Love your educational content. Compared to Starcraft Content, its really scarce. I would love to know more about the value of weapon/armor upgrades and unit counters.
It's tricky because there is more randomization in warcraft so weighing the value of weapon/armor upgrades always depends. Better is better but double upgrades (like a double ebay or Evo chamber) is too resource intensive
he is really bad at explaning the game to be honest. he played for too long xd he don't have root and gets to the point. he should talk abotu how to make keybinds or if you click on your barrack and then on your hero, the units will autoamticlly go there when they spawn,... things like that. also when he played he often focus too much on micro and not on basics like using resources imidietlly when u have them etc. also wasting a lot of energy and wasted movement
@@GamingDualities he explained it to someone who is already familiar with SC2. So keybinds , way points etc is known. For my part I think Terran is equal to Human, Zerg either NE or UD, Protoss equal to Orc. How easy each WC3 race can expo wouldnt be my criteria. I'd rather compare buildings structure and units.
@@GamingDualities you're really bad at absorbing information, aren't you? He clearly stated that he is explaining this to someone who's not new to RTS, but new to WARCRAFT 3.
Grubby, I have a mission for you, if you so choose to accept- upgrade the palarifles strat with getting a few sorcs and putting a secret 51 food army of rifles in your base (with a total food of 100). Put invis on all of your secret rifles, attack opponent's base with your usual palarifle army, and then flank from behind their army with your invis rifles. The opponent cannot know that you are producing any extra rifles.
This was actually super interesting to listen to. I played War3 singleplayer a long time ago and never played multiplayer. I got into SC2 multiplayer later. I never quite understood what I was looking at with War3 tourneys and this really helped!
I left a comment a couple of days ago about not knowing nothing about this game and wanting to get back into it. This really helps. THANK YOU MY FRIEND
In case Grubby never makes the video you request: I highly recommend ViBElol's youtube channel, well specifically his B2GM series, he does one for each race in SC2. But you should get to know the basics of the game first. Races: *Terran* (human) - Easiest for first time players, but 2nd hardest to master. Jack of all trades. All units are ranged. Good mixture of weak and strong units. 2nd most mobile race. *Protoss* - Highly advanced aliens with psychic abilities. Slightly less intuitive than Terran for first time players, but easiest to master. Tend to have strong but costly units and are frequently outnumbered by races that have cheaper weaker units. Least mobile race. *Zerg* - Biological only alien race (even their buildings are biological and living) with some units having weaker psychic abilities that have swarms similar to how bees and ants operate. Most difficult to learn the basics, but tend to win most tournaments these days. Have weak, cheap units, but lots of them. You have 2 resources, Minerals and Vespene Gas, Minerals are you foundation and everything has a mineral cost. Gas is required for powerful or specialized units and all of your upgrades, but getting gas too fast is a common noob mistake. SC2 is all about _spending_ more than your opponent, which means you have to make more than your opponent. Basically, more stuff beats less stuff. Macro > Micro, you can get to Diamond league without microing at all - which shows how critical it is and how much players still struggle with it. Speed always matters, kind of like having a lvl 5 hero at 5 minutes vs 10 minutes. That's why very tight build orders are part of being competitive, but you wont' need to worry too much about that until you have the fundamentals down. You can get to Gold with only loose build orders. The complexity comes from reading your opponent, from what I can tell WC3 is more forgiving with being aware of what your opponent is doing. Basically, if your Army is bigger than theirs, but their economy is bigger than yours, you're on a timer to deal damage to slow them down so that they don't grow faster than you until they can kill you. If your economy is bigger than theirs then most likely their army will be bigger, which means you need to focus on delaying the game without taking damage so that you can cash in on your economic investment. Once you're on the higher up on the ladder, 30-60 seconds of not paying attention to what your opponent is planning can end the game.
