i am playing a ONE bar stamin arc. I use poison with infused on main and fire with charged on backhand. Would it make more sense to put fire on main? If both do the same damage than posin is clearly the better option on main with infused right?
5:36 - Overcharged now grants +65 magicka once when procced in addition to applying Minor Magickasteal for 4s which separately gives the +168 magicka for enemies that are hit on a 1s cooldown. This is a big sustain buff for classes like Mag Plar because there is no cooldown on proccing status effects so that +65 magicka can proc more than once from Magicka skills like jabs, burning light, etc. 6:00 - Diseased is not entirely aoe now, main part is still single target. The aoe has a separate cooldown of 4s which deals 40% of the original procs damage. It can hit the main target too though so you actually deal 2 instances of damage for 100% + 40% when the aoe is available. The aoe also spreads defile, but no longer reduces health recovery. It's only for shield strength + healing taken. There is a cool interaction with the new Blighted Blastbones, it now guarantees Diseased. As a pet, it doesn't use the 4s aoe cooldown rule because it's considered as it's own entity and dies any time it deals damage, so it will deal its normal damage + Diseased + AOE Diseased every single cast. It doesn't interfere with the players 4s aoe cooldown either.
I’m still trying to figure out if deadly buff disease damage? Is says channeled and damage over time. But it seems disease is not considered a dot but a physical damage direct damage?
Speaking of status effects, can you make a build video with the best build for say fire damage and best build for poison damage electric damage, bleed etc.
God, amazing info, as a new player this will help me a lot! But if anyone reads this, are all the info in this video still true, or anything already changed?
People need to test their builds. The tooltips in these games are at best misleading, they do not always explain what exactly they do and are sometimes dead wrong or work completely differently than they are written. So do your own testing
I've tried this patch Draugrkin with Dragon Apetite on DK dot/status effect build, but it was very average in PVP. Maybe it would work better with Ma'arselok, but generally speaking nothing special.
It adds Major Buffs to your crit chance, the same you'd get from, say, Camo Hunter Fighter Guild skill being slotted on the bar, so they don't stack. The crit chance is built up as a natural number, which then is recalculated into % value with ratio (iirc) 219 CritChance = +1% of Crit Probability. Only weapon trait "Precise" adds directly to % prob. The Crit Damage (or healing) _Modifier_ is different thing: it shows multiplier of your strike when Crit occurs. The base value is 50% (i.e. x1.5 multiplier), and hard cap is 125% (i.e. x2.25). Mathematically it means that in an infinite fight your dmg modifier whould be equal to [avg_crit_chance]x[avg_crit_modifier]. Say, you have constant 60% crit chance and maintain Minor Force all the time that adds 10% to your basic 50% crit modifier, so this leads to 60%x60% = +36% (x1.36) to your overall damage output.
Excellent coverage of status effect mechanics
This is what the damage of status effects look like in comparison to each other:
- Burning = 100% (3 ticks over 4s [0s, 2s, 4s])
- Poisoned = 66% - 132% (up to x2, 3 ticks over 4s [0s, 2s, 4s])
- Hemorrhaging = 75%/100%/125% (2nd and 3rd stack add +25%, 3 ticks over 4s [0s, 2s, 4s])
- Concussed = 110% (x1.15 if within 4s)
- Overcharged = 110%
- Sundered = 110%
- Chilled = 110%
- Diseased = 100% + 40% (aoe 4s cd)
hemorrhaging glyph when :D I think they should've make prismatic one dealing bleed dmg
i am playing a ONE bar stamin arc. I use poison with infused on main and fire with charged on backhand. Would it make more sense to put fire on main? If both do the same damage than posin is clearly the better option on main with infused right?
5:36 - Overcharged now grants +65 magicka once when procced in addition to applying Minor Magickasteal for 4s which separately gives the +168 magicka for enemies that are hit on a 1s cooldown. This is a big sustain buff for classes like Mag Plar because there is no cooldown on proccing status effects so that +65 magicka can proc more than once from Magicka skills like jabs, burning light, etc.
