that’s a high pass filter gradually becoming more prominent, then turning the filter instantly off when you land. it’s impressive stuff and executed very well! i use stuff like this in music and sound design all the time and it’s kinda painful to see it done so much better than me LMAO. but i’m not complaining, this stuff is awesome
Honestly, I would've felt the same if the music was syncing perfectly with my parkour. Because damn, not only you got the skills on the parkour skills, but also the music hits hard. Also, the Degenerate at the end died from how hard the song dropped with the ending, not the fall.
0:59 i love how the music stops just before that zombie is killed, and you can only hear the sound of his face being crushed. I don't know why but it's hilarious, like if the game knew how ridiculous that situation is haha
This has to be the best feature I have ever experienced it makes parkour feel 10x better than it already did and gives me a sort of “he’s beginning to believe” moment
I know how you feel, these moments where the music matches the cut and it’s so cinematic literally makes my spine chill. It’s the most technologically advanced form of random artistic Easter eggs we can only find in video games like this
Ikr! The only time I saw something this responsive in a first person game where you move a lot was probably in Portal 2 with its diagetic music many years ago
Another case of games housing this feature is Blade and Sorcery, in the battle music, the music makes certain pitches and sounds rhythmically every time you kill a gladiator.
i find it amazing because the music changes in tempo and adds or takes away instruments based on what you’re doing, for example, you’ll be on a roof running and you’ll have thing high pitched strings and the kinda orchestra playing but if suddenly duck inside a building the same music keeps playing but it gets a muffled kind of effect. the dynamic music in this game is phenomenal and works extremely well whilst playing, it just adds a whole new level of immersion.
@@catofdeath8177 that’s not true whilst it is very difficult given the right training and circumstances you absolutely can wall run even if it’s not for very long.
I love lawans mixtape because it works perfectly with the parkour, i wish there were more music mixtapes you could find. So far i only know of the one.
If you're implying the dynamic music, This is a legitimate song in game, and happened by random chance, although some areas were infact affected by dynamic music, everything else was just normal music that just so happened to be in sync.
@@kristopher3623 It's more complex than that if you pay attention, specifically in how instruments are layered. For example, if you stop moving, the music will keep going but the percussion will fade out to match your feet no longer moving.
If anyone sees this and thinks this vid is referring to the dynamic music, this is referring to the song itself, not just the dynamic elements like filters on the audio.
Whoever decided that the parkour music would be dynamic is a fucking madlad. I just jam out when my parkour chain is looking cool af and the music is only complimenting the entire experience. Too good.
If you watched most dying to know episodes, the music producer and director said , he made the music dynamic and it would shape as you play in different styles in game. Like pitching low when you jump and so on , i think that was a genius move by them . This game s so damn good
You know when your on a jog, and the badass breakdown of the song comes up and regardless of how tired you are you dig it out and hit the after burners? You're the song. Lol
You will see this kind of stuff more often in the future. Probably even in some idie games too since unreal engine 5 just came out today and it's meta sounds can do things like that! Sounds and looks like dying light 2 is playing audio files or at least the music loops based on velocity and height informations thats sick! Its a bit flawed at times but I can see the player doesnt really noticed it so yeah it works great!
Huh I've been following the development of UE5 for a while and hadn't heard of that until now. That's super awesome, I really hope more research goes into dynamic soundtracks in the near future. I bet some day we'll have games predicting exactly what the player will do in the next minute based off of some complex AI algorithm that can set up the music accordingly.
Didn’t know they added this song. The amount of clips I’ve made during late night runs that I’ve looked at the morning after like “why on earth did I record this” is unreal
Honestly they really should give an option for the player to have like a playlist. So they can choose to shuffle it for their parkour or choose a specific song to always be playing. Knowing Techland, this is a real possibility.
i hope that dynamic music in games evolves to the point that the songs are always synced like this wether youre using your paraglider or getting on ground
I was listening to some songs on Spotify while playing this the other day... Just running around.... And suddenly, I felt like I was the one running around, jumping across gaps, paragliding through hallways and windows, climbing buildings... I don't even remember zoning out.
i find that more often than not, whenever i put songs over gameplay it coincidentally fits perfectly without needing any adjustments. I think the human mind just kind of matches them together on its own
Either way if you were in sync with the song or if you were just free running through the city you’ll be able to do that almost anywhere there’s a big enough jump. It’s a game feature to really draw you in when your out and about doing stuff and I gotta say it’s a masterpiece of its own. It makes you feel bad ass when you know that the music is gonna cut out when you make a jump, only to land and have the music pick right back up.
