Pyglet is perhaps the BEST Game Engine for Python

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  • Опубліковано 25 лип 2024
  • Building 2D games on python usually means building games with Pygame. However, I decided I wanted to take a look at Pyglet and see what the experience was like there. In this video, I go over the necessary functionality needed for creating games using Pyglet, and give my opinions on what I like about the interface provided by the game engine.
    Source code is available here: github.com/project-code-io/py...
    00:00 Intro
    00:34 Getting Started
    00:46 Drawing Shapes
    01:11 Drawing Sprites
    01:47 Animations
    02:39 Update Loop
    03:20 Handling Input
    03:47 Drawing Text
    04:06 Playing Audio
    04:42 Conclusion
    My socials:
    Twitter: / dreamsofcode_io
    Discord Server: / discord
    Please consider supporting me as well!
    Patreon: / dreamsofcode
  • Наука та технологія

КОМЕНТАРІ • 121

  • @knut-olaihelgesen3608
    @knut-olaihelgesen3608 Рік тому +33

    Pygame might require more lines to get a window up and running - but that code is also handling other things, which means they are already partial implementations for future systems

  • @anbu7049
    @anbu7049 Рік тому +11

    Awesome video! Looking forward to see your channel grow.

  • @camable10
    @camable10 8 місяців тому +4

    I build a simulation model with simpy, as I completed it I wanted to add animation to know what's going on and end up choosing pyglet to process the event files from the simulation to draw in a window showing all elements of the simulation. I think it shows what I wanted to show, I am not sure, I will keep an eye out for better ways of building an animation. Great video.

  • @shaqalito8740
    @shaqalito8740 Рік тому +21

    Very nice video man. You got yourself a new sub. Keep the good content going, it's very very qualitative.

    • @dreamsofcode
      @dreamsofcode  Рік тому +1

      That's awesome, I appreciate the feedback and sub. I will keep trying!

  • @we_all_love_coding_interviews
    @we_all_love_coding_interviews Рік тому +6

    I love that video, everything is on point, and it is so pleasing to watch. Thank you for sharing! (The audio seems to be a bit quiet tho)

    • @dreamsofcode
      @dreamsofcode  Рік тому +1

      Thank you. I'm still working out how to best normalize my volume for UA-cam! I have it at -9db but maybe that's too low?

  • @mrdza96
    @mrdza96 Рік тому +3

    Created the classic Tank 1990 game using PyQt5, thought of remaking it at some point with some normal library or framework (since PyQt5 didn't work well for my usecase, but was forced to use it by my professors) and this comes to my YT feed. Looks awesome!

    • @dreamsofcode
      @dreamsofcode  Рік тому +1

      Pyglet also has some awesome 3D support as well!

    • @mrdza96
      @mrdza96 Рік тому

      Tank 1990 was my favorite game in my childhood and I had so much nostalgia hitting me while I was making it, I gotta do it again but now with something normal. Thanks for the video!

  • @LifeCodeGame
    @LifeCodeGame Рік тому +30

    Great video! Pyglet looks like a great game engine for Python. Thanks for sharing your experience with us!

    • @dreamsofcode
      @dreamsofcode  Рік тому +1

      Thank you! I'm really enjoying my time with it

  • @RenderingUser
    @RenderingUser Рік тому +3

    Your nvim config looks clean as Heck

    • @dreamsofcode
      @dreamsofcode  Рік тому +4

      Thank you. I have my dotfiles available in GitHub:
      github.com/elliottminns/dotfiles

  • @suyashgupta1180
    @suyashgupta1180 Рік тому

    Great video! Subscribed

  • @fuzzy-02
    @fuzzy-02 22 дні тому +1

    Would have loved to hear more benchmark stuff like performance or how things work differently under the hood, rather than purely syntactical difference

  • @masallahinsallah9221
    @masallahinsallah9221 9 місяців тому +4

    Maybe some day a legend will rise like the sun,
    and will create the engine that all python programmers need...
    that legend that is going to create the engine will create a new
    era for all python game developers. I hope that legend comes
    soon...