My recommendation if you want to play competitively: 1) Play for fun all 3 races while you figure out the mechanics and unit counters and the basics of the game. Campaigns can help a lot with this. 2) Once you have a race you prefer, stick to it. You'll also figure out what play style you tend to do. Do you wanna start fighting as soon as possible or do you want to build a massive army? 3) Once you have that figured out, pick *one* build order. You can play that build order fairly loosely until Gold. If you only play on the weekend occasionally and it takes you longer than 6 months, go to step 4 Note: Aggressive build orders will help you climb quickly, but you're more likely to plateau, greedier macro build orders will have a steep learning curve, but will set you up with a better foundation in the long run. Both are viable. 4) This is when you want to watch the B2GM series for maximum effect - or if you're struggling to get to Gold. I recommend watching at least Bronze to Diamond 3 no matter what level you're at. 5) Focus on getting that build order as tight as possible until you get to high plat or low diamond. Then you can start learning 1 or 2 more build orders. If you started with an aggressive one, then you need a econ macro focused build order. If you started with a macro build, you need an aggressive build order. Any player can get to Diamond if they learn the fundamentals of the game well. Too many players stagnate because they try to learn advance techniques too quickly. The rankings are like this, imo as a Diamond player: *Bronze to Gold*, is little league, we're just happy they're having fun, but half the time they score on themselves. *Platinum* is Middle school. They know the basics of the game, but not well. This is when the Dunning-Kruger effect will hit hardest, so they're tempted to try advance techniques - it's a mistake! *Diamond* is Jr. High. They know the basics of the game quite well. They can start trying advance techniques (like micro), but their macro tends to suffer - the mistake is thinking it's worth it to get the benefits of micro. Macro > Micro. *Masters* is High School. They have great macro and good micro. *Grand Masters* is Collegiate. They rarely make mistakes with their macro even while they're microing. Their micro is advanced, but not perfect. *Pros* are Pros
This guy read my mind. I came from Harstem's channel and I've been enjoying the vids, but I don't really understand how Grubby is winning fights sometimes because they look even and then all the sudden his opponent TPs away. I played WC3 back in the day - mostly campaign, but I was a wee lad and didn't really get how things worked back then. I tried to play it similar to how I played SC1.
The upkeep system is a happy accident. It allows for all kind of timing and tech stategies. And it makes it more likely to have a comeback in a game by turtling (turtling is in no way overpowered in WC3) or a secret expansion.
Warcraft 3 feels pretty much like Go board game. The expansion means you need more protection , the tower rush if you fail you're kinda screwed , the surrounding mechanic is pretty much the same.
Watching the intro and you talking about how difficult it is to play without a hero. It makes me wonder, what if there was a WC3 no heroes ladder. I wonder what strategies would come about 🤔
nice analysis of the grid system layout and it's potential use case for in-game tactics. Play more BAR. Play some multiplayer, and have as much fun as you can!
As a SC2 player and WC3 noob, I strongly disagree. When I was a kid, I played WC3 like I played SC1, but now looking at how good players play WC3, it feels like a completely different game. WC3 seems like playing a MOBA while playing an RTS at the same time, but somehow the MOBA part is more important?
Every starcraft player learning Warcraft needs to play undead, its by far the closest to Starcraft. Undead with CL, only needs to buy a skull and builds a frost tower at the expansion and you can expand safely and fast 99% of the time.
I body block myself way morenthan my opponents do. I saw angrubby short where the shift click made a witch dr drop a ward ineficently. Made sense after being a sc2 player as opposed to when i was just a warcraft 2 player going to war3. I play war3 like war2. But im starting to adjust from my sc2 play. Played a gamenyesterdaynwjere inchased arches across the map trying to cast a chain lighting on them. Chased allnthe way into his base and never got itnoff First move ended up being an aa on a trailing unit. I wasnlike what in the truck! I doubt the range was issue, it was missclick or getting boddied by the pathing. Boddied by pathing After a creep camp or trying to juggle multi hero tonitems at neutral shop its a struggle to get mynheroes free. So ifnyoure chasing instead of clcik on unitnwith units between (it boddies the pathing automaticky?)idk. Ill just.not chase gotta letnit go i guess
You know I keep deflecting to battlenet because it’s easier, I have the want to play Warcraft or StarCraft normally but when I get to mass units my guys always seem to die even a normal computer kills me. Maybe I need a better mix
That's the most thorough explanation I've seen yet of pathblocking.
Love your educational content. Compared to Starcraft Content, its really scarce.
I would love to know more about the value of weapon/armor upgrades and unit counters.
It's tricky because there is more randomization in warcraft so weighing the value of weapon/armor upgrades always depends. Better is better but double upgrades (like a double ebay or Evo chamber) is too resource intensive
he is really bad at explaning the game to be honest. he played for too long xd he don't have root and gets to the point. he should talk abotu how to make keybinds or if you click on your barrack and then on your hero, the units will autoamticlly go there when they spawn,... things like that. also when he played he often focus too much on micro and not on basics like using resources imidietlly when u have them etc. also wasting a lot of energy and wasted movement
@@GamingDualities he explained it to someone who is already familiar with SC2. So keybinds , way points etc is known. For my part I think Terran is equal to Human, Zerg either NE or UD, Protoss equal to Orc. How easy each WC3 race can expo wouldnt be my criteria. I'd rather compare buildings structure and units.
@@GamingDualities you're really bad at absorbing information, aren't you? He clearly stated that he is explaining this to someone who's not new to RTS, but new to WARCRAFT 3.
