dr. Marsh fills out a birth certificate--a baby boy who bears a strong resemblence to Toby Sisk, recorded as being born to Grace Deckert... Pearl Kammire has disappeared, never to be seen again.
Man, kudos to these artists for really bringing out that Innsmouth look while still keeping these NPCs very human. And grats on another completed work!
The BBC have released 4 series of audio plays called "The Lovecraft Investigations". S1 is CDW, S2 is Whisperer in Darkness, S3 is Shadow Over Innsmouth (brilliantly incorporating the Covid Lockdown as a means of trapping theinvestigator in the town... and several refernces to "The Innsmouth look") and S4 is Haunter of The Dark. They take the form of modern, multi episode "True Crime" podcasts and are, pardon me for saying so... fucking BRILLIANT. When they start out investing Charles Dexter Ward its simple... a fairly standard "Locked Room Mystery" and as the investigators keep coming across strange shit they are constantly trying to find rational explanations, but over the years start to realise that "rational" is playing in a different garden to the one they are in. The writing is just superb and the actors are great. The structure is almost like the Welles (as opposed to "Wells") War of the Worlds, as the show maintains the podcast format through each series, and doesn't even have credits until the very end of the final part of each story. So there's nothing at all to suggest to anyone listening to them cold that they ARE dramatic adaptations. The writer really knows his stuff, and all sorts of real life mysteries, and "Googleable" events are also used throughout, and one bit with an "Audio Hallucination" that I GUARANTEE will make you skip back and listen to it over again and sit there in amazement when you realise that it is genuine. and that they didn't fiddle with the audio... they genuinely fucked with your head! If you love Cthulhu, do yourself a favour and give this a listen if you can find it. I'm in the UK so its all on the BBC Sounds Website. If you can find it... sit back and enjoy it.
Hey Seth, just ran this scenario for my group tonight and it was a blast. You would've been proud of my players, while they did blunder around a bit they survived due to some amazing skill rolls and good decisions to avoid an outright firefight with the townsfolk and managed to enlist Jack's help in covering things up before it went too far. Damn good bit of fun.
It's refreshing to see a Call of Cthulhu adventure that actually discouranges you from learning about the Mythos, sure in other adventures that I've read you get bonked with the Insanity stick if you do, but you are still required to learn and delve deeper if you want to resolve the situation. The Berlin: The witcked city book is particulary guilty of this with its first two scenerios, and even the third one but the first two are just on the nose town-saving adventures.
First, congratulations are in order. I can see how something like this could be reskinned to reflect lycanthropy as well as it spreads through a community rumoured for it's spread. I can also see how this can inform other settings and adventures like "Cult of the Reptile God". Now you've got me thinking...
"And then the bad thing happened." was by far my favorite part lol as always great video and I look forward to running this for my group once we can start meeting in person again
Always exciting when a new scenario review is released by Seth! Whenever he says "Now I must warn you, spoilers ahead!" It's like the classic Hollywood lion roar at the start of a movie. That's when you know the show is about to begin! ps. I'll make sure to check out the release in support.
Its cool to see the payoff from that old video. Congrats on the award. Its a great thing to live in a time where the author of an adventure can readily give advice on it.
I’ve been wanting a copy of this book but I really want a physical copy so I’ve been patiently waiting for the second printing. Your adventure sounds awesome. And I agree with Jack about rules to play as a deep one hybrid.
I LOVE the Richard Coyle version, listen to it several times a year. Considering the description of Innsmouth in the story, I'd always thought there was great potential when it was describing the decaying mansions in the wide streets with the old trees so great that one of the mansions got referenced. Congrats on the publication!
Pretty good for any day of the week, really. Here I thought I was just getting 2-1/2 hours of Seth from the livestream I missed yesterday. :) Maybe I'll paint a hook horror to celebrate such an auspicious turn of events. :)
Anyone else reviewing their own adventure would seem trite, but in your case I’ll most definitely make an exception. Congratulations on all the much deserved success, I hope we see a lot more Seth scenarios in the near future 🦑👽
Months later, characters read the news of a pregnant woman found killed in a clandestine cesarea and his baby missing. - What's the woman's name? - asked one - oh! I know where that baby may be. #hook
Missed opportunity at the end to follow up on "Hit that subscribe button" with "and ring that bell." I mean, the bell was right there in the background! Great video, as always.