  • @Dilithium1
    @Dilithium1 6 місяців тому +1

    what about ursina? i think its great for anything beyond just 2 dimensions, and has an update function, great ways to handle input, spatial audio, and more

  • @lotusnightcore4766
    @lotusnightcore4766 Рік тому +1

    Me having ton of work to do for my thesis also need to find a job.
    Also me getting excited to make a game after watching your video

  • @user-co1dw3lx7t
    @user-co1dw3lx7t 8 місяців тому

    cool video)

  • @googlebingyahoo
    @googlebingyahoo Рік тому

    nice content!

  • @nomoremuda
    @nomoremuda Рік тому +5

    i'd like to see how you would manage deploying games made from pyglet, maybe a future vid?

    • @dreamsofcode
      @dreamsofcode  Рік тому +1

      This is a great idea. I did some looking into this and there's some nice tools to help with deployment.

  • @xoxogamewolf7585
    @xoxogamewolf7585 7 місяців тому

    0:48 hol up, what dose semicolons doin down in that on_draw method?

  • @MudZeePlayGamer
    @MudZeePlayGamer Рік тому +4

    Pyglet seems similar to Lua's Love2D framework, and seeing how much easier this seems than..pygames...stupid..confusing syntax of surfaces and all that, might try this out next time i go back to python coding

    • @dreamsofcode
      @dreamsofcode  Рік тому +1

      I find Pyglet so much easier to comprehend for game development!

  • @tonywtyt
    @tonywtyt Рік тому +3

    I only heard about pyglet, and it always seems to take a back seat to pygame. I'm thinking that this might be because pygame came first. It also seems like pygame is more functional, rather than object oriented, making it easier for some new programmers. Pygame is a bit clunky, in that it your don't work with a "Sprite", but must load an image, then get its rect, and then manipulate that rect. Pygame can also get messy because you don't set events, but have to manually implement your own checks and manaully create the logic for handling the event. It looks like pyglet maybe hides the event loop and you only assign event handler methods. This is cleaner, but may be more complicate if there are side effects between the order events are called and side affects of interactions between handlers. I started or lengthy course for pygame, but you really got me look at pyglet.

    • @onddu2254
      @onddu2254 2 місяці тому

      Exactly why I like pygame. Not having that manual control over everything just doesn't feel right.

  • @TagetesAlkesta
    @TagetesAlkesta 10 місяців тому

    Kind of reminds me of the Blitz2D engine I learned in high school lol

  • @soupnoodles
    @soupnoodles 2 місяці тому

    Its a great video in regards to showcasing pyglet's strength, but the reason pygame handles less is so you can handle it the way you want.
    Once you really get into making larger games, building your own implementations are far less frustrating than needing to reach out to the docs everytime

  • @pie19988
    @pie19988 Рік тому

    I am new too the whole programming thing...I am trying to make a text based game that has Background images...can pyglet do that?

  • @stro3277
    @stro3277 6 місяців тому +1

    Is it possible to full recreate pokemon firered in python?

  • @shayes.x
    @shayes.x Рік тому +2

    Pyglet is a breath of fresh air for someone who has mostly only used Pygame

  • @matscalia
    @matscalia Рік тому

    Totally unrelated: your titlebars look perfect. Which desktop environment do you use on Arch? And with which modifications?

    • @dreamsofcode
      @dreamsofcode  Рік тому

      On that video, I was using gnome with Catppuccin theme!

    • @matscalia
      @matscalia Рік тому

      Thanks!

  • @ahmedhassannaveed5561
    @ahmedhassannaveed5561 Рік тому +3

    what about arcade? it is built upon pyglet it also provides collisions and physics with pymunk + other cool stuff

    • @dreamsofcode
      @dreamsofcode  Рік тому

      That sounds pretty awesome. I'll take a look at it! Thank you for the suggestion.

  • @xhenryx14
    @xhenryx14 Рік тому

    yeah! pyglet!