@@GamingDualities the drooling wojak with a missing brain meme applies to this fella
Grubby, I have a mission for you, if you so choose to accept- upgrade the palarifles strat with getting a few sorcs and putting a secret 51 food army of rifles in your base (with a total food of 100). Put invis on all of your secret rifles, attack opponent's base with your usual palarifle army, and then flank from behind their army with your invis rifles. The opponent cannot know that you are producing any extra rifles.
So secret 17 rifles, presumably the oppo must be actually entirely blind not to notice that build up.
This was actually super interesting to listen to. I played War3 singleplayer a long time ago and never played multiplayer. I got into SC2 multiplayer later. I never quite understood what I was looking at with War3 tourneys and this really helped!
I left a comment a couple of days ago about not knowing nothing about this game and wanting to get back into it. This really helps. THANK YOU MY FRIEND
As a WC3 player who has never played SC2, I would love the inverse of this video if you haven’t already made it. :)
In case Grubby never makes the video you request:
I highly recommend ViBElol's youtube channel, well specifically his B2GM series, he does one for each race in SC2.
But you should get to know the basics of the game first.
Races:
*Terran* (human) - Easiest for first time players, but 2nd hardest to master. Jack of all trades. All units are ranged. Good mixture of weak and strong units. 2nd most mobile race.
*Protoss* - Highly advanced aliens with psychic abilities. Slightly less intuitive than Terran for first time players, but easiest to master. Tend to have strong but costly units and are frequently outnumbered by races that have cheaper weaker units. Least mobile race.
*Zerg* - Biological only alien race (even their buildings are biological and living) with some units having weaker psychic abilities that have swarms similar to how bees and ants operate. Most difficult to learn the basics, but tend to win most tournaments these days. Have weak, cheap units, but lots of them.
You have 2 resources, Minerals and Vespene Gas, Minerals are you foundation and everything has a mineral cost. Gas is required for powerful or specialized units and all of your upgrades, but getting gas too fast is a common noob mistake. SC2 is all about _spending_ more than your opponent, which means you have to make more than your opponent.
Basically, more stuff beats less stuff. Macro > Micro, you can get to Diamond league without microing at all - which shows how critical it is and how much players still struggle with it.
Speed always matters, kind of like having a lvl 5 hero at 5 minutes vs 10 minutes.
That's why very tight build orders are part of being competitive, but you wont' need to worry too much about that until you have the fundamentals down. You can get to Gold with only loose build orders.
The complexity comes from reading your opponent, from what I can tell WC3 is more forgiving with being aware of what your opponent is doing. Basically, if your Army is bigger than theirs, but their economy is bigger than yours, you're on a timer to deal damage to slow them down so that they don't grow faster than you until they can kill you. If your economy is bigger than theirs then most likely their army will be bigger, which means you need to focus on delaying the game without taking damage so that you can cash in on your economic investment.
Once you're on the higher up on the ladder, 30-60 seconds of not paying attention to what your opponent is planning can end the game.
My recommendation if you want to play competitively:
1) Play for fun all 3 races while you figure out the mechanics and unit counters and the basics of the game. Campaigns can help a lot with this.
2) Once you have a race you prefer, stick to it. You'll also figure out what play style you tend to do. Do you wanna start fighting as soon as possible or do you want to build a massive army?
3) Once you have that figured out, pick *one* build order. You can play that build order fairly loosely until Gold. If you only play on the weekend occasionally and it takes you longer than 6 months, go to step 4
Note: Aggressive build orders will help you climb quickly, but you're more likely to plateau, greedier macro build orders will have a steep learning curve, but will set you up with a better foundation in the long run. Both are viable.
4) This is when you want to watch the B2GM series for maximum effect - or if you're struggling to get to Gold. I recommend watching at least Bronze to Diamond 3 no matter what level you're at.
5) Focus on getting that build order as tight as possible until you get to high plat or low diamond. Then you can start learning 1 or 2 more build orders. If you started with an aggressive one, then you need a econ macro focused build order. If you started with a macro build, you need an aggressive build order.
Any player can get to Diamond if they learn the fundamentals of the game well. Too many players stagnate because they try to learn advance techniques too quickly.
The rankings are like this, imo as a Diamond player:
*Bronze to Gold*, is little league, we're just happy they're having fun, but half the time they score on themselves.
*Platinum* is Middle school. They know the basics of the game, but not well. This is when the Dunning-Kruger effect will hit hardest, so they're tempted to try advance techniques - it's a mistake!
*Diamond* is Jr. High. They know the basics of the game quite well. They can start trying advance techniques (like micro), but their macro tends to suffer - the mistake is thinking it's worth it to get the benefits of micro. Macro > Micro.
*Masters* is High School. They have great macro and good micro.
*Grand Masters* is Collegiate. They rarely make mistakes with their macro even while they're microing. Their micro is advanced, but not perfect.