Personally, that is the sort of story I like best in a game like Call of Cthulhu: you are not part of the world so much as glancing off it, so you get to experience the real creepy sensation of knowing something is not normal, but you don't ever know why. Too often, our curiosity is satisfied, and that means we never appreciate the mystery. This is why I like to litter games with things that look like they have a story you want to know, but you know you probably won't ever know, and so you just imagine a story to slake your curiosity for the moment, hoping you will forget about it soon enough.
I was looking for a scenario to be the finale follow-up to The Lightless Beacon, and the cult of Dagon tie in is perfect! Also, belated congratulations on the award. 🎉
Before I started to GM a friend and I used to play in an online group where we once played a heavily modified version of Escape from Innsmouth where my friends character actually was revealed to be a hybrid. Something he only discovered when we all clicked that for some reason deep one technology and magic worked for him but nobody else...
In regards to Jacks closing monologue, I ran briefly with a group in college with a player who went full hybrid on a trip overseas. The PCs had alot of trouble smuggling them home while being pursued by cultists.
Congratulations Seth! This adventure sounds great. But I must say that Your ideas for the Deep one centered adventures (the ones given to us by Jack) are pure gold! You should write them up.
Re-watching everything in prep for our groups Halloween sessions and picking up the miscellaneous tips has been a blast, good job on the re-watchability of your videos Seth!!!
Seth, I can honestly say that this is a great, brutal, and totally enjoyable adventure. And I am so glad you didn't make a video on it until now, because I watch all of your new videos as they come out and that would have totally spoiled the fun of playing the scenario when Matthew McCloud ran it for us. As for Jack's questions at the very end, I suggest he check out the Flotsam and Jetsom series Chaosium released for free last fall. ;-)
A very helpful overview, Seth. You did some great work on Mysteries on Arcturus Station, i’ll likely look into picking up Tales from the Miskatonic Valley when I start a Call of Cthulhu game.
I recently purchased your Traveller adventure and as you said in your old review of the classic adventure - this is a treasure trove for DMs, an insanely modular adventure and now even better :D I just hope I'll eventually manage to convince somebody to play Traveller... And I'll probably look to purchase the PDF of this as well as soon as I get the next paychek, keep up the amazing work :D
Well yesterday during your Q & A I asked if uou were going to do an adventure for the Call of Cthulhu at that time I didn't know you had done this.... well congrats ...looks awesome ... Can't wait to run it for my group
This module just seems really cool. I'll be sure to run it as a one shot some time, with a little adaptation it could work in a lot of different systems! I also like how the question of whether the players should respect the mother-son relationship or not, and what exactly to do about it, is totally left up to the players' choices and creativity! Thanks again for making this!
Major kudos to Seth for getting to become a major published RPG writer. Also, I agree with Jack at the end. I love Shadow Over Innsmouth, and I’d love to see an adventure or even a possible campaign/chronicle where at least one PC is an unknown Deep One Hybrid, possibly the child of Tobias and Pearl if her pregnancy was kept a secret during the end.
Considering your novels, I should not be surprised that your modules are fantastic. Thank you for your work. Thank you also for the pre-generated characters and maps you've made available. However, I was disappointed that there wasn't a copy of your artistic inclinations included. I had a frame and everything! ;)
I honestly think this is a great idea for content, and would welcome it being the new norm. I'd love to see adventure creators doing more video explanations or supplements to really help people see what they were intending, going for, foresaw, and presenting extras, etc. It would also probably help keep the books a little more digestible in some cases because some things might not be as necessary to include or hint at if they know they can provide a video explanation later.
I remember watching this when it first came out!Just picked up the book on drivethrurpg and will be running it this weekend for some family.and friends. Thanks for the great scenario!
@@SSkorkowsky we will! I'll reply to this when we finish and congrats on 100k, been here since the scott brown video and am glad to see you hit that milestone!