  • @noaheben555
    @noaheben555 Рік тому +1

    Great video! Consider me persuaded and subscribed!

  • @blankRiot96
    @blankRiot96 Рік тому +1

    I liked the video

  • @seamuskills
    @seamuskills 7 місяців тому

    pygames surface system (from its sdl origins) are why I use it mainly. I can do a lot of cool rendering things with it.

    • @h4rrym0
      @h4rrym0 3 місяці тому

      such as?

    • @seamuskills
      @seamuskills 3 місяці тому

      @@h4rrym0 I made a test game based on splatoon but from a top down perspective. Because of the surface system, I was able to store the ink as a surface and draw to it with the regular functions without having to worry about offscreen pixels not being saved or retrieving the data after it was overwritten by something drawing over it. This allowed the system to have pixel accurate ink without too much performance cost that looked nice. All I did was write to a surface, then draw that surface to the screen before the entities. I can also assign certain things to a surface in order to perform actions on just those drawn objects such as tinting the color of all things drawn to it or only making it visible on certain conditions.

  • @askmo99
    @askmo99 Рік тому

    where do you write the code ? is there an IDE ? where is the software if not ?

    • @dreamsofcode
      @dreamsofcode  Рік тому +1

      I write code using vim as a personal preference, but I'm sure pycharm can work just fine as well!

    • @askmo99
      @askmo99 Рік тому

      @@dreamsofcode i teach engineering and make youtube tutorials .... i've been trying to improve my stuff lately .... and by far i think this is what i need
      ❤❤❤❤

    • @dreamsofcode
      @dreamsofcode  Рік тому

      Awesome! Glad I could help.

    • @Ddotsun
      @Ddotsun 2 місяці тому

      dont use pychar use visual studio or sublime text

  • @belbaka8711
    @belbaka8711 Рік тому +132

    Pygame is more of a framework, godot is an actual engine that supports python like syntax

    • @dreamsofcode
      @dreamsofcode  Рік тому +27

      Godot is great! I've got a video looking at GDScript and Godot planned in the pipeline.

    • @roundabout-host
      @roundabout-host 5 місяців тому +5

      It's not python.

    • @fabiolean
      @fabiolean 3 місяці тому +1

      @@roundabout-host He didn't say it was python. He said it supports a python-like syntax, which is true. GDScript's syntax is heavily inspired by python.

    • @roundabout-host
      @roundabout-host 3 місяці тому +1

      @@fabiolean Sure, but syntax is not important, there is no dynamic typing, no human data structures (list, dict, set, tuple), no list comprehesions and so on.

    • @baxstart9008
      @baxstart9008 Місяць тому

      ​@@roundabout-hostthats exactly what they meant, only syntax wise not language wise, he never claimed it's python.

  • @boxhead-zk7sn
    @boxhead-zk7sn 8 місяців тому

    what about pygame with GPU

  • @minetomek
    @minetomek Рік тому +1

    How did you make so pretty windows?

    • @dreamsofcode
      @dreamsofcode  Рік тому

      My terminal windows? I'm glad you think they look good! I use alacritty with the Catpuccin theme!

    • @minetomek
      @minetomek Рік тому

      @@dreamsofcode Thanks for quick response and help.

  • @Toothpaste_Guy
    @Toothpaste_Guy 8 місяців тому

    can you publish a game to steam if i was to make something on this engine?

    • @ttrev007
      @ttrev007 5 місяців тому

      i think a UA-camr named DaFluffyPotato has published on Steam using Pygame engine so i don't see why their would be a problem with pyglet

    • @Toothpaste_Guy
      @Toothpaste_Guy 5 місяців тому

      @@ttrev007 Thanks!

  • @StarFury2
    @StarFury2 Рік тому +17

    For me Pyglet is technically just far too superior to Pygame. Built-in open GL calls, antialiasing, camera with infinite zoom, expanding viewport screen resizing, batch rendering and overall much less stuttering are some things you can do with Pyglet but not with Pygame out of the box.
    Pyglet is more difficult to learn though, with it's absence of main loop and weird way of handling events.
    But Python Arcade is a great expansion for Pyglet bringing some convenient missig features like sprite collisions and even full physics (based on pymunk).