*Pros* are Pros
@@xitaris5981 thanks so much for this!
Thanks for the explanation! I learned new stuff such as how body blocks work in WC3
If Warcraft III has school, Grubby should be the president
I don't play much but I've been using the wc3 editor since 2009 and I just learned a lot about the engine from this video!
Thanks Grubo
Are you teaching MaxPax how to beat Harstem in wc3?
As a non-starcraft player, I can confirm this guide is accurate
This guy read my mind. I came from Harstem's channel and I've been enjoying the vids, but I don't really understand how Grubby is winning fights sometimes because they look even and then all the sudden his opponent TPs away.
I played WC3 back in the day - mostly campaign, but I was a wee lad and didn't really get how things worked back then. I tried to play it similar to how I played SC1.
Humain imba, he litteraly won a fight with a knight and a riffleman against 80 supplies of undead ! Unbelivable
This is the best Warcraft Tutorial ever
The upkeep system is a happy accident.
It allows for all kind of timing and tech stategies.
And it makes it more likely to have a comeback in a game by turtling (turtling is in no way overpowered in WC3) or a secret expansion.
Warcraft 3 feels pretty much like Go board game.
The expansion means you need more protection , the tower rush if you fail you're kinda screwed , the surrounding mechanic is pretty much the same.
Grubby explaining war strategies through Warcraft 3.
TIL about the reason for upkeep!
Watching the intro and you talking about how difficult it is to play without a hero. It makes me wonder, what if there was a WC3 no heroes ladder. I wonder what strategies would come about 🤔
nice analysis of the grid system layout and it's potential use case for in-game tactics. Play more BAR. Play some multiplayer, and have as much fun as you can!
Аналитика от Grubstera подъехала
'This' is a good deed
22:20 Huey xD
Dawn of war 2 is another fun RTS to try, but unfortunately the series is likely dead and community is just small
Tune in to next Family Grub episode with Huey, Jeter, Flois, Trist, and Peg, Sundays at 9 only on Pox
I really like the quintessence of this video: the reason you can show high skill expression in wc3 is because the engine is sh*t :D
I have a mission for you Gurbby, you just play defense and put as many towers as you like until the enemy quits xD
Also forgot to mention the speed, you blink in starcraft, and a unit dies.
So many similarities between warcraft and starcraft, it's almost as if the same company made them !
Ikr so weird
As a SC2 player and WC3 noob, I strongly disagree. When I was a kid, I played WC3 like I played SC1, but now looking at how good players play WC3, it feels like a completely different game. WC3 seems like playing a MOBA while playing an RTS at the same time, but somehow the MOBA part is more important?
really interesting video
Every starcraft player learning Warcraft needs to play undead, its by far the closest to Starcraft. Undead with CL, only needs to buy a skull and builds a frost tower at the expansion and you can expand safely and fast 99% of the time.
This video was *actually* a rare good deed. And he didn't say it
He clearly has a different definition of what good is.
super cool!
Dont forget to add the alchemist to the gold adding
You should play a game with heroes only, as many as u can and no units.
I body block myself way morenthan my opponents do.
I saw angrubby short where the shift click made a witch dr drop a ward ineficently.
Made sense after being a sc2 player as opposed to when i was just a warcraft 2 player going to war3.
I play war3 like war2. But im starting to adjust from my sc2 play.
Played a gamenyesterdaynwjere inchased arches across the map trying to cast a chain lighting on them.
Chased allnthe way into his base and never got itnoff
First move ended up being an aa on a trailing unit.
I wasnlike what in the truck!
I doubt the range was issue, it was missclick or getting boddied by the pathing.
Boddied by pathing
After a creep camp or trying to juggle multi hero tonitems at neutral shop its a struggle to get mynheroes free.
So ifnyoure chasing instead of clcik on unitnwith units between (it boddies the pathing automaticky?)idk. Ill just.not chase gotta letnit go i guess
Thoughts on Songs of Conquest!
Next: teaching dota players how to wc3
You know I keep deflecting to battlenet because it’s easier, I have the want to play Warcraft or StarCraft normally but when I get to mass units my guys always seem to die even a normal computer kills me. Maybe I need a better mix
When you get 7 instead of 10 gold from mining because of upkeep, how much money gets removed from the mine? 7 or 10?
10 ofc
@@cenkkarabasmaz6199 I spent like 2 hours looking for the answer to this. I assumed for so long that it was 7
🙂🙃🙂 hope your all having a good day!🙂🙃🙂
# 5 for gold is the alchemist.
When u try league of legends??
Wc3 is like sc2 just you can have 3 heros of the storm heros to control on top of your units
Yeah, I got Like# 666 !!!
*First again*
Second again