@@SSkorkowsky That was a blast, thank you so much for the adventure. It started off normal, with the investigators interviewing people around town ipswitch before heading to the town. They found the body, but not the car as they missed their first spot hidden and I gave them an extreme spot check for the body off the side the road a ways. They continue on to innsmouth, check into their rooms and head to the jail. Nathan introduces the investigators to grace and they call it a day (they spent a LOT of time in ipswitch) That night, one of the investigators stays up a little later and doesn't hear the shuggoth songs, but does see a man leave the hotel in a hurry, but the investigator decides to go to sleep, next day, the party goes to the docks as grace told them they might be hiding. they run into the arkham police officer tasked to the docks and he tells them his partner, one of the ipswitch police officers hasn't shown up yet, they head back to the hotel, breaks into his room and find his clothes there, but no officer. as they head back to the dock, there is a commotion as a fisherman has found a body while out, the arkham officer is performing CPR but everyone knows he's dead, Constable Martin arrives and has the body brought to dr marsh, while the investigators and birch go to sisk's childhood home. Birch leaves them to go check on the body as the players find the papers and decide to go confront grace about the hideout, as they leave, they see wynne attempting to break into the only car on the street. they engage him and win EXECUTES on of the players who gets up to the car. he drops the pistol, pulls out his shotgun and OBLITERATES him. the rest of the party manages to kill him and with his dying breath, he curses sisk and says that he's one of 'em. The party finds the hideout with grace's help and they begin to try to find a way in, the constables are there as well. An impatient player decides to try to cross the street and blow the lock and chain off the front door. another player has already made it to the back, but SOTO notices the impatient player and opens fire, knocking him out, as the firefight starts, the player in the back blows open the back door and calls the investigators and constables over. they have their fight, soto manages to pin down the players for several rounds before dying, and they call for sisk and kammire to surrender. after stalling for a few rounds, pearl surrenders and sisk has time to ring the bell. the players get down in time to see mary sisk coming out of the water. they open fire at tobias, and get him down to 1 hp, mary charges the first investigator, and due to him only having 10 max hp, and loosing 1 hp to the rotted floorboard in the sisk house, is downed by marry who rolls 6+3 damage. The other 2 investigators open fire on her, and as they kill her, the constable get down the tunnel, and say "You weren't supposed to see that" as all 3 kill the 2 surviving investigators. Next day, the impatient investigator who was knocked out awakes in innsmouth as the soul survivor. We had so much fun! thank you again for the great adventure. Keep up the great work!
Hey Seth have you thought of doing a Dedicated video on your books and what they are about or at least a summary of the plot? I know you talk about them some times and they sound very interesting so I would like to know more. Also thanks for the great content!
First off: Congratulations, it looks amazing and am planning on running this the minute I start running Call of Cthulhu. Second: I was half expecting a "Look at me Mom" sort of line while you were holding up the adventure and the medal. Though I do enjoy canonizing players/characters into a setting like classic D&D.
I snuck this scenario in with an unsuspecting D&D group (5e, lvl 4). Needless to say, they were super creeped out and barely escaped with their lives, resolving never to return to Innsmouth...
Honestly this adventure sounds like great fun to run for my friends. You deserve to be proud of this one Seth! I can hardly wait for the day I can get together with my friends and play again.
After watching this I went and purchased it to run for my group. I know exactly what my players are going to do and I can't wait to see the look on their faces when it completely backfires!
UPDATE: I've been informed of an error in the module (quite embarrassing). In the adventure I said the statue is at the intersection of Fall, Marsh, and South Streets (which was from the Escape From Innsmouth book and I carried it over). That is incorrect. The Statue start point should be at the intersection of Marsh, Main, and Babson (See the Keeper Map I shared).
Any update from the publisher on when the second print will be out? I'd love to get my hands on a physical copy!
@@TheeAugustCaesar Stygian Fox is doing a Indiegogo for second print run now
i have to keep that in mind... thanks for the heads up seth n.n
I love how all the Innsmouth resident's portraits are very fish-like.
@@bast4rdlyreaperThe famous innsmouth look
Congratulation to Jack being a published character
The downside being anything given stats by the storyteller/DM is doomed to be killed by the players
I was gonna say the same thing.
@@dwarvernbard9782 That's an upside.
Jack is our BOI!!
Call of Cthulhu: A Mother's Love. Otherwise known as the Roast of Seth Skorkowsky: Presented by Jack Malone (Official) NPC.