    • @dreamsofcode
      @dreamsofcode  Рік тому +2

      I agree! Arcade looks really interesting, and certainly helps out the areas you mentioned!

    • @w花b
      @w花b Рік тому +1

      The only problem is the smaller community. That's one of the reasons I gave up on raylib in C because I could not find a fix for the issues I had.

    • @dreamsofcode
      @dreamsofcode  Рік тому +2

      @@w花b The smaller community is certainly a drawback, however, it does look like it's getting closer to pygame, going by Github numbers.

  • @revimfadli4666
    @revimfadli4666 Рік тому

    Is pyglet to python like processing to Java?

    • @dreamsofcode
      @dreamsofcode  Рік тому +1

      Yes! Very similar, except more focused around game development and multimedia.

  • @felixfourcolor
    @felixfourcolor 2 місяці тому +2

    Btw if you still want to use pygame, use pygame-ce instead. The lead maintainer of pygame went rogue and a large number of developers migrated to the fork pygame-ce.

  • @gamingwithlucas2862
    @gamingwithlucas2862 Рік тому

    what editor do you use?

    • @dreamsofcode
      @dreamsofcode  Рік тому

      I use neovim, with the NVChad base configuration.

  • @Isusia
    @Isusia Рік тому

    What about multiplayer mode?

    • @dreamsofcode
      @dreamsofcode  Рік тому +1

      I've got a video planned about adding game networking. Going to use pyglet for the base of that one!

  • @lhsebi10
    @lhsebi10 5 місяців тому

    thx for bringing pyglet to my atention, looks much easier than pygame or cocos2d :)

  • @energy-tunes
    @energy-tunes Рік тому

    Does it support z layer,simple square sprite collision and sprite opacity

    • @dreamsofcode
      @dreamsofcode  Рік тому

      Z layer can be done using OrderedGroups with batching. (I did a quick example with the health bar).
      Collision detection still needs to be manually built, I'm afraid. But you can use Pymunk for some more advanced collisions and physics.
      Opacity is supported!

  • @smanzoli
    @smanzoli Рік тому

    Code at 0:40 is not fair, we also only need 5 lines to get a screen running in Pygame lol
    I like both, pretty similar in many ways.

    • @dreamsofcode
      @dreamsofcode  Рік тому

      I'd love to see a shorter version! I think pygame zero is a lot better as well.

    • @smanzoli
      @smanzoli Рік тому

      @@dreamsofcode sure, Pygame Zero can really do that with a WORKING window lol
      Regular Pygame can bring a window with 3 lines, but it will not answer for closing it and you'll have to close window using OS:
      import pygame
      pygame.init()
      window = pygame.display.set_mode((800, 600))
      done lol😄
      And thanks for the video btw

  • @TrueMayo1
    @TrueMayo1 Рік тому

    could you make a tutorial on pyglet plz :D

    • @dreamsofcode
      @dreamsofcode  Рік тому +1

      Absolutely! I'm planning on making a game with it in the coming weeks and will make sure I turn it into a tutorial. I also want to do some more advanced game concepts with it as well.

    • @TrueMayo1
      @TrueMayo1 Рік тому

      @@dreamsofcode thank you :D

  • @BlazeTheCatMan
    @BlazeTheCatMan 5 місяців тому

    this looks very cool i tried to mess with pygame but its very buggy for me and its hard and confusing mess for me. plus pygame does not have 3D and ive been looking for a 3D game making module for python which i came across pyopengl but i never could get ti to work and plus i am ditching pygame for this one!

  • @onddu2254
    @onddu2254 2 місяці тому

    What I like about pygamme is how "manual" it is. That's why I can't stand something like tkinter, it's so unintuitive having some automatic main loop. I like being able to see the main loop exactly as it is. I would hate to have just a "app.run()" to run the main loop. I want to see how it handles events, draws background, updates objects on screen, draws those objects, flips the screen and limits fps. If I can't see those, it feels way too unintuitive.