Also if you think the parkour is fast in this game some of y’all gotta go back and play the first cause Kyle crane was built different man could run faster than usaine bolt on steroids
i love how it sorta pauses or gets higher pitch when your jumping from roof to roof
that’s a high pass filter gradually becoming more prominent, then turning the filter instantly off when you land. it’s impressive stuff and executed very well! i use stuff like this in music and sound design all the time and it’s kinda painful to see it done so much better than me LMAO. but i’m not complaining, this stuff is awesome
it *floats*
@@earlyexit38 the lowpass filter when you're in buildings too is like icing on the cake LOL
I noticed that as well!
the music also gets blurry when u enter buildings, tech land rlly put so much effort into making the parkour experience incredible
0:43 best part
Honestly, I would've felt the same if the music was syncing perfectly with my parkour. Because damn, not only you got the skills on the parkour skills, but also the music hits hard. Also, the Degenerate at the end died from how hard the song dropped with the ending, not the fall.
I also noticed this, my high ass got off the sofa as soon as i heard the thud and music drop 😂
lmao
0:59 i love how the music stops just before that zombie is killed, and you can only hear the sound of his face being crushed. I don't know why but it's hilarious, like if the game knew how ridiculous that situation is haha
This has to be the best feature I have ever experienced it makes parkour feel 10x better than it already did and gives me a sort of “he’s beginning to believe” moment
I know how you feel, these moments where the music matches the cut and it’s so cinematic literally makes my spine chill. It’s the most technologically advanced form of random artistic Easter eggs we can only find in video games like this
Ikr! The only time I saw something this responsive in a first person game where you move a lot was probably in Portal 2 with its diagetic music many years ago
Another case of games housing this feature is Blade and Sorcery, in the battle music, the music makes certain pitches and sounds rhythmically every time you kill a gladiator.
0:46 OMG i like this moment so much, the music when he falls is so cool
Felt like an actual gameplay trailer, amazing
i find it amazing because the music changes in tempo and adds or takes away instruments based on what you’re doing, for example, you’ll be on a roof running and you’ll have thing high pitched strings and the kinda orchestra playing but if suddenly duck inside a building the same music keeps playing but it gets a muffled kind of effect. the dynamic music in this game is phenomenal and works extremely well whilst playing, it just adds a whole new level of immersion.
Other than the 180 turn in mid air. Every other parkour move in this game actually seems possible in real life. Which I love
That's probably because most moves took inspiration from real life
Minus the whole grabbing onto a ledge while falling at a speed where it would shatter your bones lol
Push a guy off a skyscraper and take no fall damage cause you landed on him. Hmm
Wallrunning is not possible in real life lmao
@@catofdeath8177 that’s not true whilst it is very difficult given the right training and circumstances you absolutely can wall run even if it’s not for very long.
I love how it just stopped when you killed the biter.
“You did all of that just for one guy?”
Polish people have mastered the art of sound designing and mixing/mastering.
I love lawans mixtape because it works perfectly with the parkour, i wish there were more music mixtapes you could find. So far i only know of the one.
Me who listens to Dr. Katsumi's log tapes every time
@@Pauli-dg2yv lol
This music and game play makes you feel like a super hero
AND I LOVE IT
The music actually adjusts to what you're doing kinda like Doom Eternal
If you're implying the dynamic music,
This is a legitimate song in game, and happened by random chance, although some areas were infact affected by dynamic music, everything else was just normal music that just so happened to be in sync.
Doom Eternal doesn't have as much dynamic music as Doom 2016
Btw
Nope, it only adjusts when you jump or go in a dark sone, or fall. The rest is not dynamic and just good timing
@@kristopher3623 It's more complex than that if you pay attention, specifically in how instruments are layered. For example, if you stop moving, the music will keep going but the percussion will fade out to match your feet no longer moving.
@@theparadoxisbored6622 nah the music changes if you go indoors, jump, etc this didn’t happen randomly.
If anyone sees this and thinks this vid is referring to the dynamic music, this is referring to the song itself, not just the dynamic elements like filters on the audio.
I love this video , i come back to watch it when i am feeling low because for some reason the music with parkour makes me feel... motivated
Well dude im happy to hear that
i swear, this alone can make anyone wanna buy this game
Whoever decided that the parkour music would be dynamic is a fucking madlad. I just jam out when my parkour chain is looking cool af and the music is only complimenting the entire experience. Too good.
i hop on once a day to de-stress by listening to the music and doing parkour
That's the why dynamic music system in this and also in the recent doom games are so awesome, they adapt to your actions
If you watched most dying to know episodes, the music producer and director said , he made the music dynamic and it would shape as you play in different styles in game. Like pitching low when you jump and so on , i think that was a genius move by them . This game s so damn good
I still love so much how he leans when he turns left and right
Yoooo thisss dope do more im such a fan even if your not famous
Literally got goosebumps while watching this. That's insanely good timing!!
That zombie was Just chilling 😭
You know when your on a jog, and the badass breakdown of the song comes up and regardless of how tired you are you dig it out and hit the after burners?
You're the song. Lol
You will see this kind of stuff more often in the future. Probably even in some idie games too since unreal engine 5 just came out today and it's meta sounds can do things like that!
Sounds and looks like dying light 2 is playing audio files or at least the music loops based on velocity and height informations thats sick! Its a bit flawed at times but I can see the player doesnt really noticed it so yeah it works great!