Congrats on the golden ENnie in the "best crude drawing" nomination!
My art skills aren't just terrible, they're award-winning terrible.
@@SSkorkowsky
fish person bad.....do you..do you have anything you want to disclose?
@@Tony-dh7mz "Can you show me on this doll, where the fish monster touched you?"
@@jdsull
.....here.....and, here....ALL OVER THE PLACE!!!
"And I'm Jack, the officially published NPC. I'm here to geek out over the fact that I'm now canon." ;~)
"Jack Malone, Senior BOI Agent..." and he is a very good boi indeed.
Yeah... he is very rarely drunk at the job, since he joined the feds...
@@robertnett9793 Rarely
In all honesty, that background between Tobias and his mother is actually touching. It almost sound like a fairy tale if you ask me. Its clear that she loves her son no matter what becomes of him or even whatever is his opinion is regarding his home-town. He is very much a prodigal son who came back from a life of misdemeanor and crime, only to be welcomed by the sole individual who loves him with all her heart.
Oh exciting
Jack being Cannon to Call of Cthulhu scenario now is my favourite thing
He's with Grendel now, in the pantheon of canonized (N)PC's.
It is cool LOL
bonafide official stats to Jack
Perfect ending that would make for a great come back later. Shootout in the grotto, he's headed for the bell and takes a round in the shoulder, grabs the bell, rings it, and falls into the water. The NPCs say he's dead as there are sharks or something in the area, and they will take care of him now, but truth is, momma grabs him, and saves him. Years later, the baby is kidnapped as the girlfriend is travelling down the shoreline, and she hires the players to get him back, knowing they were kind and let her live last time. And now, both mother and son are an issue.
For what it's worth, I'd love to see a video on HOW to write a Call of Cthulhu scenario. The process would have to be a lot different from writing the adventure-style stories you'd see in a game like D&D or Traveller, and it's definitely outside the bounds of my experience. Presumably it would help other people wanting to get into Call of Cthulhu, as well.
One thing you don't have to worry about is making any homebrew creatures too difficult. They shouldn't be TPK machines, obviously. But you can estimate what the best stats would be a lot more easily. If they're a little too powerful... Well it is a horror game.
I agree, some insight from a Game Master who has run and critiqued many modules and written his own would be valuable.
This would be good.
There's a video (I believe it's available on the Chaosium UA-cam profile) from a convention where Sandy Petersen creates a quick outline on how to create a scenario or adventure in CoC. It's an interesting watch and simplifies the process.
I just ran my group through this adventure, and it was their introduction to 7th edition Call of Cthulhu. We had a great time! Since my PCs were all tied to the mob in some way, I motivated the players by saying the Chicago mob was calling in a favor from the Arkham or Boston Italian mob, because the Frog gang had hit a mob bank. Because of the mob ties the PCs were reluctant to work with the Innsmouth Constabulary (one PC was a crooked Private Investigator), but were pretty trusting of Grace Deckert. I also added an event that pointed the PCs to the local pharmacy, only to find out the pharmacy was out of the anti-nausea medicine they were sent for, it was purchased by a young woman with a scar on her cheek (to deal with her morning sickness).
I tried to turn the Teddy Wynne fight into a chase, but due to some amazingly good and bad dice rolls (on my players part and my part respectively), Wynne was caught in one round and bashed over the head with a crowbar, then turned in for the bounty (and left in the tender care of Dr. Marsh... who will make sure he doesn't survive).
Also, since my group very smartly did not trigger the Deep One fight at the end and since Pearl survived the encounter, I kept the "mother" in "a Mother's Love" theme going by, in the denoument of the scenario stating that, a few months later, Dr. Marsh fills out a birth certificate--a baby boy who bears a strong resemblence to Toby Sisk, recorded as being born to Grace Deckert... Pearl Kammire has disappeared, never to be seen again.
Man, kudos to these artists for really bringing out that Innsmouth look while still keeping these NPCs very human. And grats on another completed work!
Absolutely. I don't run CoC, but I am absolutely going to buy this just to make VTT tokens from these portraits!
Its a great scenario idea, what a mind !
There is a position for “Super Villain “ unfilled at the moment.