  • @gamalielgerona2391
    @gamalielgerona2391 Місяць тому

    Bro just betrayed Pygame, my favorite game engine. But I think I should give Pyglet a try too cause it sounds very cool. +1 sub and +1 like

  • @BRLN1
    @BRLN1 5 місяців тому

    after consideration ... pygame is still is the "best" (i.e. beginner friendly, 2D) game engine for python.
    Pyglet adds convience where it is not needed.
    If I seek for convinience and want to avoid boilerplate code, then I better go for Unreal, Godot or Unity (ya know ... the grown ups).
    Pygame instead provides a thin layer of abstraction and interfacing to the SDL libraries.
    Hence pygame teaches you a lot about image manipulation (which pyglet automatizes away).
    Furthermore pygame provides more control over the main-game-loop which i prefer over pyglet's approach.

  • @notagamer8782
    @notagamer8782 7 місяців тому +1

    Honestly is very similar to pygame. Pygame can do all this

  • @christopherwiseman1267
    @christopherwiseman1267 Місяць тому

    In addition pyglet has access to opengl allowed 3d game development

  • @Ranakade
    @Ranakade 2 місяці тому

    Pyglet's lack of a built-in collision system makes me want to die.

  • @SuperPuperCode
    @SuperPuperCode 10 місяців тому

    Pygame-CE best!?

  • @axolotron1298
    @axolotron1298 Рік тому

    Every time I see a video about Python game engines I feel like I should have started my Python engine as a 2d engine instead of focusing on 3d.
    I would have gotten further into its development and perhaps it could be worth using it and developing it, instead of what it is now 😑

    • @dreamsofcode
      @dreamsofcode  Рік тому

      Is your engine available anywhere? I'd love to take a look!

  • @naturep1x3ls
    @naturep1x3ls 7 місяців тому +4

    pygame and pyglet are NOT game engines nor frameworks. You can make your own engine/framework for them, but still, they arent. Both are graphics libraries. Ursina, for example is a game engine for python.

  • @livingmybestlife8410
    @livingmybestlife8410 Рік тому

    I'm new and I say "Piglet" LOL

    • @dreamsofcode
      @dreamsofcode  Рік тому +1

      I am with you. Piglet feels more natural!

  • @arbitervildred8999
    @arbitervildred8999 Рік тому

    He is like "I want to make a game in pyglet! - oh there are no tutorials"
    *goes on youtube*: pyglet is the best engine to make games in python
    _now we wait_

    • @dreamsofcode
      @dreamsofcode  Рік тому

      Haha! Theres one in the planning stages. Next video is going to be another brief intro one, but the one after will be pyglet related.

  • @spidertyler
    @spidertyler Рік тому

    I will now pronounce pygame as "pig-aim"

  • @programaconscratchd2903
    @programaconscratchd2903 11 місяців тому

    amongus😂

  • @Montegasppa
    @Montegasppa Рік тому

    I’d programmed in both frameworks, and Pyglet has always been way superior to PyGames. PyGames is too hype.

  • @5minutemovies977
    @5minutemovies977 6 місяців тому

    There's no interface and you do absolutely everything by code? No thanks, I'm too noob for that.

    • @Naburgondux
      @Naburgondux 6 місяців тому

      You will eventualy need to code,but you can start without it in some some progam like scratch,even Game-Maker has support for no-code,but in this GUI progaming,you have limited options,and you will need to do a certain thing that doesnt have in the progam,but its a great way to start!

    • @5minutemovies977
      @5minutemovies977 6 місяців тому

      @@Naburgondux I'm not afraid of coding, but I like with Godot is that you have a UI

  • @energy-tunes
    @energy-tunes Рік тому

    Three minutes into the video and I'm sold, already ten times better than pygames annoying boilerplate annoying and sprite rotation