6:00 - Diseased is not entirely aoe now, main part is still single target. The aoe has a separate cooldown of 4s which deals 40% of the original procs damage. It can hit the main target too though so you actually deal 2 instances of damage for 100% + 40% when the aoe is available. The aoe also spreads defile, but no longer reduces health recovery. It's only for shield strength + healing taken. There is a cool interaction with the new Blighted Blastbones, it now guarantees Diseased. As a pet, it doesn't use the 4s aoe cooldown rule because it's considered as it's own entity and dies any time it deals damage, so it will deal its normal damage + Diseased + AOE Diseased every single cast. It doesn't interfere with the players 4s aoe cooldown either.
could you explain proc? like how can overcharged be procced?
Very helpful. Truly. Thank you!
“That’s a lotta damage” -Phil Swift, 2017
I’m still trying to figure out if deadly buff disease damage? Is says channeled and damage over time. But it seems disease is not considered a dot but a physical damage direct damage?
I have a Question.
Bop.😅
Speaking of status effects, can you make a build video with the best build for say fire damage and best build for poison damage electric damage, bleed etc.
I really want to try a disdain/deadly build!
God, amazing info, as a new player this will help me a lot! But if anyone reads this, are all the info in this video still true, or anything already changed?
I love the Plague Inc. music in the back
u noticed lol
Digitally remastered
People need to test their builds. The tooltips in these games are at best misleading, they do not always explain what exactly they do and are sometimes dead wrong or work completely differently than they are written. So do your own testing
Thank you Sir for being Awesome and epic ;)
lmao the Khajit holding a gun
💀💀💀
To say this help is an understatement. This video cleared up many questions. Thank you Bro!!
appreciate it senpi
I think you are cool man I hope to see more videos
Hey epic, if your not streaming do you still hang out in discord and play in cyrodil?
sometimes
Damage explained: Proc sets
Great video l!
What will be the changes on your oneshot stamblade pvp build ?:D
I've tried this patch Draugrkin with Dragon Apetite on DK dot/status effect build, but it was very average in PVP. Maybe it would work better with Ma'arselok, but generally speaking nothing special.
So oblivion damage does give u extra damage for that cp passive ?
If you're talking about occult overload, then no there's no way to increase oblivion damage caused. The tooltip given is what you get.
oblivion damage is flat and can not be buffed or mitigated.
So that cp we’re u get 100 extra damage from status effects doesn’t work with oblivion damage then
@xjuggyxx2239 no oblivion damage doesn't have a status effect and isn't tied to any elemental or martial damage
@@vossboss220 thank u
Is there any way you can share a build for nightblade pvp that doesnt require mythic?
grind them mythics boy
@@phazo looooool
@@Keznm you play eso?
@@phazo not anymore im back on BDO doin Nw and AoS
I'm still really new to eso, but can anyone explain to me the Toothrow armor set with it saying "critical damage rating."
It adds Major Buffs to your crit chance, the same you'd get from, say, Camo Hunter Fighter Guild skill being slotted on the bar, so they don't stack. The crit chance is built up as a natural number, which then is recalculated into % value with ratio (iirc) 219 CritChance = +1% of Crit Probability. Only weapon trait "Precise" adds directly to % prob. The Crit Damage (or healing) _Modifier_ is different thing: it shows multiplier of your strike when Crit occurs. The base value is 50% (i.e. x1.5 multiplier), and hard cap is 125% (i.e. x2.25). Mathematically it means that in an infinite fight your dmg modifier whould be equal to [avg_crit_chance]x[avg_crit_modifier]. Say, you have constant 60% crit chance and maintain Minor Force all the time that adds 10% to your basic 50% crit modifier, so this leads to 60%x60% = +36% (x1.36) to your overall damage output.
Hey there! May I know the style of your bow? xD
Kargaeda Weapon style.
its a crownstore style
What about the litter box status effect
I have been wondering what is mag sorcs haunting curse considered? Direct dot aoe? All the above? Someone tell me 😂
direct and aoe
@@epic-buttkkr The main attack is direct + single target. The second part that deals half damage to nearby enemies is direct + aoe.
It's the damage category of "doesnt matter what you wear or dodge you're still going to lose half your health" category 😂
Mate you dad jams 2 Taylor swift
Nice.jpg