Jack at the end, saying thoughts that had occurred to me whilst watching the video.
The BBC have released 4 series of audio plays called "The Lovecraft Investigations".
S1 is CDW, S2 is Whisperer in Darkness, S3 is Shadow Over Innsmouth (brilliantly incorporating the Covid Lockdown as a means of trapping theinvestigator in the town... and several refernces to "The Innsmouth look") and S4 is Haunter of The Dark.
They take the form of modern, multi episode "True Crime" podcasts and are, pardon me for saying so... fucking BRILLIANT. When they start out investing Charles Dexter Ward its simple... a fairly standard "Locked Room Mystery" and as the investigators keep coming across strange shit they are constantly trying to find rational explanations, but over the years start to realise that "rational" is playing in a different garden to the one they are in.
The writing is just superb and the actors are great. The structure is almost like the Welles (as opposed to "Wells") War of the Worlds, as the show maintains the podcast format through each series, and doesn't even have credits until the very end of the final part of each story. So there's nothing at all to suggest to anyone listening to them cold that they ARE dramatic adaptations.
The writer really knows his stuff, and all sorts of real life mysteries, and "Googleable" events are also used throughout, and one bit with an "Audio Hallucination" that I GUARANTEE will make you skip back and listen to it over again and sit there in amazement when you realise that it is genuine. and that they didn't fiddle with the audio... they genuinely fucked with your head!
If you love Cthulhu, do yourself a favour and give this a listen if you can find it. I'm in the UK so its all on the BBC Sounds Website.
If you can find it... sit back and enjoy it.
Man, I need to convince my friends to play something other than DnD more than ever now. It’s driving me nuts
i would love to see the actual amount of TPK's this adventure has from the Innsmouth police.
I’m so scared they’re gonna kill all my players next session lol
@@bobcatfish2796 so, how it gone?
@@bobcatfish2796 …did they wipe?
@@thebrokenhandle7691 I’ll tell you on Sunday ;))
@@bobcatfish2796 I know i'm like 5 months late but.. did they die?
BBC Radio 4 is going to be doing 'Shadow over Innesmouth' as a short form dramatisation fairly soon
they already did it, it's the final part of their Lovecraft Investigations Trilogy.
@@deecap71 Yeah, I found it last night (not sure if these are repeats though)
@@johnfairhurstReviews think they aired in december.
Hey Seth, just ran this scenario for my group tonight and it was a blast. You would've been proud of my players, while they did blunder around a bit they survived due to some amazing skill rolls and good decisions to avoid an outright firefight with the townsfolk and managed to enlist Jack's help in covering things up before it went too far. Damn good bit of fun.
Awesome to hear! Glad you all had fun with it.
That one surviving PC makes for a delightfully Lovecraftian ending! Cool adventure, nice work on it!
I see we have retconned Jack's stat block from the core rulebook videos.
I feel less self confident about my own drawing and mapping skills now. Those “crude” drawings are about as good as I ever get!
They're definitely better than what I can do!
It's refreshing to see a Call of Cthulhu adventure that actually discouranges you from learning about the Mythos, sure in other adventures that I've read you get bonked with the Insanity stick if you do, but you are still required to learn and delve deeper if you want to resolve the situation.
The Berlin: The witcked city book is particulary guilty of this with its first two scenerios, and even the third one but the first two are just on the nose town-saving adventures.
Congrats to Seth on the Ennie and Jack becoming a published character! Huzzahs all around!
First, congratulations are in order.
I can see how something like this could be reskinned to reflect lycanthropy as well as it spreads through a community rumoured for it's spread. I can also see how this can inform other settings and adventures like "Cult of the Reptile God". Now you've got me thinking...
Seth skorkowski content two days in a row. It is truly a good time to be alive. 😜
"And then the bad thing happened." was by far my favorite part lol as always great video and I look forward to running this for my group once we can start meeting in person again
Always exciting when a new scenario review is released by Seth! Whenever he says "Now I must warn you, spoilers ahead!" It's like the classic Hollywood lion roar at the start of a movie. That's when you know the show is about to begin! ps. I'll make sure to check out the release in support.
