I agree a framework is definitely the way. For me it is has been a lot of fun learning new patterns over the years. I find it a bit more enjoyable building things in Pyglet but its all pretty similar which is really nice. Even back in the day with Rabbyt on top of these frameworks was quite similar! If you can already use Pygame you can pick up Pyglet and vise-versa without much of any learning curve. I've even refactored projects directly between these frameworks without much trouble.
The best part of my partners name entry level. For unreal engine you literally have to possess what could be unreasonable specs for someone with a budget computer. The day I found pygame is the day game dev aspirations really had a chance grow. My computer was so bad I could not run Unreal, unity, or godot… It was really sad because I wanted to learn to code video games but there was no way for me to do it in till I found pygame ❤
@@FinFET ah bom nao era nada demais, era so para saber se vc ja tinha experimentado aquele livro coding the classics vol 1 ... acho q nao pode colocar links nos comments ne
@@LeoOno nao li mas achei interessante, acho que tem no internet archive, vou dar uma olhada! acho que vc só consegue colocar links do youtube ou só no proprio canal
@@Joaqu7m_Mol Opa, e aí, beleza? Eu diria que a principal desvantagem em relação às game engines é a facilidade de uso, ás vezes a interface, templates e funções pré prontas fazem falta.
I agree a framework is definitely the way. For me it is has been a lot of fun learning new patterns over the years. I find it a bit more enjoyable building things in Pyglet but its all pretty similar which is really nice. Even back in the day with Rabbyt on top of these frameworks was quite similar! If you can already use Pygame you can pick up Pyglet and vise-versa without much of any learning curve. I've even refactored projects directly between these frameworks without much trouble.
The best part of my partners name entry level. For unreal engine you literally have to possess what could be unreasonable specs for someone with a budget computer. The day I found pygame is the day game dev aspirations really had a chance grow. My computer was so bad I could not run Unreal, unity, or godot… It was really sad because I wanted to learn to code video games but there was no way for me to do it in till I found pygame ❤
Very interesting indeed. I'm running an opensource game project by using pygame-ce
pygame also runs on Raspberry Pi
can pygame even render models though
pygame has no support for 3D models, it is focused on 2D sprites, for 3D you could combine it with some opengl or vulkan library
How can you make pygame run on Android. Ive never heard of anyone doing that?
I made a tutorial a while back ua-cam.com/video/L6XOqakZOeA/v-deo.html
oh meu comentário sumiu :(
eita, aqui nao apareceu nada 🧐
@@FinFET ah bom nao era nada demais, era so para saber se vc ja tinha experimentado aquele livro coding the classics vol 1 ... acho q nao pode colocar links nos comments ne
@@LeoOno nao li mas achei interessante, acho que tem no internet archive, vou dar uma olhada! acho que vc só consegue colocar links do youtube ou só no proprio canal
@@FinFETSe é br também kkkkkkkkk, quais são as principais desvantagens do pygame? Tô curioso
@@Joaqu7m_Mol Opa, e aí, beleza? Eu diria que a principal desvantagem em relação às game engines é a facilidade de uso, ás vezes a interface, templates e funções pré prontas fazem falta.
Godot...
just sucks for me...
as for Python, it just rules... one of the best...
I've tried a bit of Godot, was pretty cool, specially with gdscript, but I still prefer Pygame 😉
@@FinFET
in Godot, the developer has to rely on Godot itself...
in Python, the developer does not to rely on a single Engine.. 😏☑️