Huh I've been following the development of UE5 for a while and hadn't heard of that until now. That's super awesome, I really hope more research goes into dynamic soundtracks in the near future. I bet some day we'll have games predicting exactly what the player will do in the next minute based off of some complex AI algorithm that can set up the music accordingly.
Didn’t know they added this song. The amount of clips I’ve made during late night runs that I’ve looked at the morning after like “why on earth did I record this” is unreal
Best parkour track in the entire game
I like how the music just stops when he jumps into the car with the zombie
Just imagine how scary Aiden chasing after you would be
YOUR PARKOUR IS SO SMOOTH MAN
Okay, this should be an advertisement for the game cause I'm sold. Gonna go buy it right now.
I was so pumped up when I’ve heard this music for the first time 😮
You know this guy's parkour skill is excellent when the music syncs in well.
Bro this man is a threat to the dl2 society. This bangs HARD.
this feels like a gameplay trailer ngl
This dynamic music makes the gameplay more fun.
Honestly they really should give an option for the player to have like a playlist. So they can choose to shuffle it for their parkour or choose a specific song to always be playing. Knowing Techland, this is a real possibility.
That dull thud at the end 😂
i hope that dynamic music in games evolves to the point that the songs are always synced like this wether youre using your paraglider or getting on ground
nevertheless the dynamic music in dying light 2 is still awesome
The abrupt stop at the end 🤣🤣
Goosebumps ! . This music was made for your video.
Like literally perfect, dude
Petition to have a option to set certain Dynamic songs to play.
Batman don't have shit on you. That was epic.
F in the chat for the zombie just chilling…before he got murdered
it’s like a trailer
I was listening to some songs on Spotify while playing this the other day... Just running around.... And suddenly, I felt like I was the one running around, jumping across gaps, paragliding through hallways and windows, climbing buildings... I don't even remember zoning out.
wandering in the wastelands is an underrated masterpiece
can we just stop and say how good the parkour was
This soundtrack making everyone badass
That zombie just went *PLAP*.
*Applause erupts*
1:01 damn logic so good man
Best feeling ever is those smooth ass runs
This is a feature i love about the game, the music changing based on ur parkour
The ending was fire bro
this is acrually epic xd
It’s what dying light wanted with their music choice
That's why I love this game because how beautiful it can be oh and violent it can get
That's some good parkour bro
i find that more often than not, whenever i put songs over gameplay it coincidentally fits perfectly without needing any adjustments. I think the human mind just kind of matches them together on its own
Mans a freaking superhero
this is one of those moments in games where everything fits perfectly and you end up getting chills from it.
the magic of dying light 2 man
Cool clip 👍🏾 subbed!
Either way if you were in sync with the song or if you were just free running through the city you’ll be able to do that almost anywhere there’s a big enough jump. It’s a game feature to really draw you in when your out and about doing stuff and I gotta say it’s a masterpiece of its own. It makes you feel bad ass when you know that the music is gonna cut out when you make a jump, only to land and have the music pick right back up.
Also if you think the parkour is fast in this game some of y’all gotta go back and play the first cause Kyle crane was built different man could run faster than usaine bolt on steroids
"the small things my frined... The small things"
That ending had me say holy shit out loud lmao
Who needs spiderman ps4 when we have dying light 2
Damn I half expected that to be clickbait but holy heck it really wasn't
What a kick ass clip
Holy shit what? Dynamic music!? I'm getting the game right fuckin NOW!
Right when the zombie hit the ground my mom hit a curb
Dying light 2 is a masterpiece
Okay , i suddenly got excited
They LITERALLY MADE A MODULAR SOUNDTRACK
POV:me going to my school after realizing that I've lost the bus:
man enjoys game soundtrack (y)
I think this Is One of the more Cool features in this game
The gameplay trailer we deserved
Hate how the zombies don't completely explode when you fall with them from the top of a skyscraper
i love that feature so goddamn much now
the moment you started the dash was so realistic
This is the closest thing we'll get to a new mirrors edge
this game really is a work of art man
so much fun
I love when this Kind of stuff happen
Sheeesh! That's perfect timing.
i still cant believe that techland also made call of juarez
man, look how different the gravity of the jumps was compared to now that they fixed it
*Devil may cry 5 vergil dlc approves*
God what a different atmosphere from dying light 1
Lol... the last part... that sound was good music🤣🤣🤣🤣
The ending was soo great
Mirror’s Edge 3 looks sick 😍
*Like literally*
The abrupt ending lmao
it did, that pretty awesome.
I know this game just came out but it is hard to get over just how fabulous it looks. DL1 still looks amazing too for such an old game.
I love adaptive music in games
I've nearly completed everything on DL2, but I constantly get on just to parkour around to the dynamic music
Ik im like a year late, BUT TO THIS DAY I STILL DO THIS☠️☠️☠️
to this day…