Its cool to see the payoff from that old video. Congrats on the award. Its a great thing to live in a time where the author of an adventure can readily give advice on it.
Monster mother loves her child? So sweet! 😍
Please accept my heartiest congratulations, Seth! Bravo!!!
I’ve been wanting a copy of this book but I really want a physical copy so I’ve been patiently waiting for the second printing. Your adventure sounds awesome. And I agree with Jack about rules to play as a deep one hybrid.
There’s a kickstarter on now with Stygian Fox.
I LOVE the Richard Coyle version, listen to it several times a year.
Considering the description of Innsmouth in the story, I'd always thought there was great potential when it was describing the decaying mansions in the wide streets with the old trees so great that one of the mansions got referenced.
Congrats on the publication!
Almost first, darn! I got to thank this channel for getting me into non-d&d RPGs I'm starting my traveler campaign this week
Have fun storming the galaxy.
Oh it’s Seths own scenario. Cool, can’t wait to see.
I was dreading this week, now it might be ok.
I'm sure you killed it! :)
Nice way to start off a Monday!
Pretty good for any day of the week, really. Here I thought I was just getting 2-1/2 hours of Seth from the livestream I missed yesterday. :)
Maybe I'll paint a hook horror to celebrate such an auspicious turn of events. :)
Anyone else reviewing their own adventure would seem trite, but in your case I’ll most definitely make an exception. Congratulations on all the much deserved success, I hope we see a lot more Seth scenarios in the near future 🦑👽
Was waiting for a 'ring that (notification) bell' gag with Jack at the end, there.
Sadly, as obviously perfect of a gag as that would be, and a perfect setup for it, it never occurred to me. I am ashamed.
@@SSkorkowsky Eh - you'll get it in the next one.
Months later, characters read the news of a pregnant woman found killed in a clandestine cesarea and his baby missing. - What's the woman's name? - asked one - oh! I know where that baby may be. #hook
Missed opportunity at the end to follow up on "Hit that subscribe button" with "and ring that bell." I mean, the bell was right there in the background!
Great video, as always.
But I don't want The Bad Thing to happen!
Personally, that is the sort of story I like best in a game like Call of Cthulhu: you are not part of the world so much as glancing off it, so you get to experience the real creepy sensation of knowing something is not normal, but you don't ever know why. Too often, our curiosity is satisfied, and that means we never appreciate the mystery. This is why I like to litter games with things that look like they have a story you want to know, but you know you probably won't ever know, and so you just imagine a story to slake your curiosity for the moment, hoping you will forget about it soon enough.
Concgratulations on your second Ennie Award!
(I remember you got one for "best online content" as well.)
Congrats on getting your own canon contribution to the Call of Cthulhu archives. I ran this for my player's last week and they loved it.
Awesome to hear.
No conflict of interest here just some healthy pride. Congratulations 🍾
I was looking for a scenario to be the finale follow-up to The Lightless Beacon, and the cult of Dagon tie in is perfect! Also, belated congratulations on the award. 🎉
Congratulations 🎉! Nothing I love more than when I see people’s hard work and dedication pay off! Good for you Sir!
Well done Seth! Talk about a flex when you reviewed something you made.
Before I started to GM a friend and I used to play in an online group where we once played a heavily modified version of Escape from Innsmouth where my friends character actually was revealed to be a hybrid. Something he only discovered when we all clicked that for some reason deep one technology and magic worked for him but nobody else...
Oh wow! Congratulations! Sounds like something I'd like to give it a try with my group. Thankyou for the overview
*Please do more expansions for this scenario .*
*This scenario is the most true to lovecraftian philosophy possible .*
Congratulations, Seth! Can't wait to see how you incorporate Jack into your inevitable Conan adventure. Jak Malicious-One, Warrior of Krom!!!
2:19 Sweet! I've immensely enjoyed this character's dialogue!
In regards to Jacks closing monologue, I ran briefly with a group in college with a player who went full hybrid on a trip overseas. The PCs had alot of trouble smuggling them home while being pursued by cultists.
The map of the city makes me remember of pathologic for some reason
Can't wait for you other overview of the Traveler scenario you wrote :D
Hell yeah! Gonna be a good day
if it were the other innsmouth townsfolk who got the kill on tobias, wouldn't mary be super pissed at them too for killing her kid?
You're under the impression they would tell her they did it and not the 'outsiders'?
Congratulations Seth! This adventure sounds great. But I must say that Your ideas for the Deep one centered adventures (the ones given to us by Jack) are pure gold! You should write them up.
Holy shit! I didn’t know I played in a scenario you wrote. I loved it!
Re-watching everything in prep for our groups Halloween sessions and picking up the miscellaneous tips has been a blast, good job on the re-watchability of your videos Seth!!!
Good luck with the game.
thanks, just looking to borrow a little bit of that Keeper Magic for a month
Kudos to the published work and congrats on Jack being made into an official npc!
Seth, I can honestly say that this is a great, brutal, and totally enjoyable adventure. And I am so glad you didn't make a video on it until now, because I watch all of your new videos as they come out and that would have totally spoiled the fun of playing the scenario when Matthew McCloud ran it for us. As for Jack's questions at the very end, I suggest he check out the Flotsam and Jetsom series Chaosium released for free last fall. ;-)
This is great, after all the hard work you are making your mark in gaming history. Good job Jack.
Congratulations, can't wait to give it a try. You rock Jack Malone.
A very helpful overview, Seth. You did some great work on Mysteries on Arcturus Station, i’ll likely look into picking up Tales from the Miskatonic Valley when I start a Call of Cthulhu game.
Congratulations man!
Also lost it at the RPG Illustrator resume bit.
I recently purchased your Traveller adventure and as you said in your old review of the classic adventure - this is a treasure trove for DMs, an insanely modular adventure and now even better :D I just hope I'll eventually manage to convince somebody to play Traveller...
And I'll probably look to purchase the PDF of this as well as soon as I get the next paychek, keep up the amazing work :D
So happy for you, Seth. What a cool accomplishment. You have a great day.
Love your stuff, Seth.
Congratulations Seth ! That’s SO cool !
Well yesterday during your Q & A I asked if uou were going to do an adventure for the Call of Cthulhu at that time I didn't know you had done this.... well congrats ...looks awesome ...
Can't wait to run it for my group
This module just seems really cool. I'll be sure to run it as a one shot some time, with a little adaptation it could work in a lot of different systems! I also like how the question of whether the players should respect the mother-son relationship or not, and what exactly to do about it, is totally left up to the players' choices and creativity! Thanks again for making this!
Love your videos seth!
Yus! And congrats Seth.
Good job Seth! Sounds like you knocked it out of the park
Major kudos to Seth for getting to become a major published RPG writer. Also, I agree with Jack at the end. I love Shadow Over Innsmouth, and I’d love to see an adventure or even a possible campaign/chronicle where at least one PC is an unknown Deep One Hybrid, possibly the child of Tobias and Pearl if her pregnancy was kept a secret during the end.
Damn ive been looking forward to this!
Considering your novels, I should not be surprised that your modules are fantastic. Thank you for your work. Thank you also for the pre-generated characters and maps you've made available. However, I was disappointed that there wasn't a copy of your artistic inclinations included. I had a frame and everything! ;)
I love the Richard Coyle reading of Shadow Over Innsmouth. Excellent taste Sir.
Well done as always. Congrats on the golden ENnie!
I honestly think this is a great idea for content, and would welcome it being the new norm. I'd love to see adventure creators doing more video explanations or supplements to really help people see what they were intending, going for, foresaw, and presenting extras, etc. It would also probably help keep the books a little more digestible in some cases because some things might not be as necessary to include or hint at if they know they can provide a video explanation later.
i love these videos, nothing gets me more hyped to throw some dice.
I remember watching this when it first came out!Just picked up the book on drivethrurpg and will be running it this weekend for some family.and friends. Thanks for the great scenario!
Hope you all have fun with it.
@@SSkorkowsky we will! I'll reply to this when we finish and congrats on 100k, been here since the scott brown video and am glad to see you hit that milestone!
@@SSkorkowsky That was a blast, thank you so much for the adventure. It started off normal, with the investigators interviewing people around town ipswitch before heading to the town. They found the body, but not the car as they missed their first spot hidden and I gave them an extreme spot check for the body off the side the road a ways. They continue on to innsmouth, check into their rooms and head to the jail. Nathan introduces the investigators to grace and they call it a day (they spent a LOT of time in ipswitch) That night, one of the investigators stays up a little later and doesn't hear the shuggoth songs, but does see a man leave the hotel in a hurry, but the investigator decides to go to sleep, next day, the party goes to the docks as grace told them they might be hiding. they run into the arkham police officer tasked to the docks and he tells them his partner, one of the ipswitch police officers hasn't shown up yet, they head back to the hotel, breaks into his room and find his clothes there, but no officer. as they head back to the dock, there is a commotion as a fisherman has found a body while out, the arkham officer is performing CPR but everyone knows he's dead, Constable Martin arrives and has the body brought to dr marsh, while the investigators and birch go to sisk's childhood home. Birch leaves them to go check on the body as the players find the papers and decide to go confront grace about the hideout, as they leave, they see wynne attempting to break into the only car on the street. they engage him and win EXECUTES on of the players who gets up to the car. he drops the pistol, pulls out his shotgun and OBLITERATES him. the rest of the party manages to kill him and with his dying breath, he curses sisk and says that he's one of 'em. The party finds the hideout with grace's help and they begin to try to find a way in, the constables are there as well. An impatient player decides to try to cross the street and blow the lock and chain off the front door. another player has already made it to the back, but SOTO notices the impatient player and opens fire, knocking him out, as the firefight starts, the player in the back blows open the back door and calls the investigators and constables over. they have their fight, soto manages to pin down the players for several rounds before dying, and they call for sisk and kammire to surrender. after stalling for a few rounds, pearl surrenders and sisk has time to ring the bell. the players get down in time to see mary sisk coming out of the water. they open fire at tobias, and get him down to 1 hp, mary charges the first investigator, and due to him only having 10 max hp, and loosing 1 hp to the rotted floorboard in the sisk house, is downed by marry who rolls 6+3 damage. The other 2 investigators open fire on her, and as they kill her, the constable get down the tunnel, and say "You weren't supposed to see that" as all 3 kill the 2 surviving investigators. Next day, the impatient investigator who was knocked out awakes in innsmouth as the soul survivor.
We had so much fun! thank you again for the great adventure. Keep up the great work!
@@TheeAugustCaesar Holy crap! That sounds freakin awesome. Glad to hear you all enjoyed it, despite the fact all but one made it out.
New Tales of the Miskatonic is really an overall fantastic book. Highly recommend it to people looking for more 2-3 session scenarios for CoC.
Hey Seth have you thought of doing a Dedicated video on your books and what they are about or at least a summary of the plot? I know you talk about them some times and they sound very interesting so I would like to know more. Also thanks for the great content!
I second this
First off: Congratulations, it looks amazing and am planning on running this the minute I start running Call of Cthulhu.
Second: I was half expecting a "Look at me Mom" sort of line while you were holding up the adventure and the medal. Though I do enjoy canonizing players/characters into a setting like classic D&D.
Ooo... Been waiting for this video! Thank you sir!
Congrats Seth, you are solidifying yourself as one of my all-time favorite gaming contributers.
I snuck this scenario in with an unsuspecting D&D group (5e, lvl 4).
Needless to say, they were super creeped out and barely escaped with their lives, resolving never to return to Innsmouth...
Congrats Seth!!! 😊
Congratulations Jack and Seth ! Y’all have earned it !
Honestly this adventure sounds like great fun to run for my friends. You deserve to be proud of this one Seth!
I can hardly wait for the day I can get together with my friends and play again.
Congratulations! Can’t wait to get my hands on a hard copy!
The "terribly crude" map of the Sisk family house is perfect.
Congratulations Seth your the man! Thanks for all the awesome videos aswell!
So Jack's cannon now, nice!
Congratulations, Seth 👍🏼
After watching this I went and purchased it to run for my group. I know exactly what my players are going to do and I can't wait to see the look on their faces when it completely backfires!
Considering Jack's last comment, I can't wait for your next Call of Cthulhu Adventure "From Deep Within".
Congratulations, Seth! I'm looking forward to buying the physical, softback version to support your channel.
Fun video! Seth shows how to 10X your games with creative tips